Unlikely Violence individuals rumors depersonalized passive exclusion True group membership rejection Likely riots optimal distinctiveness theory inclusion assimilated output no psychogenic illness verification cooperation equal status self norms egoistic deprivation identification positive Social Categorization fight-or- flight response social movement Deindividuation throughput self- efficacy sociometer negative superordinate Yes Out-Group Homogeneity Bias crowds dynamic equilibrium stereotype threat boundaries Ultimate Attribution Error input tend-and- befriend response open mobs fraternal deprivation In-Group Homogeneity Bias connected Rumors self- esteem relative deprivation Double- Standard Thinking false Self- worth goals Unlikely Violence individuals rumors depersonalized passive exclusion True group membership rejection Likely riots optimal distinctiveness theory inclusion assimilated output no psychogenic illness verification cooperation equal status self norms egoistic deprivation identification positive Social Categorization fight-or- flight response social movement Deindividuation throughput self- efficacy sociometer negative superordinate Yes Out-Group Homogeneity Bias crowds dynamic equilibrium stereotype threat boundaries Ultimate Attribution Error input tend-and- befriend response open mobs fraternal deprivation In-Group Homogeneity Bias connected Rumors self- esteem relative deprivation Double- Standard Thinking false Self- worth goals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Unlikely
Violence
individuals
rumors
depersonalized
passive exclusion
True
group membership
rejection
Likely
riots
optimal distinctiveness theory
inclusion
assimilated
output
no
psychogenic illness
verification
cooperation
equal status
self
norms
egoistic deprivation
identification
positive
Social Categorization
fight-or-flight response
social movement
Deindividuation
throughput
self-efficacy
sociometer
negative
superordinate
Yes
Out-Group Homogeneity Bias
crowds
dynamic equilibrium
stereotype threat
boundaries
Ultimate Attribution Error
input
tend-and-befriend response
open
mobs
fraternal deprivation
In-Group Homogeneity Bias
connected
Rumors
self-esteem
relative deprivation
Double-Standard Thinking
false
Self-worth
goals