Threatens/Insults character "HIP POUCH!!" "Give me my knife back" Runs out of something "I'm sorry, __" "Stop It!" "I need my/all the goodies" "Go Faster!" "Herb!" Getting lost "Leave Me Alone!" "Get Off Me!" Getting stuck "NOOOO!" Whining (The noise) "Please No!" "Eat __!" (ex. knife) "__ scares me." "Ow!" scared of going forward bc of ___ hating on Ada incoherent noises "Move!" "I'm gonna cry" Yells protagonist's name Cursing (Not apart of insults) Threatens/Insults character "HIP POUCH!!" "Give me my knife back" Runs out of something "I'm sorry, __" "Stop It!" "I need my/all the goodies" "Go Faster!" "Herb!" Getting lost "Leave Me Alone!" "Get Off Me!" Getting stuck "NOOOO!" Whining (The noise) "Please No!" "Eat __!" (ex. knife) "__ scares me." "Ow!" scared of going forward bc of ___ hating on Ada incoherent noises "Move!" "I'm gonna cry" Yells protagonist's name Cursing (Not apart of insults)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Threatens/Insults character
"HIP POUCH!!"
"Give me my knife back"
Runs out of something
"I'm sorry, __"
"Stop It!"
"I need my/all the goodies"
"Go Faster!"
"Herb!"
Getting lost
"Leave Me Alone!"
"Get Off Me!"
Getting stuck
"NOOOO!"
Whining
(The noise)
"Please No!"
"Eat __!" (ex. knife)
"__ scares me."
"Ow!"
scared of going forward bc of ___
hating on Ada
incoherent noises
"Move!"
"I'm gonna cry"
Yells protagonist's name
Cursing
(Not apart of insults)