"Wait, moneyhas weight inthiscampaign?"Hilariouslybotchedaccent.Playersdisrupt anentire society,then justleave.Teddy'scharacteris broken.Tiers'charactersacrificesselfdramatically.Players getcaught up inconversation,forget aboutgame.Nobodythinks tosensemotive.Playersaccidentallykill apotentialDMPCPlayersaccidentallyheal enemyfor most ofbattle.DM says,"What?" inresponse toa playeraction.Hannah doessomethinghorrible in-character,then smiles.Brett rollsbadly,results inhilarity.Thecharactereveryonelikes diesfirst.The caster isthe only onewhosucceeds inmelee.Someone crit-fails a skillcheck theircharacter wouldnever fail.The jokecharacteroutperformsthe seriousones."We'rehere tocheck theplumbing."Enemy crit-succeeds atthe worstpossiblemoment.Playerscompletelyforget aboutcool item ininventory.Ian sarcasticallyproposesinappropriateuse of skillcheck.Puns.NOBODYtook ranksinsurvival?!Ian rollsup arogue.MontyPythonreference notappreciated."Wait, moneyhas weight inthiscampaign?"Hilariouslybotchedaccent.Playersdisrupt anentire society,then justleave.Teddy'scharacteris broken.Tiers'charactersacrificesselfdramatically.Players getcaught up inconversation,forget aboutgame.Nobodythinks tosensemotive.Playersaccidentallykill apotentialDMPCPlayersaccidentallyheal enemyfor most ofbattle.DM says,"What?" inresponse toa playeraction.Hannah doessomethinghorrible in-character,then smiles.Brett rollsbadly,results inhilarity.Thecharactereveryonelikes diesfirst.The caster isthe only onewhosucceeds inmelee.Someone crit-fails a skillcheck theircharacter wouldnever fail.The jokecharacteroutperformsthe seriousones."We'rehere tocheck theplumbing."Enemy crit-succeeds atthe worstpossiblemoment.Playerscompletelyforget aboutcool item ininventory.Ian sarcasticallyproposesinappropriateuse of skillcheck.Puns.NOBODYtook ranksinsurvival?!Ian rollsup arogue.MontyPythonreference notappreciated.

D&D Group Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Wait, money has weight in this campaign?"
  2. Hilariously botched accent.
  3. Players disrupt an entire society, then just leave.
  4. Teddy's character is broken.
  5. Tiers' character sacrifices self dramatically.
  6. Players get caught up in conversation, forget about game.
  7. Nobody thinks to sense motive.
  8. Players accidentally kill a potential DMPC
  9. Players accidentally heal enemy for most of battle.
  10. DM says, "What?" in response to a player action.
  11. Hannah does something horrible in-character, then smiles.
  12. Brett rolls badly, results in hilarity.
  13. The character everyone likes dies first.
  14. The caster is the only one who succeeds in melee.
  15. Someone crit-fails a skill check their character would never fail.
  16. The joke character outperforms the serious ones.
  17. "We're here to check the plumbing."
  18. Enemy crit-succeeds at the worst possible moment.
  19. Players completely forget about cool item in inventory.
  20. Ian sarcastically proposes inappropriate use of skill check.
  21. Puns.
  22. NOBODY took ranks in survival?!
  23. Ian rolls up a rogue.
  24. Monty Python reference not appreciated.