scared of going forward bc of ___ Threatens/Insults character "__ scares me." "I'm sorry, __" "Ow!" incoherent noises Questions something "Herb!" Getting stuck Cursing Mentioning Mr.X "NOOOO!" "Please No!" "Eat __!" (ex. knife) "Give me my knife back" talks to character "I need __" mentions sweaty palms "I'm gonna cry" Free Space :> Game being Captain Obvious "I need my/all the goodies" "HIP POUCH!!" "Get Off Me!" "Stop It!" Getting lost Yells protagonist's name hating on Ada banging on the bed "Leave Me Alone!" "Move!" "Go Faster!" scared of going forward bc of ___ Threatens/Insults character "__ scares me." "I'm sorry, __" "Ow!" incoherent noises Questions something "Herb!" Getting stuck Cursing Mentioning Mr.X "NOOOO!" "Please No!" "Eat __!" (ex. knife) "Give me my knife back" talks to character "I need __" mentions sweaty palms "I'm gonna cry" Free Space :> Game being Captain Obvious "I need my/all the goodies" "HIP POUCH!!" "Get Off Me!" "Stop It!" Getting lost Yells protagonist's name hating on Ada banging on the bed "Leave Me Alone!" "Move!" "Go Faster!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scared of going forward bc of ___
Threatens/Insults character
"__ scares me."
"I'm sorry, __"
"Ow!"
incoherent noises
Questions something
"Herb!"
Getting stuck
Cursing
Mentioning Mr.X
"NOOOO!"
"Please No!"
"Eat __!" (ex. knife)
"Give me my knife back"
talks to character
"I need __"
mentions sweaty palms
"I'm gonna cry"
Free Space :>
Game being Captain Obvious
"I need my/all the goodies"
"HIP POUCH!!"
"Get Off Me!"
"Stop It!"
Getting lost
Yells protagonist's name
hating on Ada
banging on the bed
"Leave Me Alone!"
"Move!"
"Go Faster!"