Cursing Free Space :> "I'm sorry, __" "Leave Me Alone!" "__ scares me." scared of going forward bc of ___ "Get Off Me!" "Ow!" Threatens/Insults character "Eat __!" (ex. knife) Yells protagonist's name mentions sweaty palms incoherent noises hating on Ada "I'm gonna cry" "Move!" Getting stuck "HIP POUCH!!" "Stop It!" "I need __" "Go Faster!" banging on the bed Game being Captain Obvious "I need my/all the goodies" talks to character Questions something "Please No!" Mentioning Mr.X "Herb!" "Give me my knife back" Getting lost "NOOOO!" Cursing Free Space :> "I'm sorry, __" "Leave Me Alone!" "__ scares me." scared of going forward bc of ___ "Get Off Me!" "Ow!" Threatens/Insults character "Eat __!" (ex. knife) Yells protagonist's name mentions sweaty palms incoherent noises hating on Ada "I'm gonna cry" "Move!" Getting stuck "HIP POUCH!!" "Stop It!" "I need __" "Go Faster!" banging on the bed Game being Captain Obvious "I need my/all the goodies" talks to character Questions something "Please No!" Mentioning Mr.X "Herb!" "Give me my knife back" Getting lost "NOOOO!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cursing
Free Space :>
"I'm sorry, __"
"Leave Me Alone!"
"__ scares me."
scared of going forward bc of ___
"Get Off Me!"
"Ow!"
Threatens/Insults character
"Eat __!" (ex. knife)
Yells protagonist's name
mentions sweaty palms
incoherent noises
hating on Ada
"I'm gonna cry"
"Move!"
Getting stuck
"HIP POUCH!!"
"Stop It!"
"I need __"
"Go Faster!"
banging on the bed
Game being Captain Obvious
"I need my/all the goodies"
talks to character
Questions something
"Please No!"
Mentioning Mr.X
"Herb!"
"Give me my knife back"
Getting lost
"NOOOO!"