Game being Captain Obvious "Stop It!" scared of going forward bc of ___ "I'm sorry, __" "HIP POUCH!!" "I need __" "Herb!" hating on Ada Questions something Yells protagonist's name "Get Off Me!" banging on the bed "I'm gonna cry" Getting stuck talks to character "Give me my knife back" Getting lost "Go Faster!" "Please No!" "Ow!" "__ scares me." "I need my/all the goodies" Mentioning Mr.X mentions sweaty palms "Eat __!" (ex. knife) "Leave Me Alone!" "Move!" incoherent noises Threatens/Insults character "NOOOO!" Cursing Free Space :> Game being Captain Obvious "Stop It!" scared of going forward bc of ___ "I'm sorry, __" "HIP POUCH!!" "I need __" "Herb!" hating on Ada Questions something Yells protagonist's name "Get Off Me!" banging on the bed "I'm gonna cry" Getting stuck talks to character "Give me my knife back" Getting lost "Go Faster!" "Please No!" "Ow!" "__ scares me." "I need my/all the goodies" Mentioning Mr.X mentions sweaty palms "Eat __!" (ex. knife) "Leave Me Alone!" "Move!" incoherent noises Threatens/Insults character "NOOOO!" Cursing Free Space :>
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Game being Captain Obvious
"Stop It!"
scared of going forward bc of ___
"I'm sorry, __"
"HIP POUCH!!"
"I need __"
"Herb!"
hating on Ada
Questions something
Yells protagonist's name
"Get Off Me!"
banging on the bed
"I'm gonna cry"
Getting stuck
talks to character
"Give me my knife back"
Getting lost
"Go Faster!"
"Please No!"
"Ow!"
"__ scares me."
"I need my/all the goodies"
Mentioning Mr.X
mentions sweaty palms
"Eat __!" (ex. knife)
"Leave Me Alone!"
"Move!"
incoherent noises
Threatens/Insults character
"NOOOO!"
Cursing
Free Space :>