in-group/out-groupbiasdepersonalizedDeindividuaionRumorsEgoisticDeprivationselfinclusioncooperationSocialCategorizationultimateattributionerrorindividualsgoalsstereotypethreatMobsinputtrueinterrelatedSocialMovementFraternalDeprivationconnectedSIDESelf-Esteemlikelysociometernegativedoublestandardthinkingself-worthdeindividuationeffectspositiveFalsedynamicequilibriumfight-or-flightresponseSelfEfficacyRelativeDeprivationequalstatusgroupmembershipthroughputyesboundariesoutputoptimaldistinctivenesstheorynormszealousassimilatedsimilarityverificationviolencerejectionUnlikelyidentificationsystemnopersonalitymenout-grouphomogeneitybiasin-group/out-groupbiasdepersonalizedDeindividuaionRumorsEgoisticDeprivationselfinclusioncooperationSocialCategorizationultimateattributionerrorindividualsgoalsstereotypethreatMobsinputtrueinterrelatedSocialMovementFraternalDeprivationconnectedSIDESelf-Esteemlikelysociometernegativedoublestandardthinkingself-worthdeindividuationeffectspositiveFalsedynamicequilibriumfight-or-flightresponseSelfEfficacyRelativeDeprivationequalstatusgroupmembershipthroughputyesboundariesoutputoptimaldistinctivenesstheorynormszealousassimilatedsimilarityverificationviolencerejectionUnlikelyidentificationsystemnopersonalitymenout-grouphomogeneitybias

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. in-group/out-group bias
  2. depersonalized
  3. Deindividuaion
  4. Rumors
  5. Egoistic Deprivation
  6. self
  7. inclusion
  8. cooperation
  9. Social Categorization
  10. ultimate attribution error
  11. individuals
  12. goals
  13. stereotype threat
  14. Mobs
  15. input
  16. true
  17. interrelated
  18. Social Movement
  19. Fraternal Deprivation
  20. connected
  21. SIDE
  22. Self-Esteem
  23. likely
  24. sociometer
  25. negative
  26. double standard thinking
  27. self-worth
  28. deindividuation effects
  29. positive
  30. False
  31. dynamic equilibrium
  32. fight-or-flight response
  33. Self Efficacy
  34. Relative Deprivation
  35. equal status
  36. group membership
  37. throughput
  38. yes
  39. boundaries
  40. output
  41. optimal distinctiveness theory
  42. norms
  43. zealous
  44. assimilated
  45. similarity
  46. verification
  47. violence
  48. rejection
  49. Unlikely
  50. identification
  51. system
  52. no
  53. personality
  54. men
  55. out-group homogeneity bias