crowdsLikelyfraternaldeprivationnegativeSocialCategorizationViolenceconnectedfight-or-flightresponseindividualsmobssociometerTrueassimilatedselfself-efficacyIn-GroupHomogeneityBiasRumorsboundariesriotsthroughputequalstatusinputdepersonalizednotend-and-befriendresponseself-esteemverificationsocialmovementrumorsoutputsuperordinateidentificationrelativedeprivationpositiveDeindividuationopenoptimaldistinctivenesstheorySelf-worthcooperationinclusionUltimateAttributionErrorgroupmembershipUnlikelyfalseegoisticdeprivationDouble-StandardThinkingnormsgoalsdynamicequilibriumrejectionYesstereotypethreatpassiveexclusionpsychogenicillnessOut-GroupHomogeneityBiascrowdsLikelyfraternaldeprivationnegativeSocialCategorizationViolenceconnectedfight-or-flightresponseindividualsmobssociometerTrueassimilatedselfself-efficacyIn-GroupHomogeneityBiasRumorsboundariesriotsthroughputequalstatusinputdepersonalizednotend-and-befriendresponseself-esteemverificationsocialmovementrumorsoutputsuperordinateidentificationrelativedeprivationpositiveDeindividuationopenoptimaldistinctivenesstheorySelf-worthcooperationinclusionUltimateAttributionErrorgroupmembershipUnlikelyfalseegoisticdeprivationDouble-StandardThinkingnormsgoalsdynamicequilibriumrejectionYesstereotypethreatpassiveexclusionpsychogenicillnessOut-GroupHomogeneityBias

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
  1. crowds
  2. Likely
  3. fraternal deprivation
  4. negative
  5. Social Categorization
  6. Violence
  7. connected
  8. fight-or-flight response
  9. individuals
  10. mobs
  11. sociometer
  12. True
  13. assimilated
  14. self
  15. self-efficacy
  16. In-Group Homogeneity Bias
  17. Rumors
  18. boundaries
  19. riots
  20. throughput
  21. equal status
  22. input
  23. depersonalized
  24. no
  25. tend-and-befriend response
  26. self-esteem
  27. verification
  28. social movement
  29. rumors
  30. output
  31. superordinate
  32. identification
  33. relative deprivation
  34. positive
  35. Deindividuation
  36. open
  37. optimal distinctiveness theory
  38. Self-worth
  39. cooperation
  40. inclusion
  41. Ultimate Attribution Error
  42. group membership
  43. Unlikely
  44. false
  45. egoistic deprivation
  46. Double-Standard Thinking
  47. norms
  48. goals
  49. dynamic equilibrium
  50. rejection
  51. Yes
  52. stereotype threat
  53. passive exclusion
  54. psychogenic illness
  55. Out-Group Homogeneity Bias