rejection dynamic equilibrium emotional lonliness closed out-group homogeneity bias system open output deindividuation mobs identification herd instinct False throughput true fraternal deprivation social movement norms exchange individuals unlikely group hate boundaries riots in- group/out- group bias inclusion social categorization intragroup conflict input yes optimal distinctiveness theory tend and befriend response social dominance no rumors relative deprivation self- worth connected self- efficacy interrelated Ultimate Attribution Error group membership likely violence equal status egoistic deprivation sociometer assimilated crowds Double standard thinking goals depersonalized self- esteem negative positive dehumanization verification panics cooperation zealous fight or flight response stereotype threat rejection dynamic equilibrium emotional lonliness closed out-group homogeneity bias system open output deindividuation mobs identification herd instinct False throughput true fraternal deprivation social movement norms exchange individuals unlikely group hate boundaries riots in- group/out- group bias inclusion social categorization intragroup conflict input yes optimal distinctiveness theory tend and befriend response social dominance no rumors relative deprivation self- worth connected self- efficacy interrelated Ultimate Attribution Error group membership likely violence equal status egoistic deprivation sociometer assimilated crowds Double standard thinking goals depersonalized self- esteem negative positive dehumanization verification panics cooperation zealous fight or flight response stereotype threat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rejection
dynamic equilibrium
emotional lonliness
closed
out-group homogeneity bias
system
open
output
deindividuation
mobs
identification
herd instinct
False
throughput
true
fraternal deprivation
social movement
norms
exchange
individuals
unlikely
group hate
boundaries
riots
in-group/out-group bias
inclusion
social categorization
intragroup conflict
input
yes
optimal distinctiveness theory
tend and befriend response
social dominance
no
rumors
relative deprivation
self-worth
connected
self-efficacy
interrelated
Ultimate Attribution Error
group membership
likely
violence
equal status
egoistic deprivation
sociometer
assimilated
crowds
Double standard thinking
goals
depersonalized
self-esteem
negative
positive
dehumanization
verification
panics
cooperation
zealous
fight or flight response
stereotype threat