vestibularsenseabsolutethresholdeardrumtasteclosurestroboscopicmotionauditorynervecontinuityolfactorynervesmellconesmiddleearmonocularcueoverlappinggradienttextureclearnesssensoryadaptationcorneadepthperceptionperceptionlenssizeconstancyshadowsensationfigure-groundrelationshipafterimageirissubthresholdkinesthesiscochleacolorblindnessperspectivebinocularcueGestaltPrinciplegatetheorysimilaritycommonfatecolorconstancydifferencethresholdpupilproximityshapeconstancymotionparallaxvisualacuityopticnervesignal-detectiontheoryconvergenceMuller-LyerIllusionvestibularsenseabsolutethresholdeardrumtasteclosurestroboscopicmotionauditorynervecontinuityolfactorynervesmellconesmiddleearmonocularcueoverlappinggradienttextureclearnesssensoryadaptationcorneadepthperceptionperceptionlenssizeconstancyshadowsensationfigure-groundrelationshipafterimageirissubthresholdkinesthesiscochleacolorblindnessperspectivebinocularcueGestaltPrinciplegatetheorysimilaritycommonfatecolorconstancydifferencethresholdpupilproximityshapeconstancymotionparallaxvisualacuityopticnervesignal-detectiontheoryconvergenceMuller-LyerIllusion

Sensation & Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vestibular sense
  2. absolute threshold
  3. ear drum
  4. taste
  5. closure
  6. stroboscopic motion
  7. auditory nerve
  8. continuity
  9. olfactory nerve
  10. smell
  11. cones
  12. middle ear
  13. monocular cue
  14. overlapping
  15. gradient texture
  16. clearness
  17. sensory adaptation
  18. cornea
  19. depth perception
  20. perception
  21. lens
  22. size constancy
  23. shadow
  24. sensation
  25. figure-ground relationship
  26. afterimage
  27. iris
  28. sub threshold
  29. kinesthesis
  30. cochlea
  31. color blindness
  32. perspective
  33. binocular cue
  34. Gestalt Principle
  35. gate theory
  36. similarity
  37. common fate
  38. color constancy
  39. difference threshold
  40. pupil
  41. proximity
  42. shape constancy
  43. motion parallax
  44. visual acuity
  45. optic nerve
  46. signal-detection theory
  47. convergence
  48. Muller-Lyer Illusion