eardrumsignaldetectiontheoryphiphenomenondifferencethresholdPerceptionhuechangeblindnessfrequencytheoryinattentionalblindnesstrichromatictheoryperceptualsetplacetheoryconvergenceumamirodsbottom-upprocessingSensationopticnerveirisabsolutethresholddepthpreceptionpapillaeproprioceptorsweber'slawsensoryadaptationvestibularsensesubliminalwavelengthparallelprocessingsensorineuralhearing lossfeaturedetectorsproximitygatecontroltheoryfigure-groundfoveaclosurecochlearetinatop-downprocessingnociceptorskinestheticsensepriminghabituationretinaldisparityaccommodationselectiveattentionblindspotopponentprocessinggestaltconespitcholfactorybulbpupilcontinuitytransductionsynesthesialenssimilaritymiddleearconductivehearinglosseardrumsignaldetectiontheoryphiphenomenondifferencethresholdPerceptionhuechangeblindnessfrequencytheoryinattentionalblindnesstrichromatictheoryperceptualsetplacetheoryconvergenceumamirodsbottom-upprocessingSensationopticnerveirisabsolutethresholddepthpreceptionpapillaeproprioceptorsweber'slawsensoryadaptationvestibularsensesubliminalwavelengthparallelprocessingsensorineuralhearing lossfeaturedetectorsproximitygatecontroltheoryfigure-groundfoveaclosurecochlearetinatop-downprocessingnociceptorskinestheticsensepriminghabituationretinaldisparityaccommodationselectiveattentionblindspotopponentprocessinggestaltconespitcholfactorybulbpupilcontinuitytransductionsynesthesialenssimilaritymiddleearconductivehearingloss

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. eardrum
  2. signal detection theory
  3. phi phenomenon
  4. difference threshold
  5. Perception
  6. hue
  7. change blindness
  8. frequency theory
  9. inattentional blindness
  10. trichromatic theory
  11. perceptual set
  12. place theory
  13. convergence
  14. umami
  15. rods
  16. bottom-up processing
  17. Sensation
  18. optic nerve
  19. iris
  20. absolute threshold
  21. depth preception
  22. papillae
  23. proprioceptors
  24. weber's law
  25. sensory adaptation
  26. vestibular sense
  27. subliminal
  28. wavelength
  29. parallel processing
  30. sensorineural hearing loss
  31. feature detectors
  32. proximity
  33. gate control theory
  34. figure-ground
  35. fovea
  36. closure
  37. cochlea
  38. retina
  39. top-down processing
  40. nociceptors
  41. kinesthetic sense
  42. priming
  43. habituation
  44. retinal disparity
  45. accommodation
  46. selective attention
  47. blind spot
  48. opponent processing
  49. gestalt
  50. cones
  51. pitch
  52. olfactory bulb
  53. pupil
  54. continuity
  55. transduction
  56. synesthesia
  57. lens
  58. similarity
  59. middle ear
  60. conductive hearing loss