Brett rollsbadly,results inhilarity.Players getcaught up inconversation,forget aboutgame.Ian rollsup arogue.Playersaccidentallyheal enemyfor most ofbattle.Hilariouslybotchedaccent.Teddy'scharacteris broken.Nobodythinks tosensemotive."We'rehere tocheck theplumbing."Playerscompletelyforget aboutcool item ininventory.The jokecharacteroutperformsthe seriousones.Hannah doessomethinghorrible in-character,then smiles.Ian sarcasticallyproposesinappropriateuse of skillcheck.MontyPythonreference notappreciated.Someone crit-fails a skillcheck theircharacter wouldnever fail.The caster isthe only onewhosucceeds inmelee.Playersdisrupt anentire society,then justleave.DM says,"What?" inresponse toa playeraction."Wait, moneyhas weight inthiscampaign?"Playersaccidentallykill apotentialDMPCEnemy crit-succeeds atthe worstpossiblemoment.Tiers'charactersacrificesselfdramatically.Thecharactereveryonelikes diesfirst.Puns.NOBODYtook ranksinsurvival?!Brett rollsbadly,results inhilarity.Players getcaught up inconversation,forget aboutgame.Ian rollsup arogue.Playersaccidentallyheal enemyfor most ofbattle.Hilariouslybotchedaccent.Teddy'scharacteris broken.Nobodythinks tosensemotive."We'rehere tocheck theplumbing."Playerscompletelyforget aboutcool item ininventory.The jokecharacteroutperformsthe seriousones.Hannah doessomethinghorrible in-character,then smiles.Ian sarcasticallyproposesinappropriateuse of skillcheck.MontyPythonreference notappreciated.Someone crit-fails a skillcheck theircharacter wouldnever fail.The caster isthe only onewhosucceeds inmelee.Playersdisrupt anentire society,then justleave.DM says,"What?" inresponse toa playeraction."Wait, moneyhas weight inthiscampaign?"Playersaccidentallykill apotentialDMPCEnemy crit-succeeds atthe worstpossiblemoment.Tiers'charactersacrificesselfdramatically.Thecharactereveryonelikes diesfirst.Puns.NOBODYtook ranksinsurvival?!

D&D Group Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brett rolls badly, results in hilarity.
  2. Players get caught up in conversation, forget about game.
  3. Ian rolls up a rogue.
  4. Players accidentally heal enemy for most of battle.
  5. Hilariously botched accent.
  6. Teddy's character is broken.
  7. Nobody thinks to sense motive.
  8. "We're here to check the plumbing."
  9. Players completely forget about cool item in inventory.
  10. The joke character outperforms the serious ones.
  11. Hannah does something horrible in-character, then smiles.
  12. Ian sarcastically proposes inappropriate use of skill check.
  13. Monty Python reference not appreciated.
  14. Someone crit-fails a skill check their character would never fail.
  15. The caster is the only one who succeeds in melee.
  16. Players disrupt an entire society, then just leave.
  17. DM says, "What?" in response to a player action.
  18. "Wait, money has weight in this campaign?"
  19. Players accidentally kill a potential DMPC
  20. Enemy crit-succeeds at the worst possible moment.
  21. Tiers' character sacrifices self dramatically.
  22. The character everyone likes dies first.
  23. Puns.
  24. NOBODY took ranks in survival?!