fight-or- flight response dynamic equilibrium inclusion sociometer output verification individuals egoistic deprivation stereotype threat false assimilated rumors Double- Standard Thinking relative deprivation Deindividuation In-Group Homogeneity Bias Social Categorization Unlikely negative no self- efficacy optimal distinctiveness theory Likely Self- worth Violence norms cooperation riots open goals fraternal deprivation Rumors Ultimate Attribution Error equal status psychogenic illness social movement crowds Yes depersonalized group membership self superordinate mobs True throughput passive exclusion input Out-Group Homogeneity Bias positive boundaries rejection connected self- esteem tend-and- befriend response identification fight-or- flight response dynamic equilibrium inclusion sociometer output verification individuals egoistic deprivation stereotype threat false assimilated rumors Double- Standard Thinking relative deprivation Deindividuation In-Group Homogeneity Bias Social Categorization Unlikely negative no self- efficacy optimal distinctiveness theory Likely Self- worth Violence norms cooperation riots open goals fraternal deprivation Rumors Ultimate Attribution Error equal status psychogenic illness social movement crowds Yes depersonalized group membership self superordinate mobs True throughput passive exclusion input Out-Group Homogeneity Bias positive boundaries rejection connected self- esteem tend-and- befriend response identification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
fight-or-flight response
dynamic equilibrium
inclusion
sociometer
output
verification
individuals
egoistic deprivation
stereotype threat
false
assimilated
rumors
Double-Standard Thinking
relative deprivation
Deindividuation
In-Group Homogeneity Bias
Social Categorization
Unlikely
negative
no
self-efficacy
optimal distinctiveness theory
Likely
Self-worth
Violence
norms
cooperation
riots
open
goals
fraternal deprivation
Rumors
Ultimate Attribution Error
equal status
psychogenic illness
social movement
crowds
Yes
depersonalized
group membership
self
superordinate
mobs
True
throughput
passive exclusion
input
Out-Group Homogeneity Bias
positive
boundaries
rejection
connected
self-esteem
tend-and-befriend response
identification