unlikely positive Double standard thinking open exchange depersonalized verification connected self- esteem rumors closed tend and befriend response rejection system stereotype threat cooperation social movement equal status riots group membership self- worth assimilated social categorization sociometer norms social dominance input self- efficacy deindividuation dehumanization intragroup conflict violence Ultimate Attribution Error egoistic deprivation inclusion herd instinct output relative deprivation in- group/out- group bias yes group hate fight or flight response boundaries crowds likely throughput dynamic equilibrium mobs fraternal deprivation emotional lonliness out-group homogeneity bias identification goals interrelated no panics negative optimal distinctiveness theory zealous true individuals False unlikely positive Double standard thinking open exchange depersonalized verification connected self- esteem rumors closed tend and befriend response rejection system stereotype threat cooperation social movement equal status riots group membership self- worth assimilated social categorization sociometer norms social dominance input self- efficacy deindividuation dehumanization intragroup conflict violence Ultimate Attribution Error egoistic deprivation inclusion herd instinct output relative deprivation in- group/out- group bias yes group hate fight or flight response boundaries crowds likely throughput dynamic equilibrium mobs fraternal deprivation emotional lonliness out-group homogeneity bias identification goals interrelated no panics negative optimal distinctiveness theory zealous true individuals False
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
unlikely
positive
Double standard thinking
open
exchange
depersonalized
verification
connected
self-esteem
rumors
closed
tend and befriend response
rejection
system
stereotype threat
cooperation
social movement
equal status
riots
group membership
self-worth
assimilated
social categorization
sociometer
norms
social dominance
input
self-efficacy
deindividuation
dehumanization
intragroup conflict
violence
Ultimate Attribution Error
egoistic deprivation
inclusion
herd instinct
output
relative deprivation
in-group/out-group bias
yes
group hate
fight or flight response
boundaries
crowds
likely
throughput
dynamic equilibrium
mobs
fraternal deprivation
emotional lonliness
out-group homogeneity bias
identification
goals
interrelated
no
panics
negative
optimal distinctiveness theory
zealous
true
individuals
False