Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 10+counters onpermanentsyou controlHold themonarchy orinitiative fora full roundPlay with acommandernone of youropponents hasever playedagainstAccidentallyhelp youropponentSacrifice 5+permanentsin the sameturnYourgraveyard isbigger thanyour libraryBring anopponentto exactly0 lifePull off a5+ cardcomboPlay a landeach ofyour firstsix turnsMake a punusing a cardin a freeinformationzoneBeat anopponent whohad the exactsame coloreddeck as youCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Generate20+ manain a singleturnSpend 10+manacasting yourcommanderHave 10+devotionto a singlecolorBe the firstplayer to docombatdamage inthe gameRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Control10+ basiclandsSave anopponentfromdeathRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have60+ lifePay 10+life as acost in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSpells ownedby everyplayer are onthe stack atthe same timePay yourRhystic Study(or similar)taxes 3+turns in a rowCast aspell withX 10 ormoreWin agameBait out acounter orremoval spellfrom thearchenemyPlay amonocoloredor colorlesscommanderAttack eachopponent inthe sameturnKill aplayerwith theirown cardUltimate aplaneswalkeror flip abattleHave acomebackvictorySwitch deckswith anopponent (berespectful ofpeoples' cards)Discard 5+cards tohand size atthe end ofyour turnControl acreaturewith 30+powerHave 6+differentkeywordsamongpermanentsyou controlSave yourstuff froma boardwipeHave 3+upkeep/startof maintriggers in asingle turnComplimentan opponenton their deckor skillfulplayHave nocards inhand andtopdeck alandDo an infinitecombo or stopan opponentfrom doing aninfinite comboPut yourcommanderinto play fromsomewhereother than thecommand zoneGive apermanent youcontrol to anopponent(using a cardeffect)Win usingan alternatewinconditionAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Control 7+creatures withthe same typebut differentnamesWin agame at30+ lifeYour deckdoes thething it wasdesigned todoReanimate10+permanentsat the sametimeControl 5+equipmentand/or aurasattached to asingle creatureBe the firstplayereliminatedwithoutconcedingCopysomething3+ timesKill someonewithcommanderdamageSurvive anopponent'sattack at 1lifeControl10+tokensDeal 10+noncombatdamage/lossof life in thesame turnBe last inthe turnorderGreatness atany cost (yourowninterpretation)Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 10+counters onpermanentsyou controlHold themonarchy orinitiative fora full roundPlay with acommandernone of youropponents hasever playedagainstAccidentallyhelp youropponentSacrifice 5+permanentsin the sameturnYourgraveyard isbigger thanyour libraryBring anopponentto exactly0 lifePull off a5+ cardcomboPlay a landeach ofyour firstsix turnsMake a punusing a cardin a freeinformationzoneBeat anopponent whohad the exactsame coloreddeck as youCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Generate20+ manain a singleturnSpend 10+manacasting yourcommanderHave 10+devotionto a singlecolorBe the firstplayer to docombatdamage inthe gameRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Control10+ basiclandsSave anopponentfromdeathRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have60+ lifePay 10+life as acost in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSpells ownedby everyplayer are onthe stack atthe same timePay yourRhystic Study(or similar)taxes 3+turns in a rowCast aspell withX 10 ormoreWin agameBait out acounter orremoval spellfrom thearchenemyPlay amonocoloredor colorlesscommanderAttack eachopponent inthe sameturnKill aplayerwith theirown cardUltimate aplaneswalkeror flip abattleHave acomebackvictorySwitch deckswith anopponent (berespectful ofpeoples' cards)Discard 5+cards tohand size atthe end ofyour turnControl acreaturewith 30+powerHave 6+differentkeywordsamongpermanentsyou controlSave yourstuff froma boardwipeHave 3+upkeep/startof maintriggers in asingle turnComplimentan opponenton their deckor skillfulplayHave nocards inhand andtopdeck alandDo an infinitecombo or stopan opponentfrom doing aninfinite comboPut yourcommanderinto play fromsomewhereother than thecommand zoneGive apermanent youcontrol to anopponent(using a cardeffect)Win usingan alternatewinconditionAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Control 7+creatures withthe same typebut differentnamesWin agame at30+ lifeYour deckdoes thething it wasdesigned todoReanimate10+permanentsat the sametimeControl 5+equipmentand/or aurasattached to asingle creatureBe the firstplayereliminatedwithoutconcedingCopysomething3+ timesKill someonewithcommanderdamageSurvive anopponent'sattack at 1lifeControl10+tokensDeal 10+noncombatdamage/lossof life in thesame turnBe last inthe turnorderGreatness atany cost (yourowninterpretation)

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  2. Have 10+ counters on permanents you control
  3. Hold the monarchy or initiative for a full round
  4. Play with a commander none of your opponents has ever played against
  5. Accidentally help your opponent
  6. Sacrifice 5+ permanents in the same turn
  7. Your graveyard is bigger than your library
  8. Bring an opponent to exactly 0 life
  9. Pull off a 5+ card combo
  10. Play a land each of your first six turns
  11. Make a pun using a card in a free information zone
  12. Beat an opponent who had the exact same colored deck as you
  13. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  14. Generate 20+ mana in a single turn
  15. Spend 10+ mana casting your commander
  16. Have 10+ devotion to a single color
  17. Be the first player to do combat damage in the game
  18. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  19. Control 10+ basic lands
  20. Save an opponent from death
  21. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  22. Have 60+ life
  23. Pay 10+ life as a cost in a single turn
  24. Play 4+ cards from exile and/or the top of your library in a single turn
  25. Spells owned by every player are on the stack at the same time
  26. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  27. Cast a spell with X 10 or more
  28. Win a game
  29. Bait out a counter or removal spell from the archenemy
  30. Play a monocolored or colorless commander
  31. Attack each opponent in the same turn
  32. Kill a player with their own card
  33. Ultimate a planeswalker or flip a battle
  34. Have a comeback victory
  35. Switch decks with an opponent (be respectful of peoples' cards)
  36. Discard 5+ cards to hand size at the end of your turn
  37. Control a creature with 30+ power
  38. Have 6+ different keywords among permanents you control
  39. Save your stuff from a board wipe
  40. Have 3+ upkeep/start of main triggers in a single turn
  41. Compliment an opponent on their deck or skillful play
  42. Have no cards in hand and topdeck a land
  43. Do an infinite combo or stop an opponent from doing an infinite combo
  44. Put your commander into play from somewhere other than the command zone
  45. Give a permanent you control to an opponent (using a card effect)
  46. Win using an alternate win condition
  47. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  48. Control 7+ creatures with the same type but different names
  49. Win a game at 30+ life
  50. Your deck does the thing it was designed to do
  51. Reanimate 10+ permanents at the same time
  52. Control 5+ equipment and/or auras attached to a single creature
  53. Be the first player eliminated without conceding
  54. Copy something 3+ times
  55. Kill someone with commander damage
  56. Survive an opponent's attack at 1 life
  57. Control 10+ tokens
  58. Deal 10+ noncombat damage/loss of life in the same turn
  59. Be last in the turn order
  60. Greatness at any cost (your own interpretation)