Genre Characterization Stanza Internal Rhyme Internal Conflict Climax Static Character Figurative Language External Conflict Exposition Foreshadowing Epilogue Motif Indirect Characterization Conflict Genre Direct Characterization Dialogue Verbal Irony Tone Flashback Theme Rhyme Scheme 3rd Person Omniscient Point of View Prologue Setting 1st Person Point of View Plot Protagonist Mood Symbolism Antagonist Allusion Genre Characterization Stanza Internal Rhyme Internal Conflict Climax Static Character Figurative Language External Conflict Exposition Foreshadowing Epilogue Motif Indirect Characterization Conflict Genre Direct Characterization Dialogue Verbal Irony Tone Flashback Theme Rhyme Scheme 3rd Person Omniscient Point of View Prologue Setting 1st Person Point of View Plot Protagonist Mood Symbolism Antagonist Allusion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Genre
Characterization
Stanza
Internal Rhyme
Internal Conflict
Climax
Static Character
Figurative Language
External Conflict
Exposition
Foreshadowing
Epilogue
Motif
Indirect Characterization
Conflict
Genre
Direct Characterization
Dialogue
Verbal Irony
Tone
Flashback
Theme
Rhyme Scheme
3rd Person Omniscient Point of View
Prologue
Setting
1st Person Point of View
Plot
Protagonist
Mood
Symbolism
Antagonist
Allusion