boundariesegoisticdeprivationdepersonalizedViolencesuperordinatecrowdssocialmovementrelativedeprivationYesnegativedynamicequilibriumassimilatedSelf-worthfalseUnlikelynorejectionnormspsychogenicillnessTruemobsverificationDeindividuationgroupmembershipUltimateAttributionErrorIn-GroupHomogeneityBiasoptimaldistinctivenesstheoryRumorspassiveexclusionoutputDouble-StandardThinkingfight-or-flightresponseinclusionLikelytend-and-befriendresponseopenself-esteemOut-GroupHomogeneityBiasrumorsSocialCategorizationthroughputcooperationgoalsidentificationriotspositivefraternaldeprivationinputconnectedindividualsselfself-efficacystereotypethreatequalstatussociometerboundariesegoisticdeprivationdepersonalizedViolencesuperordinatecrowdssocialmovementrelativedeprivationYesnegativedynamicequilibriumassimilatedSelf-worthfalseUnlikelynorejectionnormspsychogenicillnessTruemobsverificationDeindividuationgroupmembershipUltimateAttributionErrorIn-GroupHomogeneityBiasoptimaldistinctivenesstheoryRumorspassiveexclusionoutputDouble-StandardThinkingfight-or-flightresponseinclusionLikelytend-and-befriendresponseopenself-esteemOut-GroupHomogeneityBiasrumorsSocialCategorizationthroughputcooperationgoalsidentificationriotspositivefraternaldeprivationinputconnectedindividualsselfself-efficacystereotypethreatequalstatussociometer

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. boundaries
  2. egoistic deprivation
  3. depersonalized
  4. Violence
  5. superordinate
  6. crowds
  7. social movement
  8. relative deprivation
  9. Yes
  10. negative
  11. dynamic equilibrium
  12. assimilated
  13. Self-worth
  14. false
  15. Unlikely
  16. no
  17. rejection
  18. norms
  19. psychogenic illness
  20. True
  21. mobs
  22. verification
  23. Deindividuation
  24. group membership
  25. Ultimate Attribution Error
  26. In-Group Homogeneity Bias
  27. optimal distinctiveness theory
  28. Rumors
  29. passive exclusion
  30. output
  31. Double-Standard Thinking
  32. fight-or-flight response
  33. inclusion
  34. Likely
  35. tend-and-befriend response
  36. open
  37. self-esteem
  38. Out-Group Homogeneity Bias
  39. rumors
  40. Social Categorization
  41. throughput
  42. cooperation
  43. goals
  44. identification
  45. riots
  46. positive
  47. fraternal deprivation
  48. input
  49. connected
  50. individuals
  51. self
  52. self-efficacy
  53. stereotype threat
  54. equal status
  55. sociometer