ExperimentConstantIdentifyaproblemX-AxisProcedureReportyourfindingsDrawConclusionsDataDependent"Responding"VariableGather/collectDataRecordingyourfindingsIndependent"Manipulated"VariableInferenceDefine aquestiontoresearchObservationScientificMethodY -AxisCommunicateyour resultsMaterialsHypothesisTrialAnalyzethedataMakepredictionsandresearchVariableExperimentConstantIdentifyaproblemX-AxisProcedureReportyourfindingsDrawConclusionsDataDependent"Responding"VariableGather/collectDataRecordingyourfindingsIndependent"Manipulated"VariableInferenceDefine aquestiontoresearchObservationScientificMethodY -AxisCommunicateyour resultsMaterialsHypothesisTrialAnalyzethedataMakepredictionsandresearchVariable

Scientific Method Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experiment
  2. Constant
  3. Identify a problem
  4. X-Axis
  5. Procedure
  6. Report your findings
  7. Draw Conclusions
  8. Data
  9. Dependent "Responding" Variable
  10. Gather/collect Data
  11. Recording your findings
  12. Independent "Manipulated" Variable
  13. Inference
  14. Define a question to research
  15. Observation
  16. Scientific Method
  17. Y -Axis
  18. Communicate your results
  19. Materials
  20. Hypothesis
  21. Trial
  22. Analyze the data
  23. Make predictions and research
  24. Variable