metaphor Hyperbole Point of View Protagonist Imagery Frame Narrative Indirect Characterization Theme Passive Voice Rising Action Setting Dramatic Irony Tone Climax Situational Irony Antagonist Narrative Plot Onomatopoeia Foreshadowing Paradox Verbal Irony Allegory Reference Denotation Conflict Allusion Mood Connotation Personification exposition Symbolism Simile Direct Characterization Denouement metaphor Hyperbole Point of View Protagonist Imagery Frame Narrative Indirect Characterization Theme Passive Voice Rising Action Setting Dramatic Irony Tone Climax Situational Irony Antagonist Narrative Plot Onomatopoeia Foreshadowing Paradox Verbal Irony Allegory Reference Denotation Conflict Allusion Mood Connotation Personification exposition Symbolism Simile Direct Characterization Denouement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
metaphor
Hyperbole
Point of View
Protagonist
Imagery
Frame Narrative
Indirect Characterization
Theme
Passive Voice
Rising Action
Setting
Dramatic Irony
Tone
Climax
Situational Irony
Antagonist
Narrative
Plot
Onomatopoeia
Foreshadowing
Paradox
Verbal Irony
Allegory
Reference
Denotation
Conflict
Allusion
Mood
Connotation
Personification
exposition
Symbolism
Simile
Direct Characterization
Denouement