3.14- 1.07 9.9___9.99 (which is bigger) Plot 3.06 on the number line rebates 0.45 (shade in a grid) 2.56- 1.80= 1.23 (shade in the grid) 3.14- 1.07= 106/10= 1.234x100= range percent 100.67/100= bar graph 11x11= k=y/x two-step equations (write as a decimal) 1/2= volume of prisms acute angle 124.78 (write in word form) sales tax interquartile range n+n+2=4 (solve for n) 0.87 (shade in the grid) n+n+2=4 order of operations 1,264.789 (write in word form) Free Space! radius 3.14- 1.07 9.9___9.99 (which is bigger) Plot 3.06 on the number line rebates 0.45 (shade in a grid) 2.56- 1.80= 1.23 (shade in the grid) 3.14- 1.07= 106/10= 1.234x100= range percent 100.67/100= bar graph 11x11= k=y/x two-step equations (write as a decimal) 1/2= volume of prisms acute angle 124.78 (write in word form) sales tax interquartile range n+n+2=4 (solve for n) 0.87 (shade in the grid) n+n+2=4 order of operations 1,264.789 (write in word form) Free Space! radius
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1-3.14-1.07
1-9.9___9.99
(which is bigger)
!-Plot 3.06 on the number line
8-rebates
1-0.45 (shade in a grid)
!-2.56-1.80=
!-1.23 (shade in the grid)
!-3.14-1.07=
8-106/10=
1-1.234x100=
1-range
0-percent
0-100.67/100=
8-bar graph
0-11x11=
0-k=y/x
!-two-step equations
0-(write as a decimal) 1/2=
1-volume of prisms
1-acute angle
0-124.78 (write in word form)
!-sales tax
!-interquartile range
8-n+n+2=4
(solve for n)
8-0.87 (shade in the grid)
8-n+n+2=4
8-order of operations
8-1,264.789
(write in word form)
1-Free Space!
0-radius