Exile 20+cards fromgraveyardsin a singleturnPlay with acommandernone of youropponents hasever playedagainstGreatness atany cost (yourowninterpretation)Your deckdoes thething it wasdesigned todoComplimentan opponenton their deckor skillfulplayPlay aone-sidedboardwipeHave60+ lifeSave yourstuff froma boardwipeHave nocards inhand andtopdeck alandUltimate aplaneswalkeror flip abattleCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)AssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Survive anopponent'sattack at 1lifePlay amonocoloredor colorlesscommanderControl acreaturewith 30+powerControl10+tokensPull off a5+ cardcomboBe the firstplayereliminatedwithoutconcedingSacrifice 5+permanentsin the sameturnControl 7+creatures withthe same typebut differentnamesYourgraveyard isbigger thanyour libraryAccidentallyhelp youropponentControl10+ basiclandsAttack eachopponent inthe sameturnCast aspell withX 10 ormoreCopysomething3+ timesPay yourRhystic Study(or similar)taxes 3+turns in a rowWin agamePut yourcommanderinto play fromsomewhereother than thecommand zoneDiscard 5+cards tohand size atthe end ofyour turnDeal 10+noncombatdamage/lossof life in thesame turnSpells ownedby everyplayer are onthe stack atthe same timeWin usingan alternatewinconditionKill someonewithcommanderdamagePlay a landeach ofyour firstsix turnsSave anopponentfromdeathMake a punusing a cardin a freeinformationzoneGenerate20+ manain a singleturnPut 2+ creaturecards from yourhand and/ordeck onto thebattlefield at thesame timeSpend 10+manacasting yourcommanderHave 3+upkeep/startof maintriggers in asingle turnBait out acounter orremoval spellfrom thearchenemyRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Bring anopponentto exactly0 lifeGive apermanent youcontrol to anopponent(using a cardeffect)Beat anopponent whohad the exactsame coloreddeck as youDo an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Reanimate10+permanentsat the sametimeHave acomebackvictoryRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have 10+counters onpermanentsyou controlUse a keywordability from themost recentlyprinted setWin agame at30+ lifeSwitch deckswith anopponent (berespectful ofpeoples' cards)Have 10+devotionto a singlecolorBe last inthe turnorderPay 10+life as acost in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe the firstplayer to docombatdamage inthe gameKill aplayerwith theirown cardHave 6+differentkeywordsamongpermanentsyou controlHold themonarchy orinitiative fora full roundControl 5+equipmentand/or aurasattached to asingle creatureExile 20+cards fromgraveyardsin a singleturnPlay with acommandernone of youropponents hasever playedagainstGreatness atany cost (yourowninterpretation)Your deckdoes thething it wasdesigned todoComplimentan opponenton their deckor skillfulplayPlay aone-sidedboardwipeHave60+ lifeSave yourstuff froma boardwipeHave nocards inhand andtopdeck alandUltimate aplaneswalkeror flip abattleCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)AssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Survive anopponent'sattack at 1lifePlay amonocoloredor colorlesscommanderControl acreaturewith 30+powerControl10+tokensPull off a5+ cardcomboBe the firstplayereliminatedwithoutconcedingSacrifice 5+permanentsin the sameturnControl 7+creatures withthe same typebut differentnamesYourgraveyard isbigger thanyour libraryAccidentallyhelp youropponentControl10+ basiclandsAttack eachopponent inthe sameturnCast aspell withX 10 ormoreCopysomething3+ timesPay yourRhystic Study(or similar)taxes 3+turns in a rowWin agamePut yourcommanderinto play fromsomewhereother than thecommand zoneDiscard 5+cards tohand size atthe end ofyour turnDeal 10+noncombatdamage/lossof life in thesame turnSpells ownedby everyplayer are onthe stack atthe same timeWin usingan alternatewinconditionKill someonewithcommanderdamagePlay a landeach ofyour firstsix turnsSave anopponentfromdeathMake a punusing a cardin a freeinformationzoneGenerate20+ manain a singleturnPut 2+ creaturecards from yourhand and/ordeck onto thebattlefield at thesame timeSpend 10+manacasting yourcommanderHave 3+upkeep/startof maintriggers in asingle turnBait out acounter orremoval spellfrom thearchenemyRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Bring anopponentto exactly0 lifeGive apermanent youcontrol to anopponent(using a cardeffect)Beat anopponent whohad the exactsame coloreddeck as youDo an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Reanimate10+permanentsat the sametimeHave acomebackvictoryRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have 10+counters onpermanentsyou controlUse a keywordability from themost recentlyprinted setWin agame at30+ lifeSwitch deckswith anopponent (berespectful ofpeoples' cards)Have 10+devotionto a singlecolorBe last inthe turnorderPay 10+life as acost in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe the firstplayer to docombatdamage inthe gameKill aplayerwith theirown cardHave 6+differentkeywordsamongpermanentsyou controlHold themonarchy orinitiative fora full roundControl 5+equipmentand/or aurasattached to asingle creature

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exile 20+ cards from graveyards in a single turn
  2. Play with a commander none of your opponents has ever played against
  3. Greatness at any cost (your own interpretation)
  4. Your deck does the thing it was designed to do
  5. Compliment an opponent on their deck or skillful play
  6. Play a one-sided board wipe
  7. Have 60+ life
  8. Save your stuff from a board wipe
  9. Have no cards in hand and topdeck a land
  10. Ultimate a planeswalker or flip a battle
  11. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  12. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  13. Survive an opponent's attack at 1 life
  14. Play a monocolored or colorless commander
  15. Control a creature with 30+ power
  16. Control 10+ tokens
  17. Pull off a 5+ card combo
  18. Be the first player eliminated without conceding
  19. Sacrifice 5+ permanents in the same turn
  20. Control 7+ creatures with the same type but different names
  21. Your graveyard is bigger than your library
  22. Accidentally help your opponent
  23. Control 10+ basic lands
  24. Attack each opponent in the same turn
  25. Cast a spell with X 10 or more
  26. Copy something 3+ times
  27. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  28. Win a game
  29. Put your commander into play from somewhere other than the command zone
  30. Discard 5+ cards to hand size at the end of your turn
  31. Deal 10+ noncombat damage/loss of life in the same turn
  32. Spells owned by every player are on the stack at the same time
  33. Win using an alternate win condition
  34. Kill someone with commander damage
  35. Play a land each of your first six turns
  36. Save an opponent from death
  37. Make a pun using a card in a free information zone
  38. Generate 20+ mana in a single turn
  39. Put 2+ creature cards from your hand and/or deck onto the battlefield at the same time
  40. Spend 10+ mana casting your commander
  41. Have 3+ upkeep/start of main triggers in a single turn
  42. Bait out a counter or removal spell from the archenemy
  43. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  44. Bring an opponent to exactly 0 life
  45. Give a permanent you control to an opponent (using a card effect)
  46. Beat an opponent who had the exact same colored deck as you
  47. Do an infinite combo or stop an opponent from doing an infinite combo
  48. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  49. Reanimate 10+ permanents at the same time
  50. Have a comeback victory
  51. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  52. Have 10+ counters on permanents you control
  53. Use a keyword ability from the most recently printed set
  54. Win a game at 30+ life
  55. Switch decks with an opponent (be respectful of peoples' cards)
  56. Have 10+ devotion to a single color
  57. Be last in the turn order
  58. Pay 10+ life as a cost in a single turn
  59. Play 4+ cards from exile and/or the top of your library in a single turn
  60. Be the first player to do combat damage in the game
  61. Kill a player with their own card
  62. Have 6+ different keywords among permanents you control
  63. Hold the monarchy or initiative for a full round
  64. Control 5+ equipment and/or auras attached to a single creature