Have 10+devotionto a singlecolorPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnGive apermanent youcontrol to anopponent(using a cardeffect)Generate20+ manain a singleturnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Win agame at30+ lifeYourgraveyard isbigger thanyour libraryControl acreaturewith 30+powerMake a punusing a cardin a freeinformationzoneYour deckdoes thething it wasdesigned todoSave anopponentfromdeathAccidentallyhelp youropponentWin usingan alternatewinconditionHold themonarchy orinitiative fora full roundCast aspell withX 10 ormoreHave 10+counters onpermanentsyou controlUltimate aplaneswalkeror flip abattleGreatness atany cost (yourowninterpretation)Be the firstplayer to docombatdamage inthe gameSacrifice 5+permanentsin the sameturnControl10+ basiclandsPlay with acommandernone of youropponents hasever playedagainstSwitch deckswith anopponent (berespectful ofpeoples' cards)AssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Beat anopponent whohad the exactsame coloreddeck as youControl10+tokensBe the firstplayereliminatedwithoutconcedingPlay amonocoloredor colorlesscommanderRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Deal 10+noncombatdamage/lossof life in thesame turnDo an infinitecombo or stopan opponentfrom doing aninfinite comboKill someonewithcommanderdamageSurvive anopponent'sattack at 1lifeHave60+ lifePay yourRhystic Study(or similar)taxes 3+turns in a rowHave 3+upkeep/startof maintriggers in asingle turnBe last inthe turnorderSave yourstuff froma boardwipeSpells ownedby everyplayer are onthe stack atthe same timeCopysomething3+ timesHave acomebackvictoryHave 6+differentkeywordsamongpermanentsyou controlBait out acounter orremoval spellfrom thearchenemyKill aplayerwith theirown cardRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Pull off a5+ cardcomboPay 10+life as acost in asingle turnControl 7+creatures withthe same typebut differentnamesReanimate10+permanentsat the sametimeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Attack eachopponent inthe sameturnPlay a landeach ofyour firstsix turnsWin agameBring anopponentto exactly0 lifeHave nocards inhand andtopdeck alandPut yourcommanderinto play fromsomewhereother than thecommand zoneDiscard 5+cards tohand size atthe end ofyour turnSpend 10+manacasting yourcommanderComplimentan opponenton their deckor skillfulplayControl 5+equipmentand/or aurasattached to asingle creatureHave 10+devotionto a singlecolorPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnGive apermanent youcontrol to anopponent(using a cardeffect)Generate20+ manain a singleturnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Win agame at30+ lifeYourgraveyard isbigger thanyour libraryControl acreaturewith 30+powerMake a punusing a cardin a freeinformationzoneYour deckdoes thething it wasdesigned todoSave anopponentfromdeathAccidentallyhelp youropponentWin usingan alternatewinconditionHold themonarchy orinitiative fora full roundCast aspell withX 10 ormoreHave 10+counters onpermanentsyou controlUltimate aplaneswalkeror flip abattleGreatness atany cost (yourowninterpretation)Be the firstplayer to docombatdamage inthe gameSacrifice 5+permanentsin the sameturnControl10+ basiclandsPlay with acommandernone of youropponents hasever playedagainstSwitch deckswith anopponent (berespectful ofpeoples' cards)AssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Beat anopponent whohad the exactsame coloreddeck as youControl10+tokensBe the firstplayereliminatedwithoutconcedingPlay amonocoloredor colorlesscommanderRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Deal 10+noncombatdamage/lossof life in thesame turnDo an infinitecombo or stopan opponentfrom doing aninfinite comboKill someonewithcommanderdamageSurvive anopponent'sattack at 1lifeHave60+ lifePay yourRhystic Study(or similar)taxes 3+turns in a rowHave 3+upkeep/startof maintriggers in asingle turnBe last inthe turnorderSave yourstuff froma boardwipeSpells ownedby everyplayer are onthe stack atthe same timeCopysomething3+ timesHave acomebackvictoryHave 6+differentkeywordsamongpermanentsyou controlBait out acounter orremoval spellfrom thearchenemyKill aplayerwith theirown cardRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Pull off a5+ cardcomboPay 10+life as acost in asingle turnControl 7+creatures withthe same typebut differentnamesReanimate10+permanentsat the sametimeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Attack eachopponent inthe sameturnPlay a landeach ofyour firstsix turnsWin agameBring anopponentto exactly0 lifeHave nocards inhand andtopdeck alandPut yourcommanderinto play fromsomewhereother than thecommand zoneDiscard 5+cards tohand size atthe end ofyour turnSpend 10+manacasting yourcommanderComplimentan opponenton their deckor skillfulplayControl 5+equipmentand/or aurasattached to asingle creature

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 10+ devotion to a single color
  2. Play 4+ cards from exile and/or the top of your library in a single turn
  3. Give a permanent you control to an opponent (using a card effect)
  4. Generate 20+ mana in a single turn
  5. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  6. Win a game at 30+ life
  7. Your graveyard is bigger than your library
  8. Control a creature with 30+ power
  9. Make a pun using a card in a free information zone
  10. Your deck does the thing it was designed to do
  11. Save an opponent from death
  12. Accidentally help your opponent
  13. Win using an alternate win condition
  14. Hold the monarchy or initiative for a full round
  15. Cast a spell with X 10 or more
  16. Have 10+ counters on permanents you control
  17. Ultimate a planeswalker or flip a battle
  18. Greatness at any cost (your own interpretation)
  19. Be the first player to do combat damage in the game
  20. Sacrifice 5+ permanents in the same turn
  21. Control 10+ basic lands
  22. Play with a commander none of your opponents has ever played against
  23. Switch decks with an opponent (be respectful of peoples' cards)
  24. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  25. Beat an opponent who had the exact same colored deck as you
  26. Control 10+ tokens
  27. Be the first player eliminated without conceding
  28. Play a monocolored or colorless commander
  29. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  30. Deal 10+ noncombat damage/loss of life in the same turn
  31. Do an infinite combo or stop an opponent from doing an infinite combo
  32. Kill someone with commander damage
  33. Survive an opponent's attack at 1 life
  34. Have 60+ life
  35. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  36. Have 3+ upkeep/start of main triggers in a single turn
  37. Be last in the turn order
  38. Save your stuff from a board wipe
  39. Spells owned by every player are on the stack at the same time
  40. Copy something 3+ times
  41. Have a comeback victory
  42. Have 6+ different keywords among permanents you control
  43. Bait out a counter or removal spell from the archenemy
  44. Kill a player with their own card
  45. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  46. Pull off a 5+ card combo
  47. Pay 10+ life as a cost in a single turn
  48. Control 7+ creatures with the same type but different names
  49. Reanimate 10+ permanents at the same time
  50. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  51. Attack each opponent in the same turn
  52. Play a land each of your first six turns
  53. Win a game
  54. Bring an opponent to exactly 0 life
  55. Have no cards in hand and topdeck a land
  56. Put your commander into play from somewhere other than the command zone
  57. Discard 5+ cards to hand size at the end of your turn
  58. Spend 10+ mana casting your commander
  59. Compliment an opponent on their deck or skillful play
  60. Control 5+ equipment and/or auras attached to a single creature