>50,000HeartPointsPlayerPlayer Fallsinto Pit in>SuperFormMultipleYoshis inSameLobbyUselessStandeePlayerdoesn’t Hita Multi-HitBlockBeginnerCharacterStealsItemAllCapsName4-PlayerGoalPolePlayer getsDefeatedDuringWonderEffectSkilledPlayerPlayerWalks intoGoal PoleEdgyPlayerNamePlayerUsesExpertBadge0 HeartPointsPlayerPlayer TakesDamage<15s afterReceivingPowerupGenuinelyLoyalPlayerPlayerUses "Add! Blocks"BadgePlayergets LeftBehindand K.O.'dPlayerTakesUnhelpfulItemToad(ette)getsK.O.’d3 or MoreStandeesin SameLocationWalkingOnlyYoshiPlayerPlayerWaits atGoal PoleAll PlayersSkipWonderFlowerPlayerMovesPast ItemPlayerMissesTop ofGoal Pole5/6 MedalNabbitPlayerPlayer’sNameResemblesReal NamePlayerRestartsCourseBeginnerCharacterGivesItem2-PlayerGroupincludingYoshiPlayerusesGreetingon MapLobbywith theSamePlayer x2Player getsK.O.’d byMissingTarget asGhostStandeeon HiddenCharacterBlockRescuablePlayerManuallyends GhostTimerPlayerExitsCoursePlayer changesCharacterbetweenCourse andMap>50,000HeartPointsPlayerPlayer Fallsinto Pit in>SuperFormMultipleYoshis inSameLobbyUselessStandeePlayerdoesn’t Hita Multi-HitBlockBeginnerCharacterStealsItemAllCapsName4-PlayerGoalPolePlayer getsDefeatedDuringWonderEffectSkilledPlayerPlayerWalks intoGoal PoleEdgyPlayerNamePlayerUsesExpertBadge0 HeartPointsPlayerPlayer TakesDamage<15s afterReceivingPowerupGenuinelyLoyalPlayerPlayerUses "Add! Blocks"BadgePlayergets LeftBehindand K.O.'dPlayerTakesUnhelpfulItemToad(ette)getsK.O.’d3 or MoreStandeesin SameLocationWalkingOnlyYoshiPlayerPlayerWaits atGoal PoleAll PlayersSkipWonderFlowerPlayerMovesPast ItemPlayerMissesTop ofGoal Pole5/6 MedalNabbitPlayerPlayer’sNameResemblesReal NamePlayerRestartsCourseBeginnerCharacterGivesItem2-PlayerGroupincludingYoshiPlayerusesGreetingon MapLobbywith theSamePlayer x2Player getsK.O.’d byMissingTarget asGhostStandeeon HiddenCharacterBlockRescuablePlayerManuallyends GhostTimerPlayerExitsCoursePlayer changesCharacterbetweenCourse andMap

Super Mario Bros. Wonder Online Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. >50,000 Heart Points Player
  2. Player Falls into Pit in >Super Form
  3. Multiple Yoshis in Same Lobby
  4. Useless Standee
  5. Player doesn’t Hit a Multi-Hit Block
  6. Beginner Character Steals Item
  7. All Caps Name
  8. 4-Player Goal Pole
  9. Player gets Defeated During Wonder Effect
  10. Skilled Player
  11. Player Walks into Goal Pole
  12. Edgy Player Name
  13. Player Uses Expert Badge
  14. 0 Heart Points Player
  15. Player Takes Damage <15s after Receiving Powerup
  16. Genuinely Loyal Player
  17. Player Uses "Add ! Blocks" Badge
  18. Player gets Left Behind and K.O.'d
  19. Player Takes Unhelpful Item
  20. Toad(ette) gets K.O.’d
  21. 3 or More Standees in Same Location
  22. Walking Only Yoshi Player
  23. Player Waits at Goal Pole
  24. All Players Skip Wonder Flower
  25. Player Moves Past Item
  26. Player Misses Top of Goal Pole
  27. 5/6 Medal Nabbit Player
  28. Player’s Name Resembles Real Name
  29. Player Restarts Course
  30. Beginner Character Gives Item
  31. 2-Player Group including Yoshi
  32. Player uses Greeting on Map
  33. Lobby with the Same Player x2
  34. Player gets K.O.’d by Missing Target as Ghost
  35. Standee on Hidden Character Block
  36. Rescuable Player Manually ends Ghost Timer
  37. Player Exits Course
  38. Player changes Character between Course and Map