openlikelyFalseassimilateddepersonalizedequalstatusgoalsidentificationrelativedeprivationnointerrelatedclosedtend andbefriendresponsenegativeUltimateAttributionErrormobsthroughputrumorsrejectionstereotypethreatherdinstinctriotszealousexchangeself-worthtrueemotionallonlinesscooperationsystemegoisticdeprivationunlikelyconnectedgrouphateself-efficacysocialcategorizationDoublestandardthinkingintragroupconflictpositivesocialmovementdehumanizationoptimaldistinctivenesstheorygroupmembershipyesviolenceinputnormsdeindividuationoutputdynamicequilibriumverificationboundariespanicssociometercrowdsself-esteemsocialdominancein-group/out-groupbiasindividualsout-grouphomogeneitybiasfight orflightresponseinclusionfraternaldeprivationopenlikelyFalseassimilateddepersonalizedequalstatusgoalsidentificationrelativedeprivationnointerrelatedclosedtend andbefriendresponsenegativeUltimateAttributionErrormobsthroughputrumorsrejectionstereotypethreatherdinstinctriotszealousexchangeself-worthtrueemotionallonlinesscooperationsystemegoisticdeprivationunlikelyconnectedgrouphateself-efficacysocialcategorizationDoublestandardthinkingintragroupconflictpositivesocialmovementdehumanizationoptimaldistinctivenesstheorygroupmembershipyesviolenceinputnormsdeindividuationoutputdynamicequilibriumverificationboundariespanicssociometercrowdsself-esteemsocialdominancein-group/out-groupbiasindividualsout-grouphomogeneitybiasfight orflightresponseinclusionfraternaldeprivation

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. open
  2. likely
  3. False
  4. assimilated
  5. depersonalized
  6. equal status
  7. goals
  8. identification
  9. relative deprivation
  10. no
  11. interrelated
  12. closed
  13. tend and befriend response
  14. negative
  15. Ultimate Attribution Error
  16. mobs
  17. throughput
  18. rumors
  19. rejection
  20. stereotype threat
  21. herd instinct
  22. riots
  23. zealous
  24. exchange
  25. self-worth
  26. true
  27. emotional lonliness
  28. cooperation
  29. system
  30. egoistic deprivation
  31. unlikely
  32. connected
  33. group hate
  34. self-efficacy
  35. social categorization
  36. Double standard thinking
  37. intragroup conflict
  38. positive
  39. social movement
  40. dehumanization
  41. optimal distinctiveness theory
  42. group membership
  43. yes
  44. violence
  45. input
  46. norms
  47. deindividuation
  48. output
  49. dynamic equilibrium
  50. verification
  51. boundaries
  52. panics
  53. sociometer
  54. crowds
  55. self-esteem
  56. social dominance
  57. in-group/out-group bias
  58. individuals
  59. out-group homogeneity bias
  60. fight or flight response
  61. inclusion
  62. fraternal deprivation