SolidDrawingsArcsSquashandStretchExaggerationTimingSecondaryActionStagingFollowThroughandOverlapStraightAheadand Poseto PoseAppealAnticipationSolidDrawingsArcsSquashandStretchExaggerationTimingSecondaryActionStagingFollowThroughandOverlapStraightAheadand Poseto PoseAppealAnticipation

Principles of Animation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Solid Drawings
  2. Arcs
  3. Squash and Stretch
  4. Exaggeration
  5. Timing
  6. Secondary Action
  7. Staging
  8. Follow Through and Overlap
  9. Straight Ahead and Pose to Pose
  10. Appeal
  11. Anticipation