parallel processing cones retina sensorineural hearing loss conductive hearing loss proximity change blindness blind spot depth preception umami habituation vestibular sense convergence figure- ground nociceptors accommodation rods kinesthetic sense pupil priming frequency theory papillae similarity continuity proprioceptors weber's law hue closure pitch optic nerve absolute threshold sensory adaptation gestalt Sensation feature detectors synesthesia transduction opponent processing middle ear difference threshold cochlea bottom-up processing signal detection theory Perception subliminal wavelength place theory iris trichromatic theory retinal disparity gate control theory olfactory bulb top-down processing lens phi phenomenon eardrum selective attention inattentional blindness fovea perceptual set parallel processing cones retina sensorineural hearing loss conductive hearing loss proximity change blindness blind spot depth preception umami habituation vestibular sense convergence figure- ground nociceptors accommodation rods kinesthetic sense pupil priming frequency theory papillae similarity continuity proprioceptors weber's law hue closure pitch optic nerve absolute threshold sensory adaptation gestalt Sensation feature detectors synesthesia transduction opponent processing middle ear difference threshold cochlea bottom-up processing signal detection theory Perception subliminal wavelength place theory iris trichromatic theory retinal disparity gate control theory olfactory bulb top-down processing lens phi phenomenon eardrum selective attention inattentional blindness fovea perceptual set
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
parallel processing
cones
retina
sensorineural hearing loss
conductive hearing loss
proximity
change blindness
blind spot
depth preception
umami
habituation
vestibular sense
convergence
figure-ground
nociceptors
accommodation
rods
kinesthetic sense
pupil
priming
frequency theory
papillae
similarity
continuity
proprioceptors
weber's law
hue
closure
pitch
optic nerve
absolute threshold
sensory adaptation
gestalt
Sensation
feature detectors
synesthesia
transduction
opponent processing
middle ear
difference threshold
cochlea
bottom-up processing
signal detection theory
Perception
subliminal
wavelength
place theory
iris
trichromatic theory
retinal disparity
gate control theory
olfactory bulb
top-down processing
lens
phi phenomenon
eardrum
selective attention
inattentional blindness
fovea
perceptual set