Theme Characterization Protagonist Setting Mood Conflict Static Character Prologue Dialogue Plot Direct Characterization 3rd Person Omniscient Point of View 1st Person Point of View Internal Rhyme Motif External Conflict Internal Conflict Rhyme Scheme Climax Flashback Epilogue Antagonist Genre Figurative Language Genre Exposition Allusion Indirect Characterization Foreshadowing Symbolism Verbal Irony Stanza Tone Theme Characterization Protagonist Setting Mood Conflict Static Character Prologue Dialogue Plot Direct Characterization 3rd Person Omniscient Point of View 1st Person Point of View Internal Rhyme Motif External Conflict Internal Conflict Rhyme Scheme Climax Flashback Epilogue Antagonist Genre Figurative Language Genre Exposition Allusion Indirect Characterization Foreshadowing Symbolism Verbal Irony Stanza Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Characterization
Protagonist
Setting
Mood
Conflict
Static Character
Prologue
Dialogue
Plot
Direct Characterization
3rd Person Omniscient Point of View
1st Person Point of View
Internal Rhyme
Motif
External Conflict
Internal Conflict
Rhyme Scheme
Climax
Flashback
Epilogue
Antagonist
Genre
Figurative Language
Genre
Exposition
Allusion
Indirect Characterization
Foreshadowing
Symbolism
Verbal Irony
Stanza
Tone