UNITRATESITUATIONZEROSLOPEVARIABLETABLEPARAMETERCOEFFICIENTLINEAREQUATIONPIECEWISEFUNCTIONX-INTERCEPTSTEEPNESSFUNCTIONGROWTHRATE OFCHANGESLOPETRIANGLESLOPEFIGUREZEROY-INTERCEPTGRAPHY=MX+BUNITRATESITUATIONZEROSLOPEVARIABLETABLEPARAMETERCOEFFICIENTLINEAREQUATIONPIECEWISEFUNCTIONX-INTERCEPTSTEEPNESSFUNCTIONGROWTHRATE OFCHANGESLOPETRIANGLESLOPEFIGUREZEROY-INTERCEPTGRAPHY=MX+B

chapter 2 Algebra BING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
  1. UNIT RATE
  2. SITUATION
  3. ZERO SLOPE
  4. VARIABLE
  5. TABLE
  6. PARAMETER
  7. COEFFICIENT
  8. LINEAR EQUATION
  9. PIECEWISE FUNCTION
  10. X-INTERCEPT
  11. STEEPNESS
  12. FUNCTION
  13. GROWTH
  14. RATE OF CHANGE
  15. SLOPE TRIANGLE
  16. SLOPE
  17. FIGURE ZERO
  18. Y-INTERCEPT
  19. GRAPH
  20. Y=MX+B