depersonalized relative deprivation assimilated rejection stereotype threat herd instinct mobs individuals connected positive dehumanization inclusion tend and befriend response interrelated rumors group membership norms optimal distinctiveness theory no self- efficacy zealous group hate social movement yes panics goals open output dynamic equilibrium emotional lonliness crowds self- esteem negative boundaries Double standard thinking likely sociometer self- worth system identification violence social categorization cooperation in- group/out- group bias fight or flight response fraternal deprivation out-group homogeneity bias unlikely input closed egoistic deprivation exchange deindividuation equal status true Ultimate Attribution Error intragroup conflict riots False social dominance throughput verification depersonalized relative deprivation assimilated rejection stereotype threat herd instinct mobs individuals connected positive dehumanization inclusion tend and befriend response interrelated rumors group membership norms optimal distinctiveness theory no self- efficacy zealous group hate social movement yes panics goals open output dynamic equilibrium emotional lonliness crowds self- esteem negative boundaries Double standard thinking likely sociometer self- worth system identification violence social categorization cooperation in- group/out- group bias fight or flight response fraternal deprivation out-group homogeneity bias unlikely input closed egoistic deprivation exchange deindividuation equal status true Ultimate Attribution Error intragroup conflict riots False social dominance throughput verification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
depersonalized
relative deprivation
assimilated
rejection
stereotype threat
herd instinct
mobs
individuals
connected
positive
dehumanization
inclusion
tend and befriend response
interrelated
rumors
group membership
norms
optimal distinctiveness theory
no
self-efficacy
zealous
group hate
social movement
yes
panics
goals
open
output
dynamic equilibrium
emotional lonliness
crowds
self-esteem
negative
boundaries
Double standard thinking
likely
sociometer
self-worth
system
identification
violence
social categorization
cooperation
in-group/out-group bias
fight or flight response
fraternal deprivation
out-group homogeneity bias
unlikely
input
closed
egoistic deprivation
exchange
deindividuation
equal status
true
Ultimate Attribution Error
intragroup conflict
riots
False
social dominance
throughput
verification