Youscorebelow 60You scoreabove100Matescoresbelow 60TK'd bymate"Targetshocked"BabyParkWomboCombo'd(3+ chain ofbeing hit)3+peopledodgeMogirageNon-Japanesesaysdonmai/cbtPlay arunner aftergetting12thYou andmate get11/12You andmateget 1/2Youdisconnect(excludesroom crash)Matescoresabove10011 peoplein lobbyfor 5minutesRandompicksrepeatObviouslynon metacomboYou andmateget 1/12Play abaggeraftergetting 1st2 peoplebagginga runnerGet 2 ormoretrackpicksRoomcrashbMGYouscorebelow 60You scoreabove100Matescoresbelow 60TK'd bymate"Targetshocked"BabyParkWomboCombo'd(3+ chain ofbeing hit)3+peopledodgeMogirageNon-Japanesesaysdonmai/cbtPlay arunner aftergetting12thYou andmate get11/12You andmateget 1/2Youdisconnect(excludesroom crash)Matescoresabove10011 peoplein lobbyfor 5minutesRandompicksrepeatObviouslynon metacomboYou andmateget 1/12Play abaggeraftergetting 1st2 peoplebagginga runnerGet 2 ormoretrackpicksRoomcrashbMG

MK8D LOUNGE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You score below 60
  2. You score above 100
  3. Mate scores below 60
  4. TK'd by mate
  5. "Target shocked"
  6. Baby Park
  7. Wombo Combo'd (3+ chain of being hit)
  8. 3+ people dodge
  9. Mogi rage
  10. Non-Japanese says donmai/cbt
  11. Play a runner after getting 12th
  12. You and mate get 11/12
  13. You and mate get 1/2
  14. You disconnect (excludes room crash)
  15. Mate scores above 100
  16. 11 people in lobby for 5 minutes
  17. Random picks repeat
  18. Obviously non meta combo
  19. You and mate get 1/12
  20. Play a bagger after getting 1st
  21. 2 people bagging a runner
  22. Get 2 or more track picks
  23. Room crash
  24. bMG