scared of going forward bc of ___ mentions sweaty palms "NOOOO!" Game being Captain Obvious "Please No!" Yells protagonist's name "Give me my knife back" "I need my/all the goodies" "Leave Me Alone!" "__ scares me." Questions something Getting lost incoherent noises "Move!" Threatens/Insults character "HIP POUCH!!" talks to character "Get Off Me!" "Go Faster!" "Eat __!" (ex. knife) Getting stuck "I'm sorry, __" "Ow!" "I'm gonna cry" banging on the bed "I need __" "Stop It!" "Herb!" Mentioning Mr.X Free Space :> hating on Ada Cursing scared of going forward bc of ___ mentions sweaty palms "NOOOO!" Game being Captain Obvious "Please No!" Yells protagonist's name "Give me my knife back" "I need my/all the goodies" "Leave Me Alone!" "__ scares me." Questions something Getting lost incoherent noises "Move!" Threatens/Insults character "HIP POUCH!!" talks to character "Get Off Me!" "Go Faster!" "Eat __!" (ex. knife) Getting stuck "I'm sorry, __" "Ow!" "I'm gonna cry" banging on the bed "I need __" "Stop It!" "Herb!" Mentioning Mr.X Free Space :> hating on Ada Cursing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scared of going forward bc of ___
mentions sweaty palms
"NOOOO!"
Game being Captain Obvious
"Please No!"
Yells protagonist's name
"Give me my knife back"
"I need my/all the goodies"
"Leave Me Alone!"
"__ scares me."
Questions something
Getting lost
incoherent noises
"Move!"
Threatens/Insults character
"HIP POUCH!!"
talks to character
"Get Off Me!"
"Go Faster!"
"Eat __!" (ex. knife)
Getting stuck
"I'm sorry, __"
"Ow!"
"I'm gonna cry"
banging on the bed
"I need __"
"Stop It!"
"Herb!"
Mentioning Mr.X
Free Space :>
hating on Ada
Cursing