Miss anenemyby 1Roll a1 on ahit dieMiss aminionFail withadvantageand twoidentical rollsFail aproficientsaveGethealed forminimumhpFail aflavorcheckGo lastincombatFail thefirst rollafter arestIncapacitatedbefore yourfirst turnBe on thewrongR20 mapExpendyour lasthit dieHit anenemy forminimumdamageEnemy rollsexactlyenough tohitBe 5 fttoocloseTalkbig, rollsmallFail aneasygroupcheckDM critstwice inone roundFail aproficientcheck by5 or moreDM rollsmaxdamageGo from90% to 0in oneroundLose acontestedcheckBe 5 fttoo farFail 3rolls ina rowMiss anenemyby 1Roll a1 on ahit dieMiss aminionFail withadvantageand twoidentical rollsFail aproficientsaveGethealed forminimumhpFail aflavorcheckGo lastincombatFail thefirst rollafter arestIncapacitatedbefore yourfirst turnBe on thewrongR20 mapExpendyour lasthit dieHit anenemy forminimumdamageEnemy rollsexactlyenough tohitBe 5 fttoocloseTalkbig, rollsmallFail aneasygroupcheckDM critstwice inone roundFail aproficientcheck by5 or moreDM rollsmaxdamageGo from90% to 0in oneroundLose acontestedcheckBe 5 fttoo farFail 3rolls ina row

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miss an enemy by 1
  2. Roll a 1 on a hit die
  3. Miss a minion
  4. Fail with advantage and two identical rolls
  5. Fail a proficient save
  6. Get healed for minimum hp
  7. Fail a flavor check
  8. Go last in combat
  9. Fail the first roll after a rest
  10. Incapacitated before your first turn
  11. Be on the wrong R20 map
  12. Expend your last hit die
  13. Hit an enemy for minimum damage
  14. Enemy rolls exactly enough to hit
  15. Be 5 ft too close
  16. Talk big, roll small
  17. Fail an easy group check
  18. DM crits twice in one round
  19. Fail a proficient check by 5 or more
  20. DM rolls max damage
  21. Go from 90% to 0 in one round
  22. Lose a contested check
  23. Be 5 ft too far
  24. Fail 3 rolls in a row