inputoutputViolencestereotypethreatself-esteemassimilatedboundariesYesnormsinclusionnegativeconnectedUnlikelymobsriotsDeindividuationtend-and-befriendresponseidentificationselffraternaldeprivationcooperationopenpassiveexclusionoptimaldistinctivenesstheoryRumorsverificationsociometerpsychogenicillnessSocialCategorizationSelf-worthself-efficacyLikelydepersonalizedrejectiongoalsrumorsnosocialmovementrelativedeprivationTruefalsedynamicequilibriumindividualspositiveequalstatuscrowdsegoisticdeprivationthroughputDouble-StandardThinkinggroupmembershipOut-GroupHomogeneityBiasIn-GroupHomogeneityBiasUltimateAttributionErrorsuperordinatefight-or-flightresponseinputoutputViolencestereotypethreatself-esteemassimilatedboundariesYesnormsinclusionnegativeconnectedUnlikelymobsriotsDeindividuationtend-and-befriendresponseidentificationselffraternaldeprivationcooperationopenpassiveexclusionoptimaldistinctivenesstheoryRumorsverificationsociometerpsychogenicillnessSocialCategorizationSelf-worthself-efficacyLikelydepersonalizedrejectiongoalsrumorsnosocialmovementrelativedeprivationTruefalsedynamicequilibriumindividualspositiveequalstatuscrowdsegoisticdeprivationthroughputDouble-StandardThinkinggroupmembershipOut-GroupHomogeneityBiasIn-GroupHomogeneityBiasUltimateAttributionErrorsuperordinatefight-or-flightresponse

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. input
  2. output
  3. Violence
  4. stereotype threat
  5. self-esteem
  6. assimilated
  7. boundaries
  8. Yes
  9. norms
  10. inclusion
  11. negative
  12. connected
  13. Unlikely
  14. mobs
  15. riots
  16. Deindividuation
  17. tend-and-befriend response
  18. identification
  19. self
  20. fraternal deprivation
  21. cooperation
  22. open
  23. passive exclusion
  24. optimal distinctiveness theory
  25. Rumors
  26. verification
  27. sociometer
  28. psychogenic illness
  29. Social Categorization
  30. Self-worth
  31. self-efficacy
  32. Likely
  33. depersonalized
  34. rejection
  35. goals
  36. rumors
  37. no
  38. social movement
  39. relative deprivation
  40. True
  41. false
  42. dynamic equilibrium
  43. individuals
  44. positive
  45. equal status
  46. crowds
  47. egoistic deprivation
  48. throughput
  49. Double-Standard Thinking
  50. group membership
  51. Out-Group Homogeneity Bias
  52. In-Group Homogeneity Bias
  53. Ultimate Attribution Error
  54. superordinate
  55. fight-or-flight response