"NOOOO!" Threatens/Insults character "Move!" "I need my/all the goodies" "Ow!" Cursing (Not apart of insults) Getting stuck "HIP POUCH!!" "Please No!" "Leave Me Alone!" Whining (The noise) "Get Off Me!" incoherent noises "__ scares me." "Herb!" "Eat __!" (ex. knife) "Stop It!" "I'm sorry, __" Runs out of something scared of going forward bc of ___ "I'm gonna cry" Getting lost "Go Faster!" Yells protagonist's name "Give me my knife back" hating on Ada "NOOOO!" Threatens/Insults character "Move!" "I need my/all the goodies" "Ow!" Cursing (Not apart of insults) Getting stuck "HIP POUCH!!" "Please No!" "Leave Me Alone!" Whining (The noise) "Get Off Me!" incoherent noises "__ scares me." "Herb!" "Eat __!" (ex. knife) "Stop It!" "I'm sorry, __" Runs out of something scared of going forward bc of ___ "I'm gonna cry" Getting lost "Go Faster!" Yells protagonist's name "Give me my knife back" hating on Ada
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"NOOOO!"
Threatens/Insults character
"Move!"
"I need my/all the goodies"
"Ow!"
Cursing
(Not apart of insults)
Getting stuck
"HIP POUCH!!"
"Please No!"
"Leave Me Alone!"
Whining
(The noise)
"Get Off Me!"
incoherent noises
"__ scares me."
"Herb!"
"Eat __!" (ex. knife)
"Stop It!"
"I'm sorry, __"
Runs out of something
scared of going forward bc of ___
"I'm gonna cry"
Getting lost
"Go Faster!"
Yells protagonist's name
"Give me my knife back"
hating on Ada