tend-and-befriendresponseboundariesout-grouphomogeneitybiasoutputself-stereotypingpsychogenicillnessFalseriotsself-esteemthroughputdominationTrueNoindividualsrejectiondehumanizationverificationsocialmovementmobscooperationselfunlikelyingroup/outgroupbiasgoalsYesdynamicequilibriumstereotypethreatlikelyoptimaldistinctivenesstheorydouble-standardthinkingfight-or-flightresponsecloseddepersonalizedopensuperordinatefraternaldeprivationself-efficacyinputinclusiongroupmembershippositivedeindividuationidentificationzealousequalstatusnegativeemotionallonlinessrumorsegoisticdeprivationcrowdsrelativedeprivationconnectedSIDEultimateattributionerrorself-worthassimilatedpanicsnormssociometersocialcategorizationcontagionviolencesystemtend-and-befriendresponseboundariesout-grouphomogeneitybiasoutputself-stereotypingpsychogenicillnessFalseriotsself-esteemthroughputdominationTrueNoindividualsrejectiondehumanizationverificationsocialmovementmobscooperationselfunlikelyingroup/outgroupbiasgoalsYesdynamicequilibriumstereotypethreatlikelyoptimaldistinctivenesstheorydouble-standardthinkingfight-or-flightresponsecloseddepersonalizedopensuperordinatefraternaldeprivationself-efficacyinputinclusiongroupmembershippositivedeindividuationidentificationzealousequalstatusnegativeemotionallonlinessrumorsegoisticdeprivationcrowdsrelativedeprivationconnectedSIDEultimateattributionerrorself-worthassimilatedpanicsnormssociometersocialcategorizationcontagionviolencesystem

COM323-O - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. tend-and-befriend response
  2. boundaries
  3. out-group homogeneity bias
  4. output
  5. self-stereotyping
  6. psychogenic illness
  7. False
  8. riots
  9. self-esteem
  10. throughput
  11. domination
  12. True
  13. No
  14. individuals
  15. rejection
  16. dehumanization
  17. verification
  18. social movement
  19. mobs
  20. cooperation
  21. self
  22. unlikely
  23. ingroup/outgroup bias
  24. goals
  25. Yes
  26. dynamic equilibrium
  27. stereotype threat
  28. likely
  29. optimal distinctiveness theory
  30. double-standard thinking
  31. fight-or-flight response
  32. closed
  33. depersonalized
  34. open
  35. superordinate
  36. fraternal deprivation
  37. self-efficacy
  38. input
  39. inclusion
  40. group membership
  41. positive
  42. deindividuation
  43. identification
  44. zealous
  45. equal status
  46. negative
  47. emotional lonliness
  48. rumors
  49. egoistic deprivation
  50. crowds
  51. relative deprivation
  52. connected
  53. SIDE
  54. ultimate attribution error
  55. self-worth
  56. assimilated
  57. panics
  58. norms
  59. sociometer
  60. social categorization
  61. contagion
  62. violence
  63. system