tend-and- befriend response rejection inclusion throughput cooperation false fraternal deprivation superordinate sociometer relative deprivation crowds In-Group Homogeneity Bias equal status identification Self- worth Unlikely egoistic deprivation rumors negative Likely Social Categorization Ultimate Attribution Error Rumors Deindividuation dynamic equilibrium Out-Group Homogeneity Bias passive exclusion mobs output self goals self- esteem input Yes depersonalized optimal distinctiveness theory connected stereotype threat social movement open psychogenic illness positive group membership no fight-or- flight response riots Double- Standard Thinking assimilated verification True boundaries individuals self- efficacy norms Violence tend-and- befriend response rejection inclusion throughput cooperation false fraternal deprivation superordinate sociometer relative deprivation crowds In-Group Homogeneity Bias equal status identification Self- worth Unlikely egoistic deprivation rumors negative Likely Social Categorization Ultimate Attribution Error Rumors Deindividuation dynamic equilibrium Out-Group Homogeneity Bias passive exclusion mobs output self goals self- esteem input Yes depersonalized optimal distinctiveness theory connected stereotype threat social movement open psychogenic illness positive group membership no fight-or- flight response riots Double- Standard Thinking assimilated verification True boundaries individuals self- efficacy norms Violence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tend-and-befriend response
rejection
inclusion
throughput
cooperation
false
fraternal deprivation
superordinate
sociometer
relative deprivation
crowds
In-Group Homogeneity Bias
equal status
identification
Self-worth
Unlikely
egoistic deprivation
rumors
negative
Likely
Social Categorization
Ultimate Attribution Error
Rumors
Deindividuation
dynamic equilibrium
Out-Group Homogeneity Bias
passive exclusion
mobs
output
self
goals
self-esteem
input
Yes
depersonalized
optimal distinctiveness theory
connected
stereotype threat
social movement
open
psychogenic illness
positive
group membership
no
fight-or-flight response
riots
Double-Standard Thinking
assimilated
verification
True
boundaries
individuals
self-efficacy
norms
Violence