Hit anenemy forminimumdamageEnemy rollsexactlyenough tohitTalkbig, rollsmallFail aneasygroupcheckFail withadvantageand twoidentical rollsFail aflavorcheckRoll a1 on ahit dieFail 3rolls ina rowDM critstwice inone roundIncapacitatedbefore yourfirst turnBe 5 fttoocloseGo lastincombatGo from90% to 0in oneroundFail thefirst rollafter arestGethealed forminimumhpFail aproficientcheck by5 or moreBe on thewrongR20 mapExpendyour lasthit dieMiss aminionLose acontestedcheckMiss anenemyby 1DM rollsmaxdamageFail aproficientsaveBe 5 fttoo farHit anenemy forminimumdamageEnemy rollsexactlyenough tohitTalkbig, rollsmallFail aneasygroupcheckFail withadvantageand twoidentical rollsFail aflavorcheckRoll a1 on ahit dieFail 3rolls ina rowDM critstwice inone roundIncapacitatedbefore yourfirst turnBe 5 fttoocloseGo lastincombatGo from90% to 0in oneroundFail thefirst rollafter arestGethealed forminimumhpFail aproficientcheck by5 or moreBe on thewrongR20 mapExpendyour lasthit dieMiss aminionLose acontestedcheckMiss anenemyby 1DM rollsmaxdamageFail aproficientsaveBe 5 fttoo far

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hit an enemy for minimum damage
  2. Enemy rolls exactly enough to hit
  3. Talk big, roll small
  4. Fail an easy group check
  5. Fail with advantage and two identical rolls
  6. Fail a flavor check
  7. Roll a 1 on a hit die
  8. Fail 3 rolls in a row
  9. DM crits twice in one round
  10. Incapacitated before your first turn
  11. Be 5 ft too close
  12. Go last in combat
  13. Go from 90% to 0 in one round
  14. Fail the first roll after a rest
  15. Get healed for minimum hp
  16. Fail a proficient check by 5 or more
  17. Be on the wrong R20 map
  18. Expend your last hit die
  19. Miss a minion
  20. Lose a contested check
  21. Miss an enemy by 1
  22. DM rolls max damage
  23. Fail a proficient save
  24. Be 5 ft too far