throughputoutputViolenceidentificationrelativedeprivationself-efficacyTruetend-and-befriendresponseIn-GroupHomogeneityBiasLikelystereotypethreatverificationnoOut-GroupHomogeneityBiasYesboundariesriotsfraternaldeprivationdepersonalizedSelf-worthUltimateAttributionErrorfalseselfDeindividuationmobsDouble-StandardThinkingconnectedself-esteemSocialCategorizationpassiveexclusionpositivedynamicequilibriumopenequalstatussociometerassimilatedcooperationrumorsnegativerejectioncrowdsinclusionoptimaldistinctivenesstheorypsychogenicillnessinputsocialmovementegoisticdeprivationsuperordinatenormsgroupmembershipgoalsUnlikelyindividualsfight-or-flightresponseRumorsthroughputoutputViolenceidentificationrelativedeprivationself-efficacyTruetend-and-befriendresponseIn-GroupHomogeneityBiasLikelystereotypethreatverificationnoOut-GroupHomogeneityBiasYesboundariesriotsfraternaldeprivationdepersonalizedSelf-worthUltimateAttributionErrorfalseselfDeindividuationmobsDouble-StandardThinkingconnectedself-esteemSocialCategorizationpassiveexclusionpositivedynamicequilibriumopenequalstatussociometerassimilatedcooperationrumorsnegativerejectioncrowdsinclusionoptimaldistinctivenesstheorypsychogenicillnessinputsocialmovementegoisticdeprivationsuperordinatenormsgroupmembershipgoalsUnlikelyindividualsfight-or-flightresponseRumors

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. throughput
  2. output
  3. Violence
  4. identification
  5. relative deprivation
  6. self-efficacy
  7. True
  8. tend-and-befriend response
  9. In-Group Homogeneity Bias
  10. Likely
  11. stereotype threat
  12. verification
  13. no
  14. Out-Group Homogeneity Bias
  15. Yes
  16. boundaries
  17. riots
  18. fraternal deprivation
  19. depersonalized
  20. Self-worth
  21. Ultimate Attribution Error
  22. false
  23. self
  24. Deindividuation
  25. mobs
  26. Double-Standard Thinking
  27. connected
  28. self-esteem
  29. Social Categorization
  30. passive exclusion
  31. positive
  32. dynamic equilibrium
  33. open
  34. equal status
  35. sociometer
  36. assimilated
  37. cooperation
  38. rumors
  39. negative
  40. rejection
  41. crowds
  42. inclusion
  43. optimal distinctiveness theory
  44. psychogenic illness
  45. input
  46. social movement
  47. egoistic deprivation
  48. superordinate
  49. norms
  50. group membership
  51. goals
  52. Unlikely
  53. individuals
  54. fight-or-flight response
  55. Rumors