open likely False assimilated depersonalized equal status goals identification relative deprivation no interrelated closed tend and befriend response negative Ultimate Attribution Error mobs throughput rumors rejection stereotype threat herd instinct riots zealous exchange self- worth true emotional lonliness cooperation system egoistic deprivation unlikely connected group hate self- efficacy social categorization Double standard thinking intragroup conflict positive social movement dehumanization optimal distinctiveness theory group membership yes violence input norms deindividuation output dynamic equilibrium verification boundaries panics sociometer crowds self- esteem social dominance in- group/out- group bias individuals out-group homogeneity bias fight or flight response inclusion fraternal deprivation open likely False assimilated depersonalized equal status goals identification relative deprivation no interrelated closed tend and befriend response negative Ultimate Attribution Error mobs throughput rumors rejection stereotype threat herd instinct riots zealous exchange self- worth true emotional lonliness cooperation system egoistic deprivation unlikely connected group hate self- efficacy social categorization Double standard thinking intragroup conflict positive social movement dehumanization optimal distinctiveness theory group membership yes violence input norms deindividuation output dynamic equilibrium verification boundaries panics sociometer crowds self- esteem social dominance in- group/out- group bias individuals out-group homogeneity bias fight or flight response inclusion fraternal deprivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
open
likely
False
assimilated
depersonalized
equal status
goals
identification
relative deprivation
no
interrelated
closed
tend and befriend response
negative
Ultimate Attribution Error
mobs
throughput
rumors
rejection
stereotype threat
herd instinct
riots
zealous
exchange
self-worth
true
emotional lonliness
cooperation
system
egoistic deprivation
unlikely
connected
group hate
self-efficacy
social categorization
Double standard thinking
intragroup conflict
positive
social movement
dehumanization
optimal distinctiveness theory
group membership
yes
violence
input
norms
deindividuation
output
dynamic equilibrium
verification
boundaries
panics
sociometer
crowds
self-esteem
social dominance
in-group/out-group bias
individuals
out-group homogeneity bias
fight or flight response
inclusion
fraternal deprivation