Soloiststake toolong toreturnFormationdistortsBassline hasbad runFluteoverhangat end ofPart 4 B3rd ofchordsticks outArcadiawinsFrontesembletears withsoloistSomeoneforgetschoreographyDrummajorgets offtempoMassbreath onbarlineSomeonemoves ina haltCollisionBadreleaseBrassforgetsto boxBassvoicestoo quietOvertimeSomeonetrips andfallsAnyelectricalfailureFlutesout ofstepTrumpetscan'tmarchColorguard failsto catchflagWoodwindfeaturetearsMarcosis offtempoBadfluteanglesSoloiststake toolong toreturnFormationdistortsBassline hasbad runFluteoverhangat end ofPart 4 B3rd ofchordsticks outArcadiawinsFrontesembletears withsoloistSomeoneforgetschoreographyDrummajorgets offtempoMassbreath onbarlineSomeonemoves ina haltCollisionBadreleaseBrassforgetsto boxBassvoicestoo quietOvertimeSomeonetrips andfallsAnyelectricalfailureFlutesout ofstepTrumpetscan'tmarchColorguard failsto catchflagWoodwindfeaturetearsMarcosis offtempoBadfluteangles

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Soloists take too long to return
  2. Formation distorts
  3. Bass line has bad run
  4. Flute overhang at end of Part 4 B
  5. 3rd of chord sticks out
  6. Arcadia wins
  7. Front esemble tears with soloist
  8. Someone forgets choreography
  9. Drum major gets off tempo
  10. Mass breath on barline
  11. Someone moves in a halt
  12. Collision
  13. Bad release
  14. Brass forgets to box
  15. Bass voices too quiet
  16. Overtime
  17. Someone trips and falls
  18. Any electrical failure
  19. Flutes out of step
  20. Trumpets can't march
  21. Color guard fails to catch flag
  22. Woodwind feature tears
  23. Marcos is off tempo
  24. Bad flute angles