proximity middle ear phi phenomenon weber's law subliminal synesthesia papillae fovea continuity pitch kinesthetic sense blind spot optic nerve retina vestibular sense frequency theory closure priming selective attention difference threshold opponent processing change blindness umami gate control theory top-down processing cones inattentional blindness nociceptors sensory adaptation parallel processing retinal disparity Perception hue olfactory bulb feature detectors cochlea convergence Sensation habituation iris proprioceptors perceptual set conductive hearing loss bottom-up processing transduction absolute threshold place theory signal detection theory rods pupil wavelength accommodation trichromatic theory gestalt lens figure- ground depth preception sensorineural hearing loss eardrum similarity proximity middle ear phi phenomenon weber's law subliminal synesthesia papillae fovea continuity pitch kinesthetic sense blind spot optic nerve retina vestibular sense frequency theory closure priming selective attention difference threshold opponent processing change blindness umami gate control theory top-down processing cones inattentional blindness nociceptors sensory adaptation parallel processing retinal disparity Perception hue olfactory bulb feature detectors cochlea convergence Sensation habituation iris proprioceptors perceptual set conductive hearing loss bottom-up processing transduction absolute threshold place theory signal detection theory rods pupil wavelength accommodation trichromatic theory gestalt lens figure- ground depth preception sensorineural hearing loss eardrum similarity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
proximity
middle ear
phi phenomenon
weber's law
subliminal
synesthesia
papillae
fovea
continuity
pitch
kinesthetic sense
blind spot
optic nerve
retina
vestibular sense
frequency theory
closure
priming
selective attention
difference threshold
opponent processing
change blindness
umami
gate control theory
top-down processing
cones
inattentional blindness
nociceptors
sensory adaptation
parallel processing
retinal disparity
Perception
hue
olfactory bulb
feature detectors
cochlea
convergence
Sensation
habituation
iris
proprioceptors
perceptual set
conductive hearing loss
bottom-up processing
transduction
absolute threshold
place theory
signal detection theory
rods
pupil
wavelength
accommodation
trichromatic theory
gestalt
lens
figure-ground
depth preception
sensorineural hearing loss
eardrum
similarity