GET RAY GUN MOVE THE BOX TWICE HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 PACK 3 TIMES NO QUICK REVIVE TILL ROUND 7 HAVE OVER 10K POINTS FOR 2 ROUND PACK A PUNCH POWER ON BY ROUND 6 PACK 1 GUN FROM EACH WEAPON CATEGORY GET EVERY DROP NO DAMAGE FOR 2 ROUNDS SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 GET 400 KILLS HAVE EXACTLY 0 POINTS GET TO ROUND 20 KILL 25 ZOMBIES DIE PACK THE STARTING PISTOL GET THE WONDER WEAPON BUY BOX 10 TIMES STARTING ROOM FOR 5 ROUNDS NO JUG TILL ROUND 15 REBUILD A WINDOW 200 HEAD SHOTS 15 TRAP KILLS GET RAY GUN MOVE THE BOX TWICE HIP FIRE ONLY FOR 1 ROUND AFTER ROUND 7 PACK 3 TIMES NO QUICK REVIVE TILL ROUND 7 HAVE OVER 10K POINTS FOR 2 ROUND PACK A PUNCH POWER ON BY ROUND 6 PACK 1 GUN FROM EACH WEAPON CATEGORY GET EVERY DROP NO DAMAGE FOR 2 ROUNDS SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6 GET 400 KILLS HAVE EXACTLY 0 POINTS GET TO ROUND 20 KILL 25 ZOMBIES DIE PACK THE STARTING PISTOL GET THE WONDER WEAPON BUY BOX 10 TIMES STARTING ROOM FOR 5 ROUNDS NO JUG TILL ROUND 15 REBUILD A WINDOW 200 HEAD SHOTS 15 TRAP KILLS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
GET RAY GUN
MOVE THE BOX TWICE
HIP FIRE
ONLY FOR 1 ROUND AFTER ROUND 7
PACK 3 TIMES
NO QUICK
REVIVE
TILL ROUND 7
HAVE OVER 10K POINTS FOR 2 ROUND
PACK
A PUNCH
POWER ON BY ROUND 6
PACK 1 GUN FROM EACH WEAPON CATEGORY
GET EVERY
DROP
NO DAMAGE FOR 2 ROUNDS
SNIPERS ONLY FOR 1 ROUND AFTER ROUND 6
GET
400 KILLS
HAVE EXACTLY
0 POINTS
GET TO ROUND 20
KILL 25 ZOMBIES
DIE
PACK THE STARTING PISTOL
GET THE WONDER WEAPON
BUY BOX
10
TIMES
STARTING ROOM FOR 5 ROUNDS
NO JUG TILL ROUND 15
REBUILD A WINDOW
200 HEAD
SHOTS
15 TRAP KILLS