11x11= range radius 0.45 (shade in a grid) 9.9___9.99 (which is bigger) 1.23 (shade in the grid) 124.78 (write in word form) order of operations volume of prisms n+n+2=4 rebates 100.67/100= bar graph 3.14- 1.07= Plot 3.06 on the number line acute angle 1.234x100= (write as a decimal) 1/2= sales tax n+n+2=4 (solve for n) interquartile range two-step equations Free Space! 3.14- 1.07 2.56- 1.80= percent 1,264.789 (write in word form) k=y/x 0.87 (shade in the grid) 106/10= 11x11= range radius 0.45 (shade in a grid) 9.9___9.99 (which is bigger) 1.23 (shade in the grid) 124.78 (write in word form) order of operations volume of prisms n+n+2=4 rebates 100.67/100= bar graph 3.14- 1.07= Plot 3.06 on the number line acute angle 1.234x100= (write as a decimal) 1/2= sales tax n+n+2=4 (solve for n) interquartile range two-step equations Free Space! 3.14- 1.07 2.56- 1.80= percent 1,264.789 (write in word form) k=y/x 0.87 (shade in the grid) 106/10=
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0-11x11=
1-range
0-radius
1-0.45 (shade in a grid)
1-9.9___9.99
(which is bigger)
!-1.23 (shade in the grid)
0-124.78 (write in word form)
8-order of operations
1-volume of prisms
8-n+n+2=4
8-rebates
0-100.67/100=
8-bar graph
!-3.14-1.07=
!-Plot 3.06 on the number line
1-acute angle
1-1.234x100=
0-(write as a decimal) 1/2=
!-sales tax
8-n+n+2=4
(solve for n)
!-interquartile range
!-two-step equations
1-Free Space!
1-3.14-1.07
!-2.56-1.80=
0-percent
8-1,264.789
(write in word form)
0-k=y/x
8-0.87 (shade in the grid)
8-106/10=