scared of going forward bc of ___ Threatens/Insults character "I'm gonna cry" "HIP POUCH!!" "I need __" "Leave Me Alone!" Getting lost "NOOOO!" "Get Off Me!" Questions something Getting stuck "I need my/all the goodies" Mentioning Mr.X Cursing "Move!" Game being Captain Obvious talks to character "__ scares me." mentions sweaty palms "Give me my knife back" "Stop It!" Free Space :> "Eat __!" (ex. knife) "Go Faster!" incoherent noises banging on the bed "Herb!" Yells protagonist's name "Ow!" hating on Ada "I'm sorry, __" "Please No!" scared of going forward bc of ___ Threatens/Insults character "I'm gonna cry" "HIP POUCH!!" "I need __" "Leave Me Alone!" Getting lost "NOOOO!" "Get Off Me!" Questions something Getting stuck "I need my/all the goodies" Mentioning Mr.X Cursing "Move!" Game being Captain Obvious talks to character "__ scares me." mentions sweaty palms "Give me my knife back" "Stop It!" Free Space :> "Eat __!" (ex. knife) "Go Faster!" incoherent noises banging on the bed "Herb!" Yells protagonist's name "Ow!" hating on Ada "I'm sorry, __" "Please No!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scared of going forward bc of ___
Threatens/Insults character
"I'm gonna cry"
"HIP POUCH!!"
"I need __"
"Leave Me Alone!"
Getting lost
"NOOOO!"
"Get Off Me!"
Questions something
Getting stuck
"I need my/all the goodies"
Mentioning Mr.X
Cursing
"Move!"
Game being Captain Obvious
talks to character
"__ scares me."
mentions sweaty palms
"Give me my knife back"
"Stop It!"
Free Space :>
"Eat __!" (ex. knife)
"Go Faster!"
incoherent noises
banging on the bed
"Herb!"
Yells protagonist's name
"Ow!"
hating on Ada
"I'm sorry, __"
"Please No!"