TrueselfgoalsriotsDeindividuationViolencedynamicequilibriumcrowdsmobsRumorsidentificationLikelythroughputegoisticdeprivationoptimaldistinctivenesstheoryconnectedassimilatedpsychogenicillnessequalstatuspositiveYessociometeropenDouble-StandardThinkingoutputnormscooperationfight-or-flightresponseboundariesSocialCategorizationself-esteemnegativeSelf-worthstereotypethreatOut-GroupHomogeneityBiastend-and-befriendresponseverificationself-efficacyinclusionfraternaldeprivationUltimateAttributionErrorpassiveexclusiongroupmembershipUnlikelyrumorssocialmovementfalserejectionIn-GroupHomogeneityBiasdepersonalizedsuperordinateindividualsinputrelativedeprivationnoTrueselfgoalsriotsDeindividuationViolencedynamicequilibriumcrowdsmobsRumorsidentificationLikelythroughputegoisticdeprivationoptimaldistinctivenesstheoryconnectedassimilatedpsychogenicillnessequalstatuspositiveYessociometeropenDouble-StandardThinkingoutputnormscooperationfight-or-flightresponseboundariesSocialCategorizationself-esteemnegativeSelf-worthstereotypethreatOut-GroupHomogeneityBiastend-and-befriendresponseverificationself-efficacyinclusionfraternaldeprivationUltimateAttributionErrorpassiveexclusiongroupmembershipUnlikelyrumorssocialmovementfalserejectionIn-GroupHomogeneityBiasdepersonalizedsuperordinateindividualsinputrelativedeprivationno

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. True
  2. self
  3. goals
  4. riots
  5. Deindividuation
  6. Violence
  7. dynamic equilibrium
  8. crowds
  9. mobs
  10. Rumors
  11. identification
  12. Likely
  13. throughput
  14. egoistic deprivation
  15. optimal distinctiveness theory
  16. connected
  17. assimilated
  18. psychogenic illness
  19. equal status
  20. positive
  21. Yes
  22. sociometer
  23. open
  24. Double-Standard Thinking
  25. output
  26. norms
  27. cooperation
  28. fight-or-flight response
  29. boundaries
  30. Social Categorization
  31. self-esteem
  32. negative
  33. Self-worth
  34. stereotype threat
  35. Out-Group Homogeneity Bias
  36. tend-and-befriend response
  37. verification
  38. self-efficacy
  39. inclusion
  40. fraternal deprivation
  41. Ultimate Attribution Error
  42. passive exclusion
  43. group membership
  44. Unlikely
  45. rumors
  46. social movement
  47. false
  48. rejection
  49. In-Group Homogeneity Bias
  50. depersonalized
  51. superordinate
  52. individuals
  53. input
  54. relative deprivation
  55. no