Soloiststake toolong toreturnSomeonemoves ina haltFrontesembletears withsoloistSomeoneforgetschoreographyTrumpetscan'tmarchBrassforgetsto boxBadreleaseSomeonetrips andfallsWoodwindfeaturetearsFormationdistortsBassline hasbad runColorguard failsto catchflagAnyelectricalfailureCollision3rd ofchordsticks outBadfluteanglesMassbreath onbarlineDrummajorgets offtempoBassvoicestoo quietMarcosis offtempoFlutesout ofstepArcadiawinsFluteoverhangat end ofPart 4 BOvertimeSoloiststake toolong toreturnSomeonemoves ina haltFrontesembletears withsoloistSomeoneforgetschoreographyTrumpetscan'tmarchBrassforgetsto boxBadreleaseSomeonetrips andfallsWoodwindfeaturetearsFormationdistortsBassline hasbad runColorguard failsto catchflagAnyelectricalfailureCollision3rd ofchordsticks outBadfluteanglesMassbreath onbarlineDrummajorgets offtempoBassvoicestoo quietMarcosis offtempoFlutesout ofstepArcadiawinsFluteoverhangat end ofPart 4 BOvertime

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Soloists take too long to return
  2. Someone moves in a halt
  3. Front esemble tears with soloist
  4. Someone forgets choreography
  5. Trumpets can't march
  6. Brass forgets to box
  7. Bad release
  8. Someone trips and falls
  9. Woodwind feature tears
  10. Formation distorts
  11. Bass line has bad run
  12. Color guard fails to catch flag
  13. Any electrical failure
  14. Collision
  15. 3rd of chord sticks out
  16. Bad flute angles
  17. Mass breath on barline
  18. Drum major gets off tempo
  19. Bass voices too quiet
  20. Marcos is off tempo
  21. Flutes out of step
  22. Arcadia wins
  23. Flute overhang at end of Part 4 B
  24. Overtime