Symbolism Mood Foreshadowing Direct Characterization Passive Voice Denouement Theme Hyperbole Connotation Simile Point of View Antagonist Climax Situational Irony metaphor Rising Action Allegory Dramatic Irony Personification Protagonist Tone Allusion Narrative Plot Paradox exposition Denotation Imagery Onomatopoeia Reference Indirect Characterization Conflict Setting Verbal Irony Frame Narrative Symbolism Mood Foreshadowing Direct Characterization Passive Voice Denouement Theme Hyperbole Connotation Simile Point of View Antagonist Climax Situational Irony metaphor Rising Action Allegory Dramatic Irony Personification Protagonist Tone Allusion Narrative Plot Paradox exposition Denotation Imagery Onomatopoeia Reference Indirect Characterization Conflict Setting Verbal Irony Frame Narrative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Mood
Foreshadowing
Direct Characterization
Passive Voice
Denouement
Theme
Hyperbole
Connotation
Simile
Point of View
Antagonist
Climax
Situational Irony
metaphor
Rising Action
Allegory
Dramatic Irony
Personification
Protagonist
Tone
Allusion
Narrative
Plot
Paradox
exposition
Denotation
Imagery
Onomatopoeia
Reference
Indirect Characterization
Conflict
Setting
Verbal Irony
Frame Narrative