stereotypethreatselfthroughputequalstatusinclusionnegativeFalseverificationdeindividuationeffectstruepersonalitysociometerpositiveout-grouphomogeneitybiasgoalsmenDeindividuaionUnlikelygroupmembershipsystemviolencecooperationdoublestandardthinkingSocialCategorizationyesdepersonalizedsimilarityconnectedFraternalDeprivationoutputin-group/out-groupbiasrejectioninputzealousRumorsEgoisticDeprivationRelativeDeprivationindividualsoptimaldistinctivenesstheoryidentificationnoSocialMovementboundariesinterrelatednormsSelf-Esteemlikelyself-worthMobsassimilatedSelfEfficacyfight-or-flightresponseSIDEdynamicequilibriumultimateattributionerrorstereotypethreatselfthroughputequalstatusinclusionnegativeFalseverificationdeindividuationeffectstruepersonalitysociometerpositiveout-grouphomogeneitybiasgoalsmenDeindividuaionUnlikelygroupmembershipsystemviolencecooperationdoublestandardthinkingSocialCategorizationyesdepersonalizedsimilarityconnectedFraternalDeprivationoutputin-group/out-groupbiasrejectioninputzealousRumorsEgoisticDeprivationRelativeDeprivationindividualsoptimaldistinctivenesstheoryidentificationnoSocialMovementboundariesinterrelatednormsSelf-Esteemlikelyself-worthMobsassimilatedSelfEfficacyfight-or-flightresponseSIDEdynamicequilibriumultimateattributionerror

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. stereotype threat
  2. self
  3. throughput
  4. equal status
  5. inclusion
  6. negative
  7. False
  8. verification
  9. deindividuation effects
  10. true
  11. personality
  12. sociometer
  13. positive
  14. out-group homogeneity bias
  15. goals
  16. men
  17. Deindividuaion
  18. Unlikely
  19. group membership
  20. system
  21. violence
  22. cooperation
  23. double standard thinking
  24. Social Categorization
  25. yes
  26. depersonalized
  27. similarity
  28. connected
  29. Fraternal Deprivation
  30. output
  31. in-group/out-group bias
  32. rejection
  33. input
  34. zealous
  35. Rumors
  36. Egoistic Deprivation
  37. Relative Deprivation
  38. individuals
  39. optimal distinctiveness theory
  40. identification
  41. no
  42. Social Movement
  43. boundaries
  44. interrelated
  45. norms
  46. Self-Esteem
  47. likely
  48. self-worth
  49. Mobs
  50. assimilated
  51. Self Efficacy
  52. fight-or-flight response
  53. SIDE
  54. dynamic equilibrium
  55. ultimate attribution error