openIn-GroupHomogeneityBiaspositiveRumorsself-efficacyLikelycooperationself-esteemrejectionDouble-StandardThinkingdepersonalizedassimilatedfraternaldeprivationoptimaldistinctivenesstheorysocialmovementgroupmembershipequalstatusstereotypethreatSelf-worthegoisticdeprivationOut-GroupHomogeneityBiasselfViolencenopassiveexclusionsociometertend-and-befriendresponsepsychogenicillnessverificationTrueidentificationboundariesfalseUltimateAttributionErrornegativecrowdsoutputinclusionmobsfight-or-flightresponseUnlikelyYessuperordinateindividualsDeindividuationconnectedriotsSocialCategorizationnormsrumorsrelativedeprivationgoalsinputthroughputdynamicequilibriumopenIn-GroupHomogeneityBiaspositiveRumorsself-efficacyLikelycooperationself-esteemrejectionDouble-StandardThinkingdepersonalizedassimilatedfraternaldeprivationoptimaldistinctivenesstheorysocialmovementgroupmembershipequalstatusstereotypethreatSelf-worthegoisticdeprivationOut-GroupHomogeneityBiasselfViolencenopassiveexclusionsociometertend-and-befriendresponsepsychogenicillnessverificationTrueidentificationboundariesfalseUltimateAttributionErrornegativecrowdsoutputinclusionmobsfight-or-flightresponseUnlikelyYessuperordinateindividualsDeindividuationconnectedriotsSocialCategorizationnormsrumorsrelativedeprivationgoalsinputthroughputdynamicequilibrium

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. open
  2. In-Group Homogeneity Bias
  3. positive
  4. Rumors
  5. self-efficacy
  6. Likely
  7. cooperation
  8. self-esteem
  9. rejection
  10. Double-Standard Thinking
  11. depersonalized
  12. assimilated
  13. fraternal deprivation
  14. optimal distinctiveness theory
  15. social movement
  16. group membership
  17. equal status
  18. stereotype threat
  19. Self-worth
  20. egoistic deprivation
  21. Out-Group Homogeneity Bias
  22. self
  23. Violence
  24. no
  25. passive exclusion
  26. sociometer
  27. tend-and-befriend response
  28. psychogenic illness
  29. verification
  30. True
  31. identification
  32. boundaries
  33. false
  34. Ultimate Attribution Error
  35. negative
  36. crowds
  37. output
  38. inclusion
  39. mobs
  40. fight-or-flight response
  41. Unlikely
  42. Yes
  43. superordinate
  44. individuals
  45. Deindividuation
  46. connected
  47. riots
  48. Social Categorization
  49. norms
  50. rumors
  51. relative deprivation
  52. goals
  53. input
  54. throughput
  55. dynamic equilibrium