tend-and- befriend response boundaries out-group homogeneity bias output self- stereotyping psychogenic illness False riots self- esteem throughput domination True No individuals rejection dehumanization verification social movement mobs cooperation self unlikely ingroup/outgroup bias goals Yes dynamic equilibrium stereotype threat likely optimal distinctiveness theory double- standard thinking fight-or- flight response closed depersonalized open superordinate fraternal deprivation self- efficacy input inclusion group membership positive deindividuation identification zealous equal status negative emotional lonliness rumors egoistic deprivation crowds relative deprivation connected SIDE ultimate attribution error self- worth assimilated panics norms sociometer social categorization contagion violence system tend-and- befriend response boundaries out-group homogeneity bias output self- stereotyping psychogenic illness False riots self- esteem throughput domination True No individuals rejection dehumanization verification social movement mobs cooperation self unlikely ingroup/outgroup bias goals Yes dynamic equilibrium stereotype threat likely optimal distinctiveness theory double- standard thinking fight-or- flight response closed depersonalized open superordinate fraternal deprivation self- efficacy input inclusion group membership positive deindividuation identification zealous equal status negative emotional lonliness rumors egoistic deprivation crowds relative deprivation connected SIDE ultimate attribution error self- worth assimilated panics norms sociometer social categorization contagion violence system
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tend-and-befriend response
boundaries
out-group homogeneity bias
output
self-stereotyping
psychogenic illness
False
riots
self-esteem
throughput
domination
True
No
individuals
rejection
dehumanization
verification
social movement
mobs
cooperation
self
unlikely
ingroup/outgroup bias
goals
Yes
dynamic equilibrium
stereotype threat
likely
optimal distinctiveness theory
double-standard thinking
fight-or-flight response
closed
depersonalized
open
superordinate
fraternal deprivation
self-efficacy
input
inclusion
group membership
positive
deindividuation
identification
zealous
equal status
negative
emotional lonliness
rumors
egoistic deprivation
crowds
relative deprivation
connected
SIDE
ultimate attribution error
self-worth
assimilated
panics
norms
sociometer
social categorization
contagion
violence
system