inclusion boundaries negative likely individuals verification social movement double- standard thinking optimal distinctiveness theory violence superordinate mobs assimilated equal status relative deprivation social categorization zealous unlikely deindividuation emotional lonliness self- efficacy output self- esteem fight-or- flight response closed connected egoistic deprivation depersonalized input False No self- worth ultimate attribution error cooperation crowds throughput panics True contagion open positive domination tend-and- befriend response norms system ingroup/outgroup bias riots self- stereotyping goals SIDE group membership fraternal deprivation self out-group homogeneity bias Yes identification rejection sociometer psychogenic illness dehumanization dynamic equilibrium rumors stereotype threat inclusion boundaries negative likely individuals verification social movement double- standard thinking optimal distinctiveness theory violence superordinate mobs assimilated equal status relative deprivation social categorization zealous unlikely deindividuation emotional lonliness self- efficacy output self- esteem fight-or- flight response closed connected egoistic deprivation depersonalized input False No self- worth ultimate attribution error cooperation crowds throughput panics True contagion open positive domination tend-and- befriend response norms system ingroup/outgroup bias riots self- stereotyping goals SIDE group membership fraternal deprivation self out-group homogeneity bias Yes identification rejection sociometer psychogenic illness dehumanization dynamic equilibrium rumors stereotype threat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
inclusion
boundaries
negative
likely
individuals
verification
social movement
double-standard thinking
optimal distinctiveness theory
violence
superordinate
mobs
assimilated
equal status
relative deprivation
social categorization
zealous
unlikely
deindividuation
emotional lonliness
self-efficacy
output
self-esteem
fight-or-flight response
closed
connected
egoistic deprivation
depersonalized
input
False
No
self-worth
ultimate attribution error
cooperation
crowds
throughput
panics
True
contagion
open
positive
domination
tend-and-befriend response
norms
system
ingroup/outgroup bias
riots
self-stereotyping
goals
SIDE
group membership
fraternal deprivation
self
out-group homogeneity bias
Yes
identification
rejection
sociometer
psychogenic illness
dehumanization
dynamic equilibrium
rumors
stereotype threat