PlayerRestartsCoursePlayerTakesUnhelpfulItemRescuablePlayerManuallyends GhostTimerStandeeon HiddenCharacterBlock0 HeartPointsPlayerPlayerWalks intoGoal PolePlayer’sNameResemblesReal NameUselessStandeePlayergets LeftBehindand K.O.'dPlayer Fallsinto Pit in>SuperFormPlayer TakesDamage<15s afterReceivingPowerup2-PlayerGroupincludingYoshiPlayerUsesExpertBadgeLobbywith theSamePlayer x2PlayerUses "Add! Blocks"Badge5/6 MedalNabbitPlayerPlayerMovesPast Item>50,000HeartPointsPlayerPlayer getsK.O.’d byMissingTarget asGhostPlayer changesCharacterbetweenCourse andMapMultipleYoshis inSameLobbyToad(ette)getsK.O.’d3 or MoreStandeesin SameLocationAllCapsNameBeginnerCharacterGivesItemSkilledPlayerAll PlayersSkipWonderFlowerBeginnerCharacterStealsItemGenuinelyLoyalPlayerPlayerExitsCoursePlayerusesGreetingon MapEdgyPlayerNamePlayerMissesTop ofGoal PoleWalkingOnlyYoshiPlayerPlayer getsDefeatedDuringWonderEffectPlayerdoesn’t Hita Multi-HitBlock4-PlayerGoalPolePlayerWaits atGoal PolePlayerRestartsCoursePlayerTakesUnhelpfulItemRescuablePlayerManuallyends GhostTimerStandeeon HiddenCharacterBlock0 HeartPointsPlayerPlayerWalks intoGoal PolePlayer’sNameResemblesReal NameUselessStandeePlayergets LeftBehindand K.O.'dPlayer Fallsinto Pit in>SuperFormPlayer TakesDamage<15s afterReceivingPowerup2-PlayerGroupincludingYoshiPlayerUsesExpertBadgeLobbywith theSamePlayer x2PlayerUses "Add! Blocks"Badge5/6 MedalNabbitPlayerPlayerMovesPast Item>50,000HeartPointsPlayerPlayer getsK.O.’d byMissingTarget asGhostPlayer changesCharacterbetweenCourse andMapMultipleYoshis inSameLobbyToad(ette)getsK.O.’d3 or MoreStandeesin SameLocationAllCapsNameBeginnerCharacterGivesItemSkilledPlayerAll PlayersSkipWonderFlowerBeginnerCharacterStealsItemGenuinelyLoyalPlayerPlayerExitsCoursePlayerusesGreetingon MapEdgyPlayerNamePlayerMissesTop ofGoal PoleWalkingOnlyYoshiPlayerPlayer getsDefeatedDuringWonderEffectPlayerdoesn’t Hita Multi-HitBlock4-PlayerGoalPolePlayerWaits atGoal Pole

Super Mario Bros. Wonder Online Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player Restarts Course
  2. Player Takes Unhelpful Item
  3. Rescuable Player Manually ends Ghost Timer
  4. Standee on Hidden Character Block
  5. 0 Heart Points Player
  6. Player Walks into Goal Pole
  7. Player’s Name Resembles Real Name
  8. Useless Standee
  9. Player gets Left Behind and K.O.'d
  10. Player Falls into Pit in >Super Form
  11. Player Takes Damage <15s after Receiving Powerup
  12. 2-Player Group including Yoshi
  13. Player Uses Expert Badge
  14. Lobby with the Same Player x2
  15. Player Uses "Add ! Blocks" Badge
  16. 5/6 Medal Nabbit Player
  17. Player Moves Past Item
  18. >50,000 Heart Points Player
  19. Player gets K.O.’d by Missing Target as Ghost
  20. Player changes Character between Course and Map
  21. Multiple Yoshis in Same Lobby
  22. Toad(ette) gets K.O.’d
  23. 3 or More Standees in Same Location
  24. All Caps Name
  25. Beginner Character Gives Item
  26. Skilled Player
  27. All Players Skip Wonder Flower
  28. Beginner Character Steals Item
  29. Genuinely Loyal Player
  30. Player Exits Course
  31. Player uses Greeting on Map
  32. Edgy Player Name
  33. Player Misses Top of Goal Pole
  34. Walking Only Yoshi Player
  35. Player gets Defeated During Wonder Effect
  36. Player doesn’t Hit a Multi-Hit Block
  37. 4-Player Goal Pole
  38. Player Waits at Goal Pole