true throughput open rejection violence emotional lonliness group hate intragroup conflict False out-group homogeneity bias fraternal deprivation no cooperation crowds self- worth exchange self- esteem social movement depersonalized positive tend and befriend response unlikely verification stereotype threat deindividuation dynamic equilibrium closed herd instinct goals social dominance zealous output self- efficacy likely negative dehumanization social categorization fight or flight response panics riots rumors system Double standard thinking assimilated boundaries identification inclusion equal status sociometer individuals relative deprivation norms in- group/out- group bias group membership optimal distinctiveness theory egoistic deprivation Ultimate Attribution Error interrelated mobs input yes connected true throughput open rejection violence emotional lonliness group hate intragroup conflict False out-group homogeneity bias fraternal deprivation no cooperation crowds self- worth exchange self- esteem social movement depersonalized positive tend and befriend response unlikely verification stereotype threat deindividuation dynamic equilibrium closed herd instinct goals social dominance zealous output self- efficacy likely negative dehumanization social categorization fight or flight response panics riots rumors system Double standard thinking assimilated boundaries identification inclusion equal status sociometer individuals relative deprivation norms in- group/out- group bias group membership optimal distinctiveness theory egoistic deprivation Ultimate Attribution Error interrelated mobs input yes connected
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
true
throughput
open
rejection
violence
emotional lonliness
group hate
intragroup conflict
False
out-group homogeneity bias
fraternal deprivation
no
cooperation
crowds
self-worth
exchange
self-esteem
social movement
depersonalized
positive
tend and befriend response
unlikely
verification
stereotype threat
deindividuation
dynamic equilibrium
closed
herd instinct
goals
social dominance
zealous
output
self-efficacy
likely
negative
dehumanization
social categorization
fight or flight response
panics
riots
rumors
system
Double standard thinking
assimilated
boundaries
identification
inclusion
equal status
sociometer
individuals
relative deprivation
norms
in-group/out-group bias
group membership
optimal distinctiveness theory
egoistic deprivation
Ultimate Attribution Error
interrelated
mobs
input
yes
connected