rumors output intragroup conflict equal status panics rejection verification emotional lonliness fight or flight response stereotype threat identification out-group homogeneity bias true depersonalized fraternal deprivation tend and befriend response relative deprivation False goals inclusion Ultimate Attribution Error herd instinct negative dynamic equilibrium optimal distinctiveness theory interrelated exchange likely norms boundaries group membership cooperation no social categorization input self- worth in- group/out- group bias social movement positive Double standard thinking throughput sociometer dehumanization egoistic deprivation connected assimilated self- esteem unlikely riots violence individuals yes system open group hate social dominance closed deindividuation mobs crowds self- efficacy zealous rumors output intragroup conflict equal status panics rejection verification emotional lonliness fight or flight response stereotype threat identification out-group homogeneity bias true depersonalized fraternal deprivation tend and befriend response relative deprivation False goals inclusion Ultimate Attribution Error herd instinct negative dynamic equilibrium optimal distinctiveness theory interrelated exchange likely norms boundaries group membership cooperation no social categorization input self- worth in- group/out- group bias social movement positive Double standard thinking throughput sociometer dehumanization egoistic deprivation connected assimilated self- esteem unlikely riots violence individuals yes system open group hate social dominance closed deindividuation mobs crowds self- efficacy zealous
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rumors
output
intragroup conflict
equal status
panics
rejection
verification
emotional lonliness
fight or flight response
stereotype threat
identification
out-group homogeneity bias
true
depersonalized
fraternal deprivation
tend and befriend response
relative deprivation
False
goals
inclusion
Ultimate Attribution Error
herd instinct
negative
dynamic equilibrium
optimal distinctiveness theory
interrelated
exchange
likely
norms
boundaries
group membership
cooperation
no
social categorization
input
self-worth
in-group/out-group bias
social movement
positive
Double standard thinking
throughput
sociometer
dehumanization
egoistic deprivation
connected
assimilated
self-esteem
unlikely
riots
violence
individuals
yes
system
open
group hate
social dominance
closed
deindividuation
mobs
crowds
self-efficacy
zealous