Fail aflavorcheckGethealed forminimumhpBe 5 fttoo farFail aneasygroupcheckRoll a1 on ahit dieFail aproficientcheck by5 or moreBe on thewrongR20 mapGo from90% to 0in oneroundBe 5 fttoocloseMiss anenemyby 1Hit anenemy forminimumdamageFail 3rolls ina rowFail withadvantageand twoidentical rollsLose acontestedcheckFail aproficientsaveExpendyour lasthit dieEnemy rollsexactlyenough tohitTalkbig, rollsmallDM critstwice inone roundIncapacitatedbefore yourfirst turnMiss aminionFail thefirst rollafter arestGo lastincombatDM rollsmaxdamageFail aflavorcheckGethealed forminimumhpBe 5 fttoo farFail aneasygroupcheckRoll a1 on ahit dieFail aproficientcheck by5 or moreBe on thewrongR20 mapGo from90% to 0in oneroundBe 5 fttoocloseMiss anenemyby 1Hit anenemy forminimumdamageFail 3rolls ina rowFail withadvantageand twoidentical rollsLose acontestedcheckFail aproficientsaveExpendyour lasthit dieEnemy rollsexactlyenough tohitTalkbig, rollsmallDM critstwice inone roundIncapacitatedbefore yourfirst turnMiss aminionFail thefirst rollafter arestGo lastincombatDM rollsmaxdamage

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail a flavor check
  2. Get healed for minimum hp
  3. Be 5 ft too far
  4. Fail an easy group check
  5. Roll a 1 on a hit die
  6. Fail a proficient check by 5 or more
  7. Be on the wrong R20 map
  8. Go from 90% to 0 in one round
  9. Be 5 ft too close
  10. Miss an enemy by 1
  11. Hit an enemy for minimum damage
  12. Fail 3 rolls in a row
  13. Fail with advantage and two identical rolls
  14. Lose a contested check
  15. Fail a proficient save
  16. Expend your last hit die
  17. Enemy rolls exactly enough to hit
  18. Talk big, roll small
  19. DM crits twice in one round
  20. Incapacitated before your first turn
  21. Miss a minion
  22. Fail the first roll after a rest
  23. Go last in combat
  24. DM rolls max damage