Ian sarcasticallyproposesinappropriateuse of skillcheck.Someone crit-fails a skillcheck theircharacter wouldnever fail.Playersaccidentallykill apotentialDMPCEnemy crit-succeeds atthe worstpossiblemoment.MontyPythonreference notappreciated.The jokecharacteroutperformsthe seriousones.Playersdisrupt anentire society,then justleave.Hannah doessomethinghorrible in-character,then smiles.Players getcaught up inconversation,forget aboutgame.DM says,"What?" inresponse toa playeraction.Playerscompletelyforget aboutcool item ininventory.Teddy'scharacteris broken.Ian rollsup arogue."Wait, moneyhas weight inthiscampaign?"The caster isthe only onewhosucceeds inmelee.Tiers'charactersacrificesselfdramatically.Hilariouslybotchedaccent.Puns.Brett rollsbadly,results inhilarity.Playersaccidentallyheal enemyfor most ofbattle.Thecharactereveryonelikes diesfirst.NOBODYtook ranksinsurvival?!"We'rehere tocheck theplumbing."Nobodythinks tosensemotive.Ian sarcasticallyproposesinappropriateuse of skillcheck.Someone crit-fails a skillcheck theircharacter wouldnever fail.Playersaccidentallykill apotentialDMPCEnemy crit-succeeds atthe worstpossiblemoment.MontyPythonreference notappreciated.The jokecharacteroutperformsthe seriousones.Playersdisrupt anentire society,then justleave.Hannah doessomethinghorrible in-character,then smiles.Players getcaught up inconversation,forget aboutgame.DM says,"What?" inresponse toa playeraction.Playerscompletelyforget aboutcool item ininventory.Teddy'scharacteris broken.Ian rollsup arogue."Wait, moneyhas weight inthiscampaign?"The caster isthe only onewhosucceeds inmelee.Tiers'charactersacrificesselfdramatically.Hilariouslybotchedaccent.Puns.Brett rollsbadly,results inhilarity.Playersaccidentallyheal enemyfor most ofbattle.Thecharactereveryonelikes diesfirst.NOBODYtook ranksinsurvival?!"We'rehere tocheck theplumbing."Nobodythinks tosensemotive.

D&D Group Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ian sarcastically proposes inappropriate use of skill check.
  2. Someone crit-fails a skill check their character would never fail.
  3. Players accidentally kill a potential DMPC
  4. Enemy crit-succeeds at the worst possible moment.
  5. Monty Python reference not appreciated.
  6. The joke character outperforms the serious ones.
  7. Players disrupt an entire society, then just leave.
  8. Hannah does something horrible in-character, then smiles.
  9. Players get caught up in conversation, forget about game.
  10. DM says, "What?" in response to a player action.
  11. Players completely forget about cool item in inventory.
  12. Teddy's character is broken.
  13. Ian rolls up a rogue.
  14. "Wait, money has weight in this campaign?"
  15. The caster is the only one who succeeds in melee.
  16. Tiers' character sacrifices self dramatically.
  17. Hilariously botched accent.
  18. Puns.
  19. Brett rolls badly, results in hilarity.
  20. Players accidentally heal enemy for most of battle.
  21. The character everyone likes dies first.
  22. NOBODY took ranks in survival?!
  23. "We're here to check the plumbing."
  24. Nobody thinks to sense motive.