Jitters - win agame wherethe onlyaction used isrepositionsHeavy damage- go throughyour entiredamage deckin a gamePaper thin -bring a listthat has moreshields thanhull totalShoppingSpree - Buya prize formthe prize wallSquad leader -Win a gamewith only 1limited ship(squad size of22)Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Ordnance -bring a list thatonly attackswith secondaryweaponsPedal down -Have a shipslam at leasttwice in agameFree!Walk ThemOut - Tractora medium orlarge baseenemy shipNospectators -Kill a remoteby shootingat itAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameShow off -Win with a listwhere yourpilots are allalt artsAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Trust in the force- have a shiplive through agame only usingforce mods ondefenceBig bros - bringa list of bigbases and asingle smallbase ship andwinHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Deadeye Shot- One shot anenemy ship ina single attackJust missed it– Let anopponentnudge a shipoff an obstacleYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)All outBarrage –Roll 20 attackdice in asingle roundSeismicshock -destroy allobstacle onthe tableActionEconomy -Have a shipperform 5actions in aroundGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Swindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSneak Attack -Deal damageto an enemyship outside ofan attackI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinTargeted -Have 4 ormore lockson one ofyour ships.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinIt’s unique -Have 2custompainted shipson the tableStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Line em up -get all threebombs from acluster to hit asingle ship atonceJitters - win agame wherethe onlyaction used isrepositionsHeavy damage- go throughyour entiredamage deckin a gamePaper thin -bring a listthat has moreshields thanhull totalShoppingSpree - Buya prize formthe prize wallSquad leader -Win a gamewith only 1limited ship(squad size of22)Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Ordnance -bring a list thatonly attackswith secondaryweaponsPedal down -Have a shipslam at leasttwice in agameFree!Walk ThemOut - Tractora medium orlarge baseenemy shipNospectators -Kill a remoteby shootingat itAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameShow off -Win with a listwhere yourpilots are allalt artsAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Trust in the force- have a shiplive through agame only usingforce mods ondefenceBig bros - bringa list of bigbases and asingle smallbase ship andwinHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Deadeye Shot- One shot anenemy ship ina single attackJust missed it– Let anopponentnudge a shipoff an obstacleYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)All outBarrage –Roll 20 attackdice in asingle roundSeismicshock -destroy allobstacle onthe tableActionEconomy -Have a shipperform 5actions in aroundGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Swindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSneak Attack -Deal damageto an enemyship outside ofan attackI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinTargeted -Have 4 ormore lockson one ofyour ships.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinIt’s unique -Have 2custompainted shipson the tableStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Line em up -get all threebombs from acluster to hit asingle ship atonce

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jitters - win a game where the only action used is repositions
  2. Heavy damage - go through your entire damage deck in a game
  3. Paper thin - bring a list that has more shields than hull total
  4. Shopping Spree - Buy a prize form the prize wall
  5. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  6. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  7. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  8. Ordnance - bring a list that only attacks with secondary weapons
  9. Pedal down - Have a ship slam at least twice in a game
  10. Free!
  11. Walk Them Out - Tractor a medium or large base enemy ship
  12. No spectators - Kill a remote by shooting at it
  13. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  14. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  15. Show off - Win with a list where your pilots are all alt arts
  16. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  17. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  18. Trust in the force - have a ship live through a game only using force mods on defence
  19. Big bros - bring a list of big bases and a single small base ship and win
  20. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  21. Deadeye Shot - One shot an enemy ship in a single attack
  22. Just missed it – Let an opponent nudge a ship off an obstacle
  23. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  24. All out Barrage – Roll 20 attack dice in a single round
  25. Seismic shock - destroy all obstacle on the table
  26. Action Economy - Have a ship perform 5 actions in a round
  27. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  28. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  29. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  30. Sneak Attack - Deal damage to an enemy ship outside of an attack
  31. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  32. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  33. Targeted - Have 4 or more locks on one of your ships.
  34. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  35. It’s unique - Have 2 custom painted ships on the table
  36. Standard Operating Procedure - win with a list using only Standard Loadouts.
  37. Line em up - get all three bombs from a cluster to hit a single ship at once