1st Person Point of View 3rd Person Omniscient Point of View Motif Figurative Language Flashback Verbal Irony Prologue Genre Conflict Climax Rhyme Scheme Dialogue Direct Characterization Epilogue Antagonist Exposition Theme Foreshadowing Stanza Plot Internal Rhyme Genre Characterization Tone Mood Symbolism Setting Allusion Protagonist Internal Conflict External Conflict Indirect Characterization Static Character 1st Person Point of View 3rd Person Omniscient Point of View Motif Figurative Language Flashback Verbal Irony Prologue Genre Conflict Climax Rhyme Scheme Dialogue Direct Characterization Epilogue Antagonist Exposition Theme Foreshadowing Stanza Plot Internal Rhyme Genre Characterization Tone Mood Symbolism Setting Allusion Protagonist Internal Conflict External Conflict Indirect Characterization Static Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1st Person Point of View
3rd Person Omniscient Point of View
Motif
Figurative Language
Flashback
Verbal Irony
Prologue
Genre
Conflict
Climax
Rhyme Scheme
Dialogue
Direct Characterization
Epilogue
Antagonist
Exposition
Theme
Foreshadowing
Stanza
Plot
Internal Rhyme
Genre
Characterization
Tone
Mood
Symbolism
Setting
Allusion
Protagonist
Internal Conflict
External Conflict
Indirect Characterization
Static Character