Tone Symbol Falling Action Theme Archetypes Foil Antagonist Second Person Point of View Dynamic Character Mood Foreshadowing First/Third Person Multiple Lover Climax Character Allusion Character Trait Paradox Rebel Person vs. Nature Conflict Person vs. Self Conflict Third Person Limited STEAL Motif Satire External Conflict Static Character Sage Direct Characterization Understatement Indirect Characterization Internal Conflict Person vs. Person Conflict Protagonist Extended Metaphor First Person Point of View Rising Action Person vs. Society Conflict Exposition Situational Irony Simile Hero Third Person Omniscient Verbal Irony Metaphor Third Objective Dramatic Irony Resolution Tone Symbol Falling Action Theme Archetypes Foil Antagonist Second Person Point of View Dynamic Character Mood Foreshadowing First/Third Person Multiple Lover Climax Character Allusion Character Trait Paradox Rebel Person vs. Nature Conflict Person vs. Self Conflict Third Person Limited STEAL Motif Satire External Conflict Static Character Sage Direct Characterization Understatement Indirect Characterization Internal Conflict Person vs. Person Conflict Protagonist Extended Metaphor First Person Point of View Rising Action Person vs. Society Conflict Exposition Situational Irony Simile Hero Third Person Omniscient Verbal Irony Metaphor Third Objective Dramatic Irony Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Symbol
Falling Action
Theme
Archetypes
Foil
Antagonist
Second Person Point of View
Dynamic Character
Mood
Foreshadowing
First/Third Person Multiple
Lover
Climax
Character
Allusion
Character Trait
Paradox
Rebel
Person vs. Nature Conflict
Person vs. Self Conflict
Third Person Limited
STEAL
Motif
Satire
External Conflict
Static Character
Sage
Direct Characterization
Understatement
Indirect Characterization
Internal Conflict
Person vs. Person Conflict
Protagonist
Extended Metaphor
First Person Point of View
Rising Action
Person vs. Society Conflict
Exposition
Situational Irony
Simile
Hero
Third Person Omniscient
Verbal Irony
Metaphor
Third Objective
Dramatic Irony
Resolution