Situational Irony Verbal Irony Person vs. Society Conflict Sage Resolution Falling Action Protagonist Extended Metaphor Satire Dynamic Character Third Person Limited Rising Action Foreshadowing Simile Theme Motif Internal Conflict Character Second Person Point of View Person vs. Person Conflict Third Person Omniscient Person vs. Self Conflict Dramatic Irony Symbol Hero Paradox Understatement Lover Foil Allusion STEAL Direct Characterization First Person Point of View Static Character Third Objective Antagonist Character Trait Indirect Characterization Person vs. Nature Conflict Tone Climax External Conflict Archetypes Mood First/Third Person Multiple Rebel Exposition Metaphor Situational Irony Verbal Irony Person vs. Society Conflict Sage Resolution Falling Action Protagonist Extended Metaphor Satire Dynamic Character Third Person Limited Rising Action Foreshadowing Simile Theme Motif Internal Conflict Character Second Person Point of View Person vs. Person Conflict Third Person Omniscient Person vs. Self Conflict Dramatic Irony Symbol Hero Paradox Understatement Lover Foil Allusion STEAL Direct Characterization First Person Point of View Static Character Third Objective Antagonist Character Trait Indirect Characterization Person vs. Nature Conflict Tone Climax External Conflict Archetypes Mood First/Third Person Multiple Rebel Exposition Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Situational Irony
Verbal Irony
Person vs. Society Conflict
Sage
Resolution
Falling Action
Protagonist
Extended Metaphor
Satire
Dynamic Character
Third Person Limited
Rising Action
Foreshadowing
Simile
Theme
Motif
Internal Conflict
Character
Second Person Point of View
Person vs. Person Conflict
Third Person Omniscient
Person vs. Self Conflict
Dramatic Irony
Symbol
Hero
Paradox
Understatement
Lover
Foil
Allusion
STEAL
Direct Characterization
First Person Point of View
Static Character
Third Objective
Antagonist
Character Trait
Indirect Characterization
Person vs. Nature Conflict
Tone
Climax
External Conflict
Archetypes
Mood
First/Third Person Multiple
Rebel
Exposition
Metaphor