Verbal Irony Antagonist Theme Genre Foreshadowing Setting Flashback 1st Person Point of View Symbolism Conflict Figurative Language Internal Rhyme Mood Dialogue Prologue Climax Internal Conflict Allusion Static Character Motif Epilogue Tone Plot Genre External Conflict 3rd Person Omniscient Point of View Direct Characterization Rhyme Scheme Stanza Exposition Indirect Characterization Protagonist Characterization Verbal Irony Antagonist Theme Genre Foreshadowing Setting Flashback 1st Person Point of View Symbolism Conflict Figurative Language Internal Rhyme Mood Dialogue Prologue Climax Internal Conflict Allusion Static Character Motif Epilogue Tone Plot Genre External Conflict 3rd Person Omniscient Point of View Direct Characterization Rhyme Scheme Stanza Exposition Indirect Characterization Protagonist Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Verbal Irony
Antagonist
Theme
Genre
Foreshadowing
Setting
Flashback
1st Person Point of View
Symbolism
Conflict
Figurative Language
Internal Rhyme
Mood
Dialogue
Prologue
Climax
Internal Conflict
Allusion
Static Character
Motif
Epilogue
Tone
Plot
Genre
External Conflict
3rd Person Omniscient Point of View
Direct Characterization
Rhyme Scheme
Stanza
Exposition
Indirect Characterization
Protagonist
Characterization