Give apermanent youcontrol to anopponent(using a cardeffect)Be the firstplayereliminatedwithoutconcedingPay yourRhystic Study(or similar)taxes 3+turns in a rowHave 6+differentkeywordsamongpermanentsyou controlHave 10+devotionto a singlecolorBeat anopponent whohad the exactsame coloreddeck as youHold themonarchy orinitiative fora full roundBring anopponentto exactly0 lifeCopysomething3+ timesComplimentan opponenton their deckor skillfulplayGreatness atany cost (yourowninterpretation)Your deckdoes thething it wasdesigned todoSave anopponentfromdeathAttack eachopponent inthe sameturnDiscard 5+cards tohand size atthe end ofyour turnKill someonewithcommanderdamageWin agame at30+ lifeMake a punusing a cardin a freeinformationzonePlay with acommandernone of youropponents hasever playedagainstSave yourstuff froma boardwipePay 10+life as acost in asingle turnAccidentallyhelp youropponentBait out acounter orremoval spellfrom thearchenemyReanimate10+permanentsat the sametimeHave nocards inhand andtopdeck alandPlay a landeach ofyour firstsix turnsAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 10+counters onpermanentsyou controlCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnControl10+tokensPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe last inthe turnorderControl10+ basiclandsHave acomebackvictorySpend 10+manacasting yourcommanderRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Do an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Deal 10+noncombatdamage/lossof life in thesame turnPlay amonocoloredor colorlesscommanderUltimate aplaneswalkeror flip abattleRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Control acreaturewith 30+powerHave60+ lifeSurvive anopponent'sattack at 1lifeWin usingan alternatewinconditionHave 3+upkeep/startof maintriggers in asingle turnWin agameControl 5+equipmentand/or aurasattached to asingle creatureControl 7+creatures withthe same typebut differentnamesSpells ownedby everyplayer are onthe stack atthe same timeBe the firstplayer to docombatdamage inthe gameCast aspell withX 10 ormoreKill aplayerwith theirown cardYourgraveyard isbigger thanyour librarySwitch deckswith anopponent (berespectful ofpeoples' cards)Put yourcommanderinto play fromsomewhereother than thecommand zonePull off a5+ cardcomboGenerate20+ manain a singleturnGive apermanent youcontrol to anopponent(using a cardeffect)Be the firstplayereliminatedwithoutconcedingPay yourRhystic Study(or similar)taxes 3+turns in a rowHave 6+differentkeywordsamongpermanentsyou controlHave 10+devotionto a singlecolorBeat anopponent whohad the exactsame coloreddeck as youHold themonarchy orinitiative fora full roundBring anopponentto exactly0 lifeCopysomething3+ timesComplimentan opponenton their deckor skillfulplayGreatness atany cost (yourowninterpretation)Your deckdoes thething it wasdesigned todoSave anopponentfromdeathAttack eachopponent inthe sameturnDiscard 5+cards tohand size atthe end ofyour turnKill someonewithcommanderdamageWin agame at30+ lifeMake a punusing a cardin a freeinformationzonePlay with acommandernone of youropponents hasever playedagainstSave yourstuff froma boardwipePay 10+life as acost in asingle turnAccidentallyhelp youropponentBait out acounter orremoval spellfrom thearchenemyReanimate10+permanentsat the sametimeHave nocards inhand andtopdeck alandPlay a landeach ofyour firstsix turnsAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 10+counters onpermanentsyou controlCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnControl10+tokensPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe last inthe turnorderControl10+ basiclandsHave acomebackvictorySpend 10+manacasting yourcommanderRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Do an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Deal 10+noncombatdamage/lossof life in thesame turnPlay amonocoloredor colorlesscommanderUltimate aplaneswalkeror flip abattleRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Control acreaturewith 30+powerHave60+ lifeSurvive anopponent'sattack at 1lifeWin usingan alternatewinconditionHave 3+upkeep/startof maintriggers in asingle turnWin agameControl 5+equipmentand/or aurasattached to asingle creatureControl 7+creatures withthe same typebut differentnamesSpells ownedby everyplayer are onthe stack atthe same timeBe the firstplayer to docombatdamage inthe gameCast aspell withX 10 ormoreKill aplayerwith theirown cardYourgraveyard isbigger thanyour librarySwitch deckswith anopponent (berespectful ofpeoples' cards)Put yourcommanderinto play fromsomewhereother than thecommand zonePull off a5+ cardcomboGenerate20+ manain a singleturn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Give a permanent you control to an opponent (using a card effect)
  2. Be the first player eliminated without conceding
  3. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  4. Have 6+ different keywords among permanents you control
  5. Have 10+ devotion to a single color
  6. Beat an opponent who had the exact same colored deck as you
  7. Hold the monarchy or initiative for a full round
  8. Bring an opponent to exactly 0 life
  9. Copy something 3+ times
  10. Compliment an opponent on their deck or skillful play
  11. Greatness at any cost (your own interpretation)
  12. Your deck does the thing it was designed to do
  13. Save an opponent from death
  14. Attack each opponent in the same turn
  15. Discard 5+ cards to hand size at the end of your turn
  16. Kill someone with commander damage
  17. Win a game at 30+ life
  18. Make a pun using a card in a free information zone
  19. Play with a commander none of your opponents has ever played against
  20. Save your stuff from a board wipe
  21. Pay 10+ life as a cost in a single turn
  22. Accidentally help your opponent
  23. Bait out a counter or removal spell from the archenemy
  24. Reanimate 10+ permanents at the same time
  25. Have no cards in hand and topdeck a land
  26. Play a land each of your first six turns
  27. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  28. Have 10+ counters on permanents you control
  29. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  30. Sacrifice 5+ permanents in the same turn
  31. Control 10+ tokens
  32. Play 4+ cards from exile and/or the top of your library in a single turn
  33. Be last in the turn order
  34. Control 10+ basic lands
  35. Have a comeback victory
  36. Spend 10+ mana casting your commander
  37. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  38. Do an infinite combo or stop an opponent from doing an infinite combo
  39. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  40. Deal 10+ noncombat damage/loss of life in the same turn
  41. Play a monocolored or colorless commander
  42. Ultimate a planeswalker or flip a battle
  43. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  44. Control a creature with 30+ power
  45. Have 60+ life
  46. Survive an opponent's attack at 1 life
  47. Win using an alternate win condition
  48. Have 3+ upkeep/start of main triggers in a single turn
  49. Win a game
  50. Control 5+ equipment and/or auras attached to a single creature
  51. Control 7+ creatures with the same type but different names
  52. Spells owned by every player are on the stack at the same time
  53. Be the first player to do combat damage in the game
  54. Cast a spell with X 10 or more
  55. Kill a player with their own card
  56. Your graveyard is bigger than your library
  57. Switch decks with an opponent (be respectful of peoples' cards)
  58. Put your commander into play from somewhere other than the command zone
  59. Pull off a 5+ card combo
  60. Generate 20+ mana in a single turn