openfight-or-flightresponsepassiveexclusionverificationsuperordinatecooperationindividualssociometernormsself-esteemdynamicequilibriumUnlikelyboundariesViolencenegativepositiveTrueLikelynoRumorsoutputDouble-StandardThinkingrumorsassimilatedoptimaldistinctivenesstheoryegoisticdeprivationtend-and-befriendresponsestereotypethreatrejectionsocialmovementUltimateAttributionErrorriotspsychogenicillnessYesequalstatusthroughputgoalsrelativedeprivationinputIn-GroupHomogeneityBiasdepersonalizedOut-GroupHomogeneityBiasDeindividuationcrowdsconnectedfalseselfSocialCategorizationmobsgroupmembershipself-efficacySelf-worthinclusionidentificationfraternaldeprivationopenfight-or-flightresponsepassiveexclusionverificationsuperordinatecooperationindividualssociometernormsself-esteemdynamicequilibriumUnlikelyboundariesViolencenegativepositiveTrueLikelynoRumorsoutputDouble-StandardThinkingrumorsassimilatedoptimaldistinctivenesstheoryegoisticdeprivationtend-and-befriendresponsestereotypethreatrejectionsocialmovementUltimateAttributionErrorriotspsychogenicillnessYesequalstatusthroughputgoalsrelativedeprivationinputIn-GroupHomogeneityBiasdepersonalizedOut-GroupHomogeneityBiasDeindividuationcrowdsconnectedfalseselfSocialCategorizationmobsgroupmembershipself-efficacySelf-worthinclusionidentificationfraternaldeprivation

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. open
  2. fight-or-flight response
  3. passive exclusion
  4. verification
  5. superordinate
  6. cooperation
  7. individuals
  8. sociometer
  9. norms
  10. self-esteem
  11. dynamic equilibrium
  12. Unlikely
  13. boundaries
  14. Violence
  15. negative
  16. positive
  17. True
  18. Likely
  19. no
  20. Rumors
  21. output
  22. Double-Standard Thinking
  23. rumors
  24. assimilated
  25. optimal distinctiveness theory
  26. egoistic deprivation
  27. tend-and-befriend response
  28. stereotype threat
  29. rejection
  30. social movement
  31. Ultimate Attribution Error
  32. riots
  33. psychogenic illness
  34. Yes
  35. equal status
  36. throughput
  37. goals
  38. relative deprivation
  39. input
  40. In-Group Homogeneity Bias
  41. depersonalized
  42. Out-Group Homogeneity Bias
  43. Deindividuation
  44. crowds
  45. connected
  46. false
  47. self
  48. Social Categorization
  49. mobs
  50. group membership
  51. self-efficacy
  52. Self-worth
  53. inclusion
  54. identification
  55. fraternal deprivation