Nobodythinks tosensemotive.DM says,"What?" inresponse toa playeraction.MontyPythonreference notappreciated.Playerscompletelyforget aboutcool item ininventory.Ian rollsup arogue.Enemy crit-succeeds atthe worstpossiblemoment.Playersdisrupt anentire society,then justleave.Thecharactereveryonelikes diesfirst.Players getcaught up inconversation,forget aboutgame.NOBODYtook ranksinsurvival?!The jokecharacteroutperformsthe seriousones.Brett rollsbadly,results inhilarity."We'rehere tocheck theplumbing."Hilariouslybotchedaccent.Hannah doessomethinghorrible in-character,then smiles.Teddy'scharacteris broken.Playersaccidentallyheal enemyfor most ofbattle.The caster isthe only onewhosucceeds inmelee.Tiers'charactersacrificesselfdramatically.Ian sarcasticallyproposesinappropriateuse of skillcheck.Puns."Wait, moneyhas weight inthiscampaign?"Playersaccidentallykill apotentialDMPCSomeone crit-fails a skillcheck theircharacter wouldnever fail.Nobodythinks tosensemotive.DM says,"What?" inresponse toa playeraction.MontyPythonreference notappreciated.Playerscompletelyforget aboutcool item ininventory.Ian rollsup arogue.Enemy crit-succeeds atthe worstpossiblemoment.Playersdisrupt anentire society,then justleave.Thecharactereveryonelikes diesfirst.Players getcaught up inconversation,forget aboutgame.NOBODYtook ranksinsurvival?!The jokecharacteroutperformsthe seriousones.Brett rollsbadly,results inhilarity."We'rehere tocheck theplumbing."Hilariouslybotchedaccent.Hannah doessomethinghorrible in-character,then smiles.Teddy'scharacteris broken.Playersaccidentallyheal enemyfor most ofbattle.The caster isthe only onewhosucceeds inmelee.Tiers'charactersacrificesselfdramatically.Ian sarcasticallyproposesinappropriateuse of skillcheck.Puns."Wait, moneyhas weight inthiscampaign?"Playersaccidentallykill apotentialDMPCSomeone crit-fails a skillcheck theircharacter wouldnever fail.

D&D Group Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nobody thinks to sense motive.
  2. DM says, "What?" in response to a player action.
  3. Monty Python reference not appreciated.
  4. Players completely forget about cool item in inventory.
  5. Ian rolls up a rogue.
  6. Enemy crit-succeeds at the worst possible moment.
  7. Players disrupt an entire society, then just leave.
  8. The character everyone likes dies first.
  9. Players get caught up in conversation, forget about game.
  10. NOBODY took ranks in survival?!
  11. The joke character outperforms the serious ones.
  12. Brett rolls badly, results in hilarity.
  13. "We're here to check the plumbing."
  14. Hilariously botched accent.
  15. Hannah does something horrible in-character, then smiles.
  16. Teddy's character is broken.
  17. Players accidentally heal enemy for most of battle.
  18. The caster is the only one who succeeds in melee.
  19. Tiers' character sacrifices self dramatically.
  20. Ian sarcastically proposes inappropriate use of skill check.
  21. Puns.
  22. "Wait, money has weight in this campaign?"
  23. Players accidentally kill a potential DMPC
  24. Someone crit-fails a skill check their character would never fail.