Hannah doessomethinghorrible in-character,then smiles.Ian sarcasticallyproposesinappropriateuse of skillcheck.Playersdisrupt anentire society,then justleave.Puns.Teddy'scharacteris broken.Someone crit-fails a skillcheck theircharacter wouldnever fail.Ian rollsup arogue.Tiers'charactersacrificesselfdramatically.Nobodythinks tosensemotive.Players getcaught up inconversation,forget aboutgame.Thecharactereveryonelikes diesfirst.The caster isthe only onewhosucceeds inmelee.Playerscompletelyforget aboutcool item ininventory.The jokecharacteroutperformsthe seriousones.MontyPythonreference notappreciated.Playersaccidentallyheal enemyfor most ofbattle."Wait, moneyhas weight inthiscampaign?"Hilariouslybotchedaccent."We'rehere tocheck theplumbing."DM says,"What?" inresponse toa playeraction.Playersaccidentallykill apotentialDMPCNOBODYtook ranksinsurvival?!Enemy crit-succeeds atthe worstpossiblemoment.Brett rollsbadly,results inhilarity.Hannah doessomethinghorrible in-character,then smiles.Ian sarcasticallyproposesinappropriateuse of skillcheck.Playersdisrupt anentire society,then justleave.Puns.Teddy'scharacteris broken.Someone crit-fails a skillcheck theircharacter wouldnever fail.Ian rollsup arogue.Tiers'charactersacrificesselfdramatically.Nobodythinks tosensemotive.Players getcaught up inconversation,forget aboutgame.Thecharactereveryonelikes diesfirst.The caster isthe only onewhosucceeds inmelee.Playerscompletelyforget aboutcool item ininventory.The jokecharacteroutperformsthe seriousones.MontyPythonreference notappreciated.Playersaccidentallyheal enemyfor most ofbattle."Wait, moneyhas weight inthiscampaign?"Hilariouslybotchedaccent."We'rehere tocheck theplumbing."DM says,"What?" inresponse toa playeraction.Playersaccidentallykill apotentialDMPCNOBODYtook ranksinsurvival?!Enemy crit-succeeds atthe worstpossiblemoment.Brett rollsbadly,results inhilarity.

D&D Group Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hannah does something horrible in-character, then smiles.
  2. Ian sarcastically proposes inappropriate use of skill check.
  3. Players disrupt an entire society, then just leave.
  4. Puns.
  5. Teddy's character is broken.
  6. Someone crit-fails a skill check their character would never fail.
  7. Ian rolls up a rogue.
  8. Tiers' character sacrifices self dramatically.
  9. Nobody thinks to sense motive.
  10. Players get caught up in conversation, forget about game.
  11. The character everyone likes dies first.
  12. The caster is the only one who succeeds in melee.
  13. Players completely forget about cool item in inventory.
  14. The joke character outperforms the serious ones.
  15. Monty Python reference not appreciated.
  16. Players accidentally heal enemy for most of battle.
  17. "Wait, money has weight in this campaign?"
  18. Hilariously botched accent.
  19. "We're here to check the plumbing."
  20. DM says, "What?" in response to a player action.
  21. Players accidentally kill a potential DMPC
  22. NOBODY took ranks in survival?!
  23. Enemy crit-succeeds at the worst possible moment.
  24. Brett rolls badly, results in hilarity.