Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Nospectators -Kill a remoteby shootingat itIt’s unique -Have 2custompainted shipson the tableFree!Ordnance -bring a list thatonly attackswith secondaryweaponsActionEconomy -Have a shipperform 5actions in aroundI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSeismicshock -destroy allobstacle onthe tableSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rJitters - win agame wherethe onlyaction used isrepositionsDeadeye Shot- One shot anenemy ship ina single attackHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Heavy damage- go throughyour entiredamage deckin a gameAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackTrust in the force- have a shiplive through agame only usingforce mods ondefenceLine em up -get all threebombs from acluster to hit asingle ship atoncePedal down -Have a shipslam at leasttwice in agameBig bros - bringa list of bigbases and asingle smallbase ship andwinWalk ThemOut - Tractora medium orlarge baseenemy shipSneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Show off -Win with a listwhere yourpilots are allalt artsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinJust missed it– Let anopponentnudge a shipoff an obstacleCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseAll outBarrage –Roll 20 attackdice in asingle roundStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Paper thin -bring a listthat has moreshields thanhull totalTargeted -Have 4 ormore lockson one ofyour ships.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Nospectators -Kill a remoteby shootingat itIt’s unique -Have 2custompainted shipson the tableFree!Ordnance -bring a list thatonly attackswith secondaryweaponsActionEconomy -Have a shipperform 5actions in aroundI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSeismicshock -destroy allobstacle onthe tableSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rJitters - win agame wherethe onlyaction used isrepositionsDeadeye Shot- One shot anenemy ship ina single attackHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Heavy damage- go throughyour entiredamage deckin a gameAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackTrust in the force- have a shiplive through agame only usingforce mods ondefenceLine em up -get all threebombs from acluster to hit asingle ship atoncePedal down -Have a shipslam at leasttwice in agameBig bros - bringa list of bigbases and asingle smallbase ship andwinWalk ThemOut - Tractora medium orlarge baseenemy shipSneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Show off -Win with a listwhere yourpilots are allalt artsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinJust missed it– Let anopponentnudge a shipoff an obstacleCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseAll outBarrage –Roll 20 attackdice in asingle roundStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Paper thin -bring a listthat has moreshields thanhull totalTargeted -Have 4 ormore lockson one ofyour ships.

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  2. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  3. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  4. No spectators - Kill a remote by shooting at it
  5. It’s unique - Have 2 custom painted ships on the table
  6. Free!
  7. Ordnance - bring a list that only attacks with secondary weapons
  8. Action Economy - Have a ship perform 5 actions in a round
  9. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  10. Seismic shock - destroy all obstacle on the table
  11. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  12. Jitters - win a game where the only action used is repositions
  13. Deadeye Shot - One shot an enemy ship in a single attack
  14. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  15. Heavy damage - go through your entire damage deck in a game
  16. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  17. Trust in the force - have a ship live through a game only using force mods on defence
  18. Line em up - get all three bombs from a cluster to hit a single ship at once
  19. Pedal down - Have a ship slam at least twice in a game
  20. Big bros - bring a list of big bases and a single small base ship and win
  21. Walk Them Out - Tractor a medium or large base enemy ship
  22. Sneak Attack - Deal damage to an enemy ship outside of an attack
  23. Shopping Spree - Buy a prize form the prize wall
  24. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  25. Show off - Win with a list where your pilots are all alt arts
  26. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  27. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  28. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  29. Just missed it – Let an opponent nudge a ship off an obstacle
  30. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  31. All out Barrage – Roll 20 attack dice in a single round
  32. Standard Operating Procedure - win with a list using only Standard Loadouts.
  33. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  34. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  35. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  36. Paper thin - bring a list that has more shields than hull total
  37. Targeted - Have 4 or more locks on one of your ships.