SocialCategorizationyesviolenceinputzealousnormscooperationinclusionsimilaritydepersonalizedstereotypethreatFraternalDeprivationequalstatusDeindividuaionin-group/out-groupbiasinterrelatedRelativeDeprivationmendoublestandardthinkingidentificationconnectedsystemtruenegativeRumorsgoalsUnlikelyEgoisticDeprivationsociometerassimilatedoutputpersonalityself-worthoptimaldistinctivenesstheorydynamicequilibriumFalsefight-or-flightresponseMobsthroughputSIDErejectiongroupmembershipSelfEfficacySocialMovementnoout-grouphomogeneitybiasverificationultimateattributionerrorboundariespositivedeindividuationeffectsindividualslikelyselfSelf-EsteemSocialCategorizationyesviolenceinputzealousnormscooperationinclusionsimilaritydepersonalizedstereotypethreatFraternalDeprivationequalstatusDeindividuaionin-group/out-groupbiasinterrelatedRelativeDeprivationmendoublestandardthinkingidentificationconnectedsystemtruenegativeRumorsgoalsUnlikelyEgoisticDeprivationsociometerassimilatedoutputpersonalityself-worthoptimaldistinctivenesstheorydynamicequilibriumFalsefight-or-flightresponseMobsthroughputSIDErejectiongroupmembershipSelfEfficacySocialMovementnoout-grouphomogeneitybiasverificationultimateattributionerrorboundariespositivedeindividuationeffectsindividualslikelyselfSelf-Esteem

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social Categorization
  2. yes
  3. violence
  4. input
  5. zealous
  6. norms
  7. cooperation
  8. inclusion
  9. similarity
  10. depersonalized
  11. stereotype threat
  12. Fraternal Deprivation
  13. equal status
  14. Deindividuaion
  15. in-group/out-group bias
  16. interrelated
  17. Relative Deprivation
  18. men
  19. double standard thinking
  20. identification
  21. connected
  22. system
  23. true
  24. negative
  25. Rumors
  26. goals
  27. Unlikely
  28. Egoistic Deprivation
  29. sociometer
  30. assimilated
  31. output
  32. personality
  33. self-worth
  34. optimal distinctiveness theory
  35. dynamic equilibrium
  36. False
  37. fight-or-flight response
  38. Mobs
  39. throughput
  40. SIDE
  41. rejection
  42. group membership
  43. Self Efficacy
  44. Social Movement
  45. no
  46. out-group homogeneity bias
  47. verification
  48. ultimate attribution error
  49. boundaries
  50. positive
  51. deindividuation effects
  52. individuals
  53. likely
  54. self
  55. Self-Esteem