StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Big bros - bringa list of bigbases and asingle smallbase ship andwinShow off -Win with a listwhere yourpilots are allalt artsTrust in the force- have a shiplive through agame only usingforce mods ondefenceJitters - win agame wherethe onlyaction used isrepositionsFree!ShoppingSpree - Buya prize formthe prize wallJust missed it– Let anopponentnudge a shipoff an obstacleOrdnance -bring a list thatonly attackswith secondaryweaponsI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundHeavy damage- go throughyour entiredamage deckin a gameTargeted -Have 4 ormore lockson one ofyour ships.Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackAll outBarrage –Roll 20 attackdice in asingle roundCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.ActionEconomy -Have a shipperform 5actions in aroundYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sneak Attack -Deal damageto an enemyship outside ofan attackSeismicshock -destroy allobstacle onthe tableIt’s unique -Have 2custompainted shipson the tableWalk ThemOut - Tractora medium orlarge baseenemy shipSquad leader -Win a gamewith only 1limited ship(squad size of22)Pedal down -Have a shipslam at leasttwice in agameDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gamePaper thin -bring a listthat has moreshields thanhull totalSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rLine em up -get all threebombs from acluster to hit asingle ship atonceAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winNospectators -Kill a remoteby shootingat itStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Big bros - bringa list of bigbases and asingle smallbase ship andwinShow off -Win with a listwhere yourpilots are allalt artsTrust in the force- have a shiplive through agame only usingforce mods ondefenceJitters - win agame wherethe onlyaction used isrepositionsFree!ShoppingSpree - Buya prize formthe prize wallJust missed it– Let anopponentnudge a shipoff an obstacleOrdnance -bring a list thatonly attackswith secondaryweaponsI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundHeavy damage- go throughyour entiredamage deckin a gameTargeted -Have 4 ormore lockson one ofyour ships.Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackAll outBarrage –Roll 20 attackdice in asingle roundCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.ActionEconomy -Have a shipperform 5actions in aroundYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sneak Attack -Deal damageto an enemyship outside ofan attackSeismicshock -destroy allobstacle onthe tableIt’s unique -Have 2custompainted shipson the tableWalk ThemOut - Tractora medium orlarge baseenemy shipSquad leader -Win a gamewith only 1limited ship(squad size of22)Pedal down -Have a shipslam at leasttwice in agameDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gamePaper thin -bring a listthat has moreshields thanhull totalSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rLine em up -get all threebombs from acluster to hit asingle ship atonceAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winNospectators -Kill a remoteby shootingat it

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Standard Operating Procedure - win with a list using only Standard Loadouts.
  2. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  3. Big bros - bring a list of big bases and a single small base ship and win
  4. Show off - Win with a list where your pilots are all alt arts
  5. Trust in the force - have a ship live through a game only using force mods on defence
  6. Jitters - win a game where the only action used is repositions
  7. Free!
  8. Shopping Spree - Buy a prize form the prize wall
  9. Just missed it – Let an opponent nudge a ship off an obstacle
  10. Ordnance - bring a list that only attacks with secondary weapons
  11. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  12. Heavy damage - go through your entire damage deck in a game
  13. Targeted - Have 4 or more locks on one of your ships.
  14. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  15. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  16. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  17. All out Barrage – Roll 20 attack dice in a single round
  18. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  19. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  20. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  21. Action Economy - Have a ship perform 5 actions in a round
  22. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  23. Sneak Attack - Deal damage to an enemy ship outside of an attack
  24. Seismic shock - destroy all obstacle on the table
  25. It’s unique - Have 2 custom painted ships on the table
  26. Walk Them Out - Tractor a medium or large base enemy ship
  27. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  28. Pedal down - Have a ship slam at least twice in a game
  29. Deadeye Shot - One shot an enemy ship in a single attack
  30. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  31. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  32. Paper thin - bring a list that has more shields than hull total
  33. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  34. Line em up - get all three bombs from a cluster to hit a single ship at once
  35. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  36. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  37. No spectators - Kill a remote by shooting at it