Drummajorgets offtempoSomeoneforgetschoreographyMassbreath onbarlineBadreleaseBrassforgetsto boxOvertimeArcadiawinsFrontesembletears withsoloistMarcosis offtempoFlutesout ofstepBassvoicestoo quietSoloiststake toolong toreturnAnyelectricalfailureBadfluteanglesFluteoverhangat end ofPart 4 BBassline hasbad runWoodwindfeaturetearsColorguard failsto catchflagCollisionTrumpetscan'tmarchFormationdistorts3rd ofchordsticks outSomeonemoves ina haltSomeonetrips andfallsDrummajorgets offtempoSomeoneforgetschoreographyMassbreath onbarlineBadreleaseBrassforgetsto boxOvertimeArcadiawinsFrontesembletears withsoloistMarcosis offtempoFlutesout ofstepBassvoicestoo quietSoloiststake toolong toreturnAnyelectricalfailureBadfluteanglesFluteoverhangat end ofPart 4 BBassline hasbad runWoodwindfeaturetearsColorguard failsto catchflagCollisionTrumpetscan'tmarchFormationdistorts3rd ofchordsticks outSomeonemoves ina haltSomeonetrips andfalls

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Drum major gets off tempo
  2. Someone forgets choreography
  3. Mass breath on barline
  4. Bad release
  5. Brass forgets to box
  6. Overtime
  7. Arcadia wins
  8. Front esemble tears with soloist
  9. Marcos is off tempo
  10. Flutes out of step
  11. Bass voices too quiet
  12. Soloists take too long to return
  13. Any electrical failure
  14. Bad flute angles
  15. Flute overhang at end of Part 4 B
  16. Bass line has bad run
  17. Woodwind feature tears
  18. Color guard fails to catch flag
  19. Collision
  20. Trumpets can't march
  21. Formation distorts
  22. 3rd of chord sticks out
  23. Someone moves in a halt
  24. Someone trips and falls