FreaktheMightyhe runsawaysecretlaboratorycalled TheExperimentalBionics Unitone ofTony D.'spunksstuff it inMax pullsFreakaround in theAmericanFlyerPromise tokeepaway, Maxwill runrescue adamsel indistressHe's notas bad aseveryonethinksKillerKane'sboytheyarefriendsFreakrescued himwith hisgenius brainsecretlaboratorycalled TheExperimentalBrain UnitGrim andGram throwa party forMaxSure it willhurt. Life isdangerous.pursewantshim to befriendsGram makesa fuss andGrim callshim sondo notknow howit got intothe sewertreasurehuntMaybe just alittle. It's notdangerous atall.walletFreakrides onMax'sshouldershe ishappythey getstuck inthemillpondFreaktheMightyhe runsawaysecretlaboratorycalled TheExperimentalBionics Unitone ofTony D.'spunksstuff it inMax pullsFreakaround in theAmericanFlyerPromise tokeepaway, Maxwill runrescue adamsel indistressHe's notas bad aseveryonethinksKillerKane'sboytheyarefriendsFreakrescued himwith hisgenius brainsecretlaboratorycalled TheExperimentalBrain UnitGrim andGram throwa party forMaxSure it willhurt. Life isdangerous.pursewantshim to befriendsGram makesa fuss andGrim callshim sondo notknow howit got intothe sewertreasurehuntMaybe just alittle. It's notdangerous atall.walletFreakrides onMax'sshouldershe ishappythey getstuck inthemillpond

Freak the Mighty Chp.8-10 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Freak the Mighty
  2. he runs away
  3. secret laboratory called The Experimental Bionics Unit
  4. one of Tony D.'s punks stuff it in
  5. Max pulls Freak around in the American Flyer
  6. Promise to keep away, Max will run
  7. rescue a damsel in distress
  8. He's not as bad as everyone thinks
  9. Killer Kane's boy
  10. they are friends
  11. Freak rescued him with his genius brain
  12. secret laboratory called The Experimental Brain Unit
  13. Grim and Gram throw a party for Max
  14. Sure it will hurt. Life is dangerous.
  15. purse
  16. wants him to be friends
  17. Gram makes a fuss and Grim calls him son
  18. do not know how it got into the sewer
  19. treasure hunt
  20. Maybe just a little. It's not dangerous at all.
  21. wallet
  22. Freak rides on Max's shoulders
  23. he is happy
  24. they get stuck in the millpond