SomeoneforgetschoreographyFormationdistortsArcadiawinsBassvoicestoo quietBrassforgetsto boxDrummajorgets offtempoFluteoverhangat end ofPart 4 BMassbreath onbarlineSoloiststake toolong toreturnSomeonetrips andfallsSomeonemoves ina haltFrontesembletears withsoloistCollisionAnyelectricalfailureWoodwindfeaturetearsTrumpetscan'tmarchOvertimeColorguard failsto catchflagBadfluteanglesBassline hasbad runFlutesout ofstep3rd ofchordsticks outMarcosis offtempoBadreleaseSomeoneforgetschoreographyFormationdistortsArcadiawinsBassvoicestoo quietBrassforgetsto boxDrummajorgets offtempoFluteoverhangat end ofPart 4 BMassbreath onbarlineSoloiststake toolong toreturnSomeonetrips andfallsSomeonemoves ina haltFrontesembletears withsoloistCollisionAnyelectricalfailureWoodwindfeaturetearsTrumpetscan'tmarchOvertimeColorguard failsto catchflagBadfluteanglesBassline hasbad runFlutesout ofstep3rd ofchordsticks outMarcosis offtempoBadrelease

What Will go Wrong at MCHS? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone forgets choreography
  2. Formation distorts
  3. Arcadia wins
  4. Bass voices too quiet
  5. Brass forgets to box
  6. Drum major gets off tempo
  7. Flute overhang at end of Part 4 B
  8. Mass breath on barline
  9. Soloists take too long to return
  10. Someone trips and falls
  11. Someone moves in a halt
  12. Front esemble tears with soloist
  13. Collision
  14. Any electrical failure
  15. Woodwind feature tears
  16. Trumpets can't march
  17. Overtime
  18. Color guard fails to catch flag
  19. Bad flute angles
  20. Bass line has bad run
  21. Flutes out of step
  22. 3rd of chord sticks out
  23. Marcos is off tempo
  24. Bad release