Mood Internal Conflict Allusion Symbolism Flashback Climax Static Character External Conflict Theme Indirect Characterization Dialogue Characterization Direct Characterization Figurative Language 1st Person Point of View Epilogue Genre Motif Stanza Rhyme Scheme Genre Setting Protagonist Conflict Prologue 3rd Person Omniscient Point of View Exposition Verbal Irony Antagonist Foreshadowing Internal Rhyme Plot Tone Mood Internal Conflict Allusion Symbolism Flashback Climax Static Character External Conflict Theme Indirect Characterization Dialogue Characterization Direct Characterization Figurative Language 1st Person Point of View Epilogue Genre Motif Stanza Rhyme Scheme Genre Setting Protagonist Conflict Prologue 3rd Person Omniscient Point of View Exposition Verbal Irony Antagonist Foreshadowing Internal Rhyme Plot Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Internal Conflict
Allusion
Symbolism
Flashback
Climax
Static Character
External Conflict
Theme
Indirect Characterization
Dialogue
Characterization
Direct Characterization
Figurative Language
1st Person Point of View
Epilogue
Genre
Motif
Stanza
Rhyme Scheme
Genre
Setting
Protagonist
Conflict
Prologue
3rd Person Omniscient Point of View
Exposition
Verbal Irony
Antagonist
Foreshadowing
Internal Rhyme
Plot
Tone