Short-termmemoryOlfactorynerveCorneaPinnaScleraWavelength(vision)Amplitude(sound)VariableintervalscheduleFixedintervalscheduleNegativepunishmentFastfibersCochleaRetrievalDifferenceThresholdGatecontroltheoryProximityConditionedstimulusWavelength(sound)AvailabilityheuristicHabituationPositivereinforcementColdreceptorsOlfactorybulbPressurereceptorsPupilChemosensoryirritationSensorystoragePositivepunishmentAmplitude(vision)VariableratioscheduleClosureTympanicmembraneConditionedresponseNegativereinforcementSlowfibersFixedratioscheduleWarmreceptorsFiltertheoryEncodingAbsoluteThresholdOlfactoryepitheliumSternberg’sTheoryStorageUnconditionedstimulusUnconditionedresponseLong-termmeorySensitizationShort-termmemoryOlfactorynerveCorneaPinnaScleraWavelength(vision)Amplitude(sound)VariableintervalscheduleFixedintervalscheduleNegativepunishmentFastfibersCochleaRetrievalDifferenceThresholdGatecontroltheoryProximityConditionedstimulusWavelength(sound)AvailabilityheuristicHabituationPositivereinforcementColdreceptorsOlfactorybulbPressurereceptorsPupilChemosensoryirritationSensorystoragePositivepunishmentAmplitude(vision)VariableratioscheduleClosureTympanicmembraneConditionedresponseNegativereinforcementSlowfibersFixedratioscheduleWarmreceptorsFiltertheoryEncodingAbsoluteThresholdOlfactoryepitheliumSternberg’sTheoryStorageUnconditionedstimulusUnconditionedresponseLong-termmeorySensitization

Exam 2 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short-term memory
  2. Olfactory nerve
  3. Cornea
  4. Pinna
  5. Sclera
  6. Wavelength (vision)
  7. Amplitude (sound)
  8. Variable interval schedule
  9. Fixed interval schedule
  10. Negative punishment
  11. Fast fibers
  12. Cochlea
  13. Retrieval
  14. Difference Threshold
  15. Gate control theory
  16. Proximity
  17. Conditioned stimulus
  18. Wavelength (sound)
  19. Availability heuristic
  20. Habituation
  21. Positive reinforcement
  22. Cold receptors
  23. Olfactory bulb
  24. Pressure receptors
  25. Pupil
  26. Chemosensory irritation
  27. Sensory storage
  28. Positive punishment
  29. Amplitude (vision)
  30. Variable ratio schedule
  31. Closure
  32. Tympanic membrane
  33. Conditioned response
  34. Negative reinforcement
  35. Slow fibers
  36. Fixed ratio schedule
  37. Warm receptors
  38. Filter theory
  39. Encoding
  40. Absolute Threshold
  41. Olfactory epithelium
  42. Sternberg’s Theory
  43. Storage
  44. Unconditioned stimulus
  45. Unconditioned response
  46. Long-term meory
  47. Sensitization