1 hitkillAttackedbysomethingoffscreenForced toplay as alessercharacterCombatboiling downto few moveson harderdifficultiesWiggle thestick tobreak out ofhold/dazeMovementstickbasedparryThatoneenemyAwfulcameraQuicktimeeventsOveraggressiveenemiesMovementstick basedspecialmovesJankygimmickSkilltree(s)DiarrheaChristmaslightsReskinnedweaponsPlatformingWeakenedMCsectionBosses withgenericenemiesmixed inMissablecombatsectionsBottomlesspit=deathEnemy typeimperviousto basicattacksUnavoidabledamageToo muchendlag oncertainmovesOut ofplaceminigames1 hitkillAttackedbysomethingoffscreenForced toplay as alessercharacterCombatboiling downto few moveson harderdifficultiesWiggle thestick tobreak out ofhold/dazeMovementstickbasedparryThatoneenemyAwfulcameraQuicktimeeventsOveraggressiveenemiesMovementstick basedspecialmovesJankygimmickSkilltree(s)DiarrheaChristmaslightsReskinnedweaponsPlatformingWeakenedMCsectionBosses withgenericenemiesmixed inMissablecombatsectionsBottomlesspit=deathEnemy typeimperviousto basicattacksUnavoidabledamageToo muchendlag oncertainmovesOut ofplaceminigames

PlatinumGames game design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
B
5
G
6
N
7
O
8
N
9
B
10
G
11
O
12
O
13
B
14
O
15
N
16
G
17
I
18
B
19
N
20
B
21
G
22
I
23
I
24
I
  1. G-1 hit kill
  2. O-Attacked by something offscreen
  3. I-Forced to play as a lesser character
  4. B-Combat boiling down to few moves on harder difficulties
  5. G-Wiggle the stick to break out of hold/daze
  6. N-Movement stick based parry
  7. O-That one enemy
  8. N-Awful camera
  9. B-Quicktime events
  10. G-Over aggressive enemies
  11. O-Movement stick based special moves
  12. O-Janky gimmick
  13. B-Skill tree(s)
  14. O-Diarrhea Christmas lights
  15. N-Reskinned weapons
  16. G-Platforming
  17. I-Weakened MC section
  18. B-Bosses with generic enemies mixed in
  19. N-Missable combat sections
  20. B-Bottomless pit=death
  21. G-Enemy type impervious to basic attacks
  22. I-Unavoidable damage
  23. I-Too much endlag on certain moves
  24. I-Out of place minigames