Hero Rebel Character Lover Extended Metaphor Exposition Second Person Point of View Third Person Limited Foreshadowing Understatement Symbol Protagonist Antagonist Rising Action Metaphor Person vs. Person Conflict Person vs. Self Conflict Third Objective STEAL Paradox Third Person Omniscient Situational Irony Static Character Satire Verbal Irony Person vs. Society Conflict Falling Action Indirect Characterization Dramatic Irony Tone Person vs. Nature Conflict Resolution Direct Characterization Internal Conflict Dynamic Character External Conflict First Person Point of View Climax Mood Sage Theme Archetypes Simile Character Trait First/Third Person Multiple Foil Allusion Motif Hero Rebel Character Lover Extended Metaphor Exposition Second Person Point of View Third Person Limited Foreshadowing Understatement Symbol Protagonist Antagonist Rising Action Metaphor Person vs. Person Conflict Person vs. Self Conflict Third Objective STEAL Paradox Third Person Omniscient Situational Irony Static Character Satire Verbal Irony Person vs. Society Conflict Falling Action Indirect Characterization Dramatic Irony Tone Person vs. Nature Conflict Resolution Direct Characterization Internal Conflict Dynamic Character External Conflict First Person Point of View Climax Mood Sage Theme Archetypes Simile Character Trait First/Third Person Multiple Foil Allusion Motif
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hero
Rebel
Character
Lover
Extended Metaphor
Exposition
Second Person Point of View
Third Person Limited
Foreshadowing
Understatement
Symbol
Protagonist
Antagonist
Rising Action
Metaphor
Person vs. Person Conflict
Person vs. Self Conflict
Third Objective
STEAL
Paradox
Third Person Omniscient
Situational Irony
Static Character
Satire
Verbal Irony
Person vs. Society Conflict
Falling Action
Indirect Characterization
Dramatic Irony
Tone
Person vs. Nature Conflict
Resolution
Direct Characterization
Internal Conflict
Dynamic Character
External Conflict
First Person Point of View
Climax
Mood
Sage
Theme
Archetypes
Simile
Character Trait
First/Third Person Multiple
Foil
Allusion
Motif