UnlikelyViolenceindividualsrumorsdepersonalizedpassiveexclusionTruegroupmembershiprejectionLikelyriotsoptimaldistinctivenesstheoryinclusionassimilatedoutputnopsychogenicillnessverificationcooperationequalstatusselfnormsegoisticdeprivationidentificationpositiveSocialCategorizationfight-or-flightresponsesocialmovementDeindividuationthroughputself-efficacysociometernegativesuperordinateYesOut-GroupHomogeneityBiascrowdsdynamicequilibriumstereotypethreatboundariesUltimateAttributionErrorinputtend-and-befriendresponseopenmobsfraternaldeprivationIn-GroupHomogeneityBiasconnectedRumorsself-esteemrelativedeprivationDouble-StandardThinkingfalseSelf-worthgoalsUnlikelyViolenceindividualsrumorsdepersonalizedpassiveexclusionTruegroupmembershiprejectionLikelyriotsoptimaldistinctivenesstheoryinclusionassimilatedoutputnopsychogenicillnessverificationcooperationequalstatusselfnormsegoisticdeprivationidentificationpositiveSocialCategorizationfight-or-flightresponsesocialmovementDeindividuationthroughputself-efficacysociometernegativesuperordinateYesOut-GroupHomogeneityBiascrowdsdynamicequilibriumstereotypethreatboundariesUltimateAttributionErrorinputtend-and-befriendresponseopenmobsfraternaldeprivationIn-GroupHomogeneityBiasconnectedRumorsself-esteemrelativedeprivationDouble-StandardThinkingfalseSelf-worthgoals

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unlikely
  2. Violence
  3. individuals
  4. rumors
  5. depersonalized
  6. passive exclusion
  7. True
  8. group membership
  9. rejection
  10. Likely
  11. riots
  12. optimal distinctiveness theory
  13. inclusion
  14. assimilated
  15. output
  16. no
  17. psychogenic illness
  18. verification
  19. cooperation
  20. equal status
  21. self
  22. norms
  23. egoistic deprivation
  24. identification
  25. positive
  26. Social Categorization
  27. fight-or-flight response
  28. social movement
  29. Deindividuation
  30. throughput
  31. self-efficacy
  32. sociometer
  33. negative
  34. superordinate
  35. Yes
  36. Out-Group Homogeneity Bias
  37. crowds
  38. dynamic equilibrium
  39. stereotype threat
  40. boundaries
  41. Ultimate Attribution Error
  42. input
  43. tend-and-befriend response
  44. open
  45. mobs
  46. fraternal deprivation
  47. In-Group Homogeneity Bias
  48. connected
  49. Rumors
  50. self-esteem
  51. relative deprivation
  52. Double-Standard Thinking
  53. false
  54. Self-worth
  55. goals