closed domination egoistic deprivation mobs rumors optimal distinctiveness theory psychogenic illness norms riots tend-and- befriend response social movement self- worth self- efficacy contagion positive goals group membership assimilated identification individuals open Yes cooperation double- standard thinking dynamic equilibrium sociometer No emotional lonliness ultimate attribution error panics relative deprivation equal status ingroup/outgroup bias fight-or- flight response SIDE throughput superordinate stereotype threat self- esteem fraternal deprivation True deindividuation unlikely depersonalized self- stereotyping negative system zealous social categorization likely False input boundaries verification self crowds inclusion violence connected out-group homogeneity bias rejection output dehumanization closed domination egoistic deprivation mobs rumors optimal distinctiveness theory psychogenic illness norms riots tend-and- befriend response social movement self- worth self- efficacy contagion positive goals group membership assimilated identification individuals open Yes cooperation double- standard thinking dynamic equilibrium sociometer No emotional lonliness ultimate attribution error panics relative deprivation equal status ingroup/outgroup bias fight-or- flight response SIDE throughput superordinate stereotype threat self- esteem fraternal deprivation True deindividuation unlikely depersonalized self- stereotyping negative system zealous social categorization likely False input boundaries verification self crowds inclusion violence connected out-group homogeneity bias rejection output dehumanization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
closed
domination
egoistic deprivation
mobs
rumors
optimal distinctiveness theory
psychogenic illness
norms
riots
tend-and-befriend response
social movement
self-worth
self-efficacy
contagion
positive
goals
group membership
assimilated
identification
individuals
open
Yes
cooperation
double-standard thinking
dynamic equilibrium
sociometer
No
emotional lonliness
ultimate attribution error
panics
relative deprivation
equal status
ingroup/outgroup bias
fight-or-flight response
SIDE
throughput
superordinate
stereotype threat
self-esteem
fraternal deprivation
True
deindividuation
unlikely
depersonalized
self-stereotyping
negative
system
zealous
social categorization
likely
False
input
boundaries
verification
self
crowds
inclusion
violence
connected
out-group homogeneity bias
rejection
output
dehumanization