Fluency (C) Posture (P) Introduction (P) Voice Tone (C) Transitions/Signposts (P) Introduction (C) Control of Nervous Habits (C) Control of Nervous Habits (P) Purposeful Movement (C) Rate of Speech (P) Gestures (C) Gestures (P) Posture (C) Voice Tone (P) Rate of Speech (C) Facial Expressions (P) Fluency (P) Facial Expressions (C) Transitions/Signposts (C) Eye Contact (P) Purposeful Movement (P) Conclusion (P) Eye Contact (C) Conclusion (C) Fluency (C) Posture (P) Introduction (P) Voice Tone (C) Transitions/Signposts (P) Introduction (C) Control of Nervous Habits (C) Control of Nervous Habits (P) Purposeful Movement (C) Rate of Speech (P) Gestures (C) Gestures (P) Posture (C) Voice Tone (P) Rate of Speech (C) Facial Expressions (P) Fluency (P) Facial Expressions (C) Transitions/Signposts (C) Eye Contact (P) Purposeful Movement (P) Conclusion (P) Eye Contact (C) Conclusion (C)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fluency (C)
Posture (P)
Introduction (P)
Voice Tone (C)
Transitions/Signposts (P)
Introduction (C)
Control of Nervous Habits (C)
Control of Nervous Habits (P)
Purposeful Movement (C)
Rate of Speech (P)
Gestures (C)
Gestures (P)
Posture (C)
Voice Tone (P)
Rate of Speech (C)
Facial Expressions (P)
Fluency (P)
Facial Expressions (C)
Transitions/Signposts (C)
Eye Contact (P)
Purposeful Movement (P)
Conclusion (P)
Eye Contact (C)
Conclusion (C)