SITUATIONFUNCTIONGRAPHZEROSLOPEFIGUREZEROPARAMETERSLOPEGROWTHTABLEX-INTERCEPTCOEFFICIENTY=MX+BVARIABLESTEEPNESSSLOPETRIANGLEY-INTERCEPTUNITRATEPIECEWISEFUNCTIONRATE OFCHANGELINEAREQUATIONSITUATIONFUNCTIONGRAPHZEROSLOPEFIGUREZEROPARAMETERSLOPEGROWTHTABLEX-INTERCEPTCOEFFICIENTY=MX+BVARIABLESTEEPNESSSLOPETRIANGLEY-INTERCEPTUNITRATEPIECEWISEFUNCTIONRATE OFCHANGELINEAREQUATION

chapter 2 Algebra BING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
  1. SITUATION
  2. FUNCTION
  3. GRAPH
  4. ZERO SLOPE
  5. FIGURE ZERO
  6. PARAMETER
  7. SLOPE
  8. GROWTH
  9. TABLE
  10. X-INTERCEPT
  11. COEFFICIENT
  12. Y=MX+B
  13. VARIABLE
  14. STEEPNESS
  15. SLOPE TRIANGLE
  16. Y-INTERCEPT
  17. UNIT RATE
  18. PIECEWISE FUNCTION
  19. RATE OF CHANGE
  20. LINEAR EQUATION