Bosses withgenericenemiesmixed inAttackedbysomethingoffscreenBottomlesspit=deathSkilltree(s)MissablecombatsectionsQuicktimeeventsJankygimmickWeakenedMCsectionDiarrheaChristmaslights1 hitkillOveraggressiveenemiesOut ofplaceminigamesMovementstick basedspecialmovesForced toplay as alessercharacterAwfulcameraToo muchendlag oncertainmovesReskinnedweaponsEnemy typeimperviousto basicattacksCombatboiling downto few moveson harderdifficultiesPlatformingMovementstickbasedparryUnavoidabledamageWiggle thestick tobreak out ofhold/dazeThatoneenemyBosses withgenericenemiesmixed inAttackedbysomethingoffscreenBottomlesspit=deathSkilltree(s)MissablecombatsectionsQuicktimeeventsJankygimmickWeakenedMCsectionDiarrheaChristmaslights1 hitkillOveraggressiveenemiesOut ofplaceminigamesMovementstick basedspecialmovesForced toplay as alessercharacterAwfulcameraToo muchendlag oncertainmovesReskinnedweaponsEnemy typeimperviousto basicattacksCombatboiling downto few moveson harderdifficultiesPlatformingMovementstickbasedparryUnavoidabledamageWiggle thestick tobreak out ofhold/dazeThatoneenemy

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
B
4
B
5
N
6
B
7
O
8
I
9
O
10
G
11
G
12
I
13
O
14
I
15
N
16
I
17
N
18
G
19
B
20
G
21
N
22
I
23
G
24
O
  1. B-Bosses with generic enemies mixed in
  2. O-Attacked by something offscreen
  3. B-Bottomless pit=death
  4. B-Skill tree(s)
  5. N-Missable combat sections
  6. B-Quicktime events
  7. O-Janky gimmick
  8. I-Weakened MC section
  9. O-Diarrhea Christmas lights
  10. G-1 hit kill
  11. G-Over aggressive enemies
  12. I-Out of place minigames
  13. O-Movement stick based special moves
  14. I-Forced to play as a lesser character
  15. N-Awful camera
  16. I-Too much endlag on certain moves
  17. N-Reskinned weapons
  18. G-Enemy type impervious to basic attacks
  19. B-Combat boiling down to few moves on harder difficulties
  20. G-Platforming
  21. N-Movement stick based parry
  22. I-Unavoidable damage
  23. G-Wiggle the stick to break out of hold/daze
  24. O-That one enemy