GET TOROUND20NODAMAGEFOR 2ROUNDSHIP FIREONLY FOR 1ROUNDAFTERROUND 715TRAPKILLSREBUILDAWINDOWSTARTINGROOMFOR 5ROUNDSNO QUICKREVIVETILLROUND 7PACK 1GUN FROMEACHWEAPONCATEGORYHAVE OVER10K POINTSFOR 2ROUNDBUY BOX10TIMESGET THEWONDERWEAPONKILL 25ZOMBIESGETRAYGUNPACKAPUNCHPACK THESTARTINGPISTOLDIEMOVETHE BOXTWICEPOWERON BYROUND 6GETEVERYDROPNO JUGTILLROUND15PACK3TIMESGET400KILLSHAVEEXACTLY0 POINTSSNIPERSONLY FOR 1ROUNDAFTERROUND 6200HEADSHOTSGET TOROUND20NODAMAGEFOR 2ROUNDSHIP FIREONLY FOR 1ROUNDAFTERROUND 715TRAPKILLSREBUILDAWINDOWSTARTINGROOMFOR 5ROUNDSNO QUICKREVIVETILLROUND 7PACK 1GUN FROMEACHWEAPONCATEGORYHAVE OVER10K POINTSFOR 2ROUNDBUY BOX10TIMESGET THEWONDERWEAPONKILL 25ZOMBIESGETRAYGUNPACKAPUNCHPACK THESTARTINGPISTOLDIEMOVETHE BOXTWICEPOWERON BYROUND 6GETEVERYDROPNO JUGTILLROUND15PACK3TIMESGET400KILLSHAVEEXACTLY0 POINTSSNIPERSONLY FOR 1ROUNDAFTERROUND 6200HEADSHOTS

CALL OF DUTY ZOMBIES BOSHHH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GET TO ROUND 20
  2. NO DAMAGE FOR 2 ROUNDS
  3. HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7
  4. 15 TRAP KILLS
  5. REBUILD A WINDOW
  6. STARTING ROOM FOR 5 ROUNDS
  7. NO QUICK REVIVE TILL ROUND 7
  8. PACK 1 GUN FROM EACH WEAPON CATEGORY
  9. HAVE OVER 10K POINTS FOR 2 ROUND
  10. BUY BOX 10 TIMES
  11. GET THE WONDER WEAPON
  12. KILL 25 ZOMBIES
  13. GET RAY GUN
  14. PACK A PUNCH
  15. PACK THE STARTING PISTOL
  16. DIE
  17. MOVE THE BOX TWICE
  18. POWER ON BY ROUND 6
  19. GET EVERY DROP
  20. NO JUG TILL ROUND 15
  21. PACK 3 TIMES
  22. GET 400 KILLS
  23. HAVE EXACTLY 0 POINTS
  24. SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
  25. 200 HEAD SHOTS