top-downprocessingproximitytransductionirisretinakinestheticsenseconeshabituationrodsbottom-upprocessingsubliminalSensationinattentionalblindnesslensfigure-groundopponentprocessingvestibularsensenociceptorsblindspotcontinuityplacetheorysignaldetectiontheoryproprioceptorscochleaeardrumfoveahueconvergencefeaturedetectorsopticnervesimilaritydepthpreceptionparallelprocessingabsolutethresholdtrichromatictheorymiddleeardifferencethresholdpupilumamipapillaegatecontroltheorypitchweber'slawprimingperceptualsetretinaldisparitywavelengthaccommodationsensorineuralhearing lossPerceptionsynesthesiafrequencytheorygestaltsensoryadaptationclosurephiphenomenonolfactorybulbselectiveattentionconductivehearinglosschangeblindnesstop-downprocessingproximitytransductionirisretinakinestheticsenseconeshabituationrodsbottom-upprocessingsubliminalSensationinattentionalblindnesslensfigure-groundopponentprocessingvestibularsensenociceptorsblindspotcontinuityplacetheorysignaldetectiontheoryproprioceptorscochleaeardrumfoveahueconvergencefeaturedetectorsopticnervesimilaritydepthpreceptionparallelprocessingabsolutethresholdtrichromatictheorymiddleeardifferencethresholdpupilumamipapillaegatecontroltheorypitchweber'slawprimingperceptualsetretinaldisparitywavelengthaccommodationsensorineuralhearing lossPerceptionsynesthesiafrequencytheorygestaltsensoryadaptationclosurephiphenomenonolfactorybulbselectiveattentionconductivehearinglosschangeblindness

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. top-down processing
  2. proximity
  3. transduction
  4. iris
  5. retina
  6. kinesthetic sense
  7. cones
  8. habituation
  9. rods
  10. bottom-up processing
  11. subliminal
  12. Sensation
  13. inattentional blindness
  14. lens
  15. figure-ground
  16. opponent processing
  17. vestibular sense
  18. nociceptors
  19. blind spot
  20. continuity
  21. place theory
  22. signal detection theory
  23. proprioceptors
  24. cochlea
  25. eardrum
  26. fovea
  27. hue
  28. convergence
  29. feature detectors
  30. optic nerve
  31. similarity
  32. depth preception
  33. parallel processing
  34. absolute threshold
  35. trichromatic theory
  36. middle ear
  37. difference threshold
  38. pupil
  39. umami
  40. papillae
  41. gate control theory
  42. pitch
  43. weber's law
  44. priming
  45. perceptual set
  46. retinal disparity
  47. wavelength
  48. accommodation
  49. sensorineural hearing loss
  50. Perception
  51. synesthesia
  52. frequency theory
  53. gestalt
  54. sensory adaptation
  55. closure
  56. phi phenomenon
  57. olfactory bulb
  58. selective attention
  59. conductive hearing loss
  60. change blindness