"Eat __!" (ex. knife) "Please No!" "I need my/all the goodies" Runs out of something "Give me my knife back" "NOOOO!" "Ow!" Getting lost scared of going forward bc of ___ hating on Ada "Stop It!" "__ scares me." Cursing (Not apart of insults) "I'm gonna cry" Yells protagonist's name "Leave Me Alone!" Getting stuck "Herb!" Threatens/Insults character incoherent noises "Get Off Me!" "I'm sorry, __" Whining (The noise) "Go Faster!" "Move!" "HIP POUCH!!" "Eat __!" (ex. knife) "Please No!" "I need my/all the goodies" Runs out of something "Give me my knife back" "NOOOO!" "Ow!" Getting lost scared of going forward bc of ___ hating on Ada "Stop It!" "__ scares me." Cursing (Not apart of insults) "I'm gonna cry" Yells protagonist's name "Leave Me Alone!" Getting stuck "Herb!" Threatens/Insults character incoherent noises "Get Off Me!" "I'm sorry, __" Whining (The noise) "Go Faster!" "Move!" "HIP POUCH!!"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Eat __!" (ex. knife)
"Please No!"
"I need my/all the goodies"
Runs out of something
"Give me my knife back"
"NOOOO!"
"Ow!"
Getting lost
scared of going forward bc of ___
hating on Ada
"Stop It!"
"__ scares me."
Cursing
(Not apart of insults)
"I'm gonna cry"
Yells protagonist's name
"Leave Me Alone!"
Getting stuck
"Herb!"
Threatens/Insults character
incoherent noises
"Get Off Me!"
"I'm sorry, __"
Whining
(The noise)
"Go Faster!"
"Move!"
"HIP POUCH!!"