Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Trust in the force- have a shiplive through agame only usingforce mods ondefenceHeavy damage- go throughyour entiredamage deckin a gameCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Nospectators -Kill a remoteby shootingat itActionEconomy -Have a shipperform 5actions in aroundSneak Attack -Deal damageto an enemyship outside ofan attackSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rLine em up -get all threebombs from acluster to hit asingle ship atonceSquad leader -Win a gamewith only 1limited ship(squad size of22)Seismicshock -destroy allobstacle onthe tableTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Big bros - bringa list of bigbases and asingle smallbase ship andwinSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameOrdnance -bring a list thatonly attackswith secondaryweaponsDeadeye Shot- One shot anenemy ship ina single attackWalk ThemOut - Tractora medium orlarge baseenemy shipForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackPedal down -Have a shipslam at leasttwice in agameIt’s unique -Have 2custompainted shipson the tableAll outBarrage –Roll 20 attackdice in asingle roundPaper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Targeted -Have 4 ormore lockson one ofyour ships.Jitters - win agame wherethe onlyaction used isrepositionsJust missed it– Let anopponentnudge a shipoff an obstacleGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Free!Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).ShoppingSpree - Buya prize formthe prize wallShow off -Win with a listwhere yourpilots are allalt artsHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Trust in the force- have a shiplive through agame only usingforce mods ondefenceHeavy damage- go throughyour entiredamage deckin a gameCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Nospectators -Kill a remoteby shootingat itActionEconomy -Have a shipperform 5actions in aroundSneak Attack -Deal damageto an enemyship outside ofan attackSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rLine em up -get all threebombs from acluster to hit asingle ship atonceSquad leader -Win a gamewith only 1limited ship(squad size of22)Seismicshock -destroy allobstacle onthe tableTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Big bros - bringa list of bigbases and asingle smallbase ship andwinSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameOrdnance -bring a list thatonly attackswith secondaryweaponsDeadeye Shot- One shot anenemy ship ina single attackWalk ThemOut - Tractora medium orlarge baseenemy shipForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackPedal down -Have a shipslam at leasttwice in agameIt’s unique -Have 2custompainted shipson the tableAll outBarrage –Roll 20 attackdice in asingle roundPaper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Targeted -Have 4 ormore lockson one ofyour ships.Jitters - win agame wherethe onlyaction used isrepositionsJust missed it– Let anopponentnudge a shipoff an obstacleGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Free!Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).ShoppingSpree - Buya prize formthe prize wallShow off -Win with a listwhere yourpilots are allalt arts

NB Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  2. Trust in the force - have a ship live through a game only using force mods on defence
  3. Heavy damage - go through your entire damage deck in a game
  4. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  5. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  6. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  7. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  8. Standard Operating Procedure - win with a list using only Standard Loadouts.
  9. No spectators - Kill a remote by shooting at it
  10. Action Economy - Have a ship perform 5 actions in a round
  11. Sneak Attack - Deal damage to an enemy ship outside of an attack
  12. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  13. Line em up - get all three bombs from a cluster to hit a single ship at once
  14. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  15. Seismic shock - destroy all obstacle on the table
  16. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  17. Big bros - bring a list of big bases and a single small base ship and win
  18. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  19. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  20. Ordnance - bring a list that only attacks with secondary weapons
  21. Deadeye Shot - One shot an enemy ship in a single attack
  22. Walk Them Out - Tractor a medium or large base enemy ship
  23. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  24. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  25. Pedal down - Have a ship slam at least twice in a game
  26. It’s unique - Have 2 custom painted ships on the table
  27. All out Barrage – Roll 20 attack dice in a single round
  28. Paper thin - bring a list that has more shields than hull total
  29. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  30. Targeted - Have 4 or more locks on one of your ships.
  31. Jitters - win a game where the only action used is repositions
  32. Just missed it – Let an opponent nudge a ship off an obstacle
  33. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  34. Free!
  35. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  36. Shopping Spree - Buy a prize form the prize wall
  37. Show off - Win with a list where your pilots are all alt arts