Someonemoves ina halt3rd ofchordsticks outColorguard failsto catchflagAnyelectricalfailureBrassforgetsto boxBassline hasbad runSomeoneforgetschoreographyMarcosis offtempoSoloiststake toolong toreturnBadreleaseFlutesout ofstepBadfluteanglesFluteoverhangat end ofPart 4 BTrumpetscan'tmarchSomeonetrips andfallsFrontesembletears withsoloistArcadiawinsMassbreath onbarlineFormationdistortsWoodwindfeaturetearsCollisionDrummajorgets offtempoBassvoicestoo quietOvertimeSomeonemoves ina halt3rd ofchordsticks outColorguard failsto catchflagAnyelectricalfailureBrassforgetsto boxBassline hasbad runSomeoneforgetschoreographyMarcosis offtempoSoloiststake toolong toreturnBadreleaseFlutesout ofstepBadfluteanglesFluteoverhangat end ofPart 4 BTrumpetscan'tmarchSomeonetrips andfallsFrontesembletears withsoloistArcadiawinsMassbreath onbarlineFormationdistortsWoodwindfeaturetearsCollisionDrummajorgets offtempoBassvoicestoo quietOvertime

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone moves in a halt
  2. 3rd of chord sticks out
  3. Color guard fails to catch flag
  4. Any electrical failure
  5. Brass forgets to box
  6. Bass line has bad run
  7. Someone forgets choreography
  8. Marcos is off tempo
  9. Soloists take too long to return
  10. Bad release
  11. Flutes out of step
  12. Bad flute angles
  13. Flute overhang at end of Part 4 B
  14. Trumpets can't march
  15. Someone trips and falls
  16. Front esemble tears with soloist
  17. Arcadia wins
  18. Mass breath on barline
  19. Formation distorts
  20. Woodwind feature tears
  21. Collision
  22. Drum major gets off tempo
  23. Bass voices too quiet
  24. Overtime