relative deprivation Rumors passive exclusion assimilated optimal distinctiveness theory stereotype threat identification Self- worth In-Group Homogeneity Bias Deindividuation Yes rumors Social Categorization group membership cooperation fraternal deprivation open social movement mobs sociometer self- efficacy throughput Out-Group Homogeneity Bias verification superordinate True tend-and- befriend response boundaries rejection equal status no self norms depersonalized Violence positive riots Ultimate Attribution Error self- esteem psychogenic illness egoistic deprivation false goals Unlikely individuals crowds dynamic equilibrium output fight-or- flight response connected inclusion Likely Double- Standard Thinking negative input relative deprivation Rumors passive exclusion assimilated optimal distinctiveness theory stereotype threat identification Self- worth In-Group Homogeneity Bias Deindividuation Yes rumors Social Categorization group membership cooperation fraternal deprivation open social movement mobs sociometer self- efficacy throughput Out-Group Homogeneity Bias verification superordinate True tend-and- befriend response boundaries rejection equal status no self norms depersonalized Violence positive riots Ultimate Attribution Error self- esteem psychogenic illness egoistic deprivation false goals Unlikely individuals crowds dynamic equilibrium output fight-or- flight response connected inclusion Likely Double- Standard Thinking negative input
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
relative deprivation
Rumors
passive exclusion
assimilated
optimal distinctiveness theory
stereotype threat
identification
Self-worth
In-Group Homogeneity Bias
Deindividuation
Yes
rumors
Social Categorization
group membership
cooperation
fraternal deprivation
open
social movement
mobs
sociometer
self-efficacy
throughput
Out-Group Homogeneity Bias
verification
superordinate
True
tend-and-befriend response
boundaries
rejection
equal status
no
self
norms
depersonalized
Violence
positive
riots
Ultimate Attribution Error
self-esteem
psychogenic illness
egoistic deprivation
false
goals
Unlikely
individuals
crowds
dynamic equilibrium
output
fight-or-flight response
connected
inclusion
Likely
Double-Standard Thinking
negative
input