Fluteoverhangat end ofPart 4 BArcadiawinsCollisionWoodwindfeaturetearsSoloiststake toolong toreturnSomeonemoves ina haltSomeonetrips andfallsSomeoneforgetschoreographyBrassforgetsto boxOvertimeAnyelectricalfailureBassvoicestoo quietMarcosis offtempoFrontesembletears withsoloistFormationdistortsColorguard failsto catchflag3rd ofchordsticks outDrummajorgets offtempoBassline hasbad runBadreleaseTrumpetscan'tmarchMassbreath onbarlineFlutesout ofstepBadfluteanglesFluteoverhangat end ofPart 4 BArcadiawinsCollisionWoodwindfeaturetearsSoloiststake toolong toreturnSomeonemoves ina haltSomeonetrips andfallsSomeoneforgetschoreographyBrassforgetsto boxOvertimeAnyelectricalfailureBassvoicestoo quietMarcosis offtempoFrontesembletears withsoloistFormationdistortsColorguard failsto catchflag3rd ofchordsticks outDrummajorgets offtempoBassline hasbad runBadreleaseTrumpetscan'tmarchMassbreath onbarlineFlutesout ofstepBadfluteangles

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flute overhang at end of Part 4 B
  2. Arcadia wins
  3. Collision
  4. Woodwind feature tears
  5. Soloists take too long to return
  6. Someone moves in a halt
  7. Someone trips and falls
  8. Someone forgets choreography
  9. Brass forgets to box
  10. Overtime
  11. Any electrical failure
  12. Bass voices too quiet
  13. Marcos is off tempo
  14. Front esemble tears with soloist
  15. Formation distorts
  16. Color guard fails to catch flag
  17. 3rd of chord sticks out
  18. Drum major gets off tempo
  19. Bass line has bad run
  20. Bad release
  21. Trumpets can't march
  22. Mass breath on barline
  23. Flutes out of step
  24. Bad flute angles