rumors mobs self- stereotyping open closed group membership self positive SIDE crowds contagion ultimate attribution error cooperation dehumanization egoistic deprivation superordinate individuals deindividuation fraternal deprivation dynamic equilibrium depersonalized zealous connected inclusion throughput output True emotional lonliness ingroup/outgroup bias panics optimal distinctiveness theory input rejection domination equal status psychogenic illness self- esteem self- efficacy violence negative likely sociometer identification social categorization boundaries stereotype threat system riots unlikely assimilated relative deprivation False norms self- worth verification double- standard thinking fight-or- flight response out-group homogeneity bias Yes tend-and- befriend response goals social movement No rumors mobs self- stereotyping open closed group membership self positive SIDE crowds contagion ultimate attribution error cooperation dehumanization egoistic deprivation superordinate individuals deindividuation fraternal deprivation dynamic equilibrium depersonalized zealous connected inclusion throughput output True emotional lonliness ingroup/outgroup bias panics optimal distinctiveness theory input rejection domination equal status psychogenic illness self- esteem self- efficacy violence negative likely sociometer identification social categorization boundaries stereotype threat system riots unlikely assimilated relative deprivation False norms self- worth verification double- standard thinking fight-or- flight response out-group homogeneity bias Yes tend-and- befriend response goals social movement No
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rumors
mobs
self-stereotyping
open
closed
group membership
self
positive
SIDE
crowds
contagion
ultimate attribution error
cooperation
dehumanization
egoistic deprivation
superordinate
individuals
deindividuation
fraternal deprivation
dynamic equilibrium
depersonalized
zealous
connected
inclusion
throughput
output
True
emotional lonliness
ingroup/outgroup bias
panics
optimal distinctiveness theory
input
rejection
domination
equal status
psychogenic illness
self-esteem
self-efficacy
violence
negative
likely
sociometer
identification
social categorization
boundaries
stereotype threat
system
riots
unlikely
assimilated
relative deprivation
False
norms
self-worth
verification
double-standard thinking
fight-or-flight response
out-group homogeneity bias
Yes
tend-and-befriend response
goals
social movement
No