Nat1A PC goesunconsciousDredintroducesherself as theWitchlightmonarchLark useshischangelingabilitiesTara andLark kissuwuBranchloreThesession isLONG (5+hours)BG3referenceThe Patreonnamesbreak JacobThe partyfinds anew magicitemThe partylearnsmore aboutZybilnaTara isteased byanyoneThe partyencounterstheJabberwockCombathappensthissession~technicaldifficulties~Sessionends on acliffhangerThesession isonly RPThe partyencountersa trapDred’sgunmisfiresLotRreferencesNat20The sessionis SHORT(under 3hours)The partysolves apuzzle“Do youknow youhaverights?”The partymeets amember ofthe League ofMalevolenceNat1A PC goesunconsciousDredintroducesherself as theWitchlightmonarchLark useshischangelingabilitiesTara andLark kissuwuBranchloreThesession isLONG (5+hours)BG3referenceThe Patreonnamesbreak JacobThe partyfinds anew magicitemThe partylearnsmore aboutZybilnaTara isteased byanyoneThe partyencounterstheJabberwockCombathappensthissession~technicaldifficulties~Sessionends on acliffhangerThesession isonly RPThe partyencountersa trapDred’sgunmisfiresLotRreferencesNat20The sessionis SHORT(under 3hours)The partysolves apuzzle“Do youknow youhaverights?”The partymeets amember ofthe League ofMalevolence

Wild Beyond the Witchlight - Session 21 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 1
  2. A PC goes unconscious
  3. Dred introduces herself as the Witchlight monarch
  4. Lark uses his changeling abilities
  5. Tara and Lark kiss uwu
  6. Branch lore
  7. The session is LONG (5+ hours)
  8. BG3 reference
  9. The Patreon names break Jacob
  10. The party finds a new magic item
  11. The party learns more about Zybilna
  12. Tara is teased by anyone
  13. The party encounters the Jabberwock
  14. Combat happens this session
  15. ~technical difficulties~
  16. Session ends on a cliffhanger
  17. The session is only RP
  18. The party encounters a trap
  19. Dred’s gun misfires
  20. LotR references
  21. Nat 20
  22. The session is SHORT (under 3 hours)
  23. The party solves a puzzle
  24. “Do you know you have rights?”
  25. The party meets a member of the League of Malevolence