Play a landeach ofyour firstsix turnsBe the firstplayer to docombatdamage inthe gameBeat anopponent whohad the exactsame coloreddeck as youSwitch deckswith anopponent (berespectful ofpeoples' cards)Control acreaturewith 30+powerControl10+tokensPay 10+life as acost in asingle turnHave60+ lifeWin agame at30+ lifeWin usingan alternatewinconditionDiscard 5+cards tohand size atthe end ofyour turnSave yourstuff froma boardwipeSpells ownedby everyplayer are onthe stack atthe same timeHave nocards inhand andtopdeck alandControl 7+creatures withthe same typebut differentnamesSpend 10+manacasting yourcommanderHave 10+devotionto a singlecolorBring anopponentto exactly0 lifeGenerate20+ manain a singleturnPlay with acommandernone of youropponents hasever playedagainstGive apermanent youcontrol to anopponent(using a cardeffect)Control10+ basiclandsSave anopponentfromdeathKill aplayerwith theirown cardCopysomething3+ timesYourgraveyard isbigger thanyour libraryHold themonarchy orinitiative fora full roundAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Remove adifficult toremovepermanent (e.g.hexproof,indestructible)Have 10+counters onpermanentsyou controlAttack eachopponent inthe sameturnBait out acounter orremoval spellfrom thearchenemyAccidentallyhelp youropponentReanimate10+permanentsat the sametimeKill someonewithcommanderdamageCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Ultimate aplaneswalkeror flip abattleHave 6+differentkeywordsamongpermanentsyou controlBe the firstplayereliminatedwithoutconcedingControl 5+equipmentand/or aurasattached to asingle creatureMake a punusing a cardin a freeinformationzonePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPut yourcommanderinto play fromsomewhereother than thecommand zoneWin agameCast aspell withX 10 ormoreSacrifice 5+permanentsin the sameturnHave acomebackvictoryAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 3+upkeep/startof maintriggers in asingle turnPay yourRhystic Study(or similar)taxes 3+turns in a rowDo an infinitecombo or stopan opponentfrom doing aninfinite comboGreatness atany cost (yourowninterpretation)Complimentan opponenton their deckor skillfulplayPull off a5+ cardcomboPlay amonocoloredor colorlesscommanderDeal 10+noncombatdamage/lossof life in thesame turnSurvive anopponent'sattack at 1lifeBe last inthe turnorderYour deckdoes thething it wasdesigned todoPlay a landeach ofyour firstsix turnsBe the firstplayer to docombatdamage inthe gameBeat anopponent whohad the exactsame coloreddeck as youSwitch deckswith anopponent (berespectful ofpeoples' cards)Control acreaturewith 30+powerControl10+tokensPay 10+life as acost in asingle turnHave60+ lifeWin agame at30+ lifeWin usingan alternatewinconditionDiscard 5+cards tohand size atthe end ofyour turnSave yourstuff froma boardwipeSpells ownedby everyplayer are onthe stack atthe same timeHave nocards inhand andtopdeck alandControl 7+creatures withthe same typebut differentnamesSpend 10+manacasting yourcommanderHave 10+devotionto a singlecolorBring anopponentto exactly0 lifeGenerate20+ manain a singleturnPlay with acommandernone of youropponents hasever playedagainstGive apermanent youcontrol to anopponent(using a cardeffect)Control10+ basiclandsSave anopponentfromdeathKill aplayerwith theirown cardCopysomething3+ timesYourgraveyard isbigger thanyour libraryHold themonarchy orinitiative fora full roundAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Remove adifficult toremovepermanent (e.g.hexproof,indestructible)Have 10+counters onpermanentsyou controlAttack eachopponent inthe sameturnBait out acounter orremoval spellfrom thearchenemyAccidentallyhelp youropponentReanimate10+permanentsat the sametimeKill someonewithcommanderdamageCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Ultimate aplaneswalkeror flip abattleHave 6+differentkeywordsamongpermanentsyou controlBe the firstplayereliminatedwithoutconcedingControl 5+equipmentand/or aurasattached to asingle creatureMake a punusing a cardin a freeinformationzonePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPut yourcommanderinto play fromsomewhereother than thecommand zoneWin agameCast aspell withX 10 ormoreSacrifice 5+permanentsin the sameturnHave acomebackvictoryAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 3+upkeep/startof maintriggers in asingle turnPay yourRhystic Study(or similar)taxes 3+turns in a rowDo an infinitecombo or stopan opponentfrom doing aninfinite comboGreatness atany cost (yourowninterpretation)Complimentan opponenton their deckor skillfulplayPull off a5+ cardcomboPlay amonocoloredor colorlesscommanderDeal 10+noncombatdamage/lossof life in thesame turnSurvive anopponent'sattack at 1lifeBe last inthe turnorderYour deckdoes thething it wasdesigned todo

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  1. Play a land each of your first six turns
  2. Be the first player to do combat damage in the game
  3. Beat an opponent who had the exact same colored deck as you
  4. Switch decks with an opponent (be respectful of peoples' cards)
  5. Control a creature with 30+ power
  6. Control 10+ tokens
  7. Pay 10+ life as a cost in a single turn
  8. Have 60+ life
  9. Win a game at 30+ life
  10. Win using an alternate win condition
  11. Discard 5+ cards to hand size at the end of your turn
  12. Save your stuff from a board wipe
  13. Spells owned by every player are on the stack at the same time
  14. Have no cards in hand and topdeck a land
  15. Control 7+ creatures with the same type but different names
  16. Spend 10+ mana casting your commander
  17. Have 10+ devotion to a single color
  18. Bring an opponent to exactly 0 life
  19. Generate 20+ mana in a single turn
  20. Play with a commander none of your opponents has ever played against
  21. Give a permanent you control to an opponent (using a card effect)
  22. Control 10+ basic lands
  23. Save an opponent from death
  24. Kill a player with their own card
  25. Copy something 3+ times
  26. Your graveyard is bigger than your library
  27. Hold the monarchy or initiative for a full round
  28. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  29. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  30. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  31. Have 10+ counters on permanents you control
  32. Attack each opponent in the same turn
  33. Bait out a counter or removal spell from the archenemy
  34. Accidentally help your opponent
  35. Reanimate 10+ permanents at the same time
  36. Kill someone with commander damage
  37. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  38. Ultimate a planeswalker or flip a battle
  39. Have 6+ different keywords among permanents you control
  40. Be the first player eliminated without conceding
  41. Control 5+ equipment and/or auras attached to a single creature
  42. Make a pun using a card in a free information zone
  43. Play 4+ cards from exile and/or the top of your library in a single turn
  44. Put your commander into play from somewhere other than the command zone
  45. Win a game
  46. Cast a spell with X 10 or more
  47. Sacrifice 5+ permanents in the same turn
  48. Have a comeback victory
  49. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  50. Have 3+ upkeep/start of main triggers in a single turn
  51. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  52. Do an infinite combo or stop an opponent from doing an infinite combo
  53. Greatness at any cost (your own interpretation)
  54. Compliment an opponent on their deck or skillful play
  55. Pull off a 5+ card combo
  56. Play a monocolored or colorless commander
  57. Deal 10+ noncombat damage/loss of life in the same turn
  58. Survive an opponent's attack at 1 life
  59. Be last in the turn order
  60. Your deck does the thing it was designed to do