throughput Out-Group Homogeneity Bias norms rejection Double- Standard Thinking positive relative deprivation self- esteem assimilated superordinate psychogenic illness no True dynamic equilibrium output equal status open self- efficacy inclusion rumors individuals input self Unlikely boundaries false Violence stereotype threat fight-or- flight response sociometer identification verification cooperation depersonalized Rumors Yes Social Categorization Self- worth group membership Ultimate Attribution Error tend-and- befriend response riots In-Group Homogeneity Bias connected goals crowds negative fraternal deprivation mobs passive exclusion Deindividuation Likely optimal distinctiveness theory social movement egoistic deprivation throughput Out-Group Homogeneity Bias norms rejection Double- Standard Thinking positive relative deprivation self- esteem assimilated superordinate psychogenic illness no True dynamic equilibrium output equal status open self- efficacy inclusion rumors individuals input self Unlikely boundaries false Violence stereotype threat fight-or- flight response sociometer identification verification cooperation depersonalized Rumors Yes Social Categorization Self- worth group membership Ultimate Attribution Error tend-and- befriend response riots In-Group Homogeneity Bias connected goals crowds negative fraternal deprivation mobs passive exclusion Deindividuation Likely optimal distinctiveness theory social movement egoistic deprivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
throughput
Out-Group Homogeneity Bias
norms
rejection
Double-Standard Thinking
positive
relative deprivation
self-esteem
assimilated
superordinate
psychogenic illness
no
True
dynamic equilibrium
output
equal status
open
self-efficacy
inclusion
rumors
individuals
input
self
Unlikely
boundaries
false
Violence
stereotype threat
fight-or-flight response
sociometer
identification
verification
cooperation
depersonalized
Rumors
Yes
Social Categorization
Self-worth
group membership
Ultimate Attribution Error
tend-and-befriend response
riots
In-Group Homogeneity Bias
connected
goals
crowds
negative
fraternal deprivation
mobs
passive exclusion
Deindividuation
Likely
optimal distinctiveness theory
social movement
egoistic deprivation