Show off -Win with a listwhere yourpilots are allalt artsYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winWalk ThemOut - Tractora medium orlarge baseenemy shipAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackShoppingSpree - Buya prize formthe prize wallI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinJitters - win agame wherethe onlyaction used isrepositionsDeadeye Shot- One shot anenemy ship ina single attackSeismicshock -destroy allobstacle onthe tableAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameBig bros - bringa list of bigbases and asingle smallbase ship andwinHeavy damage- go throughyour entiredamage deckin a gameIt’s unique -Have 2custompainted shipson the tableLine em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsJust missed it– Let anopponentnudge a shipoff an obstacleTargeted -Have 4 ormore lockson one ofyour ships.Paper thin -bring a listthat has moreshields thanhull totalNospectators -Kill a remoteby shootingat itTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Free!Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phasePedal down -Have a shipslam at leasttwice in agameAll outBarrage –Roll 20 attackdice in asingle roundTrust in the force- have a shiplive through agame only usingforce mods ondefenceSquad leader -Win a gamewith only 1limited ship(squad size of22)Sneak Attack -Deal damageto an enemyship outside ofan attackSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rActionEconomy -Have a shipperform 5actions in aroundShow off -Win with a listwhere yourpilots are allalt artsYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winWalk ThemOut - Tractora medium orlarge baseenemy shipAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackShoppingSpree - Buya prize formthe prize wallI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinJitters - win agame wherethe onlyaction used isrepositionsDeadeye Shot- One shot anenemy ship ina single attackSeismicshock -destroy allobstacle onthe tableAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameBig bros - bringa list of bigbases and asingle smallbase ship andwinHeavy damage- go throughyour entiredamage deckin a gameIt’s unique -Have 2custompainted shipson the tableLine em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsJust missed it– Let anopponentnudge a shipoff an obstacleTargeted -Have 4 ormore lockson one ofyour ships.Paper thin -bring a listthat has moreshields thanhull totalNospectators -Kill a remoteby shootingat itTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Free!Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phasePedal down -Have a shipslam at leasttwice in agameAll outBarrage –Roll 20 attackdice in asingle roundTrust in the force- have a shiplive through agame only usingforce mods ondefenceSquad leader -Win a gamewith only 1limited ship(squad size of22)Sneak Attack -Deal damageto an enemyship outside ofan attackSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rActionEconomy -Have a shipperform 5actions in around

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Show off - Win with a list where your pilots are all alt arts
  2. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  3. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  4. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  5. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  6. Walk Them Out - Tractor a medium or large base enemy ship
  7. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  8. Shopping Spree - Buy a prize form the prize wall
  9. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  10. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  11. Jitters - win a game where the only action used is repositions
  12. Deadeye Shot - One shot an enemy ship in a single attack
  13. Seismic shock - destroy all obstacle on the table
  14. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  15. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  16. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  17. Standard Operating Procedure - win with a list using only Standard Loadouts.
  18. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  19. Big bros - bring a list of big bases and a single small base ship and win
  20. Heavy damage - go through your entire damage deck in a game
  21. It’s unique - Have 2 custom painted ships on the table
  22. Line em up - get all three bombs from a cluster to hit a single ship at once
  23. Ordnance - bring a list that only attacks with secondary weapons
  24. Just missed it – Let an opponent nudge a ship off an obstacle
  25. Targeted - Have 4 or more locks on one of your ships.
  26. Paper thin - bring a list that has more shields than hull total
  27. No spectators - Kill a remote by shooting at it
  28. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  29. Free!
  30. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  31. Pedal down - Have a ship slam at least twice in a game
  32. All out Barrage – Roll 20 attack dice in a single round
  33. Trust in the force - have a ship live through a game only using force mods on defence
  34. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  35. Sneak Attack - Deal damage to an enemy ship outside of an attack
  36. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  37. Action Economy - Have a ship perform 5 actions in a round