"Eat __!" (ex. knife) Getting lost banging on the bed Yells protagonist's name incoherent noises hating on Ada "Please No!" "I'm sorry, __" Cursing "Herb!" Mentioning Mr.X "Leave Me Alone!" talks to character Questions something "Ow!" "Go Faster!" "Give me my knife back" "I need __" Game being Captain Obvious "HIP POUCH!!" Threatens/Insults character "NOOOO!" Getting stuck scared of going forward bc of ___ "Stop It!" Free Space :> "I'm gonna cry" mentions sweaty palms "__ scares me." "I need my/all the goodies" "Move!" "Get Off Me!" "Eat __!" (ex. knife) Getting lost banging on the bed Yells protagonist's name incoherent noises hating on Ada "Please No!" "I'm sorry, __" Cursing "Herb!" Mentioning Mr.X "Leave Me Alone!" talks to character Questions something "Ow!" "Go Faster!" "Give me my knife back" "I need __" Game being Captain Obvious "HIP POUCH!!" Threatens/Insults character "NOOOO!" Getting stuck scared of going forward bc of ___ "Stop It!" Free Space :> "I'm gonna cry" mentions sweaty palms "__ scares me." "I need my/all the goodies" "Move!" "Get Off Me!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Eat __!" (ex. knife)
Getting lost
banging on the bed
Yells protagonist's name
incoherent noises
hating on Ada
"Please No!"
"I'm sorry, __"
Cursing
"Herb!"
Mentioning Mr.X
"Leave Me Alone!"
talks to character
Questions something
"Ow!"
"Go Faster!"
"Give me my knife back"
"I need __"
Game being Captain Obvious
"HIP POUCH!!"
Threatens/Insults character
"NOOOO!"
Getting stuck
scared of going forward bc of ___
"Stop It!"
Free Space :>
"I'm gonna cry"
mentions sweaty palms
"__ scares me."
"I need my/all the goodies"
"Move!"
"Get Off Me!"