Skill tree(s) Weakened MC section Reskinned weapons Enemy type impervious to basic attacks Combat boiling down to few moves on harder difficulties Over aggressive enemies That one enemy Platforming 1 hit kill Forced to play as a lesser character Movement stick based special moves Awful camera Diarrhea Christmas lights Janky gimmick Unavoidable damage Bottomless pit=death Attacked by something offscreen Quicktime events Missable combat sections Bosses with generic enemies mixed in Too much endlag on certain moves Wiggle the stick to break out of hold/daze Movement stick based parry Out of place minigames Skill tree(s) Weakened MC section Reskinned weapons Enemy type impervious to basic attacks Combat boiling down to few moves on harder difficulties Over aggressive enemies That one enemy Platforming 1 hit kill Forced to play as a lesser character Movement stick based special moves Awful camera Diarrhea Christmas lights Janky gimmick Unavoidable damage Bottomless pit=death Attacked by something offscreen Quicktime events Missable combat sections Bosses with generic enemies mixed in Too much endlag on certain moves Wiggle the stick to break out of hold/daze Movement stick based parry Out of place minigames
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Skill tree(s)
I-Weakened MC section
N-Reskinned weapons
G-Enemy type impervious to basic attacks
B-Combat boiling down to few moves on harder difficulties
G-Over aggressive enemies
O-That one enemy
G-Platforming
G-1 hit kill
I-Forced to play as a lesser character
O-Movement stick based special moves
N-Awful camera
O-Diarrhea Christmas lights
O-Janky gimmick
I-Unavoidable damage
B-Bottomless pit=death
O-Attacked by something offscreen
B-Quicktime events
N-Missable combat sections
B-Bosses with generic enemies mixed in
I-Too much endlag on certain moves
G-Wiggle the stick to break out of hold/daze
N-Movement stick based parry
I-Out of place minigames