Playersdisrupt anentire society,then justleave.Playersaccidentallyheal enemyfor most ofbattle.Teddy'scharacteris broken.Enemy crit-succeeds atthe worstpossiblemoment.The jokecharacteroutperformsthe seriousones.NOBODYtook ranksinsurvival?!Ian rollsup arogue.The caster isthe only onewhosucceeds inmelee.Players getcaught up inconversation,forget aboutgame.Brett rollsbadly,results inhilarity.Tiers'charactersacrificesselfdramatically.DM says,"What?" inresponse toa playeraction.Puns.Nobodythinks tosensemotive.Hannah doessomethinghorrible in-character,then smiles."Wait, moneyhas weight inthiscampaign?""We'rehere tocheck theplumbing."Ian sarcasticallyproposesinappropriateuse of skillcheck.Someone crit-fails a skillcheck theircharacter wouldnever fail.Playerscompletelyforget aboutcool item ininventory.MontyPythonreference notappreciated.Thecharactereveryonelikes diesfirst.Playersaccidentallykill apotentialDMPCHilariouslybotchedaccent.Playersdisrupt anentire society,then justleave.Playersaccidentallyheal enemyfor most ofbattle.Teddy'scharacteris broken.Enemy crit-succeeds atthe worstpossiblemoment.The jokecharacteroutperformsthe seriousones.NOBODYtook ranksinsurvival?!Ian rollsup arogue.The caster isthe only onewhosucceeds inmelee.Players getcaught up inconversation,forget aboutgame.Brett rollsbadly,results inhilarity.Tiers'charactersacrificesselfdramatically.DM says,"What?" inresponse toa playeraction.Puns.Nobodythinks tosensemotive.Hannah doessomethinghorrible in-character,then smiles."Wait, moneyhas weight inthiscampaign?""We'rehere tocheck theplumbing."Ian sarcasticallyproposesinappropriateuse of skillcheck.Someone crit-fails a skillcheck theircharacter wouldnever fail.Playerscompletelyforget aboutcool item ininventory.MontyPythonreference notappreciated.Thecharactereveryonelikes diesfirst.Playersaccidentallykill apotentialDMPCHilariouslybotchedaccent.

D&D Group Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Players disrupt an entire society, then just leave.
  2. Players accidentally heal enemy for most of battle.
  3. Teddy's character is broken.
  4. Enemy crit-succeeds at the worst possible moment.
  5. The joke character outperforms the serious ones.
  6. NOBODY took ranks in survival?!
  7. Ian rolls up a rogue.
  8. The caster is the only one who succeeds in melee.
  9. Players get caught up in conversation, forget about game.
  10. Brett rolls badly, results in hilarity.
  11. Tiers' character sacrifices self dramatically.
  12. DM says, "What?" in response to a player action.
  13. Puns.
  14. Nobody thinks to sense motive.
  15. Hannah does something horrible in-character, then smiles.
  16. "Wait, money has weight in this campaign?"
  17. "We're here to check the plumbing."
  18. Ian sarcastically proposes inappropriate use of skill check.
  19. Someone crit-fails a skill check their character would never fail.
  20. Players completely forget about cool item in inventory.
  21. Monty Python reference not appreciated.
  22. The character everyone likes dies first.
  23. Players accidentally kill a potential DMPC
  24. Hilariously botched accent.