open fight-or- flight response passive exclusion verification superordinate cooperation individuals sociometer norms self- esteem dynamic equilibrium Unlikely boundaries Violence negative positive True Likely no Rumors output Double- Standard Thinking rumors assimilated optimal distinctiveness theory egoistic deprivation tend-and- befriend response stereotype threat rejection social movement Ultimate Attribution Error riots psychogenic illness Yes equal status throughput goals relative deprivation input In-Group Homogeneity Bias depersonalized Out-Group Homogeneity Bias Deindividuation crowds connected false self Social Categorization mobs group membership self- efficacy Self- worth inclusion identification fraternal deprivation open fight-or- flight response passive exclusion verification superordinate cooperation individuals sociometer norms self- esteem dynamic equilibrium Unlikely boundaries Violence negative positive True Likely no Rumors output Double- Standard Thinking rumors assimilated optimal distinctiveness theory egoistic deprivation tend-and- befriend response stereotype threat rejection social movement Ultimate Attribution Error riots psychogenic illness Yes equal status throughput goals relative deprivation input In-Group Homogeneity Bias depersonalized Out-Group Homogeneity Bias Deindividuation crowds connected false self Social Categorization mobs group membership self- efficacy Self- worth inclusion identification fraternal deprivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
open
fight-or-flight response
passive exclusion
verification
superordinate
cooperation
individuals
sociometer
norms
self-esteem
dynamic equilibrium
Unlikely
boundaries
Violence
negative
positive
True
Likely
no
Rumors
output
Double-Standard Thinking
rumors
assimilated
optimal distinctiveness theory
egoistic deprivation
tend-and-befriend response
stereotype threat
rejection
social movement
Ultimate Attribution Error
riots
psychogenic illness
Yes
equal status
throughput
goals
relative deprivation
input
In-Group Homogeneity Bias
depersonalized
Out-Group Homogeneity Bias
Deindividuation
crowds
connected
false
self
Social Categorization
mobs
group membership
self-efficacy
Self-worth
inclusion
identification
fraternal deprivation