DeliriumCataractsAuditoryTactileChronicConfusionDarkGlassesSensoryDeprivationSensoryOverloadVisualGlasgowComaScaleCognitionDementiaTuningForkSnellenChartClockFaceGustatoryGlaucomaAssessmentSafetySensationOlfactoryCheckExpirationDatesNeuropathyAcuteConfusionDeliriumCataractsAuditoryTactileChronicConfusionDarkGlassesSensoryDeprivationSensoryOverloadVisualGlasgowComaScaleCognitionDementiaTuningForkSnellenChartClockFaceGustatoryGlaucomaAssessmentSafetySensationOlfactoryCheckExpirationDatesNeuropathyAcuteConfusion

THE SIXTH SENSE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Delirium
  2. Cataracts
  3. Auditory
  4. Tactile
  5. Chronic Confusion
  6. Dark Glasses
  7. Sensory Deprivation
  8. Sensory Overload
  9. Visual
  10. Glasgow Coma Scale
  11. Cognition
  12. Dementia
  13. Tuning Fork
  14. Snellen Chart
  15. Clock Face
  16. Gustatory
  17. Glaucoma
  18. Assessment
  19. Safety
  20. Sensation
  21. Olfactory
  22. Check Expiration Dates
  23. Neuropathy
  24. Acute Confusion