pursesecretlaboratorycalled TheExperimentalBrain Unithe ishappyKillerKane'sboyMax pullsFreakaround in theAmericanFlyerwantshim to befriendsHe's notas bad aseveryonethinksdo notknow howit got intothe sewerGrim andGram throwa party forMaxtreasurehuntSure it willhurt. Life isdangerous.Promise tokeepaway, Maxwill runFreakrescued himwith hisgenius brainthey getstuck inthemillpondhe runsawayone ofTony D.'spunksstuff it inMaybe just alittle. It's notdangerous atall.Gram makesa fuss andGrim callshim sonsecretlaboratorycalled TheExperimentalBionics UnitFreakrides onMax'sshoulderstheyarefriendsFreaktheMightywalletrescue adamsel indistresspursesecretlaboratorycalled TheExperimentalBrain Unithe ishappyKillerKane'sboyMax pullsFreakaround in theAmericanFlyerwantshim to befriendsHe's notas bad aseveryonethinksdo notknow howit got intothe sewerGrim andGram throwa party forMaxtreasurehuntSure it willhurt. Life isdangerous.Promise tokeepaway, Maxwill runFreakrescued himwith hisgenius brainthey getstuck inthemillpondhe runsawayone ofTony D.'spunksstuff it inMaybe just alittle. It's notdangerous atall.Gram makesa fuss andGrim callshim sonsecretlaboratorycalled TheExperimentalBionics UnitFreakrides onMax'sshoulderstheyarefriendsFreaktheMightywalletrescue adamsel indistress

Freak the Mighty Chp.8-10 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. purse
  2. secret laboratory called The Experimental Brain Unit
  3. he is happy
  4. Killer Kane's boy
  5. Max pulls Freak around in the American Flyer
  6. wants him to be friends
  7. He's not as bad as everyone thinks
  8. do not know how it got into the sewer
  9. Grim and Gram throw a party for Max
  10. treasure hunt
  11. Sure it will hurt. Life is dangerous.
  12. Promise to keep away, Max will run
  13. Freak rescued him with his genius brain
  14. they get stuck in the millpond
  15. he runs away
  16. one of Tony D.'s punks stuff it in
  17. Maybe just a little. It's not dangerous at all.
  18. Gram makes a fuss and Grim calls him son
  19. secret laboratory called The Experimental Bionics Unit
  20. Freak rides on Max's shoulders
  21. they are friends
  22. Freak the Mighty
  23. wallet
  24. rescue a damsel in distress