social movement closed dynamic equilibrium deindividuation rumors positive assimilated panics group membership open yes connected unlikely self- esteem negative mobs throughput Double standard thinking intragroup conflict individuals no fight or flight response interrelated sociometer social categorization False dehumanization crowds social dominance input tend and befriend response riots group hate goals depersonalized egoistic deprivation equal status zealous self- efficacy output exchange herd instinct boundaries out-group homogeneity bias self- worth norms relative deprivation cooperation inclusion optimal distinctiveness theory stereotype threat rejection likely Ultimate Attribution Error in- group/out- group bias true violence emotional lonliness identification system fraternal deprivation verification social movement closed dynamic equilibrium deindividuation rumors positive assimilated panics group membership open yes connected unlikely self- esteem negative mobs throughput Double standard thinking intragroup conflict individuals no fight or flight response interrelated sociometer social categorization False dehumanization crowds social dominance input tend and befriend response riots group hate goals depersonalized egoistic deprivation equal status zealous self- efficacy output exchange herd instinct boundaries out-group homogeneity bias self- worth norms relative deprivation cooperation inclusion optimal distinctiveness theory stereotype threat rejection likely Ultimate Attribution Error in- group/out- group bias true violence emotional lonliness identification system fraternal deprivation verification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
social movement
closed
dynamic equilibrium
deindividuation
rumors
positive
assimilated
panics
group membership
open
yes
connected
unlikely
self-esteem
negative
mobs
throughput
Double standard thinking
intragroup conflict
individuals
no
fight or flight response
interrelated
sociometer
social categorization
False
dehumanization
crowds
social dominance
input
tend and befriend response
riots
group hate
goals
depersonalized
egoistic deprivation
equal status
zealous
self-efficacy
output
exchange
herd instinct
boundaries
out-group homogeneity bias
self-worth
norms
relative deprivation
cooperation
inclusion
optimal distinctiveness theory
stereotype threat
rejection
likely
Ultimate Attribution Error
in-group/out-group bias
true
violence
emotional lonliness
identification
system
fraternal deprivation
verification