1st Person Point of View Climax External Conflict Stanza Verbal Irony Motif Exposition Genre Dialogue Prologue Symbolism Protagonist Antagonist Indirect Characterization Tone Epilogue Internal Rhyme Flashback Static Character Internal Conflict Figurative Language Allusion Foreshadowing Mood 3rd Person Omniscient Point of View Theme Setting Characterization Direct Characterization Rhyme Scheme Genre Plot Conflict 1st Person Point of View Climax External Conflict Stanza Verbal Irony Motif Exposition Genre Dialogue Prologue Symbolism Protagonist Antagonist Indirect Characterization Tone Epilogue Internal Rhyme Flashback Static Character Internal Conflict Figurative Language Allusion Foreshadowing Mood 3rd Person Omniscient Point of View Theme Setting Characterization Direct Characterization Rhyme Scheme Genre Plot Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1st Person Point of View
Climax
External Conflict
Stanza
Verbal Irony
Motif
Exposition
Genre
Dialogue
Prologue
Symbolism
Protagonist
Antagonist
Indirect Characterization
Tone
Epilogue
Internal Rhyme
Flashback
Static Character
Internal Conflict
Figurative Language
Allusion
Foreshadowing
Mood
3rd Person Omniscient Point of View
Theme
Setting
Characterization
Direct Characterization
Rhyme Scheme
Genre
Plot
Conflict