"I need my/all the goodies" "Get Off Me!" Getting lost "Ow!" "Herb!" Getting stuck "Eat __!" (ex. knife) "Give me my knife back" "Go Faster!" "I'm sorry, __" Whining (The noise) incoherent noises Cursing (Not apart of insults) "Move!" Runs out of something hating on Ada "Stop It!" "Leave Me Alone!" "Please No!" "__ scares me." scared of going forward bc of ___ Threatens/Insults character "NOOOO!" "I'm gonna cry" "HIP POUCH!!" Yells protagonist's name "I need my/all the goodies" "Get Off Me!" Getting lost "Ow!" "Herb!" Getting stuck "Eat __!" (ex. knife) "Give me my knife back" "Go Faster!" "I'm sorry, __" Whining (The noise) incoherent noises Cursing (Not apart of insults) "Move!" Runs out of something hating on Ada "Stop It!" "Leave Me Alone!" "Please No!" "__ scares me." scared of going forward bc of ___ Threatens/Insults character "NOOOO!" "I'm gonna cry" "HIP POUCH!!" Yells protagonist's name
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I need my/all the goodies"
"Get Off Me!"
Getting lost
"Ow!"
"Herb!"
Getting stuck
"Eat __!" (ex. knife)
"Give me my knife back"
"Go Faster!"
"I'm sorry, __"
Whining
(The noise)
incoherent noises
Cursing
(Not apart of insults)
"Move!"
Runs out of something
hating on Ada
"Stop It!"
"Leave Me Alone!"
"Please No!"
"__ scares me."
scared of going forward bc of ___
Threatens/Insults character
"NOOOO!"
"I'm gonna cry"
"HIP POUCH!!"
Yells protagonist's name