Third Objective First/Third Person Multiple Dynamic Character Symbol Foreshadowing Dramatic Irony First Person Point of View Person vs. Self Conflict Third Person Limited Character Falling Action Person vs. Society Conflict Theme Person vs. Nature Conflict Indirect Characterization Sage Foil Archetypes Metaphor Exposition Climax Lover Satire Simile Paradox Protagonist Situational Irony Character Trait STEAL Rebel Antagonist Second Person Point of View Resolution Motif Hero Third Person Omniscient Mood Tone External Conflict Person vs. Person Conflict Verbal Irony Understatement Static Character Extended Metaphor Allusion Internal Conflict Rising Action Direct Characterization Third Objective First/Third Person Multiple Dynamic Character Symbol Foreshadowing Dramatic Irony First Person Point of View Person vs. Self Conflict Third Person Limited Character Falling Action Person vs. Society Conflict Theme Person vs. Nature Conflict Indirect Characterization Sage Foil Archetypes Metaphor Exposition Climax Lover Satire Simile Paradox Protagonist Situational Irony Character Trait STEAL Rebel Antagonist Second Person Point of View Resolution Motif Hero Third Person Omniscient Mood Tone External Conflict Person vs. Person Conflict Verbal Irony Understatement Static Character Extended Metaphor Allusion Internal Conflict Rising Action Direct Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Third Objective
First/Third Person Multiple
Dynamic Character
Symbol
Foreshadowing
Dramatic Irony
First Person Point of View
Person vs. Self Conflict
Third Person Limited
Character
Falling Action
Person vs. Society Conflict
Theme
Person vs. Nature Conflict
Indirect Characterization
Sage
Foil
Archetypes
Metaphor
Exposition
Climax
Lover
Satire
Simile
Paradox
Protagonist
Situational Irony
Character Trait
STEAL
Rebel
Antagonist
Second Person Point of View
Resolution
Motif
Hero
Third Person Omniscient
Mood
Tone
External Conflict
Person vs. Person Conflict
Verbal Irony
Understatement
Static Character
Extended Metaphor
Allusion
Internal Conflict
Rising Action
Direct Characterization