DM rollsmaxdamageExpendyour lasthit dieIncapacitatedbefore yourfirst turnFail aflavorcheckFail withadvantageand twoidentical rollsFail 3rolls ina rowGo from90% to 0in oneroundFail aproficientcheck by5 or moreGo lastincombatBe 5 fttoocloseFail thefirst rollafter arestEnemy rollsexactlyenough tohitRoll a1 on ahit dieFail aproficientsaveGethealed forminimumhpBe 5 fttoo farFail aneasygroupcheckBe on thewrongR20 mapTalkbig, rollsmallDM critstwice inone roundMiss aminionLose acontestedcheckMiss anenemyby 1Hit anenemy forminimumdamageDM rollsmaxdamageExpendyour lasthit dieIncapacitatedbefore yourfirst turnFail aflavorcheckFail withadvantageand twoidentical rollsFail 3rolls ina rowGo from90% to 0in oneroundFail aproficientcheck by5 or moreGo lastincombatBe 5 fttoocloseFail thefirst rollafter arestEnemy rollsexactlyenough tohitRoll a1 on ahit dieFail aproficientsaveGethealed forminimumhpBe 5 fttoo farFail aneasygroupcheckBe on thewrongR20 mapTalkbig, rollsmallDM critstwice inone roundMiss aminionLose acontestedcheckMiss anenemyby 1Hit anenemy forminimumdamage

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM rolls max damage
  2. Expend your last hit die
  3. Incapacitated before your first turn
  4. Fail a flavor check
  5. Fail with advantage and two identical rolls
  6. Fail 3 rolls in a row
  7. Go from 90% to 0 in one round
  8. Fail a proficient check by 5 or more
  9. Go last in combat
  10. Be 5 ft too close
  11. Fail the first roll after a rest
  12. Enemy rolls exactly enough to hit
  13. Roll a 1 on a hit die
  14. Fail a proficient save
  15. Get healed for minimum hp
  16. Be 5 ft too far
  17. Fail an easy group check
  18. Be on the wrong R20 map
  19. Talk big, roll small
  20. DM crits twice in one round
  21. Miss a minion
  22. Lose a contested check
  23. Miss an enemy by 1
  24. Hit an enemy for minimum damage