"Eat __!" (ex. knife) Threatens/Insults character "I need my/all the goodies" incoherent noises "NOOOO!" "I'm gonna cry" Yells protagonist's name "I need __" hating on Ada "Go Faster!" "I'm sorry, __" Questions something scared of going forward bc of ___ "Leave Me Alone!" banging on the bed "__ scares me." Cursing talks to character Free Space :> "Get Off Me!" "Stop It!" mentions sweaty palms Game being Captain Obvious "Please No!" "HIP POUCH!!" "Herb!" Mentioning Mr.X Getting lost "Move!" Getting stuck "Give me my knife back" "Ow!" "Eat __!" (ex. knife) Threatens/Insults character "I need my/all the goodies" incoherent noises "NOOOO!" "I'm gonna cry" Yells protagonist's name "I need __" hating on Ada "Go Faster!" "I'm sorry, __" Questions something scared of going forward bc of ___ "Leave Me Alone!" banging on the bed "__ scares me." Cursing talks to character Free Space :> "Get Off Me!" "Stop It!" mentions sweaty palms Game being Captain Obvious "Please No!" "HIP POUCH!!" "Herb!" Mentioning Mr.X Getting lost "Move!" Getting stuck "Give me my knife back" "Ow!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Eat __!" (ex. knife)
Threatens/Insults character
"I need my/all the goodies"
incoherent noises
"NOOOO!"
"I'm gonna cry"
Yells protagonist's name
"I need __"
hating on Ada
"Go Faster!"
"I'm sorry, __"
Questions something
scared of going forward bc of ___
"Leave Me Alone!"
banging on the bed
"__ scares me."
Cursing
talks to character
Free Space :>
"Get Off Me!"
"Stop It!"
mentions sweaty palms
Game being Captain Obvious
"Please No!"
"HIP POUCH!!"
"Herb!"
Mentioning Mr.X
Getting lost
"Move!"
Getting stuck
"Give me my knife back"
"Ow!"