SomeoneforgetschoreographyMarcosis offtempoBassvoicestoo quietBadfluteanglesSoloiststake toolong toreturnSomeonetrips andfallsAnyelectricalfailureOvertimeCollisionColorguard failsto catchflagTrumpetscan'tmarchDrummajorgets offtempoBrassforgetsto boxFlutesout ofstepBadrelease3rd ofchordsticks outFluteoverhangat end ofPart 4 BMassbreath onbarlineSomeonemoves ina haltFormationdistortsWoodwindfeaturetearsFrontesembletears withsoloistBassline hasbad runArcadiawinsSomeoneforgetschoreographyMarcosis offtempoBassvoicestoo quietBadfluteanglesSoloiststake toolong toreturnSomeonetrips andfallsAnyelectricalfailureOvertimeCollisionColorguard failsto catchflagTrumpetscan'tmarchDrummajorgets offtempoBrassforgetsto boxFlutesout ofstepBadrelease3rd ofchordsticks outFluteoverhangat end ofPart 4 BMassbreath onbarlineSomeonemoves ina haltFormationdistortsWoodwindfeaturetearsFrontesembletears withsoloistBassline hasbad runArcadiawins

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone forgets choreography
  2. Marcos is off tempo
  3. Bass voices too quiet
  4. Bad flute angles
  5. Soloists take too long to return
  6. Someone trips and falls
  7. Any electrical failure
  8. Overtime
  9. Collision
  10. Color guard fails to catch flag
  11. Trumpets can't march
  12. Drum major gets off tempo
  13. Brass forgets to box
  14. Flutes out of step
  15. Bad release
  16. 3rd of chord sticks out
  17. Flute overhang at end of Part 4 B
  18. Mass breath on barline
  19. Someone moves in a halt
  20. Formation distorts
  21. Woodwind feature tears
  22. Front esemble tears with soloist
  23. Bass line has bad run
  24. Arcadia wins