unlikely verification self- worth equal status tend-and- befriend response dehumanization positive fight-or- flight response system norms sociometer superordinate goals rejection self- stereotyping self- esteem inclusion output depersonalized True input ultimate attribution error closed rumors crowds egoistic deprivation deindividuation violence mobs individuals emotional lonliness domination group membership identification double- standard thinking panics SIDE relative deprivation open stereotype threat self- efficacy connected optimal distinctiveness theory cooperation negative self social movement likely throughput fraternal deprivation riots dynamic equilibrium social categorization False boundaries out-group homogeneity bias zealous Yes psychogenic illness ingroup/outgroup bias contagion assimilated No unlikely verification self- worth equal status tend-and- befriend response dehumanization positive fight-or- flight response system norms sociometer superordinate goals rejection self- stereotyping self- esteem inclusion output depersonalized True input ultimate attribution error closed rumors crowds egoistic deprivation deindividuation violence mobs individuals emotional lonliness domination group membership identification double- standard thinking panics SIDE relative deprivation open stereotype threat self- efficacy connected optimal distinctiveness theory cooperation negative self social movement likely throughput fraternal deprivation riots dynamic equilibrium social categorization False boundaries out-group homogeneity bias zealous Yes psychogenic illness ingroup/outgroup bias contagion assimilated No
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
unlikely
verification
self-worth
equal status
tend-and-befriend response
dehumanization
positive
fight-or-flight response
system
norms
sociometer
superordinate
goals
rejection
self-stereotyping
self-esteem
inclusion
output
depersonalized
True
input
ultimate attribution error
closed
rumors
crowds
egoistic deprivation
deindividuation
violence
mobs
individuals
emotional lonliness
domination
group membership
identification
double-standard thinking
panics
SIDE
relative deprivation
open
stereotype threat
self-efficacy
connected
optimal distinctiveness theory
cooperation
negative
self
social movement
likely
throughput
fraternal deprivation
riots
dynamic equilibrium
social categorization
False
boundaries
out-group homogeneity bias
zealous
Yes
psychogenic illness
ingroup/outgroup bias
contagion
assimilated
No