ShoppingSpree - Buya prize formthe prize wallForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundBig bros - bringa list of bigbases and asingle smallbase ship andwinTargeted -Have 4 ormore lockson one ofyour ships.Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.ActionEconomy -Have a shipperform 5actions in aroundNospectators -Kill a remoteby shootingat itTrust in the force- have a shiplive through agame only usingforce mods ondefenceSneak Attack -Deal damageto an enemyship outside ofan attackIt’s unique -Have 2custompainted shipson the tableSquad leader -Win a gamewith only 1limited ship(squad size of22)You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Line em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Heavy damage- go throughyour entiredamage deckin a gamePaper thin -bring a listthat has moreshields thanhull totalGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackWalk ThemOut - Tractora medium orlarge baseenemy shipFree!Pedal down -Have a shipslam at leasttwice in agameAll outBarrage –Roll 20 attackdice in asingle roundStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinDeadeye Shot- One shot anenemy ship ina single attackHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Just missed it– Let anopponentnudge a shipoff an obstacleShow off -Win with a listwhere yourpilots are allalt artsJitters - win agame wherethe onlyaction used isrepositionsSeismicshock -destroy allobstacle onthe tableShoppingSpree - Buya prize formthe prize wallForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundBig bros - bringa list of bigbases and asingle smallbase ship andwinTargeted -Have 4 ormore lockson one ofyour ships.Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.ActionEconomy -Have a shipperform 5actions in aroundNospectators -Kill a remoteby shootingat itTrust in the force- have a shiplive through agame only usingforce mods ondefenceSneak Attack -Deal damageto an enemyship outside ofan attackIt’s unique -Have 2custompainted shipson the tableSquad leader -Win a gamewith only 1limited ship(squad size of22)You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Line em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Heavy damage- go throughyour entiredamage deckin a gamePaper thin -bring a listthat has moreshields thanhull totalGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackWalk ThemOut - Tractora medium orlarge baseenemy shipFree!Pedal down -Have a shipslam at leasttwice in agameAll outBarrage –Roll 20 attackdice in asingle roundStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinDeadeye Shot- One shot anenemy ship ina single attackHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Just missed it– Let anopponentnudge a shipoff an obstacleShow off -Win with a listwhere yourpilots are allalt artsJitters - win agame wherethe onlyaction used isrepositionsSeismicshock -destroy allobstacle onthe table

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shopping Spree - Buy a prize form the prize wall
  2. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  3. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  4. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  5. Big bros - bring a list of big bases and a single small base ship and win
  6. Targeted - Have 4 or more locks on one of your ships.
  7. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  8. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  9. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  10. Action Economy - Have a ship perform 5 actions in a round
  11. No spectators - Kill a remote by shooting at it
  12. Trust in the force - have a ship live through a game only using force mods on defence
  13. Sneak Attack - Deal damage to an enemy ship outside of an attack
  14. It’s unique - Have 2 custom painted ships on the table
  15. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  16. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  17. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  18. Line em up - get all three bombs from a cluster to hit a single ship at once
  19. Ordnance - bring a list that only attacks with secondary weapons
  20. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  21. Heavy damage - go through your entire damage deck in a game
  22. Paper thin - bring a list that has more shields than hull total
  23. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  24. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  25. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  26. Walk Them Out - Tractor a medium or large base enemy ship
  27. Free!
  28. Pedal down - Have a ship slam at least twice in a game
  29. All out Barrage – Roll 20 attack dice in a single round
  30. Standard Operating Procedure - win with a list using only Standard Loadouts.
  31. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  32. Deadeye Shot - One shot an enemy ship in a single attack
  33. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  34. Just missed it – Let an opponent nudge a ship off an obstacle
  35. Show off - Win with a list where your pilots are all alt arts
  36. Jitters - win a game where the only action used is repositions
  37. Seismic shock - destroy all obstacle on the table