Falling Action Protagonist Symbol Dramatic Irony Understatement Sage Second Person Point of View Person vs. Person Conflict Metaphor Rising Action Situational Irony Dynamic Character Verbal Irony STEAL First/Third Person Multiple Foreshadowing Exposition Third Person Limited Extended Metaphor Third Person Omniscient Character Trait External Conflict Archetypes Resolution Rebel Person vs. Nature Conflict Person vs. Self Conflict Mood Foil Antagonist Person vs. Society Conflict Indirect Characterization Third Objective Satire Character Climax Paradox Hero Tone Static Character Simile Motif Direct Characterization First Person Point of View Allusion Lover Theme Internal Conflict Falling Action Protagonist Symbol Dramatic Irony Understatement Sage Second Person Point of View Person vs. Person Conflict Metaphor Rising Action Situational Irony Dynamic Character Verbal Irony STEAL First/Third Person Multiple Foreshadowing Exposition Third Person Limited Extended Metaphor Third Person Omniscient Character Trait External Conflict Archetypes Resolution Rebel Person vs. Nature Conflict Person vs. Self Conflict Mood Foil Antagonist Person vs. Society Conflict Indirect Characterization Third Objective Satire Character Climax Paradox Hero Tone Static Character Simile Motif Direct Characterization First Person Point of View Allusion Lover Theme Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
Protagonist
Symbol
Dramatic Irony
Understatement
Sage
Second Person Point of View
Person vs. Person Conflict
Metaphor
Rising Action
Situational Irony
Dynamic Character
Verbal Irony
STEAL
First/Third Person Multiple
Foreshadowing
Exposition
Third Person Limited
Extended Metaphor
Third Person Omniscient
Character Trait
External Conflict
Archetypes
Resolution
Rebel
Person vs. Nature Conflict
Person vs. Self Conflict
Mood
Foil
Antagonist
Person vs. Society Conflict
Indirect Characterization
Third Objective
Satire
Character
Climax
Paradox
Hero
Tone
Static Character
Simile
Motif
Direct Characterization
First Person Point of View
Allusion
Lover
Theme
Internal Conflict