Book ofDreamsDigitalLiteracyGenerativeAISentientRoboticsMachineLearningDeepfakeExplainableAIIterativeAssessmentClasseswithoutwallsFree!DigitalAffordancesMicrosoftIntellectualPropertyStudent360FlippedClassroomProvocationsReflexivePedagogyNaturalLanguageProcessingEquityCybersecurityTechnology-enabledpedagogyMetacognitionHeadquartersScalingupDeepDiveCloudComputingGroupVisionLargeLanguageModel(LLM)EducationalTechnologyEconomyof scaleAIliteracyAdaptiveLearningSystemsSingaporeBlendedLearningVR/ARCross-curricularCollaborationProfessionalDevelopmentBook ofDreamsDigitalLiteracyGenerativeAISentientRoboticsMachineLearningDeepfakeExplainableAIIterativeAssessmentClasseswithoutwallsFree!DigitalAffordancesMicrosoftIntellectualPropertyStudent360FlippedClassroomProvocationsReflexivePedagogyNaturalLanguageProcessingEquityCybersecurityTechnology-enabledpedagogyMetacognitionHeadquartersScalingupDeepDiveCloudComputingGroupVisionLargeLanguageModel(LLM)EducationalTechnologyEconomyof scaleAIliteracyAdaptiveLearningSystemsSingaporeBlendedLearningVR/ARCross-curricularCollaborationProfessionalDevelopment

November PL Day 2023 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Book of Dreams
  2. Digital Literacy
  3. Generative AI
  4. Sentient
  5. Robotics
  6. Machine Learning
  7. Deepfake
  8. Explainable AI
  9. Iterative
  10. Assessment
  11. Classes without walls
  12. Free!
  13. Digital Affordances
  14. Microsoft
  15. Intellectual Property
  16. Student 360
  17. Flipped Classroom
  18. Provocations
  19. Reflexive Pedagogy
  20. Natural Language Processing
  21. Equity
  22. Cybersecurity
  23. Technology-enabled pedagogy
  24. Metacognition
  25. Headquarters
  26. Scaling up
  27. Deep Dive
  28. Cloud Computing
  29. Group Vision
  30. Large Language Model (LLM)
  31. Educational Technology
  32. Economy of scale
  33. AI literacy
  34. Adaptive Learning Systems
  35. Singapore
  36. Blended Learning
  37. VR/AR
  38. Cross-curricular
  39. Collaboration
  40. Professional Development