STARTING ROOM FOR 5 ROUNDS REBUILD A WINDOW GET THE WONDER WEAPON HAVE OVER 10K POINTS FOR 2 ROUND SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 POWER ON BY ROUND 6 HAVE EXACTLY 0 POINTS NO DAMAGE FOR 2 ROUNDS PACK THE STARTING PISTOL GET TO ROUND 20 KILL 25 ZOMBIES PACK 1 GUN FROM EACH WEAPON CATEGORY PACK A PUNCH GET 400 KILLS GET EVERY DROP MOVE THE BOX TWICE HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 GET RAY GUN 200 HEAD SHOTS 15 TRAP KILLS PACK 3 TIMES NO QUICK REVIVE TILL ROUND 7 BUY BOX 10 TIMES DIE NO JUG TILL ROUND 15 STARTING ROOM FOR 5 ROUNDS REBUILD A WINDOW GET THE WONDER WEAPON HAVE OVER 10K POINTS FOR 2 ROUND SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 POWER ON BY ROUND 6 HAVE EXACTLY 0 POINTS NO DAMAGE FOR 2 ROUNDS PACK THE STARTING PISTOL GET TO ROUND 20 KILL 25 ZOMBIES PACK 1 GUN FROM EACH WEAPON CATEGORY PACK A PUNCH GET 400 KILLS GET EVERY DROP MOVE THE BOX TWICE HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 GET RAY GUN 200 HEAD SHOTS 15 TRAP KILLS PACK 3 TIMES NO QUICK REVIVE TILL ROUND 7 BUY BOX 10 TIMES DIE NO JUG TILL ROUND 15
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
STARTING ROOM FOR 5 ROUNDS
REBUILD A WINDOW
GET THE WONDER WEAPON
HAVE OVER 10K POINTS FOR 2 ROUND
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
POWER ON BY ROUND 6
HAVE EXACTLY
0 POINTS
NO DAMAGE FOR 2 ROUNDS
PACK THE STARTING PISTOL
GET TO ROUND 20
KILL 25 ZOMBIES
PACK 1 GUN FROM EACH WEAPON CATEGORY
PACK
A PUNCH
GET
400 KILLS
GET EVERY
DROP
MOVE THE BOX TWICE
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
GET RAY GUN
200 HEAD
SHOTS
15 TRAP KILLS
PACK 3 TIMES
NO QUICK
REVIVE
TILL ROUND 7
BUY BOX
10
TIMES
DIE
NO JUG TILL ROUND 15