DIE HAVE OVER 10K POINTS FOR 2 ROUND NO QUICK REVIVE TILL ROUND 7 MOVE THE BOX TWICE GET 400 KILLS PACK A PUNCH NO DAMAGE FOR 2 ROUNDS 200 HEAD SHOTS HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 STARTING ROOM FOR 5 ROUNDS REBUILD A WINDOW POWER ON BY ROUND 6 GET RAY GUN PACK THE STARTING PISTOL HAVE EXACTLY 0 POINTS PACK 1 GUN FROM EACH WEAPON CATEGORY BUY BOX 10 TIMES GET TO ROUND 20 KILL 25 ZOMBIES PACK 3 TIMES SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 GET EVERY DROP GET THE WONDER WEAPON 15 TRAP KILLS NO JUG TILL ROUND 15 DIE HAVE OVER 10K POINTS FOR 2 ROUND NO QUICK REVIVE TILL ROUND 7 MOVE THE BOX TWICE GET 400 KILLS PACK A PUNCH NO DAMAGE FOR 2 ROUNDS 200 HEAD SHOTS HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 STARTING ROOM FOR 5 ROUNDS REBUILD A WINDOW POWER ON BY ROUND 6 GET RAY GUN PACK THE STARTING PISTOL HAVE EXACTLY 0 POINTS PACK 1 GUN FROM EACH WEAPON CATEGORY BUY BOX 10 TIMES GET TO ROUND 20 KILL 25 ZOMBIES PACK 3 TIMES SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 GET EVERY DROP GET THE WONDER WEAPON 15 TRAP KILLS NO JUG TILL ROUND 15
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DIE
HAVE OVER 10K POINTS FOR 2 ROUND
NO QUICK
REVIVE
TILL ROUND 7
MOVE THE BOX TWICE
GET
400 KILLS
PACK
A PUNCH
NO DAMAGE FOR 2 ROUNDS
200 HEAD
SHOTS
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
STARTING ROOM FOR 5 ROUNDS
REBUILD A WINDOW
POWER ON BY ROUND 6
GET RAY GUN
PACK THE STARTING PISTOL
HAVE EXACTLY
0 POINTS
PACK 1 GUN FROM EACH WEAPON CATEGORY
BUY BOX
10
TIMES
GET TO ROUND 20
KILL 25 ZOMBIES
PACK 3 TIMES
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
GET EVERY
DROP
GET THE WONDER WEAPON
15 TRAP KILLS
NO JUG TILL ROUND 15