open In-Group Homogeneity Bias positive Rumors self- efficacy Likely cooperation self- esteem rejection Double- Standard Thinking depersonalized assimilated fraternal deprivation optimal distinctiveness theory social movement group membership equal status stereotype threat Self- worth egoistic deprivation Out-Group Homogeneity Bias self Violence no passive exclusion sociometer tend-and- befriend response psychogenic illness verification True identification boundaries false Ultimate Attribution Error negative crowds output inclusion mobs fight-or- flight response Unlikely Yes superordinate individuals Deindividuation connected riots Social Categorization norms rumors relative deprivation goals input throughput dynamic equilibrium open In-Group Homogeneity Bias positive Rumors self- efficacy Likely cooperation self- esteem rejection Double- Standard Thinking depersonalized assimilated fraternal deprivation optimal distinctiveness theory social movement group membership equal status stereotype threat Self- worth egoistic deprivation Out-Group Homogeneity Bias self Violence no passive exclusion sociometer tend-and- befriend response psychogenic illness verification True identification boundaries false Ultimate Attribution Error negative crowds output inclusion mobs fight-or- flight response Unlikely Yes superordinate individuals Deindividuation connected riots Social Categorization norms rumors relative deprivation goals input throughput dynamic equilibrium
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
open
In-Group Homogeneity Bias
positive
Rumors
self-efficacy
Likely
cooperation
self-esteem
rejection
Double-Standard Thinking
depersonalized
assimilated
fraternal deprivation
optimal distinctiveness theory
social movement
group membership
equal status
stereotype threat
Self-worth
egoistic deprivation
Out-Group Homogeneity Bias
self
Violence
no
passive exclusion
sociometer
tend-and-befriend response
psychogenic illness
verification
True
identification
boundaries
false
Ultimate Attribution Error
negative
crowds
output
inclusion
mobs
fight-or-flight response
Unlikely
Yes
superordinate
individuals
Deindividuation
connected
riots
Social Categorization
norms
rumors
relative deprivation
goals
input
throughput
dynamic equilibrium