StraightAheadand Poseto PoseTimingAppealSolidDrawingsSquashandStretchFollowThroughandOverlapArcsStagingSecondaryActionExaggerationAnticipationStraightAheadand Poseto PoseTimingAppealSolidDrawingsSquashandStretchFollowThroughandOverlapArcsStagingSecondaryActionExaggerationAnticipation

Principles of Animation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Straight Ahead and Pose to Pose
  2. Timing
  3. Appeal
  4. Solid Drawings
  5. Squash and Stretch
  6. Follow Through and Overlap
  7. Arcs
  8. Staging
  9. Secondary Action
  10. Exaggeration
  11. Anticipation