9. WorryWatch 10. Whats Up 26. Values 18. Smart Device 24. Self- Respect 13. Supplemental 5. Empowerment 1. Digital 35. Transparent Discussion 23. Telehealth 17. Apps 19. External Devices 7. Forum 15. Online Summit 21. DMHI 34. Collaboration 31. Anxiety 6. Promotion 20. Web based Resources 36. Cultural Sensitivity 28. Lack of Stigma 8. Apollo 30. Accessible 12. Wellnesstogether.ca 11. Togetherall.com 27. Institution 2. Health 32. Depression 33. Communication 3. Interventions 4. Pudu 14. Interconnectedness 25. Anonymity 16. Virtual Town Halls 22. Technology 29. Innovation 9. WorryWatch 10. Whats Up 26. Values 18. Smart Device 24. Self- Respect 13. Supplemental 5. Empowerment 1. Digital 35. Transparent Discussion 23. Telehealth 17. Apps 19. External Devices 7. Forum 15. Online Summit 21. DMHI 34. Collaboration 31. Anxiety 6. Promotion 20. Web based Resources 36. Cultural Sensitivity 28. Lack of Stigma 8. Apollo 30. Accessible 12. Wellnesstogether.ca 11. Togetherall.com 27. Institution 2. Health 32. Depression 33. Communication 3. Interventions 4. Pudu 14. Interconnectedness 25. Anonymity 16. Virtual Town Halls 22. Technology 29. Innovation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
WorryWatch
9.
Whats Up
10.
Values
26.
Smart Device
18.
Self-Respect
24.
Supplemental
13.
Empowerment
5.
Digital
1.
Transparent Discussion
35.
Telehealth
23.
Apps
17.
External Devices
19.
Forum
7.
Online Summit
15.
DMHI
21.
Collaboration
34.
Anxiety
31.
Promotion
6.
Web based Resources
20.
Cultural Sensitivity
36.
Lack of Stigma
28.
Apollo
8.
Accessible
30.
Wellnesstogether.ca
12.
Togetherall.com
11.
Institution
27.
Health
2.
Depression
32.
Communication
33.
Interventions
3.
Pudu
4.
Interconnectedness
14.
Anonymity
25.
Virtual Town Halls
16.
Technology
22.
Innovation
29.