GRAPHFUNCTIONLINEAREQUATIONPIECEWISEFUNCTIONVARIABLEY=MX+BPARAMETERSTEEPNESSRATE OFCHANGEGROWTHFIGUREZEROZEROSLOPESITUATIONX-INTERCEPTTABLEUNITRATESLOPETRIANGLESLOPEY-INTERCEPTCOEFFICIENTGRAPHFUNCTIONLINEAREQUATIONPIECEWISEFUNCTIONVARIABLEY=MX+BPARAMETERSTEEPNESSRATE OFCHANGEGROWTHFIGUREZEROZEROSLOPESITUATIONX-INTERCEPTTABLEUNITRATESLOPETRIANGLESLOPEY-INTERCEPTCOEFFICIENT

chapter 2 Algebra BING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GRAPH
  2. FUNCTION
  3. LINEAR EQUATION
  4. PIECEWISE FUNCTION
  5. VARIABLE
  6. Y=MX+B
  7. PARAMETER
  8. STEEPNESS
  9. RATE OF CHANGE
  10. GROWTH
  11. FIGURE ZERO
  12. ZERO SLOPE
  13. SITUATION
  14. X-INTERCEPT
  15. TABLE
  16. UNIT RATE
  17. SLOPE TRIANGLE
  18. SLOPE
  19. Y-INTERCEPT
  20. COEFFICIENT