Indirect Characterization Hyperbole Dramatic Irony Tone Mood Situational Irony Connotation Climax metaphor Antagonist Plot Setting Imagery exposition Theme Personification Allusion Narrative Denouement Paradox Symbolism Onomatopoeia Allegory Protagonist Conflict Rising Action Foreshadowing Simile Point of View Frame Narrative Direct Characterization Reference Verbal Irony Denotation Passive Voice Indirect Characterization Hyperbole Dramatic Irony Tone Mood Situational Irony Connotation Climax metaphor Antagonist Plot Setting Imagery exposition Theme Personification Allusion Narrative Denouement Paradox Symbolism Onomatopoeia Allegory Protagonist Conflict Rising Action Foreshadowing Simile Point of View Frame Narrative Direct Characterization Reference Verbal Irony Denotation Passive Voice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Hyperbole
Dramatic Irony
Tone
Mood
Situational Irony
Connotation
Climax
metaphor
Antagonist
Plot
Setting
Imagery
exposition
Theme
Personification
Allusion
Narrative
Denouement
Paradox
Symbolism
Onomatopoeia
Allegory
Protagonist
Conflict
Rising Action
Foreshadowing
Simile
Point of View
Frame Narrative
Direct Characterization
Reference
Verbal Irony
Denotation
Passive Voice