CostumesWhat thecharacterswear.FilmAnalysisWe useCAMELSto completea ....PropsWhat thecharacterscarry anduse in thescene.GesturesAn actors bodylanguage andarm movmentsare called.AudienceThe peopleveiwing thefilm arecalled thisWonderThe name ofthe film wewatched asour modelCreateMeaningThe directormakeschoices tocreate what?Directione.g.overhead,back orfront lightClose-up shotShot used todraw ourattention to aparticular opjector part of thebodyActingThe A inCAMLESCameraTechniquesThe C inCAMLESDirectorThis personmakes thechoices toconstructmeaningMoodLightingcan createthis. Startswith M.SoundThe S inCAMELSMake-upUsed on anactors faceto createmeaning.WideshotShot thatshows the fulllength ofpeople andscenery aroundthemHighAngleThis anglemakes theaudiencefeel powerfulMidshotThis shot showsthe upperbodyof twocharacters sowe can see theirrelationshipFocusTheoppositeof blurry isin ....MovementsThey way anactor movesaround aspace iscalled.EditingOrderingthe eventsto createthe storySetThe items inthe scene thatshow wherethe characrersare.ColourRed, Blue andWhite areexamples of what,that can be usedto show characterattributesFacialExpressionThe way anactor movestheir face iscalled.LowAngleThis anglemakes theaudiencefeel inferiorSourceAspect oflightinge.g.Lamps,the sunLightingThe L inCAMELSDiegeticSounds thatCAN beheard by thecharactersTone ofVoiceHigh pitch,slow andloud areexamples ofwhat?MiseensceneThe M inCAMELSChoicesAnotherword fordecisionsNon-DiegeticSounds thatcan only beheard by theaudience.TemperatureLighting isused to effectthis aspect ofthe scene E.g.warm or coolSymbolismYellow might beused to show awarmcharacter. Thisis an exampleof S?CharactersThe peoplein a fictionaltext arecalled what?textsNovels, Films,Poems,Articles areexamples ofwhat?CostumesWhat thecharacterswear.FilmAnalysisWe useCAMELSto completea ....PropsWhat thecharacterscarry anduse in thescene.GesturesAn actors bodylanguage andarm movmentsare called.AudienceThe peopleveiwing thefilm arecalled thisWonderThe name ofthe film wewatched asour modelCreateMeaningThe directormakeschoices tocreate what?Directione.g.overhead,back orfront lightClose-up shotShot used todraw ourattention to aparticular opjector part of thebodyActingThe A inCAMLESCameraTechniquesThe C inCAMLESDirectorThis personmakes thechoices toconstructmeaningMoodLightingcan createthis. Startswith M.SoundThe S inCAMELSMake-upUsed on anactors faceto createmeaning.WideshotShot thatshows the fulllength ofpeople andscenery aroundthemHighAngleThis anglemakes theaudiencefeel powerfulMidshotThis shot showsthe upperbodyof twocharacters sowe can see theirrelationshipFocusTheoppositeof blurry isin ....MovementsThey way anactor movesaround aspace iscalled.EditingOrderingthe eventsto createthe storySetThe items inthe scene thatshow wherethe characrersare.ColourRed, Blue andWhite areexamples of what,that can be usedto show characterattributesFacialExpressionThe way anactor movestheir face iscalled.LowAngleThis anglemakes theaudiencefeel inferiorSourceAspect oflightinge.g.Lamps,the sunLightingThe L inCAMELSDiegeticSounds thatCAN beheard by thecharactersTone ofVoiceHigh pitch,slow andloud areexamples ofwhat?MiseensceneThe M inCAMELSChoicesAnotherword fordecisionsNon-DiegeticSounds thatcan only beheard by theaudience.TemperatureLighting isused to effectthis aspect ofthe scene E.g.warm or coolSymbolismYellow might beused to show awarmcharacter. Thisis an exampleof S?CharactersThe peoplein a fictionaltext arecalled what?textsNovels, Films,Poems,Articles areexamples ofwhat?

CAMELS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. What the characters wear.
    Costumes
  2. We use CAMELS to complete a ....
    Film Analysis
  3. What the characters carry and use in the scene.
    Props
  4. An actors body language and arm movments are called.
    Gestures
  5. The people veiwing the film are called this
    Audience
  6. The name of the film we watched as our model
    Wonder
  7. The director makes choices to create what?
    Create Meaning
  8. e.g. overhead, back or front light
    Direction
  9. Shot used to draw our attention to a particular opject or part of the body
    Close-up shot
  10. The A in CAMLES
    Acting
  11. The C in CAMLES
    Camera Techniques
  12. This person makes the choices to construct meaning
    Director
  13. Lighting can create this. Starts with M.
    Mood
  14. The S in CAMELS
    Sound
  15. Used on an actors face to create meaning.
    Make-up
  16. Shot that shows the full length of people and scenery around them
    Wide shot
  17. This angle makes the audience feel powerful
    High Angle
  18. This shot shows the upperbody of two characters so we can see their relationship
    Mid shot
  19. The opposite of blurry is in ....
    Focus
  20. They way an actor moves around a space is called.
    Movements
  21. Ordering the events to create the story
    Editing
  22. The items in the scene that show where the characrers are.
    Set
  23. Red, Blue and White are examples of what, that can be used to show character attributes
    Colour
  24. The way an actor moves their face is called.
    Facial Expression
  25. This angle makes the audience feel inferior
    Low Angle
  26. Aspect of lighting e.g.Lamps, the sun
    Source
  27. The L in CAMELS
    Lighting
  28. Sounds that CAN be heard by the characters
    Diegetic
  29. High pitch, slow and loud are examples of what?
    Tone of Voice
  30. The M in CAMELS
    Mise en scene
  31. Another word for decisions
    Choices
  32. Sounds that can only be heard by the audience.
    Non-Diegetic
  33. Lighting is used to effect this aspect of the scene E.g. warm or cool
    Temperature
  34. Yellow might be used to show a warm character. This is an example of S?
    Symbolism
  35. The people in a fictional text are called what?
    Characters
  36. Novels, Films, Poems, Articles are examples of what?
    texts