Enemy typeimperviousto basicattacksMovementstickbasedparryAwfulcameraWeakenedMCsectionPlatformingToo muchendlag oncertainmovesUnavoidabledamageOveraggressiveenemiesThatoneenemyDiarrheaChristmaslightsOut ofplaceminigamesWiggle thestick tobreak out ofhold/dazeJankygimmickAttackedbysomethingoffscreenBottomlesspit=deathMissablecombatsectionsQuicktimeeventsMovementstick basedspecialmovesReskinnedweaponsCombatboiling downto few moveson harderdifficulties1 hitkillBosses withgenericenemiesmixed inForced toplay as alessercharacterSkilltree(s)Enemy typeimperviousto basicattacksMovementstickbasedparryAwfulcameraWeakenedMCsectionPlatformingToo muchendlag oncertainmovesUnavoidabledamageOveraggressiveenemiesThatoneenemyDiarrheaChristmaslightsOut ofplaceminigamesWiggle thestick tobreak out ofhold/dazeJankygimmickAttackedbysomethingoffscreenBottomlesspit=deathMissablecombatsectionsQuicktimeeventsMovementstick basedspecialmovesReskinnedweaponsCombatboiling downto few moveson harderdifficulties1 hitkillBosses withgenericenemiesmixed inForced toplay as alessercharacterSkilltree(s)

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
N
4
I
5
G
6
I
7
I
8
G
9
O
10
O
11
I
12
G
13
O
14
O
15
B
16
N
17
B
18
O
19
N
20
B
21
G
22
B
23
I
24
B
  1. G-Enemy type impervious to basic attacks
  2. N-Movement stick based parry
  3. N-Awful camera
  4. I-Weakened MC section
  5. G-Platforming
  6. I-Too much endlag on certain moves
  7. I-Unavoidable damage
  8. G-Over aggressive enemies
  9. O-That one enemy
  10. O-Diarrhea Christmas lights
  11. I-Out of place minigames
  12. G-Wiggle the stick to break out of hold/daze
  13. O-Janky gimmick
  14. O-Attacked by something offscreen
  15. B-Bottomless pit=death
  16. N-Missable combat sections
  17. B-Quicktime events
  18. O-Movement stick based special moves
  19. N-Reskinned weapons
  20. B-Combat boiling down to few moves on harder difficulties
  21. G-1 hit kill
  22. B-Bosses with generic enemies mixed in
  23. I-Forced to play as a lesser character
  24. B-Skill tree(s)