outputdeindividuationfraternaldeprivationopenself-worthintragroupconflictemotionallonlinessconnectedyesout-grouphomogeneitybiasegoisticdeprivationcooperationriotsindividualsdepersonalizedgrouphatezealousequalstatusnegativegoalsUltimateAttributionErrorpositivesystemtruedehumanizationrumorssocialdominanceself-efficacynooptimaldistinctivenesstheoryself-esteeminputrejectionsocialmovementrelativedeprivationnormsidentificationmobsunlikelygroupmembershippanicslikelyboundariesinterrelatedDoublestandardthinkingverificationstereotypethreatclosedviolencefight orflightresponseFalseherdinstinctexchangesociometertend andbefriendresponsedynamicequilibriumcrowdssocialcategorizationinclusionin-group/out-groupbiasthroughputassimilatedoutputdeindividuationfraternaldeprivationopenself-worthintragroupconflictemotionallonlinessconnectedyesout-grouphomogeneitybiasegoisticdeprivationcooperationriotsindividualsdepersonalizedgrouphatezealousequalstatusnegativegoalsUltimateAttributionErrorpositivesystemtruedehumanizationrumorssocialdominanceself-efficacynooptimaldistinctivenesstheoryself-esteeminputrejectionsocialmovementrelativedeprivationnormsidentificationmobsunlikelygroupmembershippanicslikelyboundariesinterrelatedDoublestandardthinkingverificationstereotypethreatclosedviolencefight orflightresponseFalseherdinstinctexchangesociometertend andbefriendresponsedynamicequilibriumcrowdssocialcategorizationinclusionin-group/out-groupbiasthroughputassimilated

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. output
  2. deindividuation
  3. fraternal deprivation
  4. open
  5. self-worth
  6. intragroup conflict
  7. emotional lonliness
  8. connected
  9. yes
  10. out-group homogeneity bias
  11. egoistic deprivation
  12. cooperation
  13. riots
  14. individuals
  15. depersonalized
  16. group hate
  17. zealous
  18. equal status
  19. negative
  20. goals
  21. Ultimate Attribution Error
  22. positive
  23. system
  24. true
  25. dehumanization
  26. rumors
  27. social dominance
  28. self-efficacy
  29. no
  30. optimal distinctiveness theory
  31. self-esteem
  32. input
  33. rejection
  34. social movement
  35. relative deprivation
  36. norms
  37. identification
  38. mobs
  39. unlikely
  40. group membership
  41. panics
  42. likely
  43. boundaries
  44. interrelated
  45. Double standard thinking
  46. verification
  47. stereotype threat
  48. closed
  49. violence
  50. fight or flight response
  51. False
  52. herd instinct
  53. exchange
  54. sociometer
  55. tend and befriend response
  56. dynamic equilibrium
  57. crowds
  58. social categorization
  59. inclusion
  60. in-group/out-group bias
  61. throughput
  62. assimilated