throughputOut-GroupHomogeneityBiasnormsrejectionDouble-StandardThinkingpositiverelativedeprivationself-esteemassimilatedsuperordinatepsychogenicillnessnoTruedynamicequilibriumoutputequalstatusopenself-efficacyinclusionrumorsindividualsinputselfUnlikelyboundariesfalseViolencestereotypethreatfight-or-flightresponsesociometeridentificationverificationcooperationdepersonalizedRumorsYesSocialCategorizationSelf-worthgroupmembershipUltimateAttributionErrortend-and-befriendresponseriotsIn-GroupHomogeneityBiasconnectedgoalscrowdsnegativefraternaldeprivationmobspassiveexclusionDeindividuationLikelyoptimaldistinctivenesstheorysocialmovementegoisticdeprivationthroughputOut-GroupHomogeneityBiasnormsrejectionDouble-StandardThinkingpositiverelativedeprivationself-esteemassimilatedsuperordinatepsychogenicillnessnoTruedynamicequilibriumoutputequalstatusopenself-efficacyinclusionrumorsindividualsinputselfUnlikelyboundariesfalseViolencestereotypethreatfight-or-flightresponsesociometeridentificationverificationcooperationdepersonalizedRumorsYesSocialCategorizationSelf-worthgroupmembershipUltimateAttributionErrortend-and-befriendresponseriotsIn-GroupHomogeneityBiasconnectedgoalscrowdsnegativefraternaldeprivationmobspassiveexclusionDeindividuationLikelyoptimaldistinctivenesstheorysocialmovementegoisticdeprivation

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. throughput
  2. Out-Group Homogeneity Bias
  3. norms
  4. rejection
  5. Double-Standard Thinking
  6. positive
  7. relative deprivation
  8. self-esteem
  9. assimilated
  10. superordinate
  11. psychogenic illness
  12. no
  13. True
  14. dynamic equilibrium
  15. output
  16. equal status
  17. open
  18. self-efficacy
  19. inclusion
  20. rumors
  21. individuals
  22. input
  23. self
  24. Unlikely
  25. boundaries
  26. false
  27. Violence
  28. stereotype threat
  29. fight-or-flight response
  30. sociometer
  31. identification
  32. verification
  33. cooperation
  34. depersonalized
  35. Rumors
  36. Yes
  37. Social Categorization
  38. Self-worth
  39. group membership
  40. Ultimate Attribution Error
  41. tend-and-befriend response
  42. riots
  43. In-Group Homogeneity Bias
  44. connected
  45. goals
  46. crowds
  47. negative
  48. fraternal deprivation
  49. mobs
  50. passive exclusion
  51. Deindividuation
  52. Likely
  53. optimal distinctiveness theory
  54. social movement
  55. egoistic deprivation