Mate scores above 100 "Target shocked" You disconnect (excludes room crash) You and mate get 11/12 Mate scores below 60 Play a runner after getting 12th Play a bagger after getting 1st Wombo Combo'd (3+ chain of being hit) TK'd by mate Get 2 or more track picks You and mate get 1/2 Random picks repeat Baby Park bMG Obviously non meta combo You score below 60 3+ people dodge Non- Japanese says donmai/cbt Mogi rage You and mate get 1/12 Room crash You score above 100 11 people in lobby for 5 minutes 2 people bagging a runner Mate scores above 100 "Target shocked" You disconnect (excludes room crash) You and mate get 11/12 Mate scores below 60 Play a runner after getting 12th Play a bagger after getting 1st Wombo Combo'd (3+ chain of being hit) TK'd by mate Get 2 or more track picks You and mate get 1/2 Random picks repeat Baby Park bMG Obviously non meta combo You score below 60 3+ people dodge Non- Japanese says donmai/cbt Mogi rage You and mate get 1/12 Room crash You score above 100 11 people in lobby for 5 minutes 2 people bagging a runner
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mate scores above 100
"Target shocked"
You disconnect (excludes room crash)
You and mate get 11/12
Mate scores below 60
Play a runner after getting 12th
Play a bagger after getting 1st
Wombo Combo'd (3+ chain of being hit)
TK'd by mate
Get 2 or more track picks
You and mate get 1/2
Random picks repeat
Baby Park
bMG
Obviously non meta combo
You score below 60
3+ people dodge
Non-Japanese says donmai/cbt
Mogi rage
You and mate get 1/12
Room crash
You score above 100
11 people in lobby for 5 minutes
2 people bagging a runner