He's notas bad aseveryonethinksPromise tokeepaway, Maxwill runGram makesa fuss andGrim callshim sonFreakrides onMax'sshoulderswalletKillerKane'sboysecretlaboratorycalled TheExperimentalBrain UnitFreaktheMightytheyarefriendsMaybe just alittle. It's notdangerous atall.Sure it willhurt. Life isdangerous.Freakrescued himwith hisgenius brainhe ishappyrescue adamsel indistresssecretlaboratorycalled TheExperimentalBionics Unitthey getstuck inthemillpondone ofTony D.'spunksstuff it inMax pullsFreakaround in theAmericanFlyertreasurehuntpursehe runsawaywantshim to befriendsGrim andGram throwa party forMaxdo notknow howit got intothe sewerHe's notas bad aseveryonethinksPromise tokeepaway, Maxwill runGram makesa fuss andGrim callshim sonFreakrides onMax'sshoulderswalletKillerKane'sboysecretlaboratorycalled TheExperimentalBrain UnitFreaktheMightytheyarefriendsMaybe just alittle. It's notdangerous atall.Sure it willhurt. Life isdangerous.Freakrescued himwith hisgenius brainhe ishappyrescue adamsel indistresssecretlaboratorycalled TheExperimentalBionics Unitthey getstuck inthemillpondone ofTony D.'spunksstuff it inMax pullsFreakaround in theAmericanFlyertreasurehuntpursehe runsawaywantshim to befriendsGrim andGram throwa party forMaxdo notknow howit got intothe sewer

Freak the Mighty Chp.8-10 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. He's not as bad as everyone thinks
  2. Promise to keep away, Max will run
  3. Gram makes a fuss and Grim calls him son
  4. Freak rides on Max's shoulders
  5. wallet
  6. Killer Kane's boy
  7. secret laboratory called The Experimental Brain Unit
  8. Freak the Mighty
  9. they are friends
  10. Maybe just a little. It's not dangerous at all.
  11. Sure it will hurt. Life is dangerous.
  12. Freak rescued him with his genius brain
  13. he is happy
  14. rescue a damsel in distress
  15. secret laboratory called The Experimental Bionics Unit
  16. they get stuck in the millpond
  17. one of Tony D.'s punks stuff it in
  18. Max pulls Freak around in the American Flyer
  19. treasure hunt
  20. purse
  21. he runs away
  22. wants him to be friends
  23. Grim and Gram throw a party for Max
  24. do not know how it got into the sewer