Control ofNervousHabits (C)Introduction(C)Gestures(C)Gestures(P)EyeContact(C)Conclusion(P)FacialExpressions(P)EyeContact(P)Fluency(P)Rate ofSpeech(C)PurposefulMovement(C)Posture(C)VoiceTone(P)VoiceTone(C)Transitions/Signposts(P)Transitions/Signposts(C)Fluency(C)Introduction(P)Rate ofSpeech(P)FacialExpressions(C)Posture(P)Control ofNervousHabits (P)Conclusion(C)PurposefulMovement(P)Control ofNervousHabits (C)Introduction(C)Gestures(C)Gestures(P)EyeContact(C)Conclusion(P)FacialExpressions(P)EyeContact(P)Fluency(P)Rate ofSpeech(C)PurposefulMovement(C)Posture(C)VoiceTone(P)VoiceTone(C)Transitions/Signposts(P)Transitions/Signposts(C)Fluency(C)Introduction(P)Rate ofSpeech(P)FacialExpressions(C)Posture(P)Control ofNervousHabits (P)Conclusion(C)PurposefulMovement(P)

PEER EVAL COMMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control of Nervous Habits (C)
  2. Introduction (C)
  3. Gestures (C)
  4. Gestures (P)
  5. Eye Contact (C)
  6. Conclusion (P)
  7. Facial Expressions (P)
  8. Eye Contact (P)
  9. Fluency (P)
  10. Rate of Speech (C)
  11. Purposeful Movement (C)
  12. Posture (C)
  13. Voice Tone (P)
  14. Voice Tone (C)
  15. Transitions/Signposts (P)
  16. Transitions/Signposts (C)
  17. Fluency (C)
  18. Introduction (P)
  19. Rate of Speech (P)
  20. Facial Expressions (C)
  21. Posture (P)
  22. Control of Nervous Habits (P)
  23. Conclusion (C)
  24. Purposeful Movement (P)