Mentioning Mr.X "Give me my knife back" "HIP POUCH!!" "I'm gonna cry" hating on Ada Free Space :> "Go Faster!" "Get Off Me!" "Please No!" "NOOOO!" scared of going forward bc of ___ "__ scares me." "Eat __!" (ex. knife) mentions sweaty palms "I need my/all the goodies" Yells protagonist's name Getting lost Questions something incoherent noises "I need __" Game being Captain Obvious talks to character "Stop It!" "I'm sorry, __" banging on the bed Threatens/Insults character "Ow!" "Leave Me Alone!" "Move!" Cursing "Herb!" Getting stuck Mentioning Mr.X "Give me my knife back" "HIP POUCH!!" "I'm gonna cry" hating on Ada Free Space :> "Go Faster!" "Get Off Me!" "Please No!" "NOOOO!" scared of going forward bc of ___ "__ scares me." "Eat __!" (ex. knife) mentions sweaty palms "I need my/all the goodies" Yells protagonist's name Getting lost Questions something incoherent noises "I need __" Game being Captain Obvious talks to character "Stop It!" "I'm sorry, __" banging on the bed Threatens/Insults character "Ow!" "Leave Me Alone!" "Move!" Cursing "Herb!" Getting stuck
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mentioning Mr.X
"Give me my knife back"
"HIP POUCH!!"
"I'm gonna cry"
hating on Ada
Free Space :>
"Go Faster!"
"Get Off Me!"
"Please No!"
"NOOOO!"
scared of going forward bc of ___
"__ scares me."
"Eat __!" (ex. knife)
mentions sweaty palms
"I need my/all the goodies"
Yells protagonist's name
Getting lost
Questions something
incoherent noises
"I need __"
Game being Captain Obvious
talks to character
"Stop It!"
"I'm sorry, __"
banging on the bed
Threatens/Insults character
"Ow!"
"Leave Me Alone!"
"Move!"
Cursing
"Herb!"
Getting stuck