Free!I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundActionEconomy -Have a shipperform 5actions in aroundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Ordnance -bring a list thatonly attackswith secondaryweaponsYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).It’s unique -Have 2custompainted shipson the tableJitters - win agame wherethe onlyaction used isrepositionsBig bros - bringa list of bigbases and asingle smallbase ship andwinForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSeismicshock -destroy allobstacle onthe tableLine em up -get all threebombs from acluster to hit asingle ship atonceAll outBarrage –Roll 20 attackdice in asingle roundHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Just missed it– Let anopponentnudge a shipoff an obstacleDeadeye Shot- One shot anenemy ship ina single attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Trust in the force- have a shiplive through agame only usingforce mods ondefencePedal down -Have a shipslam at leasttwice in agameNospectators -Kill a remoteby shootingat itCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseShow off -Win with a listwhere yourpilots are allalt artsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackHeavy damage- go throughyour entiredamage deckin a gameSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinWalk ThemOut - Tractora medium orlarge baseenemy shipGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Paper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Targeted -Have 4 ormore lockson one ofyour ships.Free!I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundActionEconomy -Have a shipperform 5actions in aroundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Ordnance -bring a list thatonly attackswith secondaryweaponsYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).It’s unique -Have 2custompainted shipson the tableJitters - win agame wherethe onlyaction used isrepositionsBig bros - bringa list of bigbases and asingle smallbase ship andwinForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSeismicshock -destroy allobstacle onthe tableLine em up -get all threebombs from acluster to hit asingle ship atonceAll outBarrage –Roll 20 attackdice in asingle roundHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Just missed it– Let anopponentnudge a shipoff an obstacleDeadeye Shot- One shot anenemy ship ina single attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Trust in the force- have a shiplive through agame only usingforce mods ondefencePedal down -Have a shipslam at leasttwice in agameNospectators -Kill a remoteby shootingat itCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseShow off -Win with a listwhere yourpilots are allalt artsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackHeavy damage- go throughyour entiredamage deckin a gameSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinWalk ThemOut - Tractora medium orlarge baseenemy shipGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Paper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Targeted -Have 4 ormore lockson one ofyour ships.

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  3. Action Economy - Have a ship perform 5 actions in a round
  4. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  5. Ordnance - bring a list that only attacks with secondary weapons
  6. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  7. Sneak Attack - Deal damage to an enemy ship outside of an attack
  8. Shopping Spree - Buy a prize form the prize wall
  9. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  10. It’s unique - Have 2 custom painted ships on the table
  11. Jitters - win a game where the only action used is repositions
  12. Big bros - bring a list of big bases and a single small base ship and win
  13. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  14. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  15. Seismic shock - destroy all obstacle on the table
  16. Line em up - get all three bombs from a cluster to hit a single ship at once
  17. All out Barrage – Roll 20 attack dice in a single round
  18. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  19. Just missed it – Let an opponent nudge a ship off an obstacle
  20. Deadeye Shot - One shot an enemy ship in a single attack
  21. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  22. Trust in the force - have a ship live through a game only using force mods on defence
  23. Pedal down - Have a ship slam at least twice in a game
  24. No spectators - Kill a remote by shooting at it
  25. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  26. Show off - Win with a list where your pilots are all alt arts
  27. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  28. Standard Operating Procedure - win with a list using only Standard Loadouts.
  29. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  30. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  31. Heavy damage - go through your entire damage deck in a game
  32. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  33. Walk Them Out - Tractor a medium or large base enemy ship
  34. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  35. Paper thin - bring a list that has more shields than hull total
  36. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  37. Targeted - Have 4 or more locks on one of your ships.