fight or flight response open interrelated tend and befriend response norms no zealous unlikely depersonalized connected dynamic equilibrium violence boundaries out-group homogeneity bias cooperation panics self- worth relative deprivation output intragroup conflict positive False identification assimilated social categorization equal status yes fraternal deprivation dehumanization sociometer optimal distinctiveness theory social movement goals riots crowds individuals social dominance rumors mobs closed likely throughput herd instinct emotional lonliness inclusion system stereotype threat Double standard thinking input egoistic deprivation group hate exchange group membership in- group/out- group bias verification true self- efficacy negative deindividuation Ultimate Attribution Error self- esteem rejection fight or flight response open interrelated tend and befriend response norms no zealous unlikely depersonalized connected dynamic equilibrium violence boundaries out-group homogeneity bias cooperation panics self- worth relative deprivation output intragroup conflict positive False identification assimilated social categorization equal status yes fraternal deprivation dehumanization sociometer optimal distinctiveness theory social movement goals riots crowds individuals social dominance rumors mobs closed likely throughput herd instinct emotional lonliness inclusion system stereotype threat Double standard thinking input egoistic deprivation group hate exchange group membership in- group/out- group bias verification true self- efficacy negative deindividuation Ultimate Attribution Error self- esteem rejection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
fight or flight response
open
interrelated
tend and befriend response
norms
no
zealous
unlikely
depersonalized
connected
dynamic equilibrium
violence
boundaries
out-group homogeneity bias
cooperation
panics
self-worth
relative deprivation
output
intragroup conflict
positive
False
identification
assimilated
social categorization
equal status
yes
fraternal deprivation
dehumanization
sociometer
optimal distinctiveness theory
social movement
goals
riots
crowds
individuals
social dominance
rumors
mobs
closed
likely
throughput
herd instinct
emotional lonliness
inclusion
system
stereotype threat
Double standard thinking
input
egoistic deprivation
group hate
exchange
group membership
in-group/out-group bias
verification
true
self-efficacy
negative
deindividuation
Ultimate Attribution Error
self-esteem
rejection