NO JUG TILL ROUND 15 PACK 1 GUN FROM EACH WEAPON CATEGORY POWER ON BY ROUND 6 NO DAMAGE FOR 2 ROUNDS PACK 3 TIMES HAVE OVER 10K POINTS FOR 2 ROUND GET 400 KILLS REBUILD A WINDOW BUY BOX 10 TIMES GET RAY GUN STARTING ROOM FOR 5 ROUNDS GET TO ROUND 20 SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 GET THE WONDER WEAPON HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 200 HEAD SHOTS GET EVERY DROP MOVE THE BOX TWICE 15 TRAP KILLS DIE KILL 25 ZOMBIES PACK THE STARTING PISTOL PACK A PUNCH HAVE EXACTLY 0 POINTS NO QUICK REVIVE TILL ROUND 7 NO JUG TILL ROUND 15 PACK 1 GUN FROM EACH WEAPON CATEGORY POWER ON BY ROUND 6 NO DAMAGE FOR 2 ROUNDS PACK 3 TIMES HAVE OVER 10K POINTS FOR 2 ROUND GET 400 KILLS REBUILD A WINDOW BUY BOX 10 TIMES GET RAY GUN STARTING ROOM FOR 5 ROUNDS GET TO ROUND 20 SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 GET THE WONDER WEAPON HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 200 HEAD SHOTS GET EVERY DROP MOVE THE BOX TWICE 15 TRAP KILLS DIE KILL 25 ZOMBIES PACK THE STARTING PISTOL PACK A PUNCH HAVE EXACTLY 0 POINTS NO QUICK REVIVE TILL ROUND 7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NO JUG TILL ROUND 15
PACK 1 GUN FROM EACH WEAPON CATEGORY
POWER ON BY ROUND 6
NO DAMAGE FOR 2 ROUNDS
PACK 3 TIMES
HAVE OVER 10K POINTS FOR 2 ROUND
GET
400 KILLS
REBUILD A WINDOW
BUY BOX
10
TIMES
GET RAY GUN
STARTING ROOM FOR 5 ROUNDS
GET TO ROUND 20
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
GET THE WONDER WEAPON
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
200 HEAD
SHOTS
GET EVERY
DROP
MOVE THE BOX TWICE
15 TRAP KILLS
DIE
KILL 25 ZOMBIES
PACK THE STARTING PISTOL
PACK
A PUNCH
HAVE EXACTLY
0 POINTS
NO QUICK
REVIVE
TILL ROUND 7