AnyelectricalfailureOvertimeDrummajorgets offtempoColorguard failsto catchflag3rd ofchordsticks outSoloiststake toolong toreturnMassbreath onbarlineArcadiawinsBadfluteanglesWoodwindfeaturetearsSomeoneforgetschoreographyFlutesout ofstepFormationdistortsBassvoicestoo quietSomeonetrips andfallsFrontesembletears withsoloistSomeonemoves ina haltBadreleaseCollisionTrumpetscan'tmarchBrassforgetsto boxMarcosis offtempoFluteoverhangat end ofPart 4 BBassline hasbad runAnyelectricalfailureOvertimeDrummajorgets offtempoColorguard failsto catchflag3rd ofchordsticks outSoloiststake toolong toreturnMassbreath onbarlineArcadiawinsBadfluteanglesWoodwindfeaturetearsSomeoneforgetschoreographyFlutesout ofstepFormationdistortsBassvoicestoo quietSomeonetrips andfallsFrontesembletears withsoloistSomeonemoves ina haltBadreleaseCollisionTrumpetscan'tmarchBrassforgetsto boxMarcosis offtempoFluteoverhangat end ofPart 4 BBassline hasbad run

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Any electrical failure
  2. Overtime
  3. Drum major gets off tempo
  4. Color guard fails to catch flag
  5. 3rd of chord sticks out
  6. Soloists take too long to return
  7. Mass breath on barline
  8. Arcadia wins
  9. Bad flute angles
  10. Woodwind feature tears
  11. Someone forgets choreography
  12. Flutes out of step
  13. Formation distorts
  14. Bass voices too quiet
  15. Someone trips and falls
  16. Front esemble tears with soloist
  17. Someone moves in a halt
  18. Bad release
  19. Collision
  20. Trumpets can't march
  21. Brass forgets to box
  22. Marcos is off tempo
  23. Flute overhang at end of Part 4 B
  24. Bass line has bad run