sociometer tend-and- befriend response zealous dehumanization self- esteem boundaries self identification positive SIDE Yes unlikely negative rumors input depersonalized deindividuation fraternal deprivation riots social categorization No throughput verification optimal distinctiveness theory rejection self- worth ingroup/outgroup bias psychogenic illness superordinate closed self- efficacy social movement likely open norms True contagion connected violence mobs output fight-or- flight response crowds double- standard thinking stereotype threat equal status ultimate attribution error self- stereotyping assimilated False out-group homogeneity bias group membership inclusion cooperation relative deprivation goals domination egoistic deprivation individuals panics dynamic equilibrium system emotional lonliness sociometer tend-and- befriend response zealous dehumanization self- esteem boundaries self identification positive SIDE Yes unlikely negative rumors input depersonalized deindividuation fraternal deprivation riots social categorization No throughput verification optimal distinctiveness theory rejection self- worth ingroup/outgroup bias psychogenic illness superordinate closed self- efficacy social movement likely open norms True contagion connected violence mobs output fight-or- flight response crowds double- standard thinking stereotype threat equal status ultimate attribution error self- stereotyping assimilated False out-group homogeneity bias group membership inclusion cooperation relative deprivation goals domination egoistic deprivation individuals panics dynamic equilibrium system emotional lonliness
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sociometer
tend-and-befriend response
zealous
dehumanization
self-esteem
boundaries
self
identification
positive
SIDE
Yes
unlikely
negative
rumors
input
depersonalized
deindividuation
fraternal deprivation
riots
social categorization
No
throughput
verification
optimal distinctiveness theory
rejection
self-worth
ingroup/outgroup bias
psychogenic illness
superordinate
closed
self-efficacy
social movement
likely
open
norms
True
contagion
connected
violence
mobs
output
fight-or-flight response
crowds
double-standard thinking
stereotype threat
equal status
ultimate attribution error
self-stereotyping
assimilated
False
out-group homogeneity bias
group membership
inclusion
cooperation
relative deprivation
goals
domination
egoistic deprivation
individuals
panics
dynamic equilibrium
system
emotional lonliness