Threatens/Insults character "Ow!" Getting lost "NOOOO!" "Please No!" Mentioning Mr.X talks to character "I need __" "Leave Me Alone!" Free Space :> "Move!" Yells protagonist's name "I'm gonna cry" Game being Captain Obvious "Give me my knife back" incoherent noises Getting stuck "I need my/all the goodies" "Herb!" mentions sweaty palms "__ scares me." scared of going forward bc of ___ banging on the bed "HIP POUCH!!" hating on Ada "Stop It!" Cursing "Eat __!" (ex. knife) "Go Faster!" Questions something "I'm sorry, __" "Get Off Me!" Threatens/Insults character "Ow!" Getting lost "NOOOO!" "Please No!" Mentioning Mr.X talks to character "I need __" "Leave Me Alone!" Free Space :> "Move!" Yells protagonist's name "I'm gonna cry" Game being Captain Obvious "Give me my knife back" incoherent noises Getting stuck "I need my/all the goodies" "Herb!" mentions sweaty palms "__ scares me." scared of going forward bc of ___ banging on the bed "HIP POUCH!!" hating on Ada "Stop It!" Cursing "Eat __!" (ex. knife) "Go Faster!" Questions something "I'm sorry, __" "Get Off Me!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Threatens/Insults character
"Ow!"
Getting lost
"NOOOO!"
"Please No!"
Mentioning Mr.X
talks to character
"I need __"
"Leave Me Alone!"
Free Space :>
"Move!"
Yells protagonist's name
"I'm gonna cry"
Game being Captain Obvious
"Give me my knife back"
incoherent noises
Getting stuck
"I need my/all the goodies"
"Herb!"
mentions sweaty palms
"__ scares me."
scared of going forward bc of ___
banging on the bed
"HIP POUCH!!"
hating on Ada
"Stop It!"
Cursing
"Eat __!" (ex. knife)
"Go Faster!"
Questions something
"I'm sorry, __"
"Get Off Me!"