iriseardrumkinestheticsensevestibularsensehueopponentprocessingopticnervebottom-upprocessingabsolutethresholdumamisimilaritytrichromatictheoryfeaturedetectorssensoryadaptationpupilsubliminalphiphenomenonproximitycochleaSensationproprioceptorsparallelprocessingmiddleearprimingretinaldisparitygatecontroltheoryconductivehearinglossblindspotperceptualsetolfactorybulbrodspitchplacetheorychangeblindnesspapillaeretinagestalttransductiondifferencethresholdwavelengthfigure-groundhabituationconvergenceweber'slawfrequencytheoryaccommodationtop-downprocessinglenscontinuityclosuredepthpreceptioninattentionalblindnessfoveanociceptorsselectiveattentionsignaldetectiontheorysensorineuralhearing losssynesthesiaPerceptionconesiriseardrumkinestheticsensevestibularsensehueopponentprocessingopticnervebottom-upprocessingabsolutethresholdumamisimilaritytrichromatictheoryfeaturedetectorssensoryadaptationpupilsubliminalphiphenomenonproximitycochleaSensationproprioceptorsparallelprocessingmiddleearprimingretinaldisparitygatecontroltheoryconductivehearinglossblindspotperceptualsetolfactorybulbrodspitchplacetheorychangeblindnesspapillaeretinagestalttransductiondifferencethresholdwavelengthfigure-groundhabituationconvergenceweber'slawfrequencytheoryaccommodationtop-downprocessinglenscontinuityclosuredepthpreceptioninattentionalblindnessfoveanociceptorsselectiveattentionsignaldetectiontheorysensorineuralhearing losssynesthesiaPerceptioncones

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. iris
  2. eardrum
  3. kinesthetic sense
  4. vestibular sense
  5. hue
  6. opponent processing
  7. optic nerve
  8. bottom-up processing
  9. absolute threshold
  10. umami
  11. similarity
  12. trichromatic theory
  13. feature detectors
  14. sensory adaptation
  15. pupil
  16. subliminal
  17. phi phenomenon
  18. proximity
  19. cochlea
  20. Sensation
  21. proprioceptors
  22. parallel processing
  23. middle ear
  24. priming
  25. retinal disparity
  26. gate control theory
  27. conductive hearing loss
  28. blind spot
  29. perceptual set
  30. olfactory bulb
  31. rods
  32. pitch
  33. place theory
  34. change blindness
  35. papillae
  36. retina
  37. gestalt
  38. transduction
  39. difference threshold
  40. wavelength
  41. figure-ground
  42. habituation
  43. convergence
  44. weber's law
  45. frequency theory
  46. accommodation
  47. top-down processing
  48. lens
  49. continuity
  50. closure
  51. depth preception
  52. inattentional blindness
  53. fovea
  54. nociceptors
  55. selective attention
  56. signal detection theory
  57. sensorineural hearing loss
  58. synesthesia
  59. Perception
  60. cones