Range Y- Intercept Point- Slope Form Exponential [ _ ,_ ] Intersection Intervals {t|_<t<_} [ _ ,_ ] Point- Slope Form Range Decrease Exponential Slope Discrete Function Continuous Notation Minimum {t|_<t<_} Intervals Domain Slope- Intercept Form Discontinuous Geometric Decrease Minimum Continuous Intersection Function Y- intercept X- Intercept Increase Discrete Intercepts Notation Slope Maximum Intercepts Domain Increase X- intercept Maximum Linear Range Y- Intercept Point- Slope Form Exponential [ _ ,_ ] Intersection Intervals {t|_<t<_} [ _ ,_ ] Point- Slope Form Range Decrease Exponential Slope Discrete Function Continuous Notation Minimum {t|_<t<_} Intervals Domain Slope- Intercept Form Discontinuous Geometric Decrease Minimum Continuous Intersection Function Y- intercept X- Intercept Increase Discrete Intercepts Notation Slope Maximum Intercepts Domain Increase X- intercept Maximum Linear
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Range
Y-Intercept
Point-Slope Form
Exponential
[ _ ,_ ]
Intersection
Intervals
{t|_<t<_}
[ _ ,_ ]
Point-Slope Form
Range
Decrease
Exponential
Slope
Discrete
Function
Continuous
Notation
Minimum
{t|_<t<_}
Intervals
Domain
Slope-Intercept Form
Discontinuous
Geometric
Decrease
Minimum
Continuous
Intersection
Function
Y-intercept
X-Intercept
Increase
Discrete
Intercepts
Notation
Slope
Maximum
Intercepts
Domain
Increase
X-intercept
Maximum
Linear