AnyelectricalfailureBrassforgetsto boxBassline hasbad runSomeoneforgetschoreographyTrumpetscan'tmarchMassbreath onbarlineFormationdistortsFrontesembletears withsoloistDrummajorgets offtempoBadfluteangles3rd ofchordsticks outSoloiststake toolong toreturnMarcosis offtempoOvertimeArcadiawinsCollisionColorguard failsto catchflagBassvoicestoo quietSomeonemoves ina haltFlutesout ofstepBadreleaseSomeonetrips andfallsFluteoverhangat end ofPart 4 BWoodwindfeaturetearsAnyelectricalfailureBrassforgetsto boxBassline hasbad runSomeoneforgetschoreographyTrumpetscan'tmarchMassbreath onbarlineFormationdistortsFrontesembletears withsoloistDrummajorgets offtempoBadfluteangles3rd ofchordsticks outSoloiststake toolong toreturnMarcosis offtempoOvertimeArcadiawinsCollisionColorguard failsto catchflagBassvoicestoo quietSomeonemoves ina haltFlutesout ofstepBadreleaseSomeonetrips andfallsFluteoverhangat end ofPart 4 BWoodwindfeaturetears

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Any electrical failure
  2. Brass forgets to box
  3. Bass line has bad run
  4. Someone forgets choreography
  5. Trumpets can't march
  6. Mass breath on barline
  7. Formation distorts
  8. Front esemble tears with soloist
  9. Drum major gets off tempo
  10. Bad flute angles
  11. 3rd of chord sticks out
  12. Soloists take too long to return
  13. Marcos is off tempo
  14. Overtime
  15. Arcadia wins
  16. Collision
  17. Color guard fails to catch flag
  18. Bass voices too quiet
  19. Someone moves in a halt
  20. Flutes out of step
  21. Bad release
  22. Someone trips and falls
  23. Flute overhang at end of Part 4 B
  24. Woodwind feature tears