Voice Tone (P) Conclusion (P) Conclusion (C) Control of Nervous Habits (C) Purposeful Movement (C) Fluency (P) Transitions/Signposts (C) Transitions/Signposts (P) Rate of Speech (C) Posture (C) Facial Expressions (P) Introduction (P) Gestures (C) Rate of Speech (P) Gestures (P) Control of Nervous Habits (P) Eye Contact (C) Eye Contact (P) Introduction (C) Purposeful Movement (P) Facial Expressions (C) Posture (P) Fluency (C) Voice Tone (C) Voice Tone (P) Conclusion (P) Conclusion (C) Control of Nervous Habits (C) Purposeful Movement (C) Fluency (P) Transitions/Signposts (C) Transitions/Signposts (P) Rate of Speech (C) Posture (C) Facial Expressions (P) Introduction (P) Gestures (C) Rate of Speech (P) Gestures (P) Control of Nervous Habits (P) Eye Contact (C) Eye Contact (P) Introduction (C) Purposeful Movement (P) Facial Expressions (C) Posture (P) Fluency (C) Voice Tone (C)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Voice Tone (P)
Conclusion (P)
Conclusion (C)
Control of Nervous Habits (C)
Purposeful Movement (C)
Fluency (P)
Transitions/Signposts (C)
Transitions/Signposts (P)
Rate of Speech (C)
Posture (C)
Facial Expressions (P)
Introduction (P)
Gestures (C)
Rate of Speech (P)
Gestures (P)
Control of Nervous Habits (P)
Eye Contact (C)
Eye Contact (P)
Introduction (C)
Purposeful Movement (P)
Facial Expressions (C)
Posture (P)
Fluency (C)
Voice Tone (C)