group membership input double- standard thinking likely No panics self- stereotyping social categorization connected deindividuation out-group homogeneity bias self- efficacy assimilated throughput True emotional lonliness ultimate attribution error sociometer SIDE violence psychogenic illness social movement negative goals Yes norms ingroup/outgroup bias dehumanization egoistic deprivation fight-or- flight response optimal distinctiveness theory self- esteem self- worth positive fraternal deprivation verification rumors stereotype threat equal status rejection dynamic equilibrium open superordinate inclusion relative deprivation domination depersonalized mobs unlikely individuals self output closed system tend-and- befriend response False crowds boundaries zealous identification cooperation riots contagion group membership input double- standard thinking likely No panics self- stereotyping social categorization connected deindividuation out-group homogeneity bias self- efficacy assimilated throughput True emotional lonliness ultimate attribution error sociometer SIDE violence psychogenic illness social movement negative goals Yes norms ingroup/outgroup bias dehumanization egoistic deprivation fight-or- flight response optimal distinctiveness theory self- esteem self- worth positive fraternal deprivation verification rumors stereotype threat equal status rejection dynamic equilibrium open superordinate inclusion relative deprivation domination depersonalized mobs unlikely individuals self output closed system tend-and- befriend response False crowds boundaries zealous identification cooperation riots contagion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
group membership
input
double-standard thinking
likely
No
panics
self-stereotyping
social categorization
connected
deindividuation
out-group homogeneity bias
self-efficacy
assimilated
throughput
True
emotional lonliness
ultimate attribution error
sociometer
SIDE
violence
psychogenic illness
social movement
negative
goals
Yes
norms
ingroup/outgroup bias
dehumanization
egoistic deprivation
fight-or-flight response
optimal distinctiveness theory
self-esteem
self-worth
positive
fraternal deprivation
verification
rumors
stereotype threat
equal status
rejection
dynamic equilibrium
open
superordinate
inclusion
relative deprivation
domination
depersonalized
mobs
unlikely
individuals
self
output
closed
system
tend-and-befriend response
False
crowds
boundaries
zealous
identification
cooperation
riots
contagion