Antagonist Flashback Motif 3rd Person Omniscient Point of View Figurative Language Dialogue Symbolism Tone Verbal Irony External Conflict Climax Foreshadowing Mood Conflict Setting Characterization Stanza Internal Rhyme Indirect Characterization 1st Person Point of View Protagonist Theme Genre Plot Exposition Rhyme Scheme Static Character Epilogue Internal Conflict Direct Characterization Prologue Genre Allusion Antagonist Flashback Motif 3rd Person Omniscient Point of View Figurative Language Dialogue Symbolism Tone Verbal Irony External Conflict Climax Foreshadowing Mood Conflict Setting Characterization Stanza Internal Rhyme Indirect Characterization 1st Person Point of View Protagonist Theme Genre Plot Exposition Rhyme Scheme Static Character Epilogue Internal Conflict Direct Characterization Prologue Genre Allusion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Flashback
Motif
3rd Person Omniscient Point of View
Figurative Language
Dialogue
Symbolism
Tone
Verbal Irony
External Conflict
Climax
Foreshadowing
Mood
Conflict
Setting
Characterization
Stanza
Internal Rhyme
Indirect Characterization
1st Person Point of View
Protagonist
Theme
Genre
Plot
Exposition
Rhyme Scheme
Static Character
Epilogue
Internal Conflict
Direct Characterization
Prologue
Genre
Allusion