hating on Ada incoherent noises Yells protagonist's name Cursing "Please No!" "Eat __!" (ex. knife) banging on the bed "I'm gonna cry" "I need __" scared of going forward bc of ___ "HIP POUCH!!" Getting lost "Leave Me Alone!" "Ow!" Questions something Free Space :> "Get Off Me!" "Move!" "__ scares me." Game being Captain Obvious "Stop It!" Threatens/Insults character "NOOOO!" "Herb!" "Give me my knife back" Getting stuck Mentioning Mr.X "I'm sorry, __" talks to character mentions sweaty palms "Go Faster!" "I need my/all the goodies" hating on Ada incoherent noises Yells protagonist's name Cursing "Please No!" "Eat __!" (ex. knife) banging on the bed "I'm gonna cry" "I need __" scared of going forward bc of ___ "HIP POUCH!!" Getting lost "Leave Me Alone!" "Ow!" Questions something Free Space :> "Get Off Me!" "Move!" "__ scares me." Game being Captain Obvious "Stop It!" Threatens/Insults character "NOOOO!" "Herb!" "Give me my knife back" Getting stuck Mentioning Mr.X "I'm sorry, __" talks to character mentions sweaty palms "Go Faster!" "I need my/all the goodies"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hating on Ada
incoherent noises
Yells protagonist's name
Cursing
"Please No!"
"Eat __!" (ex. knife)
banging on the bed
"I'm gonna cry"
"I need __"
scared of going forward bc of ___
"HIP POUCH!!"
Getting lost
"Leave Me Alone!"
"Ow!"
Questions something
Free Space :>
"Get Off Me!"
"Move!"
"__ scares me."
Game being Captain Obvious
"Stop It!"
Threatens/Insults character
"NOOOO!"
"Herb!"
"Give me my knife back"
Getting stuck
Mentioning Mr.X
"I'm sorry, __"
talks to character
mentions sweaty palms
"Go Faster!"
"I need my/all the goodies"