Generate20+ manain a singleturnWin agameBe last inthe turnorderRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Reanimate10+permanentsat the sametimeExile 20+cards fromgraveyardsin a singleturnControl10+tokensCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Deal 10+noncombatdamage/lossof life in thesame turnBait out acounter orremoval spellfrom thearchenemyHave nocards inhand andtopdeck alandSave yourstuff froma boardwipeCopysomething3+ timesMake a punusing a cardin a freeinformationzoneHave 3+upkeep/startof maintriggers in asingle turnHave 10+counters onpermanentsyou controlPlay a landeach ofyour firstsix turnsControl acreaturewith 30+powerPay yourRhystic Study(or similar)taxes 3+turns in a rowYour deckdoes thething it wasdesigned todoPlay amonocoloredor colorlesscommanderSpend 10+manacasting yourcommanderPut 2+ creaturecards from yourhand and/ordeck onto thebattlefield at thesame timeAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Survive anopponent'sattack at 1lifePay 10+life as acost in asingle turnDiscard 5+cards tohand size atthe end ofyour turnBe the firstplayereliminatedwithoutconcedingGive apermanent youcontrol to anopponent(using a cardeffect)Bring anopponentto exactly0 lifeComplimentan opponenton their deckor skillfulplayPull off a5+ cardcomboPlay with acommandernone of youropponents hasever playedagainstHave 6+differentkeywordsamongpermanentsyou controlUse a keywordability from themost recentlyprinted setBeat anopponent whohad the exactsame coloreddeck as youAttack eachopponent inthe sameturnKill aplayerwith theirown cardKill someonewithcommanderdamageHave 10+devotionto a singlecolorPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnHave acomebackvictoryHave60+ lifeHold themonarchy orinitiative fora full roundYourgraveyard isbigger thanyour librarySwitch deckswith anopponent (berespectful ofpeoples' cards)Control 5+equipmentand/or aurasattached to asingle creatureControl10+ basiclandsRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Do an infinitecombo or stopan opponentfrom doing aninfinite comboWin agame at30+ lifeUltimate aplaneswalkeror flip abattleAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Save anopponentfromdeathPut yourcommanderinto play fromsomewhereother than thecommand zoneAccidentallyhelp youropponentSpells ownedby everyplayer are onthe stack atthe same timeBe the firstplayer to docombatdamage inthe gamePlay aone-sidedboardwipeCast aspell withX 10 ormoreWin usingan alternatewinconditionGreatness atany cost (yourowninterpretation)Control 7+creatures withthe same typebut differentnamesSacrifice 5+permanentsin the sameturnGenerate20+ manain a singleturnWin agameBe last inthe turnorderRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Reanimate10+permanentsat the sametimeExile 20+cards fromgraveyardsin a singleturnControl10+tokensCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Deal 10+noncombatdamage/lossof life in thesame turnBait out acounter orremoval spellfrom thearchenemyHave nocards inhand andtopdeck alandSave yourstuff froma boardwipeCopysomething3+ timesMake a punusing a cardin a freeinformationzoneHave 3+upkeep/startof maintriggers in asingle turnHave 10+counters onpermanentsyou controlPlay a landeach ofyour firstsix turnsControl acreaturewith 30+powerPay yourRhystic Study(or similar)taxes 3+turns in a rowYour deckdoes thething it wasdesigned todoPlay amonocoloredor colorlesscommanderSpend 10+manacasting yourcommanderPut 2+ creaturecards from yourhand and/ordeck onto thebattlefield at thesame timeAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Survive anopponent'sattack at 1lifePay 10+life as acost in asingle turnDiscard 5+cards tohand size atthe end ofyour turnBe the firstplayereliminatedwithoutconcedingGive apermanent youcontrol to anopponent(using a cardeffect)Bring anopponentto exactly0 lifeComplimentan opponenton their deckor skillfulplayPull off a5+ cardcomboPlay with acommandernone of youropponents hasever playedagainstHave 6+differentkeywordsamongpermanentsyou controlUse a keywordability from themost recentlyprinted setBeat anopponent whohad the exactsame coloreddeck as youAttack eachopponent inthe sameturnKill aplayerwith theirown cardKill someonewithcommanderdamageHave 10+devotionto a singlecolorPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnHave acomebackvictoryHave60+ lifeHold themonarchy orinitiative fora full roundYourgraveyard isbigger thanyour librarySwitch deckswith anopponent (berespectful ofpeoples' cards)Control 5+equipmentand/or aurasattached to asingle creatureControl10+ basiclandsRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Do an infinitecombo or stopan opponentfrom doing aninfinite comboWin agame at30+ lifeUltimate aplaneswalkeror flip abattleAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Save anopponentfromdeathPut yourcommanderinto play fromsomewhereother than thecommand zoneAccidentallyhelp youropponentSpells ownedby everyplayer are onthe stack atthe same timeBe the firstplayer to docombatdamage inthe gamePlay aone-sidedboardwipeCast aspell withX 10 ormoreWin usingan alternatewinconditionGreatness atany cost (yourowninterpretation)Control 7+creatures withthe same typebut differentnamesSacrifice 5+permanentsin the sameturn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
  1. Generate 20+ mana in a single turn
  2. Win a game
  3. Be last in the turn order
  4. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  5. Reanimate 10+ permanents at the same time
  6. Exile 20+ cards from graveyards in a single turn
  7. Control 10+ tokens
  8. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  9. Deal 10+ noncombat damage/loss of life in the same turn
  10. Bait out a counter or removal spell from the archenemy
  11. Have no cards in hand and topdeck a land
  12. Save your stuff from a board wipe
  13. Copy something 3+ times
  14. Make a pun using a card in a free information zone
  15. Have 3+ upkeep/start of main triggers in a single turn
  16. Have 10+ counters on permanents you control
  17. Play a land each of your first six turns
  18. Control a creature with 30+ power
  19. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  20. Your deck does the thing it was designed to do
  21. Play a monocolored or colorless commander
  22. Spend 10+ mana casting your commander
  23. Put 2+ creature cards from your hand and/or deck onto the battlefield at the same time
  24. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  25. Survive an opponent's attack at 1 life
  26. Pay 10+ life as a cost in a single turn
  27. Discard 5+ cards to hand size at the end of your turn
  28. Be the first player eliminated without conceding
  29. Give a permanent you control to an opponent (using a card effect)
  30. Bring an opponent to exactly 0 life
  31. Compliment an opponent on their deck or skillful play
  32. Pull off a 5+ card combo
  33. Play with a commander none of your opponents has ever played against
  34. Have 6+ different keywords among permanents you control
  35. Use a keyword ability from the most recently printed set
  36. Beat an opponent who had the exact same colored deck as you
  37. Attack each opponent in the same turn
  38. Kill a player with their own card
  39. Kill someone with commander damage
  40. Have 10+ devotion to a single color
  41. Play 4+ cards from exile and/or the top of your library in a single turn
  42. Have a comeback victory
  43. Have 60+ life
  44. Hold the monarchy or initiative for a full round
  45. Your graveyard is bigger than your library
  46. Switch decks with an opponent (be respectful of peoples' cards)
  47. Control 5+ equipment and/or auras attached to a single creature
  48. Control 10+ basic lands
  49. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  50. Do an infinite combo or stop an opponent from doing an infinite combo
  51. Win a game at 30+ life
  52. Ultimate a planeswalker or flip a battle
  53. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  54. Save an opponent from death
  55. Put your commander into play from somewhere other than the command zone
  56. Accidentally help your opponent
  57. Spells owned by every player are on the stack at the same time
  58. Be the first player to do combat damage in the game
  59. Play a one-sided board wipe
  60. Cast a spell with X 10 or more
  61. Win using an alternate win condition
  62. Greatness at any cost (your own interpretation)
  63. Control 7+ creatures with the same type but different names
  64. Sacrifice 5+ permanents in the same turn