treasurehunthe runsawayFreakrescued himwith hisgenius brainwantshim to befriendsHe's notas bad aseveryonethinksFreaktheMightysecretlaboratorycalled TheExperimentalBrain Unitsecretlaboratorycalled TheExperimentalBionics Unitrescue adamsel indistresswalletone ofTony D.'spunksstuff it inpursePromise tokeepaway, Maxwill runGrim andGram throwa party forMaxMax pullsFreakaround in theAmericanFlyerdo notknow howit got intothe sewerhe ishappytheyarefriendsSure it willhurt. Life isdangerous.Freakrides onMax'sshouldersthey getstuck inthemillpondGram makesa fuss andGrim callshim sonKillerKane'sboyMaybe just alittle. It's notdangerous atall.treasurehunthe runsawayFreakrescued himwith hisgenius brainwantshim to befriendsHe's notas bad aseveryonethinksFreaktheMightysecretlaboratorycalled TheExperimentalBrain Unitsecretlaboratorycalled TheExperimentalBionics Unitrescue adamsel indistresswalletone ofTony D.'spunksstuff it inpursePromise tokeepaway, Maxwill runGrim andGram throwa party forMaxMax pullsFreakaround in theAmericanFlyerdo notknow howit got intothe sewerhe ishappytheyarefriendsSure it willhurt. Life isdangerous.Freakrides onMax'sshouldersthey getstuck inthemillpondGram makesa fuss andGrim callshim sonKillerKane'sboyMaybe just alittle. It's notdangerous atall.

Freak the Mighty Chp.8-10 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. treasure hunt
  2. he runs away
  3. Freak rescued him with his genius brain
  4. wants him to be friends
  5. He's not as bad as everyone thinks
  6. Freak the Mighty
  7. secret laboratory called The Experimental Brain Unit
  8. secret laboratory called The Experimental Bionics Unit
  9. rescue a damsel in distress
  10. wallet
  11. one of Tony D.'s punks stuff it in
  12. purse
  13. Promise to keep away, Max will run
  14. Grim and Gram throw a party for Max
  15. Max pulls Freak around in the American Flyer
  16. do not know how it got into the sewer
  17. he is happy
  18. they are friends
  19. Sure it will hurt. Life is dangerous.
  20. Freak rides on Max's shoulders
  21. they get stuck in the millpond
  22. Gram makes a fuss and Grim calls him son
  23. Killer Kane's boy
  24. Maybe just a little. It's not dangerous at all.