Beat anopponent whohad the exactsame coloreddeck as youBait out acounter orremoval spellfrom thearchenemyControl acreaturewith 30+powerCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Control10+tokensPay yourRhystic Study(or similar)taxes 3+turns in a rowPlay with acommandernone of youropponents hasever playedagainstWin agame at30+ lifeKill someonewithcommanderdamageGreatness atany cost (yourowninterpretation)Have 10+devotionto a singlecolorCast aspell withX 10 ormoreHave acomebackvictoryBring anopponentto exactly0 lifeControl10+ basiclandsCopysomething3+ timesAttack eachopponent inthe sameturnWin agameSpells ownedby everyplayer are onthe stack atthe same timeMake a punusing a cardin a freeinformationzoneBe last inthe turnorderHold themonarchy orinitiative fora full roundHave 6+differentkeywordsamongpermanentsyou controlRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Play amonocoloredor colorlesscommanderAccidentallyhelp youropponentGenerate20+ manain a singleturnDeal 10+noncombatdamage/lossof life in thesame turnPay 10+life as acost in asingle turnReanimate10+permanentsat the sametimeHave60+ lifeSave anopponentfromdeathPut yourcommanderinto play fromsomewhereother than thecommand zoneHave 10+counters onpermanentsyou controlGive apermanent youcontrol to anopponent(using a cardeffect)Sacrifice 5+permanentsin the sameturnSurvive anopponent'sattack at 1lifeComplimentan opponenton their deckor skillfulplayPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnKill aplayerwith theirown cardDiscard 5+cards tohand size atthe end ofyour turnSpend 10+manacasting yourcommanderBe the firstplayer to docombatdamage inthe gameSwitch deckswith anopponent (berespectful ofpeoples' cards)Control 7+creatures withthe same typebut differentnamesAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have nocards inhand andtopdeck alandDo an infinitecombo or stopan opponentfrom doing aninfinite comboControl 5+equipmentand/or aurasattached to asingle creatureAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnPlay a landeach ofyour firstsix turnsSave yourstuff froma boardwipeUltimate aplaneswalkeror flip abattleYourgraveyard isbigger thanyour libraryPull off a5+ cardcomboWin usingan alternatewinconditionBe the firstplayereliminatedwithoutconcedingYour deckdoes thething it wasdesigned todoBeat anopponent whohad the exactsame coloreddeck as youBait out acounter orremoval spellfrom thearchenemyControl acreaturewith 30+powerCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Control10+tokensPay yourRhystic Study(or similar)taxes 3+turns in a rowPlay with acommandernone of youropponents hasever playedagainstWin agame at30+ lifeKill someonewithcommanderdamageGreatness atany cost (yourowninterpretation)Have 10+devotionto a singlecolorCast aspell withX 10 ormoreHave acomebackvictoryBring anopponentto exactly0 lifeControl10+ basiclandsCopysomething3+ timesAttack eachopponent inthe sameturnWin agameSpells ownedby everyplayer are onthe stack atthe same timeMake a punusing a cardin a freeinformationzoneBe last inthe turnorderHold themonarchy orinitiative fora full roundHave 6+differentkeywordsamongpermanentsyou controlRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Play amonocoloredor colorlesscommanderAccidentallyhelp youropponentGenerate20+ manain a singleturnDeal 10+noncombatdamage/lossof life in thesame turnPay 10+life as acost in asingle turnReanimate10+permanentsat the sametimeHave60+ lifeSave anopponentfromdeathPut yourcommanderinto play fromsomewhereother than thecommand zoneHave 10+counters onpermanentsyou controlGive apermanent youcontrol to anopponent(using a cardeffect)Sacrifice 5+permanentsin the sameturnSurvive anopponent'sattack at 1lifeComplimentan opponenton their deckor skillfulplayPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnKill aplayerwith theirown cardDiscard 5+cards tohand size atthe end ofyour turnSpend 10+manacasting yourcommanderBe the firstplayer to docombatdamage inthe gameSwitch deckswith anopponent (berespectful ofpeoples' cards)Control 7+creatures withthe same typebut differentnamesAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have nocards inhand andtopdeck alandDo an infinitecombo or stopan opponentfrom doing aninfinite comboControl 5+equipmentand/or aurasattached to asingle creatureAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnPlay a landeach ofyour firstsix turnsSave yourstuff froma boardwipeUltimate aplaneswalkeror flip abattleYourgraveyard isbigger thanyour libraryPull off a5+ cardcomboWin usingan alternatewinconditionBe the firstplayereliminatedwithoutconcedingYour deckdoes thething it wasdesigned todo

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  1. Beat an opponent who had the exact same colored deck as you
  2. Bait out a counter or removal spell from the archenemy
  3. Control a creature with 30+ power
  4. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  5. Control 10+ tokens
  6. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  7. Play with a commander none of your opponents has ever played against
  8. Win a game at 30+ life
  9. Kill someone with commander damage
  10. Greatness at any cost (your own interpretation)
  11. Have 10+ devotion to a single color
  12. Cast a spell with X 10 or more
  13. Have a comeback victory
  14. Bring an opponent to exactly 0 life
  15. Control 10+ basic lands
  16. Copy something 3+ times
  17. Attack each opponent in the same turn
  18. Win a game
  19. Spells owned by every player are on the stack at the same time
  20. Make a pun using a card in a free information zone
  21. Be last in the turn order
  22. Hold the monarchy or initiative for a full round
  23. Have 6+ different keywords among permanents you control
  24. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  25. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  26. Play a monocolored or colorless commander
  27. Accidentally help your opponent
  28. Generate 20+ mana in a single turn
  29. Deal 10+ noncombat damage/loss of life in the same turn
  30. Pay 10+ life as a cost in a single turn
  31. Reanimate 10+ permanents at the same time
  32. Have 60+ life
  33. Save an opponent from death
  34. Put your commander into play from somewhere other than the command zone
  35. Have 10+ counters on permanents you control
  36. Give a permanent you control to an opponent (using a card effect)
  37. Sacrifice 5+ permanents in the same turn
  38. Survive an opponent's attack at 1 life
  39. Compliment an opponent on their deck or skillful play
  40. Play 4+ cards from exile and/or the top of your library in a single turn
  41. Kill a player with their own card
  42. Discard 5+ cards to hand size at the end of your turn
  43. Spend 10+ mana casting your commander
  44. Be the first player to do combat damage in the game
  45. Switch decks with an opponent (be respectful of peoples' cards)
  46. Control 7+ creatures with the same type but different names
  47. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  48. Have no cards in hand and topdeck a land
  49. Do an infinite combo or stop an opponent from doing an infinite combo
  50. Control 5+ equipment and/or auras attached to a single creature
  51. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  52. Have 3+ upkeep/start of main triggers in a single turn
  53. Play a land each of your first six turns
  54. Save your stuff from a board wipe
  55. Ultimate a planeswalker or flip a battle
  56. Your graveyard is bigger than your library
  57. Pull off a 5+ card combo
  58. Win using an alternate win condition
  59. Be the first player eliminated without conceding
  60. Your deck does the thing it was designed to do