ReskinnedweaponsMovementstick basedspecialmovesToo muchendlag oncertainmovesMissablecombatsectionsWeakenedMCsectionThatoneenemySkilltree(s)Enemy typeimperviousto basicattacksUnavoidabledamagePlatformingWiggle thestick tobreak out ofhold/dazeDiarrheaChristmaslightsOveraggressiveenemiesAwfulcameraAttackedbysomethingoffscreenJankygimmickBottomlesspit=deathCombatboiling downto few moveson harderdifficultiesOut ofplaceminigamesBosses withgenericenemiesmixed inQuicktimeeventsMovementstickbasedparry1 hitkillForced toplay as alessercharacterReskinnedweaponsMovementstick basedspecialmovesToo muchendlag oncertainmovesMissablecombatsectionsWeakenedMCsectionThatoneenemySkilltree(s)Enemy typeimperviousto basicattacksUnavoidabledamagePlatformingWiggle thestick tobreak out ofhold/dazeDiarrheaChristmaslightsOveraggressiveenemiesAwfulcameraAttackedbysomethingoffscreenJankygimmickBottomlesspit=deathCombatboiling downto few moveson harderdifficultiesOut ofplaceminigamesBosses withgenericenemiesmixed inQuicktimeeventsMovementstickbasedparry1 hitkillForced toplay as alessercharacter

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
I
4
N
5
I
6
O
7
B
8
G
9
I
10
G
11
G
12
O
13
G
14
N
15
O
16
O
17
B
18
B
19
I
20
B
21
B
22
N
23
G
24
I
  1. N-Reskinned weapons
  2. O-Movement stick based special moves
  3. I-Too much endlag on certain moves
  4. N-Missable combat sections
  5. I-Weakened MC section
  6. O-That one enemy
  7. B-Skill tree(s)
  8. G-Enemy type impervious to basic attacks
  9. I-Unavoidable damage
  10. G-Platforming
  11. G-Wiggle the stick to break out of hold/daze
  12. O-Diarrhea Christmas lights
  13. G-Over aggressive enemies
  14. N-Awful camera
  15. O-Attacked by something offscreen
  16. O-Janky gimmick
  17. B-Bottomless pit=death
  18. B-Combat boiling down to few moves on harder difficulties
  19. I-Out of place minigames
  20. B-Bosses with generic enemies mixed in
  21. B-Quicktime events
  22. N-Movement stick based parry
  23. G-1 hit kill
  24. I-Forced to play as a lesser character