tend-and-befriendresponserejectioninclusionthroughputcooperationfalsefraternaldeprivationsuperordinatesociometerrelativedeprivationcrowdsIn-GroupHomogeneityBiasequalstatusidentificationSelf-worthUnlikelyegoisticdeprivationrumorsnegativeLikelySocialCategorizationUltimateAttributionErrorRumorsDeindividuationdynamicequilibriumOut-GroupHomogeneityBiaspassiveexclusionmobsoutputselfgoalsself-esteeminputYesdepersonalizedoptimaldistinctivenesstheoryconnectedstereotypethreatsocialmovementopenpsychogenicillnesspositivegroupmembershipnofight-or-flightresponseriotsDouble-StandardThinkingassimilatedverificationTrueboundariesindividualsself-efficacynormsViolencetend-and-befriendresponserejectioninclusionthroughputcooperationfalsefraternaldeprivationsuperordinatesociometerrelativedeprivationcrowdsIn-GroupHomogeneityBiasequalstatusidentificationSelf-worthUnlikelyegoisticdeprivationrumorsnegativeLikelySocialCategorizationUltimateAttributionErrorRumorsDeindividuationdynamicequilibriumOut-GroupHomogeneityBiaspassiveexclusionmobsoutputselfgoalsself-esteeminputYesdepersonalizedoptimaldistinctivenesstheoryconnectedstereotypethreatsocialmovementopenpsychogenicillnesspositivegroupmembershipnofight-or-flightresponseriotsDouble-StandardThinkingassimilatedverificationTrueboundariesindividualsself-efficacynormsViolence

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. tend-and-befriend response
  2. rejection
  3. inclusion
  4. throughput
  5. cooperation
  6. false
  7. fraternal deprivation
  8. superordinate
  9. sociometer
  10. relative deprivation
  11. crowds
  12. In-Group Homogeneity Bias
  13. equal status
  14. identification
  15. Self-worth
  16. Unlikely
  17. egoistic deprivation
  18. rumors
  19. negative
  20. Likely
  21. Social Categorization
  22. Ultimate Attribution Error
  23. Rumors
  24. Deindividuation
  25. dynamic equilibrium
  26. Out-Group Homogeneity Bias
  27. passive exclusion
  28. mobs
  29. output
  30. self
  31. goals
  32. self-esteem
  33. input
  34. Yes
  35. depersonalized
  36. optimal distinctiveness theory
  37. connected
  38. stereotype threat
  39. social movement
  40. open
  41. psychogenic illness
  42. positive
  43. group membership
  44. no
  45. fight-or-flight response
  46. riots
  47. Double-Standard Thinking
  48. assimilated
  49. verification
  50. True
  51. boundaries
  52. individuals
  53. self-efficacy
  54. norms
  55. Violence