hueabsolutethresholdcochleablindspotsimilarityperceptualsethabituationumamiirisSensationolfactorybulbgestalttransductionplacetheoryfeaturedetectorsvestibularsensepapillaerodseardrumfoveaconesfrequencytheoryconvergenceprimingsensoryadaptationpitchmiddleearchangeblindnessproprioceptorsproximitycontinuityfigure-groundnociceptorssensorineuralhearing lossopponentprocessingselectiveattentiondifferencethresholdretinaweber'slawkinestheticsensewavelengthsubliminalretinaldisparityopticnervetrichromatictheorybottom-upprocessingPerceptionsignaldetectiontheoryclosuresynesthesiaparallelprocessingphiphenomenonconductivehearinglossgatecontroltheorytop-downprocessinginattentionalblindnessdepthpreceptionaccommodationpupillenshueabsolutethresholdcochleablindspotsimilarityperceptualsethabituationumamiirisSensationolfactorybulbgestalttransductionplacetheoryfeaturedetectorsvestibularsensepapillaerodseardrumfoveaconesfrequencytheoryconvergenceprimingsensoryadaptationpitchmiddleearchangeblindnessproprioceptorsproximitycontinuityfigure-groundnociceptorssensorineuralhearing lossopponentprocessingselectiveattentiondifferencethresholdretinaweber'slawkinestheticsensewavelengthsubliminalretinaldisparityopticnervetrichromatictheorybottom-upprocessingPerceptionsignaldetectiontheoryclosuresynesthesiaparallelprocessingphiphenomenonconductivehearinglossgatecontroltheorytop-downprocessinginattentionalblindnessdepthpreceptionaccommodationpupillens

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hue
  2. absolute threshold
  3. cochlea
  4. blind spot
  5. similarity
  6. perceptual set
  7. habituation
  8. umami
  9. iris
  10. Sensation
  11. olfactory bulb
  12. gestalt
  13. transduction
  14. place theory
  15. feature detectors
  16. vestibular sense
  17. papillae
  18. rods
  19. eardrum
  20. fovea
  21. cones
  22. frequency theory
  23. convergence
  24. priming
  25. sensory adaptation
  26. pitch
  27. middle ear
  28. change blindness
  29. proprioceptors
  30. proximity
  31. continuity
  32. figure-ground
  33. nociceptors
  34. sensorineural hearing loss
  35. opponent processing
  36. selective attention
  37. difference threshold
  38. retina
  39. weber's law
  40. kinesthetic sense
  41. wavelength
  42. subliminal
  43. retinal disparity
  44. optic nerve
  45. trichromatic theory
  46. bottom-up processing
  47. Perception
  48. signal detection theory
  49. closure
  50. synesthesia
  51. parallel processing
  52. phi phenomenon
  53. conductive hearing loss
  54. gate control theory
  55. top-down processing
  56. inattentional blindness
  57. depth preception
  58. accommodation
  59. pupil
  60. lens