Dialogue External Conflict 3rd Person Omniscient Point of View Rhyme Scheme Antagonist Direct Characterization Protagonist Prologue Allusion Tone Stanza Flashback Internal Rhyme Exposition Genre Indirect Characterization Climax Genre Epilogue Theme Static Character Characterization Verbal Irony 1st Person Point of View Internal Conflict Symbolism Foreshadowing Motif Setting Mood Figurative Language Plot Conflict Dialogue External Conflict 3rd Person Omniscient Point of View Rhyme Scheme Antagonist Direct Characterization Protagonist Prologue Allusion Tone Stanza Flashback Internal Rhyme Exposition Genre Indirect Characterization Climax Genre Epilogue Theme Static Character Characterization Verbal Irony 1st Person Point of View Internal Conflict Symbolism Foreshadowing Motif Setting Mood Figurative Language Plot Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
External Conflict
3rd Person Omniscient Point of View
Rhyme Scheme
Antagonist
Direct Characterization
Protagonist
Prologue
Allusion
Tone
Stanza
Flashback
Internal Rhyme
Exposition
Genre
Indirect Characterization
Climax
Genre
Epilogue
Theme
Static Character
Characterization
Verbal Irony
1st Person Point of View
Internal Conflict
Symbolism
Foreshadowing
Motif
Setting
Mood
Figurative Language
Plot
Conflict