"Leave Me Alone!" "I need __" Mentioning Mr.X "Move!" "Herb!" Threatens/Insults character Yells protagonist's name "Stop It!" "Give me my knife back" "Get Off Me!" Game being Captain Obvious Free Space :> Getting lost mentions sweaty palms "NOOOO!" hating on Ada Questions something incoherent noises scared of going forward bc of ___ "I'm sorry, __" "HIP POUCH!!" Getting stuck "Eat __!" (ex. knife) talks to character banging on the bed "I need my/all the goodies" "I'm gonna cry" "Ow!" "Please No!" "Go Faster!" "__ scares me." Cursing "Leave Me Alone!" "I need __" Mentioning Mr.X "Move!" "Herb!" Threatens/Insults character Yells protagonist's name "Stop It!" "Give me my knife back" "Get Off Me!" Game being Captain Obvious Free Space :> Getting lost mentions sweaty palms "NOOOO!" hating on Ada Questions something incoherent noises scared of going forward bc of ___ "I'm sorry, __" "HIP POUCH!!" Getting stuck "Eat __!" (ex. knife) talks to character banging on the bed "I need my/all the goodies" "I'm gonna cry" "Ow!" "Please No!" "Go Faster!" "__ scares me." Cursing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Leave Me Alone!"
"I need __"
Mentioning Mr.X
"Move!"
"Herb!"
Threatens/Insults character
Yells protagonist's name
"Stop It!"
"Give me my knife back"
"Get Off Me!"
Game being Captain Obvious
Free Space :>
Getting lost
mentions sweaty palms
"NOOOO!"
hating on Ada
Questions something
incoherent noises
scared of going forward bc of ___
"I'm sorry, __"
"HIP POUCH!!"
Getting stuck
"Eat __!" (ex. knife)
talks to character
banging on the bed
"I need my/all the goodies"
"I'm gonna cry"
"Ow!"
"Please No!"
"Go Faster!"
"__ scares me."
Cursing