GET TO ROUND 20 NO DAMAGE FOR 2 ROUNDS HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 15 TRAP KILLS REBUILD A WINDOW STARTING ROOM FOR 5 ROUNDS NO QUICK REVIVE TILL ROUND 7 PACK 1 GUN FROM EACH WEAPON CATEGORY HAVE OVER 10K POINTS FOR 2 ROUND BUY BOX 10 TIMES GET THE WONDER WEAPON KILL 25 ZOMBIES GET RAY GUN PACK A PUNCH PACK THE STARTING PISTOL DIE MOVE THE BOX TWICE POWER ON BY ROUND 6 GET EVERY DROP NO JUG TILL ROUND 15 PACK 3 TIMES GET 400 KILLS HAVE EXACTLY 0 POINTS SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 200 HEAD SHOTS GET TO ROUND 20 NO DAMAGE FOR 2 ROUNDS HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 15 TRAP KILLS REBUILD A WINDOW STARTING ROOM FOR 5 ROUNDS NO QUICK REVIVE TILL ROUND 7 PACK 1 GUN FROM EACH WEAPON CATEGORY HAVE OVER 10K POINTS FOR 2 ROUND BUY BOX 10 TIMES GET THE WONDER WEAPON KILL 25 ZOMBIES GET RAY GUN PACK A PUNCH PACK THE STARTING PISTOL DIE MOVE THE BOX TWICE POWER ON BY ROUND 6 GET EVERY DROP NO JUG TILL ROUND 15 PACK 3 TIMES GET 400 KILLS HAVE EXACTLY 0 POINTS SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 200 HEAD SHOTS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
GET TO ROUND 20
NO DAMAGE FOR 2 ROUNDS
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
15 TRAP KILLS
REBUILD A WINDOW
STARTING ROOM FOR 5 ROUNDS
NO QUICK
REVIVE
TILL ROUND 7
PACK 1 GUN FROM EACH WEAPON CATEGORY
HAVE OVER 10K POINTS FOR 2 ROUND
BUY BOX
10
TIMES
GET THE WONDER WEAPON
KILL 25 ZOMBIES
GET RAY GUN
PACK
A PUNCH
PACK THE STARTING PISTOL
DIE
MOVE THE BOX TWICE
POWER ON BY ROUND 6
GET EVERY
DROP
NO JUG TILL ROUND 15
PACK 3 TIMES
GET
400 KILLS
HAVE EXACTLY
0 POINTS
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
200 HEAD
SHOTS