fight-or-flightresponsedynamicequilibriuminclusionsociometeroutputverificationindividualsegoisticdeprivationstereotypethreatfalseassimilatedrumorsDouble-StandardThinkingrelativedeprivationDeindividuationIn-GroupHomogeneityBiasSocialCategorizationUnlikelynegativenoself-efficacyoptimaldistinctivenesstheoryLikelySelf-worthViolencenormscooperationriotsopengoalsfraternaldeprivationRumorsUltimateAttributionErrorequalstatuspsychogenicillnesssocialmovementcrowdsYesdepersonalizedgroupmembershipselfsuperordinatemobsTruethroughputpassiveexclusioninputOut-GroupHomogeneityBiaspositiveboundariesrejectionconnectedself-esteemtend-and-befriendresponseidentificationfight-or-flightresponsedynamicequilibriuminclusionsociometeroutputverificationindividualsegoisticdeprivationstereotypethreatfalseassimilatedrumorsDouble-StandardThinkingrelativedeprivationDeindividuationIn-GroupHomogeneityBiasSocialCategorizationUnlikelynegativenoself-efficacyoptimaldistinctivenesstheoryLikelySelf-worthViolencenormscooperationriotsopengoalsfraternaldeprivationRumorsUltimateAttributionErrorequalstatuspsychogenicillnesssocialmovementcrowdsYesdepersonalizedgroupmembershipselfsuperordinatemobsTruethroughputpassiveexclusioninputOut-GroupHomogeneityBiaspositiveboundariesrejectionconnectedself-esteemtend-and-befriendresponseidentification

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. fight-or-flight response
  2. dynamic equilibrium
  3. inclusion
  4. sociometer
  5. output
  6. verification
  7. individuals
  8. egoistic deprivation
  9. stereotype threat
  10. false
  11. assimilated
  12. rumors
  13. Double-Standard Thinking
  14. relative deprivation
  15. Deindividuation
  16. In-Group Homogeneity Bias
  17. Social Categorization
  18. Unlikely
  19. negative
  20. no
  21. self-efficacy
  22. optimal distinctiveness theory
  23. Likely
  24. Self-worth
  25. Violence
  26. norms
  27. cooperation
  28. riots
  29. open
  30. goals
  31. fraternal deprivation
  32. Rumors
  33. Ultimate Attribution Error
  34. equal status
  35. psychogenic illness
  36. social movement
  37. crowds
  38. Yes
  39. depersonalized
  40. group membership
  41. self
  42. superordinate
  43. mobs
  44. True
  45. throughput
  46. passive exclusion
  47. input
  48. Out-Group Homogeneity Bias
  49. positive
  50. boundaries
  51. rejection
  52. connected
  53. self-esteem
  54. tend-and-befriend response
  55. identification