"I'm sorry, __" Getting stuck "NOOOO!" "Get Off Me!" "Ow!" "Eat __!" (ex. knife) "I need my/all the goodies" "Give me my knife back" Whining (The noise) "Go Faster!" hating on Ada Runs out of something "I'm gonna cry" "Stop It!" "Please No!" "Move!" "HIP POUCH!!" Threatens/Insults character scared of going forward bc of ___ "Herb!" incoherent noises "Leave Me Alone!" Getting lost "__ scares me." Yells protagonist's name Cursing (Not apart of insults) "I'm sorry, __" Getting stuck "NOOOO!" "Get Off Me!" "Ow!" "Eat __!" (ex. knife) "I need my/all the goodies" "Give me my knife back" Whining (The noise) "Go Faster!" hating on Ada Runs out of something "I'm gonna cry" "Stop It!" "Please No!" "Move!" "HIP POUCH!!" Threatens/Insults character scared of going forward bc of ___ "Herb!" incoherent noises "Leave Me Alone!" Getting lost "__ scares me." Yells protagonist's name Cursing (Not apart of insults)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I'm sorry, __"
Getting stuck
"NOOOO!"
"Get Off Me!"
"Ow!"
"Eat __!" (ex. knife)
"I need my/all the goodies"
"Give me my knife back"
Whining
(The noise)
"Go Faster!"
hating on Ada
Runs out of something
"I'm gonna cry"
"Stop It!"
"Please No!"
"Move!"
"HIP POUCH!!"
Threatens/Insults character
scared of going forward bc of ___
"Herb!"
incoherent noises
"Leave Me Alone!"
Getting lost
"__ scares me."
Yells protagonist's name
Cursing
(Not apart of insults)