throughputfight-or-flightresponseyessociometerstereotypethreatMobsverificationoutputSocialCategorizationindividualsboundariesin-group/out-groupbiasassimilatedgoalslikelynomenRelativeDeprivationequalstatusinclusionSocialMovementDeindividuaiontrueidentificationSIDESelfEfficacygroupmembershipdepersonalizedSelf-EsteemEgoisticDeprivationconnectedinputFraternalDeprivationdeindividuationeffectsnormsoptimaldistinctivenesstheorydynamicequilibriumself-worthout-grouphomogeneitybiassimilarityultimateattributionerrorrejectiondoublestandardthinkingpositiveviolencezealoussysteminterrelatednegativecooperationRumorspersonalityUnlikelyselfFalsethroughputfight-or-flightresponseyessociometerstereotypethreatMobsverificationoutputSocialCategorizationindividualsboundariesin-group/out-groupbiasassimilatedgoalslikelynomenRelativeDeprivationequalstatusinclusionSocialMovementDeindividuaiontrueidentificationSIDESelfEfficacygroupmembershipdepersonalizedSelf-EsteemEgoisticDeprivationconnectedinputFraternalDeprivationdeindividuationeffectsnormsoptimaldistinctivenesstheorydynamicequilibriumself-worthout-grouphomogeneitybiassimilarityultimateattributionerrorrejectiondoublestandardthinkingpositiveviolencezealoussysteminterrelatednegativecooperationRumorspersonalityUnlikelyselfFalse

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. throughput
  2. fight-or-flight response
  3. yes
  4. sociometer
  5. stereotype threat
  6. Mobs
  7. verification
  8. output
  9. Social Categorization
  10. individuals
  11. boundaries
  12. in-group/out-group bias
  13. assimilated
  14. goals
  15. likely
  16. no
  17. men
  18. Relative Deprivation
  19. equal status
  20. inclusion
  21. Social Movement
  22. Deindividuaion
  23. true
  24. identification
  25. SIDE
  26. Self Efficacy
  27. group membership
  28. depersonalized
  29. Self-Esteem
  30. Egoistic Deprivation
  31. connected
  32. input
  33. Fraternal Deprivation
  34. deindividuation effects
  35. norms
  36. optimal distinctiveness theory
  37. dynamic equilibrium
  38. self-worth
  39. out-group homogeneity bias
  40. similarity
  41. ultimate attribution error
  42. rejection
  43. double standard thinking
  44. positive
  45. violence
  46. zealous
  47. system
  48. interrelated
  49. negative
  50. cooperation
  51. Rumors
  52. personality
  53. Unlikely
  54. self
  55. False