he runsawayFreaktheMightyrescue adamsel indistresshe ishappyMaybe just alittle. It's notdangerous atall.one ofTony D.'spunksstuff it inHe's notas bad aseveryonethinksKillerKane'sboytreasurehuntsecretlaboratorycalled TheExperimentalBionics UnittheyarefriendsFreakrides onMax'sshouldersthey getstuck inthemillpondGram makesa fuss andGrim callshim sonMax pullsFreakaround in theAmericanFlyerPromise tokeepaway, Maxwill runSure it willhurt. Life isdangerous.do notknow howit got intothe sewerpursewalletFreakrescued himwith hisgenius brainwantshim to befriendsGrim andGram throwa party forMaxsecretlaboratorycalled TheExperimentalBrain Unithe runsawayFreaktheMightyrescue adamsel indistresshe ishappyMaybe just alittle. It's notdangerous atall.one ofTony D.'spunksstuff it inHe's notas bad aseveryonethinksKillerKane'sboytreasurehuntsecretlaboratorycalled TheExperimentalBionics UnittheyarefriendsFreakrides onMax'sshouldersthey getstuck inthemillpondGram makesa fuss andGrim callshim sonMax pullsFreakaround in theAmericanFlyerPromise tokeepaway, Maxwill runSure it willhurt. Life isdangerous.do notknow howit got intothe sewerpursewalletFreakrescued himwith hisgenius brainwantshim to befriendsGrim andGram throwa party forMaxsecretlaboratorycalled TheExperimentalBrain Unit

Freak the Mighty Chp.8-10 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. he runs away
  2. Freak the Mighty
  3. rescue a damsel in distress
  4. he is happy
  5. Maybe just a little. It's not dangerous at all.
  6. one of Tony D.'s punks stuff it in
  7. He's not as bad as everyone thinks
  8. Killer Kane's boy
  9. treasure hunt
  10. secret laboratory called The Experimental Bionics Unit
  11. they are friends
  12. Freak rides on Max's shoulders
  13. they get stuck in the millpond
  14. Gram makes a fuss and Grim calls him son
  15. Max pulls Freak around in the American Flyer
  16. Promise to keep away, Max will run
  17. Sure it will hurt. Life is dangerous.
  18. do not know how it got into the sewer
  19. purse
  20. wallet
  21. Freak rescued him with his genius brain
  22. wants him to be friends
  23. Grim and Gram throw a party for Max
  24. secret laboratory called The Experimental Brain Unit