CollisionBassvoicestoo quietBassline hasbad runSomeoneforgetschoreographyBadreleaseMarcosis offtempoSoloiststake toolong toreturnFluteoverhangat end ofPart 4 BColorguard failsto catchflagMassbreath onbarlineBadfluteanglesFormationdistortsBrassforgetsto boxOvertimeTrumpetscan'tmarchDrummajorgets offtempoFlutesout ofstepSomeonetrips andfallsAnyelectricalfailureWoodwindfeaturetearsArcadiawinsSomeonemoves ina halt3rd ofchordsticks outFrontesembletears withsoloistCollisionBassvoicestoo quietBassline hasbad runSomeoneforgetschoreographyBadreleaseMarcosis offtempoSoloiststake toolong toreturnFluteoverhangat end ofPart 4 BColorguard failsto catchflagMassbreath onbarlineBadfluteanglesFormationdistortsBrassforgetsto boxOvertimeTrumpetscan'tmarchDrummajorgets offtempoFlutesout ofstepSomeonetrips andfallsAnyelectricalfailureWoodwindfeaturetearsArcadiawinsSomeonemoves ina halt3rd ofchordsticks outFrontesembletears withsoloist

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Collision
  2. Bass voices too quiet
  3. Bass line has bad run
  4. Someone forgets choreography
  5. Bad release
  6. Marcos is off tempo
  7. Soloists take too long to return
  8. Flute overhang at end of Part 4 B
  9. Color guard fails to catch flag
  10. Mass breath on barline
  11. Bad flute angles
  12. Formation distorts
  13. Brass forgets to box
  14. Overtime
  15. Trumpets can't march
  16. Drum major gets off tempo
  17. Flutes out of step
  18. Someone trips and falls
  19. Any electrical failure
  20. Woodwind feature tears
  21. Arcadia wins
  22. Someone moves in a halt
  23. 3rd of chord sticks out
  24. Front esemble tears with soloist