Pay 10+life as acost in asingle turnSurvive anopponent'sattack at 1lifeCast aspell withX 10 ormoreBait out acounter orremoval spellfrom thearchenemyGreatness atany cost (yourowninterpretation)Control 5+equipmentand/or aurasattached to asingle creatureSpells ownedby everyplayer are onthe stack atthe same timePlay a landeach ofyour firstsix turnsDiscard 5+cards tohand size atthe end ofyour turnHave nocards inhand andtopdeck alandPlay with acommandernone of youropponents hasever playedagainstBeat anopponent whohad the exactsame coloreddeck as youReanimate10+permanentsat the sametimeSave anopponentfromdeathAccidentallyhelp youropponentAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 10+devotionto a singlecolorDo an infinitecombo or stopan opponentfrom doing aninfinite comboYourgraveyard isbigger thanyour libraryUltimate aplaneswalkeror flip abattleRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Spend 10+manacasting yourcommanderComplimentan opponenton their deckor skillfulplayPut yourcommanderinto play fromsomewhereother than thecommand zoneBring anopponentto exactly0 lifeHold themonarchy orinitiative fora full roundYour deckdoes thething it wasdesigned todoPlay amonocoloredor colorlesscommanderControl 7+creatures withthe same typebut differentnamesHave acomebackvictoryRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Be the firstplayereliminatedwithoutconcedingBe the firstplayer to docombatdamage inthe gameSave yourstuff froma boardwipeWin usingan alternatewinconditionHave 3+upkeep/startof maintriggers in asingle turnHave60+ lifeControl10+ basiclandsHave 6+differentkeywordsamongpermanentsyou controlKill aplayerwith theirown cardControl10+tokensControl acreaturewith 30+powerHave 10+counters onpermanentsyou controlCopysomething3+ timesWin agameKill someonewithcommanderdamageAttack eachopponent inthe sameturnPay yourRhystic Study(or similar)taxes 3+turns in a rowSwitch deckswith anopponent (berespectful ofpeoples' cards)Deal 10+noncombatdamage/lossof life in thesame turnPull off a5+ cardcomboWin agame at30+ lifePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe last inthe turnorderMake a punusing a cardin a freeinformationzoneCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Give apermanent youcontrol to anopponent(using a cardeffect)Sacrifice 5+permanentsin the sameturnGenerate20+ manain a singleturnPay 10+life as acost in asingle turnSurvive anopponent'sattack at 1lifeCast aspell withX 10 ormoreBait out acounter orremoval spellfrom thearchenemyGreatness atany cost (yourowninterpretation)Control 5+equipmentand/or aurasattached to asingle creatureSpells ownedby everyplayer are onthe stack atthe same timePlay a landeach ofyour firstsix turnsDiscard 5+cards tohand size atthe end ofyour turnHave nocards inhand andtopdeck alandPlay with acommandernone of youropponents hasever playedagainstBeat anopponent whohad the exactsame coloreddeck as youReanimate10+permanentsat the sametimeSave anopponentfromdeathAccidentallyhelp youropponentAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 10+devotionto a singlecolorDo an infinitecombo or stopan opponentfrom doing aninfinite comboYourgraveyard isbigger thanyour libraryUltimate aplaneswalkeror flip abattleRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Spend 10+manacasting yourcommanderComplimentan opponenton their deckor skillfulplayPut yourcommanderinto play fromsomewhereother than thecommand zoneBring anopponentto exactly0 lifeHold themonarchy orinitiative fora full roundYour deckdoes thething it wasdesigned todoPlay amonocoloredor colorlesscommanderControl 7+creatures withthe same typebut differentnamesHave acomebackvictoryRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Be the firstplayereliminatedwithoutconcedingBe the firstplayer to docombatdamage inthe gameSave yourstuff froma boardwipeWin usingan alternatewinconditionHave 3+upkeep/startof maintriggers in asingle turnHave60+ lifeControl10+ basiclandsHave 6+differentkeywordsamongpermanentsyou controlKill aplayerwith theirown cardControl10+tokensControl acreaturewith 30+powerHave 10+counters onpermanentsyou controlCopysomething3+ timesWin agameKill someonewithcommanderdamageAttack eachopponent inthe sameturnPay yourRhystic Study(or similar)taxes 3+turns in a rowSwitch deckswith anopponent (berespectful ofpeoples' cards)Deal 10+noncombatdamage/lossof life in thesame turnPull off a5+ cardcomboWin agame at30+ lifePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe last inthe turnorderMake a punusing a cardin a freeinformationzoneCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Give apermanent youcontrol to anopponent(using a cardeffect)Sacrifice 5+permanentsin the sameturnGenerate20+ manain a singleturn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pay 10+ life as a cost in a single turn
  2. Survive an opponent's attack at 1 life
  3. Cast a spell with X 10 or more
  4. Bait out a counter or removal spell from the archenemy
  5. Greatness at any cost (your own interpretation)
  6. Control 5+ equipment and/or auras attached to a single creature
  7. Spells owned by every player are on the stack at the same time
  8. Play a land each of your first six turns
  9. Discard 5+ cards to hand size at the end of your turn
  10. Have no cards in hand and topdeck a land
  11. Play with a commander none of your opponents has ever played against
  12. Beat an opponent who had the exact same colored deck as you
  13. Reanimate 10+ permanents at the same time
  14. Save an opponent from death
  15. Accidentally help your opponent
  16. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  17. Have 10+ devotion to a single color
  18. Do an infinite combo or stop an opponent from doing an infinite combo
  19. Your graveyard is bigger than your library
  20. Ultimate a planeswalker or flip a battle
  21. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  22. Spend 10+ mana casting your commander
  23. Compliment an opponent on their deck or skillful play
  24. Put your commander into play from somewhere other than the command zone
  25. Bring an opponent to exactly 0 life
  26. Hold the monarchy or initiative for a full round
  27. Your deck does the thing it was designed to do
  28. Play a monocolored or colorless commander
  29. Control 7+ creatures with the same type but different names
  30. Have a comeback victory
  31. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  32. Be the first player eliminated without conceding
  33. Be the first player to do combat damage in the game
  34. Save your stuff from a board wipe
  35. Win using an alternate win condition
  36. Have 3+ upkeep/start of main triggers in a single turn
  37. Have 60+ life
  38. Control 10+ basic lands
  39. Have 6+ different keywords among permanents you control
  40. Kill a player with their own card
  41. Control 10+ tokens
  42. Control a creature with 30+ power
  43. Have 10+ counters on permanents you control
  44. Copy something 3+ times
  45. Win a game
  46. Kill someone with commander damage
  47. Attack each opponent in the same turn
  48. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  49. Switch decks with an opponent (be respectful of peoples' cards)
  50. Deal 10+ noncombat damage/loss of life in the same turn
  51. Pull off a 5+ card combo
  52. Win a game at 30+ life
  53. Play 4+ cards from exile and/or the top of your library in a single turn
  54. Be last in the turn order
  55. Make a pun using a card in a free information zone
  56. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  57. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  58. Give a permanent you control to an opponent (using a card effect)
  59. Sacrifice 5+ permanents in the same turn
  60. Generate 20+ mana in a single turn