"Leave Me Alone!" "I'm sorry, __" "Go Faster!" "Get Off Me!" "Eat __!" (ex. knife) "Stop It!" Free Space :> "I need my/all the goodies" mentions sweaty palms "Give me my knife back" hating on Ada "NOOOO!" Getting stuck "Move!" "Herb!" "__ scares me." "Please No!" "I need __" Cursing incoherent noises "Ow!" Threatens/Insults character "HIP POUCH!!" talks to character Mentioning Mr.X Yells protagonist's name Game being Captain Obvious banging on the bed Getting lost scared of going forward bc of ___ "I'm gonna cry" Questions something "Leave Me Alone!" "I'm sorry, __" "Go Faster!" "Get Off Me!" "Eat __!" (ex. knife) "Stop It!" Free Space :> "I need my/all the goodies" mentions sweaty palms "Give me my knife back" hating on Ada "NOOOO!" Getting stuck "Move!" "Herb!" "__ scares me." "Please No!" "I need __" Cursing incoherent noises "Ow!" Threatens/Insults character "HIP POUCH!!" talks to character Mentioning Mr.X Yells protagonist's name Game being Captain Obvious banging on the bed Getting lost scared of going forward bc of ___ "I'm gonna cry" Questions something
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Leave Me Alone!"
"I'm sorry, __"
"Go Faster!"
"Get Off Me!"
"Eat __!" (ex. knife)
"Stop It!"
Free Space :>
"I need my/all the goodies"
mentions sweaty palms
"Give me my knife back"
hating on Ada
"NOOOO!"
Getting stuck
"Move!"
"Herb!"
"__ scares me."
"Please No!"
"I need __"
Cursing
incoherent noises
"Ow!"
Threatens/Insults character
"HIP POUCH!!"
talks to character
Mentioning Mr.X
Yells protagonist's name
Game being Captain Obvious
banging on the bed
Getting lost
scared of going forward bc of ___
"I'm gonna cry"
Questions something