openoutputsociometerUltimateAttributionErrorSocialCategorizationthroughputgroupmembershipnegativecooperationidentificationdepersonalizedDeindividuationViolencenoconnectednormsSelf-worthequalstatusDouble-StandardThinkingsocialmovementriotspositiveIn-GroupHomogeneityBiasLikelyassimilatedrejectionpassiveexclusionfight-or-flightresponseinputselfrelativedeprivationRumorssuperordinatedynamicequilibriumOut-GroupHomogeneityBiasinclusionegoisticdeprivationpsychogenicillnessgoalsYesself-esteemTrueoptimaldistinctivenesstheorycrowdsfraternaldeprivationboundariestend-and-befriendresponseUnlikelymobsstereotypethreatrumorsverificationfalseindividualsself-efficacyopenoutputsociometerUltimateAttributionErrorSocialCategorizationthroughputgroupmembershipnegativecooperationidentificationdepersonalizedDeindividuationViolencenoconnectednormsSelf-worthequalstatusDouble-StandardThinkingsocialmovementriotspositiveIn-GroupHomogeneityBiasLikelyassimilatedrejectionpassiveexclusionfight-or-flightresponseinputselfrelativedeprivationRumorssuperordinatedynamicequilibriumOut-GroupHomogeneityBiasinclusionegoisticdeprivationpsychogenicillnessgoalsYesself-esteemTrueoptimaldistinctivenesstheorycrowdsfraternaldeprivationboundariestend-and-befriendresponseUnlikelymobsstereotypethreatrumorsverificationfalseindividualsself-efficacy

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. open
  2. output
  3. sociometer
  4. Ultimate Attribution Error
  5. Social Categorization
  6. throughput
  7. group membership
  8. negative
  9. cooperation
  10. identification
  11. depersonalized
  12. Deindividuation
  13. Violence
  14. no
  15. connected
  16. norms
  17. Self-worth
  18. equal status
  19. Double-Standard Thinking
  20. social movement
  21. riots
  22. positive
  23. In-Group Homogeneity Bias
  24. Likely
  25. assimilated
  26. rejection
  27. passive exclusion
  28. fight-or-flight response
  29. input
  30. self
  31. relative deprivation
  32. Rumors
  33. superordinate
  34. dynamic equilibrium
  35. Out-Group Homogeneity Bias
  36. inclusion
  37. egoistic deprivation
  38. psychogenic illness
  39. goals
  40. Yes
  41. self-esteem
  42. True
  43. optimal distinctiveness theory
  44. crowds
  45. fraternal deprivation
  46. boundaries
  47. tend-and-befriend response
  48. Unlikely
  49. mobs
  50. stereotype threat
  51. rumors
  52. verification
  53. false
  54. individuals
  55. self-efficacy