1st person point of view Internal conflict foreshadow direct characterization protagonist gustatory imagery plot personification External Conflict tactile imagery auditory imagery Setting imagery 3rd person point of view theme antagonist verbal irony indirect characterization dramatic irony simile situational irony visual imagery metaphor olfactory imagery 1st person point of view Internal conflict foreshadow direct characterization protagonist gustatory imagery plot personification External Conflict tactile imagery auditory imagery Setting imagery 3rd person point of view theme antagonist verbal irony indirect characterization dramatic irony simile situational irony visual imagery metaphor olfactory imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1st person point of view
Internal
conflict
foreshadow
direct characterization
protagonist
gustatory imagery
plot
personification
External Conflict
tactile imagery
auditory imagery
Setting
imagery
3rd person point of view
theme
antagonist
verbal irony
indirect characterization
dramatic irony
simile
situational irony
visual imagery
metaphor
olfactory imagery