assimilated identification Self Efficacy sociometer SIDE likely out-group homogeneity bias men cooperation input deindividuation effects zealous Relative Deprivation Social Movement personality dynamic equilibrium rejection Rumors norms double standard thinking negative Egoistic Deprivation goals equal status False optimal distinctiveness theory Mobs connected true depersonalized violence Social Categorization positive fight-or- flight response Self- Esteem boundaries Fraternal Deprivation similarity self no individuals self- worth stereotype threat output throughput yes in- group/out- group bias system Deindividuaion group membership inclusion Unlikely verification interrelated ultimate attribution error assimilated identification Self Efficacy sociometer SIDE likely out-group homogeneity bias men cooperation input deindividuation effects zealous Relative Deprivation Social Movement personality dynamic equilibrium rejection Rumors norms double standard thinking negative Egoistic Deprivation goals equal status False optimal distinctiveness theory Mobs connected true depersonalized violence Social Categorization positive fight-or- flight response Self- Esteem boundaries Fraternal Deprivation similarity self no individuals self- worth stereotype threat output throughput yes in- group/out- group bias system Deindividuaion group membership inclusion Unlikely verification interrelated ultimate attribution error
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
assimilated
identification
Self Efficacy
sociometer
SIDE
likely
out-group homogeneity bias
men
cooperation
input
deindividuation effects
zealous
Relative Deprivation
Social Movement
personality
dynamic equilibrium
rejection
Rumors
norms
double standard thinking
negative
Egoistic Deprivation
goals
equal status
False
optimal distinctiveness theory
Mobs
connected
true
depersonalized
violence
Social Categorization
positive
fight-or-flight response
Self-Esteem
boundaries
Fraternal Deprivation
similarity
self
no
individuals
self-worth
stereotype threat
output
throughput
yes
in-group/out-group bias
system
Deindividuaion
group membership
inclusion
Unlikely
verification
interrelated
ultimate attribution error