Figurative Language Motif Exposition Genre 1st Person Point of View Internal Rhyme Rhyme Scheme Mood External Conflict Tone Plot Theme Genre Climax Internal Conflict Protagonist Foreshadowing Flashback Stanza Indirect Characterization Symbolism 3rd Person Omniscient Point of View Direct Characterization Allusion Antagonist Epilogue Verbal Irony Characterization Static Character Conflict Setting Dialogue Prologue Figurative Language Motif Exposition Genre 1st Person Point of View Internal Rhyme Rhyme Scheme Mood External Conflict Tone Plot Theme Genre Climax Internal Conflict Protagonist Foreshadowing Flashback Stanza Indirect Characterization Symbolism 3rd Person Omniscient Point of View Direct Characterization Allusion Antagonist Epilogue Verbal Irony Characterization Static Character Conflict Setting Dialogue Prologue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Language
Motif
Exposition
Genre
1st Person Point of View
Internal Rhyme
Rhyme Scheme
Mood
External Conflict
Tone
Plot
Theme
Genre
Climax
Internal Conflict
Protagonist
Foreshadowing
Flashback
Stanza
Indirect Characterization
Symbolism
3rd Person Omniscient Point of View
Direct Characterization
Allusion
Antagonist
Epilogue
Verbal Irony
Characterization
Static Character
Conflict
Setting
Dialogue
Prologue