ULTIMATEDOMINOULT IS USEDAFTER ATEAM FIGHTIS ALREADYWON/LOSTNO ONEPEELS FORTHESUPPORTSTANKFALLSOVER "I'MA TANK"0 ELIMULTQUESTIONABLE1V1NO ONETOUCHESTHE POINT(C9)HOLDINGWAY TOOCLOSEWHAT'S ANOBJECTIVE?TEAMMATEOUT OFHEALINGLOSOPTIMISTICFLANKPLAYRANDOMLYAFKBADPOSITIONINGSOMEONEPICKSBASTIONGOING IN1 BY 1DURINGOVERTIMEAFTER A TEAMFIGHT IS WONEVERYONE STACKSON THE CART/POINTAND DOESN'T GOFOR ANY MAPCONTROL WAITINGFOR THE NEXT TEAMFIGHT TO STARTREALLYLONGTEAMFIGHTBROKENKEYBOARDWHO'S THEATTACKINGTEAM?FRONTLINESUPPORTRANDOMLYWASTINGABILITIESULT ISHELD FORWAY TOOLONGEVERYONE'SPLAYINGTEAMDEATHMATCHIMMEDIATELYFALL OVERWHILEULTINGULTIMATEDOMINOULT IS USEDAFTER ATEAM FIGHTIS ALREADYWON/LOSTNO ONEPEELS FORTHESUPPORTSTANKFALLSOVER "I'MA TANK"0 ELIMULTQUESTIONABLE1V1NO ONETOUCHESTHE POINT(C9)HOLDINGWAY TOOCLOSEWHAT'S ANOBJECTIVE?TEAMMATEOUT OFHEALINGLOSOPTIMISTICFLANKPLAYRANDOMLYAFKBADPOSITIONINGSOMEONEPICKSBASTIONGOING IN1 BY 1DURINGOVERTIMEAFTER A TEAMFIGHT IS WONEVERYONE STACKSON THE CART/POINTAND DOESN'T GOFOR ANY MAPCONTROL WAITINGFOR THE NEXT TEAMFIGHT TO STARTREALLYLONGTEAMFIGHTBROKENKEYBOARDWHO'S THEATTACKINGTEAM?FRONTLINESUPPORTRANDOMLYWASTINGABILITIESULT ISHELD FORWAY TOOLONGEVERYONE'SPLAYINGTEAMDEATHMATCHIMMEDIATELYFALL OVERWHILEULTING

Bronze Spectating Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ULTIMATE DOMINO
  2. ULT IS USED AFTER A TEAM FIGHT IS ALREADY WON/LOST
  3. NO ONE PEELS FOR THE SUPPORTS
  4. TANK FALLS OVER "I'M A TANK"
  5. 0 ELIM ULT
  6. QUESTIONABLE 1V1
  7. NO ONE TOUCHES THE POINT (C9)
  8. HOLDING WAY TOO CLOSE
  9. WHAT'S AN OBJECTIVE?
  10. TEAMMATE OUT OF HEALING LOS
  11. OPTIMISTIC FLANK PLAY
  12. RANDOMLY AFK
  13. BAD POSITIONING
  14. SOMEONE PICKS BASTION
  15. GOING IN 1 BY 1 DURING OVERTIME
  16. AFTER A TEAM FIGHT IS WON EVERYONE STACKS ON THE CART/POINT AND DOESN'T GO FOR ANY MAP CONTROL WAITING FOR THE NEXT TEAM FIGHT TO START
  17. REALLY LONG TEAM FIGHT
  18. BROKEN KEYBOARD
  19. WHO'S THE ATTACKING TEAM?
  20. FRONTLINE SUPPORT
  21. RANDOMLY WASTING ABILITIES
  22. ULT IS HELD FOR WAY TOO LONG
  23. EVERYONE'S PLAYING TEAM DEATHMATCH
  24. IMMEDIATELY FALL OVER WHILE ULTING