Be on thewrongR20 mapFail aproficientcheck by5 or moreIncapacitatedbefore yourfirst turnBe 5 fttoocloseDM rollsmaxdamageFail aneasygroupcheckFail aflavorcheckGo lastincombatTalkbig, rollsmallExpendyour lasthit dieFail thefirst rollafter arestHit anenemy forminimumdamageFail aproficientsaveBe 5 fttoo farEnemy rollsexactlyenough tohitGethealed forminimumhpGo from90% to 0in oneroundRoll a1 on ahit dieDM critstwice inone roundFail withadvantageand twoidentical rollsLose acontestedcheckMiss anenemyby 1Miss aminionFail 3rolls ina rowBe on thewrongR20 mapFail aproficientcheck by5 or moreIncapacitatedbefore yourfirst turnBe 5 fttoocloseDM rollsmaxdamageFail aneasygroupcheckFail aflavorcheckGo lastincombatTalkbig, rollsmallExpendyour lasthit dieFail thefirst rollafter arestHit anenemy forminimumdamageFail aproficientsaveBe 5 fttoo farEnemy rollsexactlyenough tohitGethealed forminimumhpGo from90% to 0in oneroundRoll a1 on ahit dieDM critstwice inone roundFail withadvantageand twoidentical rollsLose acontestedcheckMiss anenemyby 1Miss aminionFail 3rolls ina row

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Be on the wrong R20 map
  2. Fail a proficient check by 5 or more
  3. Incapacitated before your first turn
  4. Be 5 ft too close
  5. DM rolls max damage
  6. Fail an easy group check
  7. Fail a flavor check
  8. Go last in combat
  9. Talk big, roll small
  10. Expend your last hit die
  11. Fail the first roll after a rest
  12. Hit an enemy for minimum damage
  13. Fail a proficient save
  14. Be 5 ft too far
  15. Enemy rolls exactly enough to hit
  16. Get healed for minimum hp
  17. Go from 90% to 0 in one round
  18. Roll a 1 on a hit die
  19. DM crits twice in one round
  20. Fail with advantage and two identical rolls
  21. Lose a contested check
  22. Miss an enemy by 1
  23. Miss a minion
  24. Fail 3 rolls in a row