hue absolute threshold cochlea blind spot similarity perceptual set habituation umami iris Sensation olfactory bulb gestalt transduction place theory feature detectors vestibular sense papillae rods eardrum fovea cones frequency theory convergence priming sensory adaptation pitch middle ear change blindness proprioceptors proximity continuity figure- ground nociceptors sensorineural hearing loss opponent processing selective attention difference threshold retina weber's law kinesthetic sense wavelength subliminal retinal disparity optic nerve trichromatic theory bottom-up processing Perception signal detection theory closure synesthesia parallel processing phi phenomenon conductive hearing loss gate control theory top-down processing inattentional blindness depth preception accommodation pupil lens hue absolute threshold cochlea blind spot similarity perceptual set habituation umami iris Sensation olfactory bulb gestalt transduction place theory feature detectors vestibular sense papillae rods eardrum fovea cones frequency theory convergence priming sensory adaptation pitch middle ear change blindness proprioceptors proximity continuity figure- ground nociceptors sensorineural hearing loss opponent processing selective attention difference threshold retina weber's law kinesthetic sense wavelength subliminal retinal disparity optic nerve trichromatic theory bottom-up processing Perception signal detection theory closure synesthesia parallel processing phi phenomenon conductive hearing loss gate control theory top-down processing inattentional blindness depth preception accommodation pupil lens
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hue
absolute threshold
cochlea
blind spot
similarity
perceptual set
habituation
umami
iris
Sensation
olfactory bulb
gestalt
transduction
place theory
feature detectors
vestibular sense
papillae
rods
eardrum
fovea
cones
frequency theory
convergence
priming
sensory adaptation
pitch
middle ear
change blindness
proprioceptors
proximity
continuity
figure-ground
nociceptors
sensorineural hearing loss
opponent processing
selective attention
difference threshold
retina
weber's law
kinesthetic sense
wavelength
subliminal
retinal disparity
optic nerve
trichromatic theory
bottom-up processing
Perception
signal detection theory
closure
synesthesia
parallel processing
phi phenomenon
conductive hearing loss
gate control theory
top-down processing
inattentional blindness
depth preception
accommodation
pupil
lens