dehumanization ingroup/outgroup bias True out-group homogeneity bias cooperation depersonalized violence inclusion rejection double- standard thinking social movement norms self- esteem zealous domination open sociometer equal status connected SIDE throughput verification self- worth psychogenic illness contagion unlikely rumors emotional lonliness fight-or- flight response ultimate attribution error system Yes stereotype threat mobs likely input panics False boundaries optimal distinctiveness theory individuals self- stereotyping tend-and- befriend response relative deprivation goals fraternal deprivation dynamic equilibrium self- efficacy negative closed crowds self group membership egoistic deprivation superordinate riots output deindividuation assimilated social categorization positive No identification dehumanization ingroup/outgroup bias True out-group homogeneity bias cooperation depersonalized violence inclusion rejection double- standard thinking social movement norms self- esteem zealous domination open sociometer equal status connected SIDE throughput verification self- worth psychogenic illness contagion unlikely rumors emotional lonliness fight-or- flight response ultimate attribution error system Yes stereotype threat mobs likely input panics False boundaries optimal distinctiveness theory individuals self- stereotyping tend-and- befriend response relative deprivation goals fraternal deprivation dynamic equilibrium self- efficacy negative closed crowds self group membership egoistic deprivation superordinate riots output deindividuation assimilated social categorization positive No identification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dehumanization
ingroup/outgroup bias
True
out-group homogeneity bias
cooperation
depersonalized
violence
inclusion
rejection
double-standard thinking
social movement
norms
self-esteem
zealous
domination
open
sociometer
equal status
connected
SIDE
throughput
verification
self-worth
psychogenic illness
contagion
unlikely
rumors
emotional lonliness
fight-or-flight response
ultimate attribution error
system
Yes
stereotype threat
mobs
likely
input
panics
False
boundaries
optimal distinctiveness theory
individuals
self-stereotyping
tend-and-befriend response
relative deprivation
goals
fraternal deprivation
dynamic equilibrium
self-efficacy
negative
closed
crowds
self
group membership
egoistic deprivation
superordinate
riots
output
deindividuation
assimilated
social categorization
positive
No
identification