Symbolism External Conflict Flashback Prologue Verbal Irony Direct Characterization Genre Stanza Climax Internal Conflict Epilogue Static Character Plot Dialogue Indirect Characterization Setting Tone Foreshadowing Rhyme Scheme Antagonist Genre Motif Protagonist 3rd Person Omniscient Point of View Internal Rhyme Exposition Conflict Allusion Theme 1st Person Point of View Mood Characterization Figurative Language Symbolism External Conflict Flashback Prologue Verbal Irony Direct Characterization Genre Stanza Climax Internal Conflict Epilogue Static Character Plot Dialogue Indirect Characterization Setting Tone Foreshadowing Rhyme Scheme Antagonist Genre Motif Protagonist 3rd Person Omniscient Point of View Internal Rhyme Exposition Conflict Allusion Theme 1st Person Point of View Mood Characterization Figurative Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
External Conflict
Flashback
Prologue
Verbal Irony
Direct Characterization
Genre
Stanza
Climax
Internal Conflict
Epilogue
Static Character
Plot
Dialogue
Indirect Characterization
Setting
Tone
Foreshadowing
Rhyme Scheme
Antagonist
Genre
Motif
Protagonist
3rd Person Omniscient Point of View
Internal Rhyme
Exposition
Conflict
Allusion
Theme
1st Person Point of View
Mood
Characterization
Figurative Language