Epilogue Characterization Figurative Language Motif Protagonist Plot Internal Conflict Internal Rhyme Indirect Characterization Direct Characterization Theme Symbolism Setting Mood Antagonist Stanza Static Character Tone Flashback Rhyme Scheme Prologue Genre Climax Verbal Irony Exposition Dialogue 1st Person Point of View Foreshadowing Genre External Conflict 3rd Person Omniscient Point of View Allusion Conflict Epilogue Characterization Figurative Language Motif Protagonist Plot Internal Conflict Internal Rhyme Indirect Characterization Direct Characterization Theme Symbolism Setting Mood Antagonist Stanza Static Character Tone Flashback Rhyme Scheme Prologue Genre Climax Verbal Irony Exposition Dialogue 1st Person Point of View Foreshadowing Genre External Conflict 3rd Person Omniscient Point of View Allusion Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Epilogue
Characterization
Figurative Language
Motif
Protagonist
Plot
Internal Conflict
Internal Rhyme
Indirect Characterization
Direct Characterization
Theme
Symbolism
Setting
Mood
Antagonist
Stanza
Static Character
Tone
Flashback
Rhyme Scheme
Prologue
Genre
Climax
Verbal Irony
Exposition
Dialogue
1st Person Point of View
Foreshadowing
Genre
External Conflict
3rd Person Omniscient Point of View
Allusion
Conflict