Control ofNervousHabits (P)Fluency(C)Introduction(C)Gestures(C)PurposefulMovement(P)Fluency(P)Rate ofSpeech(P)PurposefulMovement(C)FacialExpressions(P)Gestures(P)Control ofNervousHabits (C)FacialExpressions(C)VoiceTone(P)EyeContact(P)Posture(C)Transitions/Signposts(C)Conclusion(C)Rate ofSpeech(C)VoiceTone(C)Introduction(P)Transitions/Signposts(P)EyeContact(C)Conclusion(P)Posture(P)Control ofNervousHabits (P)Fluency(C)Introduction(C)Gestures(C)PurposefulMovement(P)Fluency(P)Rate ofSpeech(P)PurposefulMovement(C)FacialExpressions(P)Gestures(P)Control ofNervousHabits (C)FacialExpressions(C)VoiceTone(P)EyeContact(P)Posture(C)Transitions/Signposts(C)Conclusion(C)Rate ofSpeech(C)VoiceTone(C)Introduction(P)Transitions/Signposts(P)EyeContact(C)Conclusion(P)Posture(P)

PEER EVAL COMMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control of Nervous Habits (P)
  2. Fluency (C)
  3. Introduction (C)
  4. Gestures (C)
  5. Purposeful Movement (P)
  6. Fluency (P)
  7. Rate of Speech (P)
  8. Purposeful Movement (C)
  9. Facial Expressions (P)
  10. Gestures (P)
  11. Control of Nervous Habits (C)
  12. Facial Expressions (C)
  13. Voice Tone (P)
  14. Eye Contact (P)
  15. Posture (C)
  16. Transitions/Signposts (C)
  17. Conclusion (C)
  18. Rate of Speech (C)
  19. Voice Tone (C)
  20. Introduction (P)
  21. Transitions/Signposts (P)
  22. Eye Contact (C)
  23. Conclusion (P)
  24. Posture (P)