mentions sweaty palms "Get Off Me!" Game being Captain Obvious banging on the bed "Herb!" Questions something scared of going forward bc of ___ "I'm gonna cry" "Eat __!" (ex. knife) hating on Ada "I'm sorry, __" "Leave Me Alone!" Yells protagonist's name "NOOOO!" "__ scares me." "I need __" "HIP POUCH!!" "Please No!" "Move!" incoherent noises Mentioning Mr.X Getting lost Free Space :> Cursing "Ow!" "Stop It!" talks to character Getting stuck Threatens/Insults character "Give me my knife back" "I need my/all the goodies" "Go Faster!" mentions sweaty palms "Get Off Me!" Game being Captain Obvious banging on the bed "Herb!" Questions something scared of going forward bc of ___ "I'm gonna cry" "Eat __!" (ex. knife) hating on Ada "I'm sorry, __" "Leave Me Alone!" Yells protagonist's name "NOOOO!" "__ scares me." "I need __" "HIP POUCH!!" "Please No!" "Move!" incoherent noises Mentioning Mr.X Getting lost Free Space :> Cursing "Ow!" "Stop It!" talks to character Getting stuck Threatens/Insults character "Give me my knife back" "I need my/all the goodies" "Go Faster!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
mentions sweaty palms
"Get Off Me!"
Game being Captain Obvious
banging on the bed
"Herb!"
Questions something
scared of going forward bc of ___
"I'm gonna cry"
"Eat __!" (ex. knife)
hating on Ada
"I'm sorry, __"
"Leave Me Alone!"
Yells protagonist's name
"NOOOO!"
"__ scares me."
"I need __"
"HIP POUCH!!"
"Please No!"
"Move!"
incoherent noises
Mentioning Mr.X
Getting lost
Free Space :>
Cursing
"Ow!"
"Stop It!"
talks to character
Getting stuck
Threatens/Insults character
"Give me my knife back"
"I need my/all the goodies"
"Go Faster!"