Targeted -Have 4 ormore lockson one ofyour ships.It’s unique -Have 2custompainted shipson the tableJust missed it– Let anopponentnudge a shipoff an obstacleSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Nospectators -Kill a remoteby shootingat itSquad leader -Win a gamewith only 1limited ship(squad size of22)ShoppingSpree - Buya prize formthe prize wallHeavy damage- go throughyour entiredamage deckin a gameWalk ThemOut - Tractora medium orlarge baseenemy shipForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSeismicshock -destroy allobstacle onthe tableI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundLine em up -get all threebombs from acluster to hit asingle ship atonceLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinBig bros - bringa list of bigbases and asingle smallbase ship andwinPedal down -Have a shipslam at leasttwice in agameShow off -Win with a listwhere yourpilots are allalt artsFree!Paper thin -bring a listthat has moreshields thanhull totalAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.ActionEconomy -Have a shipperform 5actions in aroundTrust in the force- have a shiplive through agame only usingforce mods ondefenceGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Deadeye Shot- One shot anenemy ship ina single attackScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Sneak Attack -Deal damageto an enemyship outside ofan attackJitters - win agame wherethe onlyaction used isrepositionsAll outBarrage –Roll 20 attackdice in asingle roundOrdnance -bring a list thatonly attackswith secondaryweaponsTargeted -Have 4 ormore lockson one ofyour ships.It’s unique -Have 2custompainted shipson the tableJust missed it– Let anopponentnudge a shipoff an obstacleSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Nospectators -Kill a remoteby shootingat itSquad leader -Win a gamewith only 1limited ship(squad size of22)ShoppingSpree - Buya prize formthe prize wallHeavy damage- go throughyour entiredamage deckin a gameWalk ThemOut - Tractora medium orlarge baseenemy shipForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSeismicshock -destroy allobstacle onthe tableI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundLine em up -get all threebombs from acluster to hit asingle ship atonceLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinBig bros - bringa list of bigbases and asingle smallbase ship andwinPedal down -Have a shipslam at leasttwice in agameShow off -Win with a listwhere yourpilots are allalt artsFree!Paper thin -bring a listthat has moreshields thanhull totalAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.ActionEconomy -Have a shipperform 5actions in aroundTrust in the force- have a shiplive through agame only usingforce mods ondefenceGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Deadeye Shot- One shot anenemy ship ina single attackScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Sneak Attack -Deal damageto an enemyship outside ofan attackJitters - win agame wherethe onlyaction used isrepositionsAll outBarrage –Roll 20 attackdice in asingle roundOrdnance -bring a list thatonly attackswith secondaryweapons

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Targeted - Have 4 or more locks on one of your ships.
  2. It’s unique - Have 2 custom painted ships on the table
  3. Just missed it – Let an opponent nudge a ship off an obstacle
  4. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  5. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  6. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  7. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  8. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  9. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  10. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  11. No spectators - Kill a remote by shooting at it
  12. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  13. Shopping Spree - Buy a prize form the prize wall
  14. Heavy damage - go through your entire damage deck in a game
  15. Walk Them Out - Tractor a medium or large base enemy ship
  16. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  17. Seismic shock - destroy all obstacle on the table
  18. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  19. Line em up - get all three bombs from a cluster to hit a single ship at once
  20. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  21. Big bros - bring a list of big bases and a single small base ship and win
  22. Pedal down - Have a ship slam at least twice in a game
  23. Show off - Win with a list where your pilots are all alt arts
  24. Free!
  25. Paper thin - bring a list that has more shields than hull total
  26. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  27. Standard Operating Procedure - win with a list using only Standard Loadouts.
  28. Action Economy - Have a ship perform 5 actions in a round
  29. Trust in the force - have a ship live through a game only using force mods on defence
  30. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  31. Deadeye Shot - One shot an enemy ship in a single attack
  32. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  33. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  34. Sneak Attack - Deal damage to an enemy ship outside of an attack
  35. Jitters - win a game where the only action used is repositions
  36. All out Barrage – Roll 20 attack dice in a single round
  37. Ordnance - bring a list that only attacks with secondary weapons