system sociometer No SIDE boundaries self self- efficacy tend-and- befriend response goals social categorization throughput superordinate input depersonalized connected dynamic equilibrium open inclusion self- stereotyping self- worth fraternal deprivation social movement positive rejection violence zealous out-group homogeneity bias True riots ultimate attribution error identification Yes panics closed norms likely assimilated output fight-or- flight response cooperation rumors group membership dehumanization stereotype threat ingroup/outgroup bias emotional lonliness crowds mobs deindividuation verification domination contagion False relative deprivation equal status egoistic deprivation negative self- esteem double- standard thinking optimal distinctiveness theory unlikely psychogenic illness individuals system sociometer No SIDE boundaries self self- efficacy tend-and- befriend response goals social categorization throughput superordinate input depersonalized connected dynamic equilibrium open inclusion self- stereotyping self- worth fraternal deprivation social movement positive rejection violence zealous out-group homogeneity bias True riots ultimate attribution error identification Yes panics closed norms likely assimilated output fight-or- flight response cooperation rumors group membership dehumanization stereotype threat ingroup/outgroup bias emotional lonliness crowds mobs deindividuation verification domination contagion False relative deprivation equal status egoistic deprivation negative self- esteem double- standard thinking optimal distinctiveness theory unlikely psychogenic illness individuals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
system
sociometer
No
SIDE
boundaries
self
self-efficacy
tend-and-befriend response
goals
social categorization
throughput
superordinate
input
depersonalized
connected
dynamic equilibrium
open
inclusion
self-stereotyping
self-worth
fraternal deprivation
social movement
positive
rejection
violence
zealous
out-group homogeneity bias
True
riots
ultimate attribution error
identification
Yes
panics
closed
norms
likely
assimilated
output
fight-or-flight response
cooperation
rumors
group membership
dehumanization
stereotype threat
ingroup/outgroup bias
emotional lonliness
crowds
mobs
deindividuation
verification
domination
contagion
False
relative deprivation
equal status
egoistic deprivation
negative
self-esteem
double-standard thinking
optimal distinctiveness theory
unlikely
psychogenic illness
individuals