Foreshadowing Allusion Static Character Motif Exposition Verbal Irony Epilogue Internal Conflict Symbolism Climax Dialogue Plot Characterization Conflict Mood Flashback Theme Figurative Language Direct Characterization Setting Internal Rhyme Protagonist Genre Tone Prologue Antagonist 3rd Person Omniscient Point of View Indirect Characterization Rhyme Scheme External Conflict Genre Stanza 1st Person Point of View Foreshadowing Allusion Static Character Motif Exposition Verbal Irony Epilogue Internal Conflict Symbolism Climax Dialogue Plot Characterization Conflict Mood Flashback Theme Figurative Language Direct Characterization Setting Internal Rhyme Protagonist Genre Tone Prologue Antagonist 3rd Person Omniscient Point of View Indirect Characterization Rhyme Scheme External Conflict Genre Stanza 1st Person Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Allusion
Static Character
Motif
Exposition
Verbal Irony
Epilogue
Internal Conflict
Symbolism
Climax
Dialogue
Plot
Characterization
Conflict
Mood
Flashback
Theme
Figurative Language
Direct Characterization
Setting
Internal Rhyme
Protagonist
Genre
Tone
Prologue
Antagonist
3rd Person Omniscient Point of View
Indirect Characterization
Rhyme Scheme
External Conflict
Genre
Stanza
1st Person Point of View