Achievement for dying Player gets softlocked Game mechanic quickly becomes irrelevant Flashlight is bound to F 2 or less HUD elements / HUD is useless Enemy is zombified person / Enemy is old lady Words are written in blood A gun can be fired by player Weeping angel enemy / Blind enemy requires you to stand still Voice acting sucks Screen lock jump scare occurs Custom difficulties (i.e. “Impossible” “Nightmare”) “Press Shift to sprint” is used God spot is found Enemy is way too loud Liminal space is used Children’s drawings can be seen Game has original mechanic Lights go out Chase sequence ends with chaser getting killed Default missing texture / Untextured surface Story telling through notes Enemy clips through walls Dev links social media on title screen Character has lines that are not voiced Controls are presented via a note, spray paint on a wall, or computer screen Section is nearly impossible Bad / Homemade assets Easter egg is found Any variation of “turn around” or “behind you” is used Enemy has glowing eyes Game has antagonist’s name in the title / Game title is used in story Puzzle makes no sense within world Main character is important to the plot Main character doesn’t react to situation / Silent protagonist Player is able to get out of bounds Collectables serve no purpose other than achievement Strobe effect is used Object moves on its own Enemy has normal character walk cycle / Enemy is missing animation Screen shake is used Pentagram is visible / Upside down cross is visible Game recommends headphones Exploit is found Enemy is invincible Collect- a-thon Player gets Steam trading card featuring enemy Music box BGM Game can be completed in under 2 hours Glass breaking sound is used Game lacks soundtrack until enemy is visible Achievement for dying Player gets softlocked Game mechanic quickly becomes irrelevant Flashlight is bound to F 2 or less HUD elements / HUD is useless Enemy is zombified person / Enemy is old lady Words are written in blood A gun can be fired by player Weeping angel enemy / Blind enemy requires you to stand still Voice acting sucks Screen lock jump scare occurs Custom difficulties (i.e. “Impossible” “Nightmare”) “Press Shift to sprint” is used God spot is found Enemy is way too loud Liminal space is used Children’s drawings can be seen Game has original mechanic Lights go out Chase sequence ends with chaser getting killed Default missing texture / Untextured surface Story telling through notes Enemy clips through walls Dev links social media on title screen Character has lines that are not voiced Controls are presented via a note, spray paint on a wall, or computer screen Section is nearly impossible Bad / Homemade assets Easter egg is found Any variation of “turn around” or “behind you” is used Enemy has glowing eyes Game has antagonist’s name in the title / Game title is used in story Puzzle makes no sense within world Main character is important to the plot Main character doesn’t react to situation / Silent protagonist Player is able to get out of bounds Collectables serve no purpose other than achievement Strobe effect is used Object moves on its own Enemy has normal character walk cycle / Enemy is missing animation Screen shake is used Pentagram is visible / Upside down cross is visible Game recommends headphones Exploit is found Enemy is invincible Collect- a-thon Player gets Steam trading card featuring enemy Music box BGM Game can be completed in under 2 hours Glass breaking sound is used Game lacks soundtrack until enemy is visible
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Achievement for dying
Player gets softlocked
Game mechanic quickly becomes irrelevant
Flashlight is bound to F
2 or less HUD elements / HUD is useless
Enemy is zombified person / Enemy is old lady
Words are written in blood
A gun can be fired by player
Weeping angel enemy / Blind enemy requires you to stand still
Voice acting sucks
Screen lock jump scare occurs
Custom difficulties (i.e. “Impossible” “Nightmare”)
“Press Shift to sprint” is used
God spot is found
Enemy is way too loud
Liminal space is used
Children’s drawings can be seen
Game has original mechanic
Lights go out
Chase sequence ends with chaser getting killed
Default missing texture / Untextured surface
Story telling through notes
Enemy clips through walls
Dev links social media on title screen
Character has lines that are not voiced
Controls are presented via a note, spray paint on a wall, or computer screen
Section is nearly impossible
Bad / Homemade assets
Easter egg is found
Any variation of “turn around” or “behind you” is used
Enemy has glowing eyes
Game has antagonist’s name in the title / Game title is used in story
Puzzle makes no sense within world
Main character is important to the plot
Main character doesn’t react to situation / Silent protagonist
Player is able to get out of bounds
Collectables serve no purpose other than achievement
Strobe effect is used
Object moves on its own
Enemy has normal character walk cycle / Enemy is missing animation
Screen shake is used
Pentagram is visible / Upside down cross is visible
Game recommends headphones
Exploit is found
Enemy is invincible
Collect-a-thon
Player gets Steam trading card featuring enemy
Music box BGM
Game can be completed in under 2 hours
Glass breaking sound is used
Game lacks soundtrack until enemy is visible