Unlikely Violence norms output Double- Standard Thinking false boundaries self- efficacy tend-and- befriend response psychogenic illness cooperation In-Group Homogeneity Bias individuals verification fraternal deprivation connected Rumors inclusion Likely sociometer self riots Self- worth crowds superordinate relative deprivation rejection mobs no True Deindividuation self- esteem negative depersonalized social movement group membership optimal distinctiveness theory open dynamic equilibrium Out-Group Homogeneity Bias assimilated positive input passive exclusion Ultimate Attribution Error identification stereotype threat Social Categorization goals equal status throughput rumors fight-or- flight response egoistic deprivation Yes Unlikely Violence norms output Double- Standard Thinking false boundaries self- efficacy tend-and- befriend response psychogenic illness cooperation In-Group Homogeneity Bias individuals verification fraternal deprivation connected Rumors inclusion Likely sociometer self riots Self- worth crowds superordinate relative deprivation rejection mobs no True Deindividuation self- esteem negative depersonalized social movement group membership optimal distinctiveness theory open dynamic equilibrium Out-Group Homogeneity Bias assimilated positive input passive exclusion Ultimate Attribution Error identification stereotype threat Social Categorization goals equal status throughput rumors fight-or- flight response egoistic deprivation Yes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Unlikely
Violence
norms
output
Double-Standard Thinking
false
boundaries
self-efficacy
tend-and-befriend response
psychogenic illness
cooperation
In-Group Homogeneity Bias
individuals
verification
fraternal deprivation
connected
Rumors
inclusion
Likely
sociometer
self
riots
Self-worth
crowds
superordinate
relative deprivation
rejection
mobs
no
True
Deindividuation
self-esteem
negative
depersonalized
social movement
group membership
optimal distinctiveness theory
open
dynamic equilibrium
Out-Group Homogeneity Bias
assimilated
positive
input
passive exclusion
Ultimate Attribution Error
identification
stereotype threat
Social Categorization
goals
equal status
throughput
rumors
fight-or-flight response
egoistic deprivation
Yes