Acharacteris angryTheword'unseen'The writeruses asimile ormetaphorPet sayssomethingsarcasticTheword'danger'The word'revolution'Petspeaks toJam inher headTheword'rage'A characterfinds outsomethingshockingJamregretssomethingWe learnanimportantplot pointTheword'hunt'The writerforeshadowssomethingAn adultcharacterisconcernedAnelement ofthe fantasygenreSomethingintriguinghappensAcharacterasks aquestionFree!The word'frustrated'Jamsigns tosomeoneRedemptionis motivatedThe writerusespunctuationto conveyemotionWe revisita characterfrom earlierin the novelCharactersdisagreewith eachotherAcharacteris angryTheword'unseen'The writeruses asimile ormetaphorPet sayssomethingsarcasticTheword'danger'The word'revolution'Petspeaks toJam inher headTheword'rage'A characterfinds outsomethingshockingJamregretssomethingWe learnanimportantplot pointTheword'hunt'The writerforeshadowssomethingAn adultcharacterisconcernedAnelement ofthe fantasygenreSomethingintriguinghappensAcharacterasks aquestionFree!The word'frustrated'Jamsigns tosomeoneRedemptionis motivatedThe writerusespunctuationto conveyemotionWe revisita characterfrom earlierin the novelCharactersdisagreewith eachother

PET - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A character is angry
  2. The word 'unseen'
  3. The writer uses a simile or metaphor
  4. Pet says something sarcastic
  5. The word 'danger'
  6. The word 'revolution'
  7. Pet speaks to Jam in her head
  8. The word 'rage'
  9. A character finds out something shocking
  10. Jam regrets something
  11. We learn an important plot point
  12. The word 'hunt'
  13. The writer foreshadows something
  14. An adult character is concerned
  15. An element of the fantasy genre
  16. Something intriguing happens
  17. A character asks a question
  18. Free!
  19. The word 'frustrated'
  20. Jam signs to someone
  21. Redemption is motivated
  22. The writer uses punctuation to convey emotion
  23. We revisit a character from earlier in the novel
  24. Characters disagree with each other