Game lackssoundtrackuntil enemyis visibleCollect-a-thonWeepingangel enemy/ Blind enemyrequires youto stand stillWords arewritten inbloodEnemy hasnormalcharacter walkcycle / Enemyis missinganimationPentagramis visible /Upside downcross isvisibleCollectablesserve nopurposeother thanachievementCharacterhas linesthat arenot voicedEnemyclipsthroughwallsGame canbecompleted inunder 2hoursChasesequenceends withchasergetting killedA gun canbe firedby playerMusicboxBGMGamemechanicquicklybecomesirrelevantGlassbreakingsound isusedPuzzlemakes nosensewithin worldControls arepresented via anote, spraypaint on a wall,or computerscreenEnemyhasglowingeyes2 or lessHUDelements /HUD isuselessLiminalspaceis usedMaincharacter isimportantto the plotEnemyis waytoo loudStorytellingthroughnotesAny variationof “turnaround” or“behind you”is usedPlayergetssoftlockedGamerecommendsheadphonesCustomdifficulties(i.e.“Impossible”“Nightmare”)ExploitisfoundEnemy isinvincibleVoiceactingsucksLightsgo out“PressShift tosprint” isusedChildren’sdrawingscan beseenFlashlightis boundto FDev linkssocialmedia ontitle screenPlayer isable toget out ofboundsMain characterdoesn’t reactto situation /SilentprotagonistPlayer getsSteamtrading cardfeaturingenemySection isnearlyimpossibleGame hasantagonist’sname in the title/ Game title isused in storyScreenshakeis usedGodspot isfoundObjectmoves onits ownScreenlock jumpscareoccursEasteregg isfoundGame hasoriginalmechanicAchievementfor dyingStrobeeffectis usedDefaultmissingtexture /UntexturedsurfaceBad /HomemadeassetsEnemy iszombifiedperson /Enemy is oldladyGame lackssoundtrackuntil enemyis visibleCollect-a-thonWeepingangel enemy/ Blind enemyrequires youto stand stillWords arewritten inbloodEnemy hasnormalcharacter walkcycle / Enemyis missinganimationPentagramis visible /Upside downcross isvisibleCollectablesserve nopurposeother thanachievementCharacterhas linesthat arenot voicedEnemyclipsthroughwallsGame canbecompleted inunder 2hoursChasesequenceends withchasergetting killedA gun canbe firedby playerMusicboxBGMGamemechanicquicklybecomesirrelevantGlassbreakingsound isusedPuzzlemakes nosensewithin worldControls arepresented via anote, spraypaint on a wall,or computerscreenEnemyhasglowingeyes2 or lessHUDelements /HUD isuselessLiminalspaceis usedMaincharacter isimportantto the plotEnemyis waytoo loudStorytellingthroughnotesAny variationof “turnaround” or“behind you”is usedPlayergetssoftlockedGamerecommendsheadphonesCustomdifficulties(i.e.“Impossible”“Nightmare”)ExploitisfoundEnemy isinvincibleVoiceactingsucksLightsgo out“PressShift tosprint” isusedChildren’sdrawingscan beseenFlashlightis boundto FDev linkssocialmedia ontitle screenPlayer isable toget out ofboundsMain characterdoesn’t reactto situation /SilentprotagonistPlayer getsSteamtrading cardfeaturingenemySection isnearlyimpossibleGame hasantagonist’sname in the title/ Game title isused in storyScreenshakeis usedGodspot isfoundObjectmoves onits ownScreenlock jumpscareoccursEasteregg isfoundGame hasoriginalmechanicAchievementfor dyingStrobeeffectis usedDefaultmissingtexture /UntexturedsurfaceBad /HomemadeassetsEnemy iszombifiedperson /Enemy is oldlady

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Game lacks soundtrack until enemy is visible
  2. Collect-a-thon
  3. Weeping angel enemy / Blind enemy requires you to stand still
  4. Words are written in blood
  5. Enemy has normal character walk cycle / Enemy is missing animation
  6. Pentagram is visible / Upside down cross is visible
  7. Collectables serve no purpose other than achievement
  8. Character has lines that are not voiced
  9. Enemy clips through walls
  10. Game can be completed in under 2 hours
  11. Chase sequence ends with chaser getting killed
  12. A gun can be fired by player
  13. Music box BGM
  14. Game mechanic quickly becomes irrelevant
  15. Glass breaking sound is used
  16. Puzzle makes no sense within world
  17. Controls are presented via a note, spray paint on a wall, or computer screen
  18. Enemy has glowing eyes
  19. 2 or less HUD elements / HUD is useless
  20. Liminal space is used
  21. Main character is important to the plot
  22. Enemy is way too loud
  23. Story telling through notes
  24. Any variation of “turn around” or “behind you” is used
  25. Player gets softlocked
  26. Game recommends headphones
  27. Custom difficulties (i.e. “Impossible” “Nightmare”)
  28. Exploit is found
  29. Enemy is invincible
  30. Voice acting sucks
  31. Lights go out
  32. “Press Shift to sprint” is used
  33. Children’s drawings can be seen
  34. Flashlight is bound to F
  35. Dev links social media on title screen
  36. Player is able to get out of bounds
  37. Main character doesn’t react to situation / Silent protagonist
  38. Player gets Steam trading card featuring enemy
  39. Section is nearly impossible
  40. Game has antagonist’s name in the title / Game title is used in story
  41. Screen shake is used
  42. God spot is found
  43. Object moves on its own
  44. Screen lock jump scare occurs
  45. Easter egg is found
  46. Game has original mechanic
  47. Achievement for dying
  48. Strobe effect is used
  49. Default missing texture / Untextured surface
  50. Bad / Homemade assets
  51. Enemy is zombified person / Enemy is old lady