Skilltree(s)WeakenedMCsectionReskinnedweaponsEnemy typeimperviousto basicattacksCombatboiling downto few moveson harderdifficultiesOveraggressiveenemiesThatoneenemyPlatforming1 hitkillForced toplay as alessercharacterMovementstick basedspecialmovesAwfulcameraDiarrheaChristmaslightsJankygimmickUnavoidabledamageBottomlesspit=deathAttackedbysomethingoffscreenQuicktimeeventsMissablecombatsectionsBosses withgenericenemiesmixed inToo muchendlag oncertainmovesWiggle thestick tobreak out ofhold/dazeMovementstickbasedparryOut ofplaceminigamesSkilltree(s)WeakenedMCsectionReskinnedweaponsEnemy typeimperviousto basicattacksCombatboiling downto few moveson harderdifficultiesOveraggressiveenemiesThatoneenemyPlatforming1 hitkillForced toplay as alessercharacterMovementstick basedspecialmovesAwfulcameraDiarrheaChristmaslightsJankygimmickUnavoidabledamageBottomlesspit=deathAttackedbysomethingoffscreenQuicktimeeventsMissablecombatsectionsBosses withgenericenemiesmixed inToo muchendlag oncertainmovesWiggle thestick tobreak out ofhold/dazeMovementstickbasedparryOut ofplaceminigames

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
N
4
G
5
B
6
G
7
O
8
G
9
G
10
I
11
O
12
N
13
O
14
O
15
I
16
B
17
O
18
B
19
N
20
B
21
I
22
G
23
N
24
I
  1. B-Skill tree(s)
  2. I-Weakened MC section
  3. N-Reskinned weapons
  4. G-Enemy type impervious to basic attacks
  5. B-Combat boiling down to few moves on harder difficulties
  6. G-Over aggressive enemies
  7. O-That one enemy
  8. G-Platforming
  9. G-1 hit kill
  10. I-Forced to play as a lesser character
  11. O-Movement stick based special moves
  12. N-Awful camera
  13. O-Diarrhea Christmas lights
  14. O-Janky gimmick
  15. I-Unavoidable damage
  16. B-Bottomless pit=death
  17. O-Attacked by something offscreen
  18. B-Quicktime events
  19. N-Missable combat sections
  20. B-Bosses with generic enemies mixed in
  21. I-Too much endlag on certain moves
  22. G-Wiggle the stick to break out of hold/daze
  23. N-Movement stick based parry
  24. I-Out of place minigames