X-INTERCEPTSLOPETRIANGLESTEEPNESSSITUATIONY=MX+BGROWTHY-INTERCEPTLINEAREQUATIONVARIABLECOEFFICIENTUNITRATEFIGUREZEROTABLEPARAMETERZEROSLOPESLOPEFUNCTIONRATE OFCHANGEGRAPHPIECEWISEFUNCTIONX-INTERCEPTSLOPETRIANGLESTEEPNESSSITUATIONY=MX+BGROWTHY-INTERCEPTLINEAREQUATIONVARIABLECOEFFICIENTUNITRATEFIGUREZEROTABLEPARAMETERZEROSLOPESLOPEFUNCTIONRATE OFCHANGEGRAPHPIECEWISEFUNCTION

chapter 2 Algebra BING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. X-INTERCEPT
  2. SLOPE TRIANGLE
  3. STEEPNESS
  4. SITUATION
  5. Y=MX+B
  6. GROWTH
  7. Y-INTERCEPT
  8. LINEAR EQUATION
  9. VARIABLE
  10. COEFFICIENT
  11. UNIT RATE
  12. FIGURE ZERO
  13. TABLE
  14. PARAMETER
  15. ZERO SLOPE
  16. SLOPE
  17. FUNCTION
  18. RATE OF CHANGE
  19. GRAPH
  20. PIECEWISE FUNCTION