Massbreath onbarlineOvertimeMarcosis offtempoBrassforgetsto boxSomeonemoves ina haltTrumpetscan'tmarchArcadiawinsDrummajorgets offtempoWoodwindfeaturetearsBadfluteanglesSoloiststake toolong toreturnAnyelectricalfailureFormationdistortsBassline hasbad runSomeonetrips andfallsSomeoneforgetschoreography3rd ofchordsticks outBassvoicestoo quietBadreleaseFlutesout ofstepCollisionFrontesembletears withsoloistFluteoverhangat end ofPart 4 BColorguard failsto catchflagMassbreath onbarlineOvertimeMarcosis offtempoBrassforgetsto boxSomeonemoves ina haltTrumpetscan'tmarchArcadiawinsDrummajorgets offtempoWoodwindfeaturetearsBadfluteanglesSoloiststake toolong toreturnAnyelectricalfailureFormationdistortsBassline hasbad runSomeonetrips andfallsSomeoneforgetschoreography3rd ofchordsticks outBassvoicestoo quietBadreleaseFlutesout ofstepCollisionFrontesembletears withsoloistFluteoverhangat end ofPart 4 BColorguard failsto catchflag

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mass breath on barline
  2. Overtime
  3. Marcos is off tempo
  4. Brass forgets to box
  5. Someone moves in a halt
  6. Trumpets can't march
  7. Arcadia wins
  8. Drum major gets off tempo
  9. Woodwind feature tears
  10. Bad flute angles
  11. Soloists take too long to return
  12. Any electrical failure
  13. Formation distorts
  14. Bass line has bad run
  15. Someone trips and falls
  16. Someone forgets choreography
  17. 3rd of chord sticks out
  18. Bass voices too quiet
  19. Bad release
  20. Flutes out of step
  21. Collision
  22. Front esemble tears with soloist
  23. Flute overhang at end of Part 4 B
  24. Color guard fails to catch flag