PlayerUses "Add! Blocks"Badge3 or MoreStandeesin SameLocationPlayer changesCharacterbetweenCourse andMapPlayer getsK.O.’d byMissingTarget asGhostPlayerTakesUnhelpfulItemPlayergets LeftBehindand K.O.'dAllCapsNameAll PlayersSkipWonderFlowerWalkingOnlyYoshiPlayerToad(ette)getsK.O.’dPlayerMissesTop ofGoal PolePlayer TakesDamage<15s afterReceivingPowerupBeginnerCharacterStealsItemPlayer’sNameResemblesReal Name>50,000HeartPointsPlayer0 HeartPointsPlayerPlayerExitsCoursePlayer getsDefeatedDuringWonderEffectPlayerWaits atGoal PolePlayerRestartsCourseLobbywith theSamePlayer x2Playerdoesn’t Hita Multi-HitBlockEdgyPlayerNamePlayerusesGreetingon MapMultipleYoshis inSameLobbyPlayerMovesPast ItemPlayerUsesExpertBadgeSkilledPlayerRescuablePlayerManuallyends GhostTimer2-PlayerGroupincludingYoshi4-PlayerGoalPoleStandeeon HiddenCharacterBlockPlayer Fallsinto Pit in>SuperFormPlayerWalks intoGoal Pole5/6 MedalNabbitPlayerUselessStandeeGenuinelyLoyalPlayerBeginnerCharacterGivesItemPlayerUses "Add! Blocks"Badge3 or MoreStandeesin SameLocationPlayer changesCharacterbetweenCourse andMapPlayer getsK.O.’d byMissingTarget asGhostPlayerTakesUnhelpfulItemPlayergets LeftBehindand K.O.'dAllCapsNameAll PlayersSkipWonderFlowerWalkingOnlyYoshiPlayerToad(ette)getsK.O.’dPlayerMissesTop ofGoal PolePlayer TakesDamage<15s afterReceivingPowerupBeginnerCharacterStealsItemPlayer’sNameResemblesReal Name>50,000HeartPointsPlayer0 HeartPointsPlayerPlayerExitsCoursePlayer getsDefeatedDuringWonderEffectPlayerWaits atGoal PolePlayerRestartsCourseLobbywith theSamePlayer x2Playerdoesn’t Hita Multi-HitBlockEdgyPlayerNamePlayerusesGreetingon MapMultipleYoshis inSameLobbyPlayerMovesPast ItemPlayerUsesExpertBadgeSkilledPlayerRescuablePlayerManuallyends GhostTimer2-PlayerGroupincludingYoshi4-PlayerGoalPoleStandeeon HiddenCharacterBlockPlayer Fallsinto Pit in>SuperFormPlayerWalks intoGoal Pole5/6 MedalNabbitPlayerUselessStandeeGenuinelyLoyalPlayerBeginnerCharacterGivesItem

Super Mario Bros. Wonder Online Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player Uses "Add ! Blocks" Badge
  2. 3 or More Standees in Same Location
  3. Player changes Character between Course and Map
  4. Player gets K.O.’d by Missing Target as Ghost
  5. Player Takes Unhelpful Item
  6. Player gets Left Behind and K.O.'d
  7. All Caps Name
  8. All Players Skip Wonder Flower
  9. Walking Only Yoshi Player
  10. Toad(ette) gets K.O.’d
  11. Player Misses Top of Goal Pole
  12. Player Takes Damage <15s after Receiving Powerup
  13. Beginner Character Steals Item
  14. Player’s Name Resembles Real Name
  15. >50,000 Heart Points Player
  16. 0 Heart Points Player
  17. Player Exits Course
  18. Player gets Defeated During Wonder Effect
  19. Player Waits at Goal Pole
  20. Player Restarts Course
  21. Lobby with the Same Player x2
  22. Player doesn’t Hit a Multi-Hit Block
  23. Edgy Player Name
  24. Player uses Greeting on Map
  25. Multiple Yoshis in Same Lobby
  26. Player Moves Past Item
  27. Player Uses Expert Badge
  28. Skilled Player
  29. Rescuable Player Manually ends Ghost Timer
  30. 2-Player Group including Yoshi
  31. 4-Player Goal Pole
  32. Standee on Hidden Character Block
  33. Player Falls into Pit in >Super Form
  34. Player Walks into Goal Pole
  35. 5/6 Medal Nabbit Player
  36. Useless Standee
  37. Genuinely Loyal Player
  38. Beginner Character Gives Item