tend and befriend response social dominance crowds no egoistic deprivation optimal distinctiveness theory self- esteem stereotype threat input closed self- efficacy connected panics individuals out-group homogeneity bias cooperation yes emotional lonliness in- group/out- group bias self- worth social movement goals norms social categorization exchange depersonalized open rejection herd instinct fraternal deprivation group hate true intragroup conflict negative deindividuation verification relative deprivation zealous system likely Double standard thinking dynamic equilibrium rumors fight or flight response violence assimilated identification riots positive mobs throughput sociometer unlikely output Ultimate Attribution Error interrelated group membership inclusion False dehumanization equal status boundaries tend and befriend response social dominance crowds no egoistic deprivation optimal distinctiveness theory self- esteem stereotype threat input closed self- efficacy connected panics individuals out-group homogeneity bias cooperation yes emotional lonliness in- group/out- group bias self- worth social movement goals norms social categorization exchange depersonalized open rejection herd instinct fraternal deprivation group hate true intragroup conflict negative deindividuation verification relative deprivation zealous system likely Double standard thinking dynamic equilibrium rumors fight or flight response violence assimilated identification riots positive mobs throughput sociometer unlikely output Ultimate Attribution Error interrelated group membership inclusion False dehumanization equal status boundaries
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tend and befriend response
social dominance
crowds
no
egoistic deprivation
optimal distinctiveness theory
self-esteem
stereotype threat
input
closed
self-efficacy
connected
panics
individuals
out-group homogeneity bias
cooperation
yes
emotional lonliness
in-group/out-group bias
self-worth
social movement
goals
norms
social categorization
exchange
depersonalized
open
rejection
herd instinct
fraternal deprivation
group hate
true
intragroup conflict
negative
deindividuation
verification
relative deprivation
zealous
system
likely
Double standard thinking
dynamic equilibrium
rumors
fight or flight response
violence
assimilated
identification
riots
positive
mobs
throughput
sociometer
unlikely
output
Ultimate Attribution Error
interrelated
group membership
inclusion
False
dehumanization
equal status
boundaries