rumors stereotype threat system riots ingroup/outgroup bias unlikely negative sociometer open True superordinate dynamic equilibrium violence ultimate attribution error equal status goals norms crowds mobs panics Yes input identification deindividuation cooperation positive tend-and- befriend response verification relative deprivation boundaries False domination likely social movement out-group homogeneity bias social categorization psychogenic illness self- efficacy output fraternal deprivation closed SIDE dehumanization egoistic deprivation self- worth rejection zealous self self- esteem throughput fight-or- flight response assimilated emotional lonliness double- standard thinking group membership optimal distinctiveness theory individuals No inclusion depersonalized connected self- stereotyping contagion rumors stereotype threat system riots ingroup/outgroup bias unlikely negative sociometer open True superordinate dynamic equilibrium violence ultimate attribution error equal status goals norms crowds mobs panics Yes input identification deindividuation cooperation positive tend-and- befriend response verification relative deprivation boundaries False domination likely social movement out-group homogeneity bias social categorization psychogenic illness self- efficacy output fraternal deprivation closed SIDE dehumanization egoistic deprivation self- worth rejection zealous self self- esteem throughput fight-or- flight response assimilated emotional lonliness double- standard thinking group membership optimal distinctiveness theory individuals No inclusion depersonalized connected self- stereotyping contagion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rumors
stereotype threat
system
riots
ingroup/outgroup bias
unlikely
negative
sociometer
open
True
superordinate
dynamic equilibrium
violence
ultimate attribution error
equal status
goals
norms
crowds
mobs
panics
Yes
input
identification
deindividuation
cooperation
positive
tend-and-befriend response
verification
relative deprivation
boundaries
False
domination
likely
social movement
out-group homogeneity bias
social categorization
psychogenic illness
self-efficacy
output
fraternal deprivation
closed
SIDE
dehumanization
egoistic deprivation
self-worth
rejection
zealous
self
self-esteem
throughput
fight-or-flight response
assimilated
emotional lonliness
double-standard thinking
group membership
optimal distinctiveness theory
individuals
No
inclusion
depersonalized
connected
self-stereotyping
contagion