ContinuityeditingModes ofengagementcompositionFadestiltJ cutCGIshotdurationlighting,ParticipationDissolvesSpatialrelationshipCutssoundcutsL cutsoundvolumeAspectratiopanFilmingSequencingPlatformsVoiceoverDepthof fieldframing,trackingshotWrittentextdollysoundeffectsRackfocuspaceComputerscreendesignAudio/soundlayeringsoundfadesFocusManipulatecraneshottypetransitionsNavigationSaturationEditingcameramovementAffordancesStructurespecialeffects,zoomJuxtapositionConstructTechnicalcodescamera angle(canted/Dutchtilt, oblique,high, low, eyelevel)ContinuityeditingModes ofengagementcompositionFadestiltJ cutCGIshotdurationlighting,ParticipationDissolvesSpatialrelationshipCutssoundcutsL cutsoundvolumeAspectratiopanFilmingSequencingPlatformsVoiceoverDepthof fieldframing,trackingshotWrittentextdollysoundeffectsRackfocuspaceComputerscreendesignAudio/soundlayeringsoundfadesFocusManipulatecraneshottypetransitionsNavigationSaturationEditingcameramovementAffordancesStructurespecialeffects,zoomJuxtapositionConstructTechnicalcodescamera angle(canted/Dutchtilt, oblique,high, low, eyelevel)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
  1. Continuity
  2. editing
  3. Modes of engagement
  4. composition
  5. Fades
  6. tilt
  7. J cut
  8. CGI
  9. shot duration
  10. lighting,
  11. Participation
  12. Dissolves
  13. Spatial relationship
  14. Cuts
  15. sound cuts
  16. L cut
  17. sound volume
  18. Aspect ratio
  19. pan
  20. Filming
  21. Sequencing
  22. Platforms
  23. Voice over
  24. Depth of field
  25. framing,
  26. tracking shot
  27. Written text
  28. dolly
  29. sound effects
  30. Rack focus
  31. pace
  32. Computer screen design
  33. Audio/sound layering
  34. sound fades
  35. Focus
  36. Manipulate
  37. crane
  38. shot type
  39. transitions
  40. Navigation
  41. Saturation
  42. Editing
  43. camera movement
  44. Affordances
  45. Structure
  46. special effects,
  47. zoom
  48. Juxtaposition
  49. Construct
  50. Technical codes
  51. camera angle (canted/Dutch tilt, oblique, high, low, eye level)