relativedeprivationRumorspassiveexclusionassimilatedoptimaldistinctivenesstheorystereotypethreatidentificationSelf-worthIn-GroupHomogeneityBiasDeindividuationYesrumorsSocialCategorizationgroupmembershipcooperationfraternaldeprivationopensocialmovementmobssociometerself-efficacythroughputOut-GroupHomogeneityBiasverificationsuperordinateTruetend-and-befriendresponseboundariesrejectionequalstatusnoselfnormsdepersonalizedViolencepositiveriotsUltimateAttributionErrorself-esteempsychogenicillnessegoisticdeprivationfalsegoalsUnlikelyindividualscrowdsdynamicequilibriumoutputfight-or-flightresponseconnectedinclusionLikelyDouble-StandardThinkingnegativeinputrelativedeprivationRumorspassiveexclusionassimilatedoptimaldistinctivenesstheorystereotypethreatidentificationSelf-worthIn-GroupHomogeneityBiasDeindividuationYesrumorsSocialCategorizationgroupmembershipcooperationfraternaldeprivationopensocialmovementmobssociometerself-efficacythroughputOut-GroupHomogeneityBiasverificationsuperordinateTruetend-and-befriendresponseboundariesrejectionequalstatusnoselfnormsdepersonalizedViolencepositiveriotsUltimateAttributionErrorself-esteempsychogenicillnessegoisticdeprivationfalsegoalsUnlikelyindividualscrowdsdynamicequilibriumoutputfight-or-flightresponseconnectedinclusionLikelyDouble-StandardThinkingnegativeinput

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. relative deprivation
  2. Rumors
  3. passive exclusion
  4. assimilated
  5. optimal distinctiveness theory
  6. stereotype threat
  7. identification
  8. Self-worth
  9. In-Group Homogeneity Bias
  10. Deindividuation
  11. Yes
  12. rumors
  13. Social Categorization
  14. group membership
  15. cooperation
  16. fraternal deprivation
  17. open
  18. social movement
  19. mobs
  20. sociometer
  21. self-efficacy
  22. throughput
  23. Out-Group Homogeneity Bias
  24. verification
  25. superordinate
  26. True
  27. tend-and-befriend response
  28. boundaries
  29. rejection
  30. equal status
  31. no
  32. self
  33. norms
  34. depersonalized
  35. Violence
  36. positive
  37. riots
  38. Ultimate Attribution Error
  39. self-esteem
  40. psychogenic illness
  41. egoistic deprivation
  42. false
  43. goals
  44. Unlikely
  45. individuals
  46. crowds
  47. dynamic equilibrium
  48. output
  49. fight-or-flight response
  50. connected
  51. inclusion
  52. Likely
  53. Double-Standard Thinking
  54. negative
  55. input