Indirect Characterization Dialogue Internal Conflict Mood Foreshadowing 1st Person Point of View Genre Epilogue Motif Theme Setting Direct Characterization Prologue Flashback Characterization Figurative Language Climax Rhyme Scheme 3rd Person Omniscient Point of View Verbal Irony Static Character Allusion Protagonist Stanza Genre Internal Rhyme Conflict Exposition Symbolism Antagonist External Conflict Tone Plot Indirect Characterization Dialogue Internal Conflict Mood Foreshadowing 1st Person Point of View Genre Epilogue Motif Theme Setting Direct Characterization Prologue Flashback Characterization Figurative Language Climax Rhyme Scheme 3rd Person Omniscient Point of View Verbal Irony Static Character Allusion Protagonist Stanza Genre Internal Rhyme Conflict Exposition Symbolism Antagonist External Conflict Tone Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Dialogue
Internal Conflict
Mood
Foreshadowing
1st Person Point of View
Genre
Epilogue
Motif
Theme
Setting
Direct Characterization
Prologue
Flashback
Characterization
Figurative Language
Climax
Rhyme Scheme
3rd Person Omniscient Point of View
Verbal Irony
Static Character
Allusion
Protagonist
Stanza
Genre
Internal Rhyme
Conflict
Exposition
Symbolism
Antagonist
External Conflict
Tone
Plot