Internal Conflict Indirect Characterization Tone Sage Lover Person vs. Self Conflict Metaphor Paradox Third Person Omniscient Mood Satire Dramatic Irony Theme Protagonist Verbal Irony Person vs. Person Conflict Person vs. Nature Conflict Symbol STEAL Rising Action Resolution Hero Simile Character Second Person Point of View Static Character Allusion Archetypes Falling Action Direct Characterization Extended Metaphor Dynamic Character Rebel Character Trait Motif Person vs. Society Conflict Climax Third Person Limited Situational Irony First Person Point of View Understatement Foil External Conflict First/Third Person Multiple Foreshadowing Antagonist Exposition Third Objective Internal Conflict Indirect Characterization Tone Sage Lover Person vs. Self Conflict Metaphor Paradox Third Person Omniscient Mood Satire Dramatic Irony Theme Protagonist Verbal Irony Person vs. Person Conflict Person vs. Nature Conflict Symbol STEAL Rising Action Resolution Hero Simile Character Second Person Point of View Static Character Allusion Archetypes Falling Action Direct Characterization Extended Metaphor Dynamic Character Rebel Character Trait Motif Person vs. Society Conflict Climax Third Person Limited Situational Irony First Person Point of View Understatement Foil External Conflict First/Third Person Multiple Foreshadowing Antagonist Exposition Third Objective
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Internal Conflict
Indirect Characterization
Tone
Sage
Lover
Person vs. Self Conflict
Metaphor
Paradox
Third Person Omniscient
Mood
Satire
Dramatic Irony
Theme
Protagonist
Verbal Irony
Person vs. Person Conflict
Person vs. Nature Conflict
Symbol
STEAL
Rising Action
Resolution
Hero
Simile
Character
Second Person Point of View
Static Character
Allusion
Archetypes
Falling Action
Direct Characterization
Extended Metaphor
Dynamic Character
Rebel
Character Trait
Motif
Person vs. Society Conflict
Climax
Third Person Limited
Situational Irony
First Person Point of View
Understatement
Foil
External Conflict
First/Third Person Multiple
Foreshadowing
Antagonist
Exposition
Third Objective