Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)Seismicshock -destroy allobstacle onthe tableCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Show off -Win with a listwhere yourpilots are allalt artsJust missed it– Let anopponentnudge a shipoff an obstacleTargeted -Have 4 ormore lockson one ofyour ships.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinPedal down -Have a shipslam at leasttwice in agameIt’s unique -Have 2custompainted shipson the tableJitters - win agame wherethe onlyaction used isrepositionsPaper thin -bring a listthat has moreshields thanhull totalHeavy damage- go throughyour entiredamage deckin a gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rNospectators -Kill a remoteby shootingat itScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSneak Attack -Deal damageto an enemyship outside ofan attackSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackDeadeye Shot- One shot anenemy ship ina single attackActionEconomy -Have a shipperform 5actions in aroundI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundAll outBarrage –Roll 20 attackdice in asingle roundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Line em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.ShoppingSpree - Buya prize formthe prize wallBig bros - bringa list of bigbases and asingle smallbase ship andwinTrust in the force- have a shiplive through agame only usingforce mods ondefenceWalk ThemOut - Tractora medium orlarge baseenemy shipYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Free!Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)Seismicshock -destroy allobstacle onthe tableCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Show off -Win with a listwhere yourpilots are allalt artsJust missed it– Let anopponentnudge a shipoff an obstacleTargeted -Have 4 ormore lockson one ofyour ships.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinPedal down -Have a shipslam at leasttwice in agameIt’s unique -Have 2custompainted shipson the tableJitters - win agame wherethe onlyaction used isrepositionsPaper thin -bring a listthat has moreshields thanhull totalHeavy damage- go throughyour entiredamage deckin a gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rNospectators -Kill a remoteby shootingat itScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSneak Attack -Deal damageto an enemyship outside ofan attackSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackDeadeye Shot- One shot anenemy ship ina single attackActionEconomy -Have a shipperform 5actions in aroundI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundAll outBarrage –Roll 20 attackdice in asingle roundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Line em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.ShoppingSpree - Buya prize formthe prize wallBig bros - bringa list of bigbases and asingle smallbase ship andwinTrust in the force- have a shiplive through agame only usingforce mods ondefenceWalk ThemOut - Tractora medium orlarge baseenemy shipYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Free!Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and win

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  2. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  3. Seismic shock - destroy all obstacle on the table
  4. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  5. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  6. Show off - Win with a list where your pilots are all alt arts
  7. Just missed it – Let an opponent nudge a ship off an obstacle
  8. Targeted - Have 4 or more locks on one of your ships.
  9. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  10. Pedal down - Have a ship slam at least twice in a game
  11. It’s unique - Have 2 custom painted ships on the table
  12. Jitters - win a game where the only action used is repositions
  13. Paper thin - bring a list that has more shields than hull total
  14. Heavy damage - go through your entire damage deck in a game
  15. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  16. No spectators - Kill a remote by shooting at it
  17. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  18. Sneak Attack - Deal damage to an enemy ship outside of an attack
  19. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  20. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  21. Deadeye Shot - One shot an enemy ship in a single attack
  22. Action Economy - Have a ship perform 5 actions in a round
  23. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  24. All out Barrage – Roll 20 attack dice in a single round
  25. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  26. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  27. Line em up - get all three bombs from a cluster to hit a single ship at once
  28. Ordnance - bring a list that only attacks with secondary weapons
  29. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  30. Standard Operating Procedure - win with a list using only Standard Loadouts.
  31. Shopping Spree - Buy a prize form the prize wall
  32. Big bros - bring a list of big bases and a single small base ship and win
  33. Trust in the force - have a ship live through a game only using force mods on defence
  34. Walk Them Out - Tractor a medium or large base enemy ship
  35. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  36. Free!
  37. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win