ChoicesAnotherword fordecisionsMoodLightingcan createthis. Startswith M.CostumesWhat thecharacterswear.Non-DiegeticSounds thatcan only beheard by theaudience.Make-upUsed on anactors faceto createmeaning.FocusTheoppositeof blurry isin ....WonderThe name ofthe film wewatched asour modelTemperatureLighting isused to effectthis aspect ofthe scene E.g.warm or coolCharactersThe peoplein a fictionaltext arecalled what?HighAngleThis anglemakes theaudiencefeel powerfulSetThe items inthe scene thatshow wherethe characrersare.CameraTechniquesThe C inCAMLESEditingOrderingthe eventsto createthe storyDirectione.g.overhead,back orfront lightSymbolismYellow might beused to show awarmcharacter. Thisis an exampleof S?GesturesAn actors bodylanguage andarm movmentsare called.CreateMeaningThe directormakeschoices tocreate what?textsNovels, Films,Poems,Articles areexamples ofwhat?LowAngleThis anglemakes theaudiencefeel inferiorTone ofVoiceHigh pitch,slow andloud areexamples ofwhat?AudienceThe peopleveiwing thefilm arecalled thisDiegeticSounds thatCAN beheard by thecharactersMiseensceneThe M inCAMELSClose-up shotShot used todraw ourattention to aparticular opjector part of thebodyColourRed, Blue andWhite areexamples of what,that can be usedto show characterattributesMidshotThis shot showsthe upperbodyof twocharacters sowe can see theirrelationshipSoundThe S inCAMELSFilmAnalysisWe useCAMELSto completea ....LightingThe L inCAMELSDirectorThis personmakes thechoices toconstructmeaningPropsWhat thecharacterscarry anduse in thescene.FacialExpressionThe way anactor movestheir face iscalled.WideshotShot thatshows the fulllength ofpeople andscenery aroundthemActingThe A inCAMLESMovementsThey way anactor movesaround aspace iscalled.SourceAspect oflightinge.g.Lamps,the sunChoicesAnotherword fordecisionsMoodLightingcan createthis. Startswith M.CostumesWhat thecharacterswear.Non-DiegeticSounds thatcan only beheard by theaudience.Make-upUsed on anactors faceto createmeaning.FocusTheoppositeof blurry isin ....WonderThe name ofthe film wewatched asour modelTemperatureLighting isused to effectthis aspect ofthe scene E.g.warm or coolCharactersThe peoplein a fictionaltext arecalled what?HighAngleThis anglemakes theaudiencefeel powerfulSetThe items inthe scene thatshow wherethe characrersare.CameraTechniquesThe C inCAMLESEditingOrderingthe eventsto createthe storyDirectione.g.overhead,back orfront lightSymbolismYellow might beused to show awarmcharacter. Thisis an exampleof S?GesturesAn actors bodylanguage andarm movmentsare called.CreateMeaningThe directormakeschoices tocreate what?textsNovels, Films,Poems,Articles areexamples ofwhat?LowAngleThis anglemakes theaudiencefeel inferiorTone ofVoiceHigh pitch,slow andloud areexamples ofwhat?AudienceThe peopleveiwing thefilm arecalled thisDiegeticSounds thatCAN beheard by thecharactersMiseensceneThe M inCAMELSClose-up shotShot used todraw ourattention to aparticular opjector part of thebodyColourRed, Blue andWhite areexamples of what,that can be usedto show characterattributesMidshotThis shot showsthe upperbodyof twocharacters sowe can see theirrelationshipSoundThe S inCAMELSFilmAnalysisWe useCAMELSto completea ....LightingThe L inCAMELSDirectorThis personmakes thechoices toconstructmeaningPropsWhat thecharacterscarry anduse in thescene.FacialExpressionThe way anactor movestheir face iscalled.WideshotShot thatshows the fulllength ofpeople andscenery aroundthemActingThe A inCAMLESMovementsThey way anactor movesaround aspace iscalled.SourceAspect oflightinge.g.Lamps,the sun

CAMELS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Another word for decisions
    Choices
  2. Lighting can create this. Starts with M.
    Mood
  3. What the characters wear.
    Costumes
  4. Sounds that can only be heard by the audience.
    Non-Diegetic
  5. Used on an actors face to create meaning.
    Make-up
  6. The opposite of blurry is in ....
    Focus
  7. The name of the film we watched as our model
    Wonder
  8. Lighting is used to effect this aspect of the scene E.g. warm or cool
    Temperature
  9. The people in a fictional text are called what?
    Characters
  10. This angle makes the audience feel powerful
    High Angle
  11. The items in the scene that show where the characrers are.
    Set
  12. The C in CAMLES
    Camera Techniques
  13. Ordering the events to create the story
    Editing
  14. e.g. overhead, back or front light
    Direction
  15. Yellow might be used to show a warm character. This is an example of S?
    Symbolism
  16. An actors body language and arm movments are called.
    Gestures
  17. The director makes choices to create what?
    Create Meaning
  18. Novels, Films, Poems, Articles are examples of what?
    texts
  19. This angle makes the audience feel inferior
    Low Angle
  20. High pitch, slow and loud are examples of what?
    Tone of Voice
  21. The people veiwing the film are called this
    Audience
  22. Sounds that CAN be heard by the characters
    Diegetic
  23. The M in CAMELS
    Mise en scene
  24. Shot used to draw our attention to a particular opject or part of the body
    Close-up shot
  25. Red, Blue and White are examples of what, that can be used to show character attributes
    Colour
  26. This shot shows the upperbody of two characters so we can see their relationship
    Mid shot
  27. The S in CAMELS
    Sound
  28. We use CAMELS to complete a ....
    Film Analysis
  29. The L in CAMELS
    Lighting
  30. This person makes the choices to construct meaning
    Director
  31. What the characters carry and use in the scene.
    Props
  32. The way an actor moves their face is called.
    Facial Expression
  33. Shot that shows the full length of people and scenery around them
    Wide shot
  34. The A in CAMLES
    Acting
  35. They way an actor moves around a space is called.
    Movements
  36. Aspect of lighting e.g.Lamps, the sun
    Source