FalseSelf-EsteemcooperationviolencepersonalitySelfEfficacytruepositivedoublestandardthinkinginclusionRelativeDeprivationDeindividuaionfight-or-flightresponseEgoisticDeprivationultimateattributionerrornormsselfinputverificationzealousnoMobsgroupmembershipnegativeSIDEequalstatusoutputFraternalDeprivationrejectionyesself-worthsimilaritystereotypethreatSocialMovementoptimaldistinctivenesstheoryidentificationout-grouphomogeneitybiasconnectedUnlikelydepersonalizedlikelymenRumorsinterrelateddynamicequilibriumthroughputSocialCategorizationassimilatedindividualsboundariessociometerin-group/out-groupbiassystemdeindividuationeffectsgoalsFalseSelf-EsteemcooperationviolencepersonalitySelfEfficacytruepositivedoublestandardthinkinginclusionRelativeDeprivationDeindividuaionfight-or-flightresponseEgoisticDeprivationultimateattributionerrornormsselfinputverificationzealousnoMobsgroupmembershipnegativeSIDEequalstatusoutputFraternalDeprivationrejectionyesself-worthsimilaritystereotypethreatSocialMovementoptimaldistinctivenesstheoryidentificationout-grouphomogeneitybiasconnectedUnlikelydepersonalizedlikelymenRumorsinterrelateddynamicequilibriumthroughputSocialCategorizationassimilatedindividualsboundariessociometerin-group/out-groupbiassystemdeindividuationeffectsgoals

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. False
  2. Self-Esteem
  3. cooperation
  4. violence
  5. personality
  6. Self Efficacy
  7. true
  8. positive
  9. double standard thinking
  10. inclusion
  11. Relative Deprivation
  12. Deindividuaion
  13. fight-or-flight response
  14. Egoistic Deprivation
  15. ultimate attribution error
  16. norms
  17. self
  18. input
  19. verification
  20. zealous
  21. no
  22. Mobs
  23. group membership
  24. negative
  25. SIDE
  26. equal status
  27. output
  28. Fraternal Deprivation
  29. rejection
  30. yes
  31. self-worth
  32. similarity
  33. stereotype threat
  34. Social Movement
  35. optimal distinctiveness theory
  36. identification
  37. out-group homogeneity bias
  38. connected
  39. Unlikely
  40. depersonalized
  41. likely
  42. men
  43. Rumors
  44. interrelated
  45. dynamic equilibrium
  46. throughput
  47. Social Categorization
  48. assimilated
  49. individuals
  50. boundaries
  51. sociometer
  52. in-group/out-group bias
  53. system
  54. deindividuation effects
  55. goals