AwfulcameraJankygimmickWeakenedMCsectionMovementstick basedspecialmovesAttackedbysomethingoffscreenBottomlesspit=deathDiarrheaChristmaslightsCombatboiling downto few moveson harderdifficultiesOveraggressiveenemiesReskinnedweaponsQuicktimeeventsWiggle thestick tobreak out ofhold/dazeSkilltree(s)PlatformingForced toplay as alessercharacterMissablecombatsectionsMovementstickbasedparry1 hitkillBosses withgenericenemiesmixed inToo muchendlag oncertainmovesThatoneenemyUnavoidabledamageOut ofplaceminigamesEnemy typeimperviousto basicattacksAwfulcameraJankygimmickWeakenedMCsectionMovementstick basedspecialmovesAttackedbysomethingoffscreenBottomlesspit=deathDiarrheaChristmaslightsCombatboiling downto few moveson harderdifficultiesOveraggressiveenemiesReskinnedweaponsQuicktimeeventsWiggle thestick tobreak out ofhold/dazeSkilltree(s)PlatformingForced toplay as alessercharacterMissablecombatsectionsMovementstickbasedparry1 hitkillBosses withgenericenemiesmixed inToo muchendlag oncertainmovesThatoneenemyUnavoidabledamageOut ofplaceminigamesEnemy typeimperviousto basicattacks

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
I
4
O
5
O
6
B
7
O
8
B
9
G
10
N
11
B
12
G
13
B
14
G
15
I
16
N
17
N
18
G
19
B
20
I
21
O
22
I
23
I
24
G
  1. N-Awful camera
  2. O-Janky gimmick
  3. I-Weakened MC section
  4. O-Movement stick based special moves
  5. O-Attacked by something offscreen
  6. B-Bottomless pit=death
  7. O-Diarrhea Christmas lights
  8. B-Combat boiling down to few moves on harder difficulties
  9. G-Over aggressive enemies
  10. N-Reskinned weapons
  11. B-Quicktime events
  12. G-Wiggle the stick to break out of hold/daze
  13. B-Skill tree(s)
  14. G-Platforming
  15. I-Forced to play as a lesser character
  16. N-Missable combat sections
  17. N-Movement stick based parry
  18. G-1 hit kill
  19. B-Bosses with generic enemies mixed in
  20. I-Too much endlag on certain moves
  21. O-That one enemy
  22. I-Unavoidable damage
  23. I-Out of place minigames
  24. G-Enemy type impervious to basic attacks