STARTINGROOMFOR 5ROUNDSREBUILDAWINDOWGET THEWONDERWEAPONHAVE OVER10K POINTSFOR 2ROUNDSNIPERSONLY FOR 1ROUNDAFTERROUND 6POWERON BYROUND 6HAVEEXACTLY0 POINTSNODAMAGEFOR 2ROUNDSPACK THESTARTINGPISTOLGET TOROUND20KILL 25ZOMBIESPACK 1GUN FROMEACHWEAPONCATEGORYPACKAPUNCHGET400KILLSGETEVERYDROPMOVETHE BOXTWICEHIP FIREONLY FOR 1ROUNDAFTERROUND 7GETRAYGUN200HEADSHOTS15TRAPKILLSPACK3TIMESNO QUICKREVIVETILLROUND 7BUY BOX10TIMESDIENO JUGTILLROUND15STARTINGROOMFOR 5ROUNDSREBUILDAWINDOWGET THEWONDERWEAPONHAVE OVER10K POINTSFOR 2ROUNDSNIPERSONLY FOR 1ROUNDAFTERROUND 6POWERON BYROUND 6HAVEEXACTLY0 POINTSNODAMAGEFOR 2ROUNDSPACK THESTARTINGPISTOLGET TOROUND20KILL 25ZOMBIESPACK 1GUN FROMEACHWEAPONCATEGORYPACKAPUNCHGET400KILLSGETEVERYDROPMOVETHE BOXTWICEHIP FIREONLY FOR 1ROUNDAFTERROUND 7GETRAYGUN200HEADSHOTS15TRAPKILLSPACK3TIMESNO QUICKREVIVETILLROUND 7BUY BOX10TIMESDIENO JUGTILLROUND15

CALL OF DUTY ZOMBIES BOSHHH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. STARTING ROOM FOR 5 ROUNDS
  2. REBUILD A WINDOW
  3. GET THE WONDER WEAPON
  4. HAVE OVER 10K POINTS FOR 2 ROUND
  5. SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
  6. POWER ON BY ROUND 6
  7. HAVE EXACTLY 0 POINTS
  8. NO DAMAGE FOR 2 ROUNDS
  9. PACK THE STARTING PISTOL
  10. GET TO ROUND 20
  11. KILL 25 ZOMBIES
  12. PACK 1 GUN FROM EACH WEAPON CATEGORY
  13. PACK A PUNCH
  14. GET 400 KILLS
  15. GET EVERY DROP
  16. MOVE THE BOX TWICE
  17. HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7
  18. GET RAY GUN
  19. 200 HEAD SHOTS
  20. 15 TRAP KILLS
  21. PACK 3 TIMES
  22. NO QUICK REVIVE TILL ROUND 7
  23. BUY BOX 10 TIMES
  24. DIE
  25. NO JUG TILL ROUND 15