fight orflightresponseopeninterrelatedtend andbefriendresponsenormsnozealousunlikelydepersonalizedconnecteddynamicequilibriumviolenceboundariesout-grouphomogeneitybiascooperationpanicsself-worthrelativedeprivationoutputintragroupconflictpositiveFalseidentificationassimilatedsocialcategorizationequalstatusyesfraternaldeprivationdehumanizationsociometeroptimaldistinctivenesstheorysocialmovementgoalsriotscrowdsindividualssocialdominancerumorsmobsclosedlikelythroughputherdinstinctemotionallonlinessinclusionsystemstereotypethreatDoublestandardthinkinginputegoisticdeprivationgrouphateexchangegroupmembershipin-group/out-groupbiasverificationtrueself-efficacynegativedeindividuationUltimateAttributionErrorself-esteemrejectionfight orflightresponseopeninterrelatedtend andbefriendresponsenormsnozealousunlikelydepersonalizedconnecteddynamicequilibriumviolenceboundariesout-grouphomogeneitybiascooperationpanicsself-worthrelativedeprivationoutputintragroupconflictpositiveFalseidentificationassimilatedsocialcategorizationequalstatusyesfraternaldeprivationdehumanizationsociometeroptimaldistinctivenesstheorysocialmovementgoalsriotscrowdsindividualssocialdominancerumorsmobsclosedlikelythroughputherdinstinctemotionallonlinessinclusionsystemstereotypethreatDoublestandardthinkinginputegoisticdeprivationgrouphateexchangegroupmembershipin-group/out-groupbiasverificationtrueself-efficacynegativedeindividuationUltimateAttributionErrorself-esteemrejection

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. fight or flight response
  2. open
  3. interrelated
  4. tend and befriend response
  5. norms
  6. no
  7. zealous
  8. unlikely
  9. depersonalized
  10. connected
  11. dynamic equilibrium
  12. violence
  13. boundaries
  14. out-group homogeneity bias
  15. cooperation
  16. panics
  17. self-worth
  18. relative deprivation
  19. output
  20. intragroup conflict
  21. positive
  22. False
  23. identification
  24. assimilated
  25. social categorization
  26. equal status
  27. yes
  28. fraternal deprivation
  29. dehumanization
  30. sociometer
  31. optimal distinctiveness theory
  32. social movement
  33. goals
  34. riots
  35. crowds
  36. individuals
  37. social dominance
  38. rumors
  39. mobs
  40. closed
  41. likely
  42. throughput
  43. herd instinct
  44. emotional lonliness
  45. inclusion
  46. system
  47. stereotype threat
  48. Double standard thinking
  49. input
  50. egoistic deprivation
  51. group hate
  52. exchange
  53. group membership
  54. in-group/out-group bias
  55. verification
  56. true
  57. self-efficacy
  58. negative
  59. deindividuation
  60. Ultimate Attribution Error
  61. self-esteem
  62. rejection