Symbolism Tone 3rd Person Omniscient Point of View Flashback Setting External Conflict Direct Characterization Foreshadowing Allusion Rhyme Scheme Epilogue Static Character Motif Plot Conflict Protagonist 1st Person Point of View Mood Exposition Climax Figurative Language Stanza Indirect Characterization Dialogue Internal Conflict Internal Rhyme Prologue Antagonist Genre Theme Verbal Irony Genre Characterization Symbolism Tone 3rd Person Omniscient Point of View Flashback Setting External Conflict Direct Characterization Foreshadowing Allusion Rhyme Scheme Epilogue Static Character Motif Plot Conflict Protagonist 1st Person Point of View Mood Exposition Climax Figurative Language Stanza Indirect Characterization Dialogue Internal Conflict Internal Rhyme Prologue Antagonist Genre Theme Verbal Irony Genre Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Tone
3rd Person Omniscient Point of View
Flashback
Setting
External Conflict
Direct Characterization
Foreshadowing
Allusion
Rhyme Scheme
Epilogue
Static Character
Motif
Plot
Conflict
Protagonist
1st Person Point of View
Mood
Exposition
Climax
Figurative Language
Stanza
Indirect Characterization
Dialogue
Internal Conflict
Internal Rhyme
Prologue
Antagonist
Genre
Theme
Verbal Irony
Genre
Characterization