Weaponfaire = can only use that weapon Dark Mage/Bishop = Hubert exclusive Never use Edelgard on SS Magic bow sniper Ferdinand and Sylvain are the same unit Fortress knight sucks Hit+20, still misses "Just do more aux battles" Immortal corps is best flying batt No relics on crestless units Warmaster is a sidegrade to Grappler Chapter 4 Dark Spikes T Gremory is objectively best magic class Must recruit ch 3-5 for ranks Dancers need siege tomes No Prowess Only plans for endgame Never more than one accessory Never uses pure water Professor's guidance on every action Swords are a bad weapon type Judges classes by their mastery Negative avoid = bad batt Inhouse Ingrid sucks Weaponfaire = can only use that weapon Dark Mage/Bishop = Hubert exclusive Never use Edelgard on SS Magic bow sniper Ferdinand and Sylvain are the same unit Fortress knight sucks Hit+20, still misses "Just do more aux battles" Immortal corps is best flying batt No relics on crestless units Warmaster is a sidegrade to Grappler Chapter 4 Dark Spikes T Gremory is objectively best magic class Must recruit ch 3-5 for ranks Dancers need siege tomes No Prowess Only plans for endgame Never more than one accessory Never uses pure water Professor's guidance on every action Swords are a bad weapon type Judges classes by their mastery Negative avoid = bad batt Inhouse Ingrid sucks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Weaponfaire = can only use that weapon
Dark Mage/Bishop = Hubert exclusive
Never use Edelgard on SS
Magic bow sniper
Ferdinand and Sylvain are the same unit
Fortress knight sucks
Hit+20, still misses
"Just do more aux battles"
Immortal corps is best flying batt
No relics on crestless units
Warmaster is a sidegrade to Grappler
Chapter 4 Dark Spikes T
Gremory is objectively best magic class
Must recruit ch 3-5 for ranks
Dancers need siege tomes
No Prowess
Only plans for endgame
Never more than one accessory
Never uses pure water
Professor's guidance on every action
Swords are a bad weapon type
Judges classes by their mastery
Negative avoid = bad batt
Inhouse Ingrid sucks