BadfluteanglesColorguard failsto catchflagDrummajorgets offtempoBadreleaseFluteoverhangat end ofPart 4 BSoloiststake toolong toreturnBassline hasbad runTrumpetscan'tmarchSomeonetrips andfallsOvertimeBassvoicestoo quietArcadiawinsCollisionWoodwindfeaturetearsFlutesout ofstepMarcosis offtempoSomeonemoves ina haltAnyelectricalfailure3rd ofchordsticks outFormationdistortsBrassforgetsto boxFrontesembletears withsoloistMassbreath onbarlineSomeoneforgetschoreographyBadfluteanglesColorguard failsto catchflagDrummajorgets offtempoBadreleaseFluteoverhangat end ofPart 4 BSoloiststake toolong toreturnBassline hasbad runTrumpetscan'tmarchSomeonetrips andfallsOvertimeBassvoicestoo quietArcadiawinsCollisionWoodwindfeaturetearsFlutesout ofstepMarcosis offtempoSomeonemoves ina haltAnyelectricalfailure3rd ofchordsticks outFormationdistortsBrassforgetsto boxFrontesembletears withsoloistMassbreath onbarlineSomeoneforgetschoreography

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Bad flute angles
  2. Color guard fails to catch flag
  3. Drum major gets off tempo
  4. Bad release
  5. Flute overhang at end of Part 4 B
  6. Soloists take too long to return
  7. Bass line has bad run
  8. Trumpets can't march
  9. Someone trips and falls
  10. Overtime
  11. Bass voices too quiet
  12. Arcadia wins
  13. Collision
  14. Woodwind feature tears
  15. Flutes out of step
  16. Marcos is off tempo
  17. Someone moves in a halt
  18. Any electrical failure
  19. 3rd of chord sticks out
  20. Formation distorts
  21. Brass forgets to box
  22. Front esemble tears with soloist
  23. Mass breath on barline
  24. Someone forgets choreography