PACK A PUNCH POWER ON BY ROUND 6 GET 400 KILLS GET TO ROUND 20 MOVE THE BOX TWICE BUY BOX 10 TIMES DIE 15 TRAP KILLS NO DAMAGE FOR 2 ROUNDS PACK 3 TIMES HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 GET THE WONDER WEAPON GET EVERY DROP GET RAY GUN NO JUG TILL ROUND 15 PACK THE STARTING PISTOL KILL 25 ZOMBIES 200 HEAD SHOTS PACK 1 GUN FROM EACH WEAPON CATEGORY HAVE EXACTLY 0 POINTS STARTING ROOM FOR 5 ROUNDS SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 REBUILD A WINDOW NO QUICK REVIVE TILL ROUND 7 HAVE OVER 10K POINTS FOR 2 ROUND PACK A PUNCH POWER ON BY ROUND 6 GET 400 KILLS GET TO ROUND 20 MOVE THE BOX TWICE BUY BOX 10 TIMES DIE 15 TRAP KILLS NO DAMAGE FOR 2 ROUNDS PACK 3 TIMES HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 GET THE WONDER WEAPON GET EVERY DROP GET RAY GUN NO JUG TILL ROUND 15 PACK THE STARTING PISTOL KILL 25 ZOMBIES 200 HEAD SHOTS PACK 1 GUN FROM EACH WEAPON CATEGORY HAVE EXACTLY 0 POINTS STARTING ROOM FOR 5 ROUNDS SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 REBUILD A WINDOW NO QUICK REVIVE TILL ROUND 7 HAVE OVER 10K POINTS FOR 2 ROUND
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PACK
A PUNCH
POWER ON BY ROUND 6
GET
400 KILLS
GET TO ROUND 20
MOVE THE BOX TWICE
BUY BOX
10
TIMES
DIE
15 TRAP KILLS
NO DAMAGE FOR 2 ROUNDS
PACK 3 TIMES
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
GET THE WONDER WEAPON
GET EVERY
DROP
GET RAY GUN
NO JUG TILL ROUND 15
PACK THE STARTING PISTOL
KILL 25 ZOMBIES
200 HEAD
SHOTS
PACK 1 GUN FROM EACH WEAPON CATEGORY
HAVE EXACTLY
0 POINTS
STARTING ROOM FOR 5 ROUNDS
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
REBUILD A WINDOW
NO QUICK
REVIVE
TILL ROUND 7
HAVE OVER 10K POINTS FOR 2 ROUND