CoSp2 21 Step Sequence Layback- 5 reps All basic Spins - 3 attempts 8 stand still 2T 67 Difficult entrance into axel - 4 reps 8 stand still 2S Axel JC Solo Spin w/ 2 DV Flying Sit - 5 reps 2Loop Combos - 10 attemps 7 CCoSp2 - 5 reps 2T Combos - 10 attempts 52 3 SS Patterns 23 Lo, F, Lz Click Jumps - 5 each 8 51 35 37 Split Jumps - 15 reps ISI DS - 3 reps Cluster of turns 66 Split Lutz - 5 Flying Camel - 5 reps 53 36 6 Difficult air position on 10 singles Spread Eagles - 10 reps Program Speed into 10 singles 22 CoSp2 21 Step Sequence Layback- 5 reps All basic Spins - 3 attempts 8 stand still 2T 67 Difficult entrance into axel - 4 reps 8 stand still 2S Axel JC Solo Spin w/ 2 DV Flying Sit - 5 reps 2Loop Combos - 10 attemps 7 CCoSp2 - 5 reps 2T Combos - 10 attempts 52 3 SS Patterns 23 Lo, F, Lz Click Jumps - 5 each 8 51 35 37 Split Jumps - 15 reps ISI DS - 3 reps Cluster of turns 66 Split Lutz - 5 Flying Camel - 5 reps 53 36 6 Difficult air position on 10 singles Spread Eagles - 10 reps Program Speed into 10 singles 22
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CoSp2
21
Step Sequence
Layback- 5 reps
All basic Spins - 3 attempts
8 stand still 2T
67
Difficult entrance into axel - 4 reps
8 stand still 2S
Axel JC
Solo Spin w/ 2 DV
Flying Sit - 5 reps
2Loop Combos - 10 attemps
7
CCoSp2 - 5 reps
2T Combos - 10 attempts
52
3 SS Patterns
23
Lo, F, Lz Click Jumps - 5 each
8
51
35
37
Split Jumps - 15 reps
ISI DS - 3 reps
Cluster of turns
66
Split Lutz - 5
Flying Camel - 5 reps
53
36
6
Difficult air position on 10 singles
Spread Eagles - 10 reps
Program
Speed into 10 singles
22