fight-or- flight response cooperation self depersonalized rumors riots ultimate attribution error tend-and- befriend response ingroup/outgroup bias mobs double- standard thinking optimal distinctiveness theory group membership dehumanization egoistic deprivation domination open system stereotype threat True inclusion relative deprivation out-group homogeneity bias social movement contagion individuals input rejection unlikely superordinate boundaries SIDE self- esteem dynamic equilibrium assimilated positive panics closed verification emotional lonliness psychogenic illness crowds sociometer self- efficacy negative False violence social categorization likely Yes self- worth self- stereotyping norms identification fraternal deprivation throughput output zealous equal status deindividuation goals No connected fight-or- flight response cooperation self depersonalized rumors riots ultimate attribution error tend-and- befriend response ingroup/outgroup bias mobs double- standard thinking optimal distinctiveness theory group membership dehumanization egoistic deprivation domination open system stereotype threat True inclusion relative deprivation out-group homogeneity bias social movement contagion individuals input rejection unlikely superordinate boundaries SIDE self- esteem dynamic equilibrium assimilated positive panics closed verification emotional lonliness psychogenic illness crowds sociometer self- efficacy negative False violence social categorization likely Yes self- worth self- stereotyping norms identification fraternal deprivation throughput output zealous equal status deindividuation goals No connected
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
fight-or-flight response
cooperation
self
depersonalized
rumors
riots
ultimate attribution error
tend-and-befriend response
ingroup/outgroup bias
mobs
double-standard thinking
optimal distinctiveness theory
group membership
dehumanization
egoistic deprivation
domination
open
system
stereotype threat
True
inclusion
relative deprivation
out-group homogeneity bias
social movement
contagion
individuals
input
rejection
unlikely
superordinate
boundaries
SIDE
self-esteem
dynamic equilibrium
assimilated
positive
panics
closed
verification
emotional lonliness
psychogenic illness
crowds
sociometer
self-efficacy
negative
False
violence
social categorization
likely
Yes
self-worth
self-stereotyping
norms
identification
fraternal deprivation
throughput
output
zealous
equal status
deindividuation
goals
No
connected