"__ scares me." "Please No!" "NOOOO!" Getting lost Free Space :> banging on the bed mentions sweaty palms Questions something talks to character "I need __" "Stop It!" incoherent noises scared of going forward bc of ___ "Herb!" "Eat __!" (ex. knife) "Ow!" "Move!" Threatens/Insults character "I'm sorry, __" "HIP POUCH!!" Game being Captain Obvious "I need my/all the goodies" hating on Ada "Go Faster!" "Get Off Me!" "I'm gonna cry" Yells protagonist's name Cursing Getting stuck "Give me my knife back" "Leave Me Alone!" Mentioning Mr.X "__ scares me." "Please No!" "NOOOO!" Getting lost Free Space :> banging on the bed mentions sweaty palms Questions something talks to character "I need __" "Stop It!" incoherent noises scared of going forward bc of ___ "Herb!" "Eat __!" (ex. knife) "Ow!" "Move!" Threatens/Insults character "I'm sorry, __" "HIP POUCH!!" Game being Captain Obvious "I need my/all the goodies" hating on Ada "Go Faster!" "Get Off Me!" "I'm gonna cry" Yells protagonist's name Cursing Getting stuck "Give me my knife back" "Leave Me Alone!" Mentioning Mr.X
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"__ scares me."
"Please No!"
"NOOOO!"
Getting lost
Free Space :>
banging on the bed
mentions sweaty palms
Questions something
talks to character
"I need __"
"Stop It!"
incoherent noises
scared of going forward bc of ___
"Herb!"
"Eat __!" (ex. knife)
"Ow!"
"Move!"
Threatens/Insults character
"I'm sorry, __"
"HIP POUCH!!"
Game being Captain Obvious
"I need my/all the goodies"
hating on Ada
"Go Faster!"
"Get Off Me!"
"I'm gonna cry"
Yells protagonist's name
Cursing
Getting stuck
"Give me my knife back"
"Leave Me Alone!"
Mentioning Mr.X