DM critstwice inone roundFail thefirst rollafter arestGethealed forminimumhpIncapacitatedbefore yourfirst turnGo from90% to 0in oneroundFail 3rolls ina rowDM rollsmaxdamageRoll a1 on ahit dieHit anenemy forminimumdamageMiss anenemyby 1Enemy rollsexactlyenough tohitLose acontestedcheckBe on thewrongR20 mapFail aflavorcheckFail aproficientcheck by5 or moreFail withadvantageand twoidentical rollsFail aneasygroupcheckFail aproficientsaveBe 5 fttoo farTalkbig, rollsmallMiss aminionBe 5 fttoocloseGo lastincombatExpendyour lasthit dieDM critstwice inone roundFail thefirst rollafter arestGethealed forminimumhpIncapacitatedbefore yourfirst turnGo from90% to 0in oneroundFail 3rolls ina rowDM rollsmaxdamageRoll a1 on ahit dieHit anenemy forminimumdamageMiss anenemyby 1Enemy rollsexactlyenough tohitLose acontestedcheckBe on thewrongR20 mapFail aflavorcheckFail aproficientcheck by5 or moreFail withadvantageand twoidentical rollsFail aneasygroupcheckFail aproficientsaveBe 5 fttoo farTalkbig, rollsmallMiss aminionBe 5 fttoocloseGo lastincombatExpendyour lasthit die

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM crits twice in one round
  2. Fail the first roll after a rest
  3. Get healed for minimum hp
  4. Incapacitated before your first turn
  5. Go from 90% to 0 in one round
  6. Fail 3 rolls in a row
  7. DM rolls max damage
  8. Roll a 1 on a hit die
  9. Hit an enemy for minimum damage
  10. Miss an enemy by 1
  11. Enemy rolls exactly enough to hit
  12. Lose a contested check
  13. Be on the wrong R20 map
  14. Fail a flavor check
  15. Fail a proficient check by 5 or more
  16. Fail with advantage and two identical rolls
  17. Fail an easy group check
  18. Fail a proficient save
  19. Be 5 ft too far
  20. Talk big, roll small
  21. Miss a minion
  22. Be 5 ft too close
  23. Go last in combat
  24. Expend your last hit die