do notknow howit got intothe sewerwantshim to befriendsthey getstuck inthemillpondSure it willhurt. Life isdangerous.one ofTony D.'spunksstuff it inPromise tokeepaway, Maxwill runFreakrescued himwith hisgenius brainsecretlaboratorycalled TheExperimentalBionics UnitGram makesa fuss andGrim callshim sonHe's notas bad aseveryonethinksKillerKane'sboypursehe runsawayMaybe just alittle. It's notdangerous atall.Grim andGram throwa party forMaxhe ishappyMax pullsFreakaround in theAmericanFlyersecretlaboratorycalled TheExperimentalBrain Unitrescue adamsel indistressFreakrides onMax'sshoulderswallettreasurehuntFreaktheMightytheyarefriendsdo notknow howit got intothe sewerwantshim to befriendsthey getstuck inthemillpondSure it willhurt. Life isdangerous.one ofTony D.'spunksstuff it inPromise tokeepaway, Maxwill runFreakrescued himwith hisgenius brainsecretlaboratorycalled TheExperimentalBionics UnitGram makesa fuss andGrim callshim sonHe's notas bad aseveryonethinksKillerKane'sboypursehe runsawayMaybe just alittle. It's notdangerous atall.Grim andGram throwa party forMaxhe ishappyMax pullsFreakaround in theAmericanFlyersecretlaboratorycalled TheExperimentalBrain Unitrescue adamsel indistressFreakrides onMax'sshoulderswallettreasurehuntFreaktheMightytheyarefriends

Freak the Mighty Chp.8-10 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. do not know how it got into the sewer
  2. wants him to be friends
  3. they get stuck in the millpond
  4. Sure it will hurt. Life is dangerous.
  5. one of Tony D.'s punks stuff it in
  6. Promise to keep away, Max will run
  7. Freak rescued him with his genius brain
  8. secret laboratory called The Experimental Bionics Unit
  9. Gram makes a fuss and Grim calls him son
  10. He's not as bad as everyone thinks
  11. Killer Kane's boy
  12. purse
  13. he runs away
  14. Maybe just a little. It's not dangerous at all.
  15. Grim and Gram throw a party for Max
  16. he is happy
  17. Max pulls Freak around in the American Flyer
  18. secret laboratory called The Experimental Brain Unit
  19. rescue a damsel in distress
  20. Freak rides on Max's shoulders
  21. wallet
  22. treasure hunt
  23. Freak the Mighty
  24. they are friends