Have acomebackvictoryPull off a5+ cardcomboDo an infinitecombo or stopan opponentfrom doing aninfinite comboControl10+ basiclandsRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Complimentan opponenton their deckor skillfulplayWin usingan alternatewinconditionHave 6+differentkeywordsamongpermanentsyou controlControl 5+equipmentand/or aurasattached to asingle creatureYour deckdoes thething it wasdesigned todoCopysomething3+ timesSacrifice 5+permanentsin the sameturnRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Deal 10+noncombatdamage/lossof life in thesame turnCast aspell withX 10 ormorePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnAccidentallyhelp youropponentReanimate10+permanentsat the sametimeHave nocards inhand andtopdeck alandSwitch deckswith anopponent (berespectful ofpeoples' cards)Greatness atany cost (yourowninterpretation)Control 7+creatures withthe same typebut differentnamesYourgraveyard isbigger thanyour libraryAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnGive apermanent youcontrol to anopponent(using a cardeffect)Bring anopponentto exactly0 lifePlay amonocoloredor colorlesscommanderUltimate aplaneswalkeror flip abattleSurvive anopponent'sattack at 1lifeMake a punusing a cardin a freeinformationzoneBe the firstplayer to docombatdamage inthe gameSave anopponentfromdeathBe last inthe turnorderPlay a landeach ofyour firstsix turnsPay yourRhystic Study(or similar)taxes 3+turns in a rowBe the firstplayereliminatedwithoutconcedingPut yourcommanderinto play fromsomewhereother than thecommand zoneControl acreaturewith 30+powerPay 10+life as acost in asingle turnGenerate20+ manain a singleturnBeat anopponent whohad the exactsame coloreddeck as youSpells ownedby everyplayer are onthe stack atthe same timeHave 10+counters onpermanentsyou controlAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Kill aplayerwith theirown cardWin agame at30+ lifeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Play with acommandernone of youropponents hasever playedagainstKill someonewithcommanderdamageControl10+tokensHave 10+devotionto a singlecolorHold themonarchy orinitiative fora full roundSpend 10+manacasting yourcommanderHave60+ lifeSave yourstuff froma boardwipeBait out acounter orremoval spellfrom thearchenemyAttack eachopponent inthe sameturnWin agameDiscard 5+cards tohand size atthe end ofyour turnHave acomebackvictoryPull off a5+ cardcomboDo an infinitecombo or stopan opponentfrom doing aninfinite comboControl10+ basiclandsRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Complimentan opponenton their deckor skillfulplayWin usingan alternatewinconditionHave 6+differentkeywordsamongpermanentsyou controlControl 5+equipmentand/or aurasattached to asingle creatureYour deckdoes thething it wasdesigned todoCopysomething3+ timesSacrifice 5+permanentsin the sameturnRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Deal 10+noncombatdamage/lossof life in thesame turnCast aspell withX 10 ormorePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnAccidentallyhelp youropponentReanimate10+permanentsat the sametimeHave nocards inhand andtopdeck alandSwitch deckswith anopponent (berespectful ofpeoples' cards)Greatness atany cost (yourowninterpretation)Control 7+creatures withthe same typebut differentnamesYourgraveyard isbigger thanyour libraryAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnGive apermanent youcontrol to anopponent(using a cardeffect)Bring anopponentto exactly0 lifePlay amonocoloredor colorlesscommanderUltimate aplaneswalkeror flip abattleSurvive anopponent'sattack at 1lifeMake a punusing a cardin a freeinformationzoneBe the firstplayer to docombatdamage inthe gameSave anopponentfromdeathBe last inthe turnorderPlay a landeach ofyour firstsix turnsPay yourRhystic Study(or similar)taxes 3+turns in a rowBe the firstplayereliminatedwithoutconcedingPut yourcommanderinto play fromsomewhereother than thecommand zoneControl acreaturewith 30+powerPay 10+life as acost in asingle turnGenerate20+ manain a singleturnBeat anopponent whohad the exactsame coloreddeck as youSpells ownedby everyplayer are onthe stack atthe same timeHave 10+counters onpermanentsyou controlAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Kill aplayerwith theirown cardWin agame at30+ lifeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Play with acommandernone of youropponents hasever playedagainstKill someonewithcommanderdamageControl10+tokensHave 10+devotionto a singlecolorHold themonarchy orinitiative fora full roundSpend 10+manacasting yourcommanderHave60+ lifeSave yourstuff froma boardwipeBait out acounter orremoval spellfrom thearchenemyAttack eachopponent inthe sameturnWin agameDiscard 5+cards tohand size atthe end ofyour turn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have a comeback victory
  2. Pull off a 5+ card combo
  3. Do an infinite combo or stop an opponent from doing an infinite combo
  4. Control 10+ basic lands
  5. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  6. Compliment an opponent on their deck or skillful play
  7. Win using an alternate win condition
  8. Have 6+ different keywords among permanents you control
  9. Control 5+ equipment and/or auras attached to a single creature
  10. Your deck does the thing it was designed to do
  11. Copy something 3+ times
  12. Sacrifice 5+ permanents in the same turn
  13. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  14. Deal 10+ noncombat damage/loss of life in the same turn
  15. Cast a spell with X 10 or more
  16. Play 4+ cards from exile and/or the top of your library in a single turn
  17. Accidentally help your opponent
  18. Reanimate 10+ permanents at the same time
  19. Have no cards in hand and topdeck a land
  20. Switch decks with an opponent (be respectful of peoples' cards)
  21. Greatness at any cost (your own interpretation)
  22. Control 7+ creatures with the same type but different names
  23. Your graveyard is bigger than your library
  24. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  25. Have 3+ upkeep/start of main triggers in a single turn
  26. Give a permanent you control to an opponent (using a card effect)
  27. Bring an opponent to exactly 0 life
  28. Play a monocolored or colorless commander
  29. Ultimate a planeswalker or flip a battle
  30. Survive an opponent's attack at 1 life
  31. Make a pun using a card in a free information zone
  32. Be the first player to do combat damage in the game
  33. Save an opponent from death
  34. Be last in the turn order
  35. Play a land each of your first six turns
  36. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  37. Be the first player eliminated without conceding
  38. Put your commander into play from somewhere other than the command zone
  39. Control a creature with 30+ power
  40. Pay 10+ life as a cost in a single turn
  41. Generate 20+ mana in a single turn
  42. Beat an opponent who had the exact same colored deck as you
  43. Spells owned by every player are on the stack at the same time
  44. Have 10+ counters on permanents you control
  45. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  46. Kill a player with their own card
  47. Win a game at 30+ life
  48. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  49. Play with a commander none of your opponents has ever played against
  50. Kill someone with commander damage
  51. Control 10+ tokens
  52. Have 10+ devotion to a single color
  53. Hold the monarchy or initiative for a full round
  54. Spend 10+ mana casting your commander
  55. Have 60+ life
  56. Save your stuff from a board wipe
  57. Bait out a counter or removal spell from the archenemy
  58. Attack each opponent in the same turn
  59. Win a game
  60. Discard 5+ cards to hand size at the end of your turn