umamifeaturedetectorslensgestaltprimingwavelengthselectiveattentionsensorineuralhearing lossfigure-groundchangeblindnesspitcholfactorybulbrodsdifferencethresholdconvergenceclosureproximityvestibularsensetop-downprocessingsensoryadaptationbottom-upprocessingsubliminalfoveacontinuitygatecontroltheoryplacetheoryhuetrichromatictheoryretinaldisparitysignaldetectiontheoryirisopponentprocessingcochleadepthpreceptionperceptualsetinattentionalblindnessabsolutethresholdaccommodationmiddleeartransductioneardrumkinestheticsensesimilarityPerceptionconespupilproprioceptorsphiphenomenonnociceptorspapillaehabituationblindspotparallelprocessingSensationretinasynesthesiafrequencytheoryopticnerveweber'slawconductivehearinglossumamifeaturedetectorslensgestaltprimingwavelengthselectiveattentionsensorineuralhearing lossfigure-groundchangeblindnesspitcholfactorybulbrodsdifferencethresholdconvergenceclosureproximityvestibularsensetop-downprocessingsensoryadaptationbottom-upprocessingsubliminalfoveacontinuitygatecontroltheoryplacetheoryhuetrichromatictheoryretinaldisparitysignaldetectiontheoryirisopponentprocessingcochleadepthpreceptionperceptualsetinattentionalblindnessabsolutethresholdaccommodationmiddleeartransductioneardrumkinestheticsensesimilarityPerceptionconespupilproprioceptorsphiphenomenonnociceptorspapillaehabituationblindspotparallelprocessingSensationretinasynesthesiafrequencytheoryopticnerveweber'slawconductivehearingloss

Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  1. umami
  2. feature detectors
  3. lens
  4. gestalt
  5. priming
  6. wavelength
  7. selective attention
  8. sensorineural hearing loss
  9. figure-ground
  10. change blindness
  11. pitch
  12. olfactory bulb
  13. rods
  14. difference threshold
  15. convergence
  16. closure
  17. proximity
  18. vestibular sense
  19. top-down processing
  20. sensory adaptation
  21. bottom-up processing
  22. subliminal
  23. fovea
  24. continuity
  25. gate control theory
  26. place theory
  27. hue
  28. trichromatic theory
  29. retinal disparity
  30. signal detection theory
  31. iris
  32. opponent processing
  33. cochlea
  34. depth preception
  35. perceptual set
  36. inattentional blindness
  37. absolute threshold
  38. accommodation
  39. middle ear
  40. transduction
  41. eardrum
  42. kinesthetic sense
  43. similarity
  44. Perception
  45. cones
  46. pupil
  47. proprioceptors
  48. phi phenomenon
  49. nociceptors
  50. papillae
  51. habituation
  52. blind spot
  53. parallel processing
  54. Sensation
  55. retina
  56. synesthesia
  57. frequency theory
  58. optic nerve
  59. weber's law
  60. conductive hearing loss