Acharacteris angryThe word'frustrated'Theword'hunt'SomethingintriguinghappensPetspeaks toJam inher headThe word'revolution'Charactersdisagreewith eachotherRedemptionis motivatedAn adultcharacterisconcernedPet sayssomethingsarcasticA characterfinds outsomethingshockingTheword'unseen'Theword'danger'The writerusespunctuationto conveyemotionWe learnanimportantplot pointFree!Theword'rage'The writeruses asimile ormetaphorJamsigns tosomeoneAnelement ofthe fantasygenreAcharacterasks aquestionJamregretssomethingWe revisita characterfrom earlierin the novelThe writerforeshadowssomethingAcharacteris angryThe word'frustrated'Theword'hunt'SomethingintriguinghappensPetspeaks toJam inher headThe word'revolution'Charactersdisagreewith eachotherRedemptionis motivatedAn adultcharacterisconcernedPet sayssomethingsarcasticA characterfinds outsomethingshockingTheword'unseen'Theword'danger'The writerusespunctuationto conveyemotionWe learnanimportantplot pointFree!Theword'rage'The writeruses asimile ormetaphorJamsigns tosomeoneAnelement ofthe fantasygenreAcharacterasks aquestionJamregretssomethingWe revisita characterfrom earlierin the novelThe writerforeshadowssomething

PET - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A character is angry
  2. The word 'frustrated'
  3. The word 'hunt'
  4. Something intriguing happens
  5. Pet speaks to Jam in her head
  6. The word 'revolution'
  7. Characters disagree with each other
  8. Redemption is motivated
  9. An adult character is concerned
  10. Pet says something sarcastic
  11. A character finds out something shocking
  12. The word 'unseen'
  13. The word 'danger'
  14. The writer uses punctuation to convey emotion
  15. We learn an important plot point
  16. Free!
  17. The word 'rage'
  18. The writer uses a simile or metaphor
  19. Jam signs to someone
  20. An element of the fantasy genre
  21. A character asks a question
  22. Jam regrets something
  23. We revisit a character from earlier in the novel
  24. The writer foreshadows something