HerculesGods andGoodessesProblemsolved in ahumorouswayEverydaypeople withsuperhumanabilitiesNospecificsettingGenerallyoutsidesomewhereHeartEverydaypeople.Animals aremaincharactersExplainswhathappensin natureRobinHoodExaggeratedDetailsLinked toa historicaltimeperiodAnimalsacting likepeopleSlow andSteadyWins theRace!CastleorForestPaulBunyanTells about apersonalsaccomplishmentsNospecificsettingCinderellaMagicTortoiseand theHareEnds witha Lesson(Moral)UnusualCreaturesGoodvs. EvilHerculesGods andGoodessesProblemsolved in ahumorouswayEverydaypeople withsuperhumanabilitiesNospecificsettingGenerallyoutsidesomewhereHeartEverydaypeople.Animals aremaincharactersExplainswhathappensin natureRobinHoodExaggeratedDetailsLinked toa historicaltimeperiodAnimalsacting likepeopleSlow andSteadyWins theRace!CastleorForestPaulBunyanTells about apersonalsaccomplishmentsNospecificsettingCinderellaMagicTortoiseand theHareEnds witha Lesson(Moral)UnusualCreaturesGoodvs. Evil

Folk Tales - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hercules
  2. Gods and Goodesses
  3. Problem solved in a humorous way
  4. Everyday people with superhuman abilities
  5. No specific setting
  6. Generally outside somewhere
  7. Heart
  8. Everyday people. Animals are main characters
  9. Explains what happens in nature
  10. Robin Hood
  11. Exaggerated Details
  12. Linked to a historical time period
  13. Animals acting like people
  14. Slow and Steady Wins the Race!
  15. Castle or Forest
  16. Paul Bunyan
  17. Tells about a personals accomplishments
  18. No specific setting
  19. Cinderella
  20. Magic
  21. Tortoise and the Hare
  22. Ends with a Lesson (Moral)
  23. Unusual Creatures
  24. Good vs. Evil