Matescoresabove100"Targetshocked"Youdisconnect(excludesroom crash)You andmate get11/12Matescoresbelow 60Play arunner aftergetting12thPlay abaggeraftergetting 1stWomboCombo'd(3+ chain ofbeing hit)TK'd bymateGet 2 ormoretrackpicksYou andmateget 1/2RandompicksrepeatBabyParkbMGObviouslynon metacomboYouscorebelow 603+peopledodgeNon-Japanesesaysdonmai/cbtMogirageYou andmateget 1/12RoomcrashYou scoreabove10011 peoplein lobbyfor 5minutes2 peoplebagginga runnerMatescoresabove100"Targetshocked"Youdisconnect(excludesroom crash)You andmate get11/12Matescoresbelow 60Play arunner aftergetting12thPlay abaggeraftergetting 1stWomboCombo'd(3+ chain ofbeing hit)TK'd bymateGet 2 ormoretrackpicksYou andmateget 1/2RandompicksrepeatBabyParkbMGObviouslynon metacomboYouscorebelow 603+peopledodgeNon-Japanesesaysdonmai/cbtMogirageYou andmateget 1/12RoomcrashYou scoreabove10011 peoplein lobbyfor 5minutes2 peoplebagginga runner

MK8D LOUNGE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mate scores above 100
  2. "Target shocked"
  3. You disconnect (excludes room crash)
  4. You and mate get 11/12
  5. Mate scores below 60
  6. Play a runner after getting 12th
  7. Play a bagger after getting 1st
  8. Wombo Combo'd (3+ chain of being hit)
  9. TK'd by mate
  10. Get 2 or more track picks
  11. You and mate get 1/2
  12. Random picks repeat
  13. Baby Park
  14. bMG
  15. Obviously non meta combo
  16. You score below 60
  17. 3+ people dodge
  18. Non-Japanese says donmai/cbt
  19. Mogi rage
  20. You and mate get 1/12
  21. Room crash
  22. You score above 100
  23. 11 people in lobby for 5 minutes
  24. 2 people bagging a runner