HAVE OVER 10K POINTS FOR 2 ROUND 15 TRAP KILLS HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 REBUILD A WINDOW MOVE THE BOX TWICE HAVE EXACTLY 0 POINTS NO JUG TILL ROUND 15 DIE GET THE WONDER WEAPON GET RAY GUN NO DAMAGE FOR 2 ROUNDS PACK THE STARTING PISTOL BUY BOX 10 TIMES NO QUICK REVIVE TILL ROUND 7 POWER ON BY ROUND 6 GET 400 KILLS 200 HEAD SHOTS GET EVERY DROP KILL 25 ZOMBIES PACK A PUNCH GET TO ROUND 20 SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 PACK 3 TIMES STARTING ROOM FOR 5 ROUNDS PACK 1 GUN FROM EACH WEAPON CATEGORY HAVE OVER 10K POINTS FOR 2 ROUND 15 TRAP KILLS HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 REBUILD A WINDOW MOVE THE BOX TWICE HAVE EXACTLY 0 POINTS NO JUG TILL ROUND 15 DIE GET THE WONDER WEAPON GET RAY GUN NO DAMAGE FOR 2 ROUNDS PACK THE STARTING PISTOL BUY BOX 10 TIMES NO QUICK REVIVE TILL ROUND 7 POWER ON BY ROUND 6 GET 400 KILLS 200 HEAD SHOTS GET EVERY DROP KILL 25 ZOMBIES PACK A PUNCH GET TO ROUND 20 SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 PACK 3 TIMES STARTING ROOM FOR 5 ROUNDS PACK 1 GUN FROM EACH WEAPON CATEGORY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HAVE OVER 10K POINTS FOR 2 ROUND
15 TRAP KILLS
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
REBUILD A WINDOW
MOVE THE BOX TWICE
HAVE EXACTLY
0 POINTS
NO JUG TILL ROUND 15
DIE
GET THE WONDER WEAPON
GET RAY GUN
NO DAMAGE FOR 2 ROUNDS
PACK THE STARTING PISTOL
BUY BOX
10
TIMES
NO QUICK
REVIVE
TILL ROUND 7
POWER ON BY ROUND 6
GET
400 KILLS
200 HEAD
SHOTS
GET EVERY
DROP
KILL 25 ZOMBIES
PACK
A PUNCH
GET TO ROUND 20
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
PACK 3 TIMES
STARTING ROOM FOR 5 ROUNDS
PACK 1 GUN FROM EACH WEAPON CATEGORY