Prologue Setting Tone Internal Rhyme Epilogue Stanza Figurative Language External Conflict 3rd Person Omniscient Point of View 1st Person Point of View Antagonist Verbal Irony Dialogue Allusion Theme Motif Symbolism Direct Characterization Plot Climax Genre Conflict Exposition Protagonist Static Character Foreshadowing Characterization Rhyme Scheme Internal Conflict Flashback Indirect Characterization Genre Mood Prologue Setting Tone Internal Rhyme Epilogue Stanza Figurative Language External Conflict 3rd Person Omniscient Point of View 1st Person Point of View Antagonist Verbal Irony Dialogue Allusion Theme Motif Symbolism Direct Characterization Plot Climax Genre Conflict Exposition Protagonist Static Character Foreshadowing Characterization Rhyme Scheme Internal Conflict Flashback Indirect Characterization Genre Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prologue
Setting
Tone
Internal Rhyme
Epilogue
Stanza
Figurative Language
External Conflict
3rd Person Omniscient Point of View
1st Person Point of View
Antagonist
Verbal Irony
Dialogue
Allusion
Theme
Motif
Symbolism
Direct Characterization
Plot
Climax
Genre
Conflict
Exposition
Protagonist
Static Character
Foreshadowing
Characterization
Rhyme Scheme
Internal Conflict
Flashback
Indirect Characterization
Genre
Mood