Mood External Conflict Antagonist Flashback 3rd Person Omniscient Point of View Conflict Indirect Characterization Theme Plot Protagonist Rhyme Scheme Dialogue Exposition Verbal Irony Internal Conflict Setting Allusion Epilogue Direct Characterization Tone Stanza Climax Symbolism 1st Person Point of View Static Character Prologue Figurative Language Characterization Internal Rhyme Genre Genre Motif Foreshadowing Mood External Conflict Antagonist Flashback 3rd Person Omniscient Point of View Conflict Indirect Characterization Theme Plot Protagonist Rhyme Scheme Dialogue Exposition Verbal Irony Internal Conflict Setting Allusion Epilogue Direct Characterization Tone Stanza Climax Symbolism 1st Person Point of View Static Character Prologue Figurative Language Characterization Internal Rhyme Genre Genre Motif Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
External Conflict
Antagonist
Flashback
3rd Person Omniscient Point of View
Conflict
Indirect Characterization
Theme
Plot
Protagonist
Rhyme Scheme
Dialogue
Exposition
Verbal Irony
Internal Conflict
Setting
Allusion
Epilogue
Direct Characterization
Tone
Stanza
Climax
Symbolism
1st Person Point of View
Static Character
Prologue
Figurative Language
Characterization
Internal Rhyme
Genre
Genre
Motif
Foreshadowing