Out ofplaceminigamesQuicktimeeventsCombatboiling downto few moveson harderdifficultiesBosses withgenericenemiesmixed inBottomlesspit=deathUnavoidabledamageWeakenedMCsectionThatoneenemyAwfulcameraAttackedbysomethingoffscreenDiarrheaChristmaslightsReskinnedweapons1 hitkillToo muchendlag oncertainmovesEnemy typeimperviousto basicattacksForced toplay as alessercharacterWiggle thestick tobreak out ofhold/dazeMovementstickbasedparryMissablecombatsectionsJankygimmickOveraggressiveenemiesPlatformingMovementstick basedspecialmovesSkilltree(s)Out ofplaceminigamesQuicktimeeventsCombatboiling downto few moveson harderdifficultiesBosses withgenericenemiesmixed inBottomlesspit=deathUnavoidabledamageWeakenedMCsectionThatoneenemyAwfulcameraAttackedbysomethingoffscreenDiarrheaChristmaslightsReskinnedweapons1 hitkillToo muchendlag oncertainmovesEnemy typeimperviousto basicattacksForced toplay as alessercharacterWiggle thestick tobreak out ofhold/dazeMovementstickbasedparryMissablecombatsectionsJankygimmickOveraggressiveenemiesPlatformingMovementstick basedspecialmovesSkilltree(s)

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
B
4
B
5
B
6
I
7
I
8
O
9
N
10
O
11
O
12
N
13
G
14
I
15
G
16
I
17
G
18
N
19
N
20
O
21
G
22
G
23
O
24
B
  1. I-Out of place minigames
  2. B-Quicktime events
  3. B-Combat boiling down to few moves on harder difficulties
  4. B-Bosses with generic enemies mixed in
  5. B-Bottomless pit=death
  6. I-Unavoidable damage
  7. I-Weakened MC section
  8. O-That one enemy
  9. N-Awful camera
  10. O-Attacked by something offscreen
  11. O-Diarrhea Christmas lights
  12. N-Reskinned weapons
  13. G-1 hit kill
  14. I-Too much endlag on certain moves
  15. G-Enemy type impervious to basic attacks
  16. I-Forced to play as a lesser character
  17. G-Wiggle the stick to break out of hold/daze
  18. N-Movement stick based parry
  19. N-Missable combat sections
  20. O-Janky gimmick
  21. G-Over aggressive enemies
  22. G-Platforming
  23. O-Movement stick based special moves
  24. B-Skill tree(s)