X-INTERCEPTVARIABLESITUATIONFIGUREZEROSLOPESTEEPNESSPARAMETERLINEAREQUATIONPIECEWISEFUNCTIONRATE OFCHANGEUNITRATECOEFFICIENTFUNCTIONZEROSLOPEY=MX+BGROWTHGRAPHSLOPETRIANGLETABLEY-INTERCEPTX-INTERCEPTVARIABLESITUATIONFIGUREZEROSLOPESTEEPNESSPARAMETERLINEAREQUATIONPIECEWISEFUNCTIONRATE OFCHANGEUNITRATECOEFFICIENTFUNCTIONZEROSLOPEY=MX+BGROWTHGRAPHSLOPETRIANGLETABLEY-INTERCEPT

chapter 2 Algebra BING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. X-INTERCEPT
  2. VARIABLE
  3. SITUATION
  4. FIGURE ZERO
  5. SLOPE
  6. STEEPNESS
  7. PARAMETER
  8. LINEAR EQUATION
  9. PIECEWISE FUNCTION
  10. RATE OF CHANGE
  11. UNIT RATE
  12. COEFFICIENT
  13. FUNCTION
  14. ZERO SLOPE
  15. Y=MX+B
  16. GROWTH
  17. GRAPH
  18. SLOPE TRIANGLE
  19. TABLE
  20. Y-INTERCEPT