Vulkan Showcase of Citcon goodie pack Salvage munching 4.0 after 3.21 Character beards Banu merchantman Argo SRV Pyro gameplay demo Technical difficulties Brian Chambers says "um" DLSS/FSR/Upscaling Server meshing Character hair "fidelity" New starmap Ship tractor beams Squadron 42 Beta Expensive multi-crew concept ship Tony Z Master Modes FPS scanning and mini- map Planetary wildlife Clouds Fuses Tumbril storm tank battle Ship crash Landing radar Oblique reference to Starfield Bounty hunting 2.0 Ruin station Rivers "immersion" Fire gameplay Straight to flyable ship "Punches above its weight" Awkward acting during a demo Landing assist "engineering gameplay" Jump point traversal C1 Spirit Quanta system New mobiglass Player status T2 Big Bennys ship skin Ship pressurisation Cargo elevators Vulkan Showcase of Citcon goodie pack Salvage munching 4.0 after 3.21 Character beards Banu merchantman Argo SRV Pyro gameplay demo Technical difficulties Brian Chambers says "um" DLSS/FSR/Upscaling Server meshing Character hair "fidelity" New starmap Ship tractor beams Squadron 42 Beta Expensive multi-crew concept ship Tony Z Master Modes FPS scanning and mini- map Planetary wildlife Clouds Fuses Tumbril storm tank battle Ship crash Landing radar Oblique reference to Starfield Bounty hunting 2.0 Ruin station Rivers "immersion" Fire gameplay Straight to flyable ship "Punches above its weight" Awkward acting during a demo Landing assist "engineering gameplay" Jump point traversal C1 Spirit Quanta system New mobiglass Player status T2 Big Bennys ship skin Ship pressurisation Cargo elevators
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Vulkan
Showcase of Citcon goodie pack
Salvage munching
4.0 after 3.21
Character beards
Banu merchantman
Argo SRV
Pyro gameplay demo
Technical difficulties
Brian Chambers says "um"
DLSS/FSR/Upscaling
Server meshing
Character hair
"fidelity"
New starmap
Ship tractor beams
Squadron 42 Beta
Expensive multi-crew concept ship
Tony Z
Master Modes
FPS scanning and mini-map
Planetary wildlife
Clouds
Fuses
Tumbril storm tank battle
Ship crash
Landing radar
Oblique reference to Starfield
Bounty hunting 2.0
Ruin station
Rivers
"immersion"
Fire gameplay
Straight to flyable ship
"Punches above its weight"
Awkward acting during a demo
Landing assist
"engineering gameplay"
Jump point traversal
C1 Spirit
Quanta system
New mobiglass
Player status T2
Big Bennys ship skin
Ship pressurisation
Cargo elevators