"I'm sorry, __" scared of going forward bc of ___ "Ow!" incoherent noises Getting stuck "Please No!" Yells protagonist's name Questions something "NOOOO!" "Go Faster!" "Get Off Me!" "I need __" "Stop It!" "Give me my knife back" "HIP POUCH!!" "Herb!" "Leave Me Alone!" "I need my/all the goodies" Threatens/Insults character "Eat __!" (ex. knife) Game being Captain Obvious Free Space :> "__ scares me." talks to character "I'm gonna cry" Cursing banging on the bed Getting lost "Move!" Mentioning Mr.X hating on Ada mentions sweaty palms "I'm sorry, __" scared of going forward bc of ___ "Ow!" incoherent noises Getting stuck "Please No!" Yells protagonist's name Questions something "NOOOO!" "Go Faster!" "Get Off Me!" "I need __" "Stop It!" "Give me my knife back" "HIP POUCH!!" "Herb!" "Leave Me Alone!" "I need my/all the goodies" Threatens/Insults character "Eat __!" (ex. knife) Game being Captain Obvious Free Space :> "__ scares me." talks to character "I'm gonna cry" Cursing banging on the bed Getting lost "Move!" Mentioning Mr.X hating on Ada mentions sweaty palms
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I'm sorry, __"
scared of going forward bc of ___
"Ow!"
incoherent noises
Getting stuck
"Please No!"
Yells protagonist's name
Questions something
"NOOOO!"
"Go Faster!"
"Get Off Me!"
"I need __"
"Stop It!"
"Give me my knife back"
"HIP POUCH!!"
"Herb!"
"Leave Me Alone!"
"I need my/all the goodies"
Threatens/Insults character
"Eat __!" (ex. knife)
Game being Captain Obvious
Free Space :>
"__ scares me."
talks to character
"I'm gonna cry"
Cursing
banging on the bed
Getting lost
"Move!"
Mentioning Mr.X
hating on Ada
mentions sweaty palms