top-down processing proximity transduction iris retina kinesthetic sense cones habituation rods bottom-up processing subliminal Sensation inattentional blindness lens figure- ground opponent processing vestibular sense nociceptors blind spot continuity place theory signal detection theory proprioceptors cochlea eardrum fovea hue convergence feature detectors optic nerve similarity depth preception parallel processing absolute threshold trichromatic theory middle ear difference threshold pupil umami papillae gate control theory pitch weber's law priming perceptual set retinal disparity wavelength accommodation sensorineural hearing loss Perception synesthesia frequency theory gestalt sensory adaptation closure phi phenomenon olfactory bulb selective attention conductive hearing loss change blindness top-down processing proximity transduction iris retina kinesthetic sense cones habituation rods bottom-up processing subliminal Sensation inattentional blindness lens figure- ground opponent processing vestibular sense nociceptors blind spot continuity place theory signal detection theory proprioceptors cochlea eardrum fovea hue convergence feature detectors optic nerve similarity depth preception parallel processing absolute threshold trichromatic theory middle ear difference threshold pupil umami papillae gate control theory pitch weber's law priming perceptual set retinal disparity wavelength accommodation sensorineural hearing loss Perception synesthesia frequency theory gestalt sensory adaptation closure phi phenomenon olfactory bulb selective attention conductive hearing loss change blindness
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
top-down processing
proximity
transduction
iris
retina
kinesthetic sense
cones
habituation
rods
bottom-up processing
subliminal
Sensation
inattentional blindness
lens
figure-ground
opponent processing
vestibular sense
nociceptors
blind spot
continuity
place theory
signal detection theory
proprioceptors
cochlea
eardrum
fovea
hue
convergence
feature detectors
optic nerve
similarity
depth preception
parallel processing
absolute threshold
trichromatic theory
middle ear
difference threshold
pupil
umami
papillae
gate control theory
pitch
weber's law
priming
perceptual set
retinal disparity
wavelength
accommodation
sensorineural hearing loss
Perception
synesthesia
frequency theory
gestalt
sensory adaptation
closure
phi phenomenon
olfactory bulb
selective attention
conductive hearing loss
change blindness