social movement violence inclusion rejection input out-group homogeneity bias equal status connected group membership stereotype threat verification in- group/out- group bias deindividuation goals system assimilated intragroup conflict yes rumors Double standard thinking boundaries fight or flight response likely identification depersonalized riots dehumanization self- efficacy social dominance dynamic equilibrium individuals False norms social categorization true output herd instinct mobs open cooperation panics closed crowds negative zealous no sociometer relative deprivation fraternal deprivation positive group hate tend and befriend response emotional lonliness optimal distinctiveness theory egoistic deprivation exchange self- worth throughput self- esteem unlikely Ultimate Attribution Error interrelated social movement violence inclusion rejection input out-group homogeneity bias equal status connected group membership stereotype threat verification in- group/out- group bias deindividuation goals system assimilated intragroup conflict yes rumors Double standard thinking boundaries fight or flight response likely identification depersonalized riots dehumanization self- efficacy social dominance dynamic equilibrium individuals False norms social categorization true output herd instinct mobs open cooperation panics closed crowds negative zealous no sociometer relative deprivation fraternal deprivation positive group hate tend and befriend response emotional lonliness optimal distinctiveness theory egoistic deprivation exchange self- worth throughput self- esteem unlikely Ultimate Attribution Error interrelated
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
social movement
violence
inclusion
rejection
input
out-group homogeneity bias
equal status
connected
group membership
stereotype threat
verification
in-group/out-group bias
deindividuation
goals
system
assimilated
intragroup conflict
yes
rumors
Double standard thinking
boundaries
fight or flight response
likely
identification
depersonalized
riots
dehumanization
self-efficacy
social dominance
dynamic equilibrium
individuals
False
norms
social categorization
true
output
herd instinct
mobs
open
cooperation
panics
closed
crowds
negative
zealous
no
sociometer
relative deprivation
fraternal deprivation
positive
group hate
tend and befriend response
emotional lonliness
optimal distinctiveness theory
egoistic deprivation
exchange
self-worth
throughput
self-esteem
unlikely
Ultimate Attribution Error
interrelated