StraightAheadand Poseto PoseSquashandStretchTimingArcsAppealSecondaryActionFollowThroughandOverlapAnticipationExaggerationSolidDrawingsStagingStraightAheadand Poseto PoseSquashandStretchTimingArcsAppealSecondaryActionFollowThroughandOverlapAnticipationExaggerationSolidDrawingsStaging

Principles of Animation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Straight Ahead and Pose to Pose
  2. Squash and Stretch
  3. Timing
  4. Arcs
  5. Appeal
  6. Secondary Action
  7. Follow Through and Overlap
  8. Anticipation
  9. Exaggeration
  10. Solid Drawings
  11. Staging