rumorsoutputintragroupconflictequalstatuspanicsrejectionverificationemotionallonlinessfight orflightresponsestereotypethreatidentificationout-grouphomogeneitybiastruedepersonalizedfraternaldeprivationtend andbefriendresponserelativedeprivationFalsegoalsinclusionUltimateAttributionErrorherdinstinctnegativedynamicequilibriumoptimaldistinctivenesstheoryinterrelatedexchangelikelynormsboundariesgroupmembershipcooperationnosocialcategorizationinputself-worthin-group/out-groupbiassocialmovementpositiveDoublestandardthinkingthroughputsociometerdehumanizationegoisticdeprivationconnectedassimilatedself-esteemunlikelyriotsviolenceindividualsyessystemopengrouphatesocialdominancecloseddeindividuationmobscrowdsself-efficacyzealousrumorsoutputintragroupconflictequalstatuspanicsrejectionverificationemotionallonlinessfight orflightresponsestereotypethreatidentificationout-grouphomogeneitybiastruedepersonalizedfraternaldeprivationtend andbefriendresponserelativedeprivationFalsegoalsinclusionUltimateAttributionErrorherdinstinctnegativedynamicequilibriumoptimaldistinctivenesstheoryinterrelatedexchangelikelynormsboundariesgroupmembershipcooperationnosocialcategorizationinputself-worthin-group/out-groupbiassocialmovementpositiveDoublestandardthinkingthroughputsociometerdehumanizationegoisticdeprivationconnectedassimilatedself-esteemunlikelyriotsviolenceindividualsyessystemopengrouphatesocialdominancecloseddeindividuationmobscrowdsself-efficacyzealous

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. rumors
  2. output
  3. intragroup conflict
  4. equal status
  5. panics
  6. rejection
  7. verification
  8. emotional lonliness
  9. fight or flight response
  10. stereotype threat
  11. identification
  12. out-group homogeneity bias
  13. true
  14. depersonalized
  15. fraternal deprivation
  16. tend and befriend response
  17. relative deprivation
  18. False
  19. goals
  20. inclusion
  21. Ultimate Attribution Error
  22. herd instinct
  23. negative
  24. dynamic equilibrium
  25. optimal distinctiveness theory
  26. interrelated
  27. exchange
  28. likely
  29. norms
  30. boundaries
  31. group membership
  32. cooperation
  33. no
  34. social categorization
  35. input
  36. self-worth
  37. in-group/out-group bias
  38. social movement
  39. positive
  40. Double standard thinking
  41. throughput
  42. sociometer
  43. dehumanization
  44. egoistic deprivation
  45. connected
  46. assimilated
  47. self-esteem
  48. unlikely
  49. riots
  50. violence
  51. individuals
  52. yes
  53. system
  54. open
  55. group hate
  56. social dominance
  57. closed
  58. deindividuation
  59. mobs
  60. crowds
  61. self-efficacy
  62. zealous