Bassvoicestoo quietDrummajorgets offtempoBadfluteanglesSomeonetrips andfallsFormationdistortsBadreleaseCollisionMarcosis offtempoColorguard failsto catchflagOvertimeFluteoverhangat end ofPart 4 BSomeoneforgetschoreographyFrontesembletears withsoloistAnyelectricalfailureFlutesout ofstepMassbreath onbarlineBrassforgetsto boxArcadiawinsWoodwindfeaturetearsBassline hasbad runTrumpetscan'tmarchSoloiststake toolong toreturnSomeonemoves ina halt3rd ofchordsticks outBassvoicestoo quietDrummajorgets offtempoBadfluteanglesSomeonetrips andfallsFormationdistortsBadreleaseCollisionMarcosis offtempoColorguard failsto catchflagOvertimeFluteoverhangat end ofPart 4 BSomeoneforgetschoreographyFrontesembletears withsoloistAnyelectricalfailureFlutesout ofstepMassbreath onbarlineBrassforgetsto boxArcadiawinsWoodwindfeaturetearsBassline hasbad runTrumpetscan'tmarchSoloiststake toolong toreturnSomeonemoves ina halt3rd ofchordsticks out

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bass voices too quiet
  2. Drum major gets off tempo
  3. Bad flute angles
  4. Someone trips and falls
  5. Formation distorts
  6. Bad release
  7. Collision
  8. Marcos is off tempo
  9. Color guard fails to catch flag
  10. Overtime
  11. Flute overhang at end of Part 4 B
  12. Someone forgets choreography
  13. Front esemble tears with soloist
  14. Any electrical failure
  15. Flutes out of step
  16. Mass breath on barline
  17. Brass forgets to box
  18. Arcadia wins
  19. Woodwind feature tears
  20. Bass line has bad run
  21. Trumpets can't march
  22. Soloists take too long to return
  23. Someone moves in a halt
  24. 3rd of chord sticks out