TimingAnticipationArcsAppealSquashandStretchSolidDrawingsStagingExaggerationStraightAheadand Poseto PoseSecondaryActionFollowThroughandOverlapTimingAnticipationArcsAppealSquashandStretchSolidDrawingsStagingExaggerationStraightAheadand Poseto PoseSecondaryActionFollowThroughandOverlap

Principles of Animation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
  1. Timing
  2. Anticipation
  3. Arcs
  4. Appeal
  5. Squash and Stretch
  6. Solid Drawings
  7. Staging
  8. Exaggeration
  9. Straight Ahead and Pose to Pose
  10. Secondary Action
  11. Follow Through and Overlap