self- stereotyping SIDE self- worth unlikely panics boundaries verification norms ingroup/outgroup bias ultimate attribution error riots out-group homogeneity bias equal status zealous self goals system tend-and- befriend response connected individuals open dehumanization cooperation rejection inclusion output stereotype threat superordinate input domination fight-or- flight response relative deprivation self- efficacy emotional lonliness fraternal deprivation social categorization identification throughput social movement likely egoistic deprivation negative False double- standard thinking assimilated dynamic equilibrium positive deindividuation sociometer optimal distinctiveness theory self- esteem psychogenic illness Yes crowds closed No group membership True rumors mobs depersonalized contagion violence self- stereotyping SIDE self- worth unlikely panics boundaries verification norms ingroup/outgroup bias ultimate attribution error riots out-group homogeneity bias equal status zealous self goals system tend-and- befriend response connected individuals open dehumanization cooperation rejection inclusion output stereotype threat superordinate input domination fight-or- flight response relative deprivation self- efficacy emotional lonliness fraternal deprivation social categorization identification throughput social movement likely egoistic deprivation negative False double- standard thinking assimilated dynamic equilibrium positive deindividuation sociometer optimal distinctiveness theory self- esteem psychogenic illness Yes crowds closed No group membership True rumors mobs depersonalized contagion violence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
self-stereotyping
SIDE
self-worth
unlikely
panics
boundaries
verification
norms
ingroup/outgroup bias
ultimate attribution error
riots
out-group homogeneity bias
equal status
zealous
self
goals
system
tend-and-befriend response
connected
individuals
open
dehumanization
cooperation
rejection
inclusion
output
stereotype threat
superordinate
input
domination
fight-or-flight response
relative deprivation
self-efficacy
emotional lonliness
fraternal deprivation
social categorization
identification
throughput
social movement
likely
egoistic deprivation
negative
False
double-standard thinking
assimilated
dynamic equilibrium
positive
deindividuation
sociometer
optimal distinctiveness theory
self-esteem
psychogenic illness
Yes
crowds
closed
No
group membership
True
rumors
mobs
depersonalized
contagion
violence