Glass breaking sound is used Any variation of “turn around” or “behind you” is used Game lacks soundtrack until enemy is visible 2 or less HUD elements / HUD is useless God spot is found Custom difficulties (i.e. “Impossible” “Nightmare”) Player is able to get out of bounds Collect- a-thon Enemy is way too loud Controls are presented via a note, spray paint on a wall, or computer screen Liminal space is used Easter egg is found Player gets softlocked Children’s drawings can be seen Lights go out Story telling through notes A gun can be fired by player Flashlight is bound to F Puzzle makes no sense within world Enemy has glowing eyes Collectables serve no purpose other than achievement Game has antagonist’s name in the title / Game title is used in story Enemy is invincible Voice acting sucks Enemy is zombified person / Enemy is old lady Screen shake is used Screen lock jump scare occurs Pentagram is visible / Upside down cross is visible Weeping angel enemy / Blind enemy requires you to stand still Default missing texture / Untextured surface Main character doesn’t react to situation / Silent protagonist Player gets Steam trading card featuring enemy Section is nearly impossible Main character is important to the plot Chase sequence ends with chaser getting killed Game can be completed in under 2 hours “Press Shift to sprint” is used Dev links social media on title screen Object moves on its own Music box BGM Enemy has normal character walk cycle / Enemy is missing animation Enemy clips through walls Game mechanic quickly becomes irrelevant Achievement for dying Game recommends headphones Character has lines that are not voiced Words are written in blood Exploit is found Bad / Homemade assets Strobe effect is used Game has original mechanic Glass breaking sound is used Any variation of “turn around” or “behind you” is used Game lacks soundtrack until enemy is visible 2 or less HUD elements / HUD is useless God spot is found Custom difficulties (i.e. “Impossible” “Nightmare”) Player is able to get out of bounds Collect- a-thon Enemy is way too loud Controls are presented via a note, spray paint on a wall, or computer screen Liminal space is used Easter egg is found Player gets softlocked Children’s drawings can be seen Lights go out Story telling through notes A gun can be fired by player Flashlight is bound to F Puzzle makes no sense within world Enemy has glowing eyes Collectables serve no purpose other than achievement Game has antagonist’s name in the title / Game title is used in story Enemy is invincible Voice acting sucks Enemy is zombified person / Enemy is old lady Screen shake is used Screen lock jump scare occurs Pentagram is visible / Upside down cross is visible Weeping angel enemy / Blind enemy requires you to stand still Default missing texture / Untextured surface Main character doesn’t react to situation / Silent protagonist Player gets Steam trading card featuring enemy Section is nearly impossible Main character is important to the plot Chase sequence ends with chaser getting killed Game can be completed in under 2 hours “Press Shift to sprint” is used Dev links social media on title screen Object moves on its own Music box BGM Enemy has normal character walk cycle / Enemy is missing animation Enemy clips through walls Game mechanic quickly becomes irrelevant Achievement for dying Game recommends headphones Character has lines that are not voiced Words are written in blood Exploit is found Bad / Homemade assets Strobe effect is used Game has original mechanic
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Glass breaking sound is used
Any variation of “turn around” or “behind you” is used
Game lacks soundtrack until enemy is visible
2 or less HUD elements / HUD is useless
God spot is found
Custom difficulties (i.e. “Impossible” “Nightmare”)
Player is able to get out of bounds
Collect-a-thon
Enemy is way too loud
Controls are presented via a note, spray paint on a wall, or computer screen
Liminal space is used
Easter egg is found
Player gets softlocked
Children’s drawings can be seen
Lights go out
Story telling through notes
A gun can be fired by player
Flashlight is bound to F
Puzzle makes no sense within world
Enemy has glowing eyes
Collectables serve no purpose other than achievement
Game has antagonist’s name in the title / Game title is used in story
Enemy is invincible
Voice acting sucks
Enemy is zombified person / Enemy is old lady
Screen shake is used
Screen lock jump scare occurs
Pentagram is visible / Upside down cross is visible
Weeping angel enemy / Blind enemy requires you to stand still
Default missing texture / Untextured surface
Main character doesn’t react to situation / Silent protagonist
Player gets Steam trading card featuring enemy
Section is nearly impossible
Main character is important to the plot
Chase sequence ends with chaser getting killed
Game can be completed in under 2 hours
“Press Shift to sprint” is used
Dev links social media on title screen
Object moves on its own
Music box BGM
Enemy has normal character walk cycle / Enemy is missing animation
Enemy clips through walls
Game mechanic quickly becomes irrelevant
Achievement for dying
Game recommends headphones
Character has lines that are not voiced
Words are written in blood
Exploit is found
Bad / Homemade assets
Strobe effect is used
Game has original mechanic