goals relative deprivation group hate input violence cooperation system likely mobs stereotype threat positive deindividuation fight or flight response depersonalized social dominance yes no individuals sociometer equal status group membership riots rumors assimilated interrelated zealous optimal distinctiveness theory self- efficacy open self- esteem crowds negative inclusion out-group homogeneity bias rejection dynamic equilibrium social categorization verification emotional lonliness unlikely connected panics dehumanization output herd instinct closed fraternal deprivation intragroup conflict throughput boundaries identification Ultimate Attribution Error norms self- worth in- group/out- group bias tend and befriend response False social movement exchange true Double standard thinking egoistic deprivation goals relative deprivation group hate input violence cooperation system likely mobs stereotype threat positive deindividuation fight or flight response depersonalized social dominance yes no individuals sociometer equal status group membership riots rumors assimilated interrelated zealous optimal distinctiveness theory self- efficacy open self- esteem crowds negative inclusion out-group homogeneity bias rejection dynamic equilibrium social categorization verification emotional lonliness unlikely connected panics dehumanization output herd instinct closed fraternal deprivation intragroup conflict throughput boundaries identification Ultimate Attribution Error norms self- worth in- group/out- group bias tend and befriend response False social movement exchange true Double standard thinking egoistic deprivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
goals
relative deprivation
group hate
input
violence
cooperation
system
likely
mobs
stereotype threat
positive
deindividuation
fight or flight response
depersonalized
social dominance
yes
no
individuals
sociometer
equal status
group membership
riots
rumors
assimilated
interrelated
zealous
optimal distinctiveness theory
self-efficacy
open
self-esteem
crowds
negative
inclusion
out-group homogeneity bias
rejection
dynamic equilibrium
social categorization
verification
emotional lonliness
unlikely
connected
panics
dehumanization
output
herd instinct
closed
fraternal deprivation
intragroup conflict
throughput
boundaries
identification
Ultimate Attribution Error
norms
self-worth
in-group/out-group bias
tend and befriend response
False
social movement
exchange
true
Double standard thinking
egoistic deprivation