UnlikelyViolencenormsoutputDouble-StandardThinkingfalseboundariesself-efficacytend-and-befriendresponsepsychogenicillnesscooperationIn-GroupHomogeneityBiasindividualsverificationfraternaldeprivationconnectedRumorsinclusionLikelysociometerselfriotsSelf-worthcrowdssuperordinaterelativedeprivationrejectionmobsnoTrueDeindividuationself-esteemnegativedepersonalizedsocialmovementgroupmembershipoptimaldistinctivenesstheoryopendynamicequilibriumOut-GroupHomogeneityBiasassimilatedpositiveinputpassiveexclusionUltimateAttributionErroridentificationstereotypethreatSocialCategorizationgoalsequalstatusthroughputrumorsfight-or-flightresponseegoisticdeprivationYesUnlikelyViolencenormsoutputDouble-StandardThinkingfalseboundariesself-efficacytend-and-befriendresponsepsychogenicillnesscooperationIn-GroupHomogeneityBiasindividualsverificationfraternaldeprivationconnectedRumorsinclusionLikelysociometerselfriotsSelf-worthcrowdssuperordinaterelativedeprivationrejectionmobsnoTrueDeindividuationself-esteemnegativedepersonalizedsocialmovementgroupmembershipoptimaldistinctivenesstheoryopendynamicequilibriumOut-GroupHomogeneityBiasassimilatedpositiveinputpassiveexclusionUltimateAttributionErroridentificationstereotypethreatSocialCategorizationgoalsequalstatusthroughputrumorsfight-or-flightresponseegoisticdeprivationYes

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unlikely
  2. Violence
  3. norms
  4. output
  5. Double-Standard Thinking
  6. false
  7. boundaries
  8. self-efficacy
  9. tend-and-befriend response
  10. psychogenic illness
  11. cooperation
  12. In-Group Homogeneity Bias
  13. individuals
  14. verification
  15. fraternal deprivation
  16. connected
  17. Rumors
  18. inclusion
  19. Likely
  20. sociometer
  21. self
  22. riots
  23. Self-worth
  24. crowds
  25. superordinate
  26. relative deprivation
  27. rejection
  28. mobs
  29. no
  30. True
  31. Deindividuation
  32. self-esteem
  33. negative
  34. depersonalized
  35. social movement
  36. group membership
  37. optimal distinctiveness theory
  38. open
  39. dynamic equilibrium
  40. Out-Group Homogeneity Bias
  41. assimilated
  42. positive
  43. input
  44. passive exclusion
  45. Ultimate Attribution Error
  46. identification
  47. stereotype threat
  48. Social Categorization
  49. goals
  50. equal status
  51. throughput
  52. rumors
  53. fight-or-flight response
  54. egoistic deprivation
  55. Yes