qrcodeoverexplainssimpleconceptunderexplainscomplexconcepttechnicaldifficultiesjoebloggsunrelatedtangentobvious biasfor a specificlegalscholar/judge10secondsof straightcoughingcasebefore18502nd personexplanationmentionof a-level lawmentionof futurecareers"we'llteach youthat later"someonecomes inpast the half-hour marktries torelate toeverydaylife"interesting"usessubject-specificvocab w/outdefining"confusing""talk to thepersonnext toyou""whatdo youthink?""alright?"criticalthinkingshowofhandsaudienceparticipationqrcodeoverexplainssimpleconceptunderexplainscomplexconcepttechnicaldifficultiesjoebloggsunrelatedtangentobvious biasfor a specificlegalscholar/judge10secondsof straightcoughingcasebefore18502nd personexplanationmentionof a-level lawmentionof futurecareers"we'llteach youthat later"someonecomes inpast the half-hour marktries torelate toeverydaylife"interesting"usessubject-specificvocab w/outdefining"confusing""talk to thepersonnext toyou""whatdo youthink?""alright?"criticalthinkingshowofhandsaudienceparticipation

law lecture bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. qr code
  2. overexplains simple concept
  3. underexplains complex concept
  4. technical difficulties
  5. joe bloggs
  6. unrelated tangent
  7. obvious bias for a specific legal scholar/ judge
  8. 10 seconds of straight coughing
  9. case before 1850
  10. 2nd person explanation
  11. mention of a-level law
  12. mention of future careers
  13. "we'll teach you that later"
  14. someone comes in past the half-hour mark
  15. tries to relate to everyday life
  16. "interesting"
  17. uses subject-specific vocab w/out defining
  18. "confusing"
  19. "talk to the person next to you"
  20. "what do you think?"
  21. "alright?"
  22. critical thinking
  23. show of hands
  24. audience participation