"Please No!" "Move!" Runs out of something "HIP POUCH!!" "Ow!" Threatens/Insults character "Go Faster!" Getting stuck "__ scares me." incoherent noises scared of going forward bc of ___ "Leave Me Alone!" hating on Ada "I'm gonna cry" "Get Off Me!" "I need my/all the goodies" "Herb!" Cursing (Not apart of insults) "I'm sorry, __" Getting lost "Stop It!" Whining (The noise) Yells protagonist's name "Eat __!" (ex. knife) "NOOOO!" "Give me my knife back" "Please No!" "Move!" Runs out of something "HIP POUCH!!" "Ow!" Threatens/Insults character "Go Faster!" Getting stuck "__ scares me." incoherent noises scared of going forward bc of ___ "Leave Me Alone!" hating on Ada "I'm gonna cry" "Get Off Me!" "I need my/all the goodies" "Herb!" Cursing (Not apart of insults) "I'm sorry, __" Getting lost "Stop It!" Whining (The noise) Yells protagonist's name "Eat __!" (ex. knife) "NOOOO!" "Give me my knife back"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Please No!"
"Move!"
Runs out of something
"HIP POUCH!!"
"Ow!"
Threatens/Insults character
"Go Faster!"
Getting stuck
"__ scares me."
incoherent noises
scared of going forward bc of ___
"Leave Me Alone!"
hating on Ada
"I'm gonna cry"
"Get Off Me!"
"I need my/all the goodies"
"Herb!"
Cursing
(Not apart of insults)
"I'm sorry, __"
Getting lost
"Stop It!"
Whining
(The noise)
Yells protagonist's name
"Eat __!" (ex. knife)
"NOOOO!"
"Give me my knife back"