DM crits twice in one round Fail the first roll after a rest Get healed for minimum hp Incapacitated before your first turn Go from 90% to 0 in one round Fail 3 rolls in a row DM rolls max damage Roll a 1 on a hit die Hit an enemy for minimum damage Miss an enemy by 1 Enemy rolls exactly enough to hit Lose a contested check Be on the wrong R20 map Fail a flavor check Fail a proficient check by 5 or more Fail with advantage and two identical rolls Fail an easy group check Fail a proficient save Be 5 ft too far Talk big, roll small Miss a minion Be 5 ft too close Go last in combat Expend your last hit die DM crits twice in one round Fail the first roll after a rest Get healed for minimum hp Incapacitated before your first turn Go from 90% to 0 in one round Fail 3 rolls in a row DM rolls max damage Roll a 1 on a hit die Hit an enemy for minimum damage Miss an enemy by 1 Enemy rolls exactly enough to hit Lose a contested check Be on the wrong R20 map Fail a flavor check Fail a proficient check by 5 or more Fail with advantage and two identical rolls Fail an easy group check Fail a proficient save Be 5 ft too far Talk big, roll small Miss a minion Be 5 ft too close Go last in combat Expend your last hit die
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DM crits twice in one round
Fail the first roll after a rest
Get healed for minimum hp
Incapacitated before your first turn
Go from 90% to 0 in one round
Fail 3 rolls in a row
DM rolls max damage
Roll a 1 on a hit die
Hit an enemy for minimum damage
Miss an enemy by 1
Enemy rolls exactly enough to hit
Lose a contested check
Be on the wrong R20 map
Fail a flavor check
Fail a proficient check by 5 or more
Fail with advantage and two identical rolls
Fail an easy group check
Fail a proficient save
Be 5 ft too far
Talk big, roll small
Miss a minion
Be 5 ft too close
Go last in combat
Expend your last hit die