Fail with advantage and two identical rolls Hit an enemy for minimum damage Enemy rolls exactly enough to hit Get healed for minimum hp Fail a proficient save Go last in combat Fail 3 rolls in a row Be on the wrong R20 map DM crits twice in one round Lose a contested check Fail a proficient check by 5 or more Go from 90% to 0 in one round Fail an easy group check Fail the first roll after a rest Be 5 ft too close Miss a minion DM rolls max damage Roll a 1 on a hit die Miss an enemy by 1 Incapacitated before your first turn Be 5 ft too far Talk big, roll small Expend your last hit die Fail a flavor check Fail with advantage and two identical rolls Hit an enemy for minimum damage Enemy rolls exactly enough to hit Get healed for minimum hp Fail a proficient save Go last in combat Fail 3 rolls in a row Be on the wrong R20 map DM crits twice in one round Lose a contested check Fail a proficient check by 5 or more Go from 90% to 0 in one round Fail an easy group check Fail the first roll after a rest Be 5 ft too close Miss a minion DM rolls max damage Roll a 1 on a hit die Miss an enemy by 1 Incapacitated before your first turn Be 5 ft too far Talk big, roll small Expend your last hit die Fail a flavor check
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fail with advantage and two identical rolls
Hit an enemy for minimum damage
Enemy rolls exactly enough to hit
Get healed for minimum hp
Fail a proficient save
Go last in combat
Fail 3 rolls in a row
Be on the wrong R20 map
DM crits twice in one round
Lose a contested check
Fail a proficient check by 5 or more
Go from 90% to 0 in one round
Fail an easy group check
Fail the first roll after a rest
Be 5 ft too close
Miss a minion
DM rolls max damage
Roll a 1 on a hit die
Miss an enemy by 1
Incapacitated before your first turn
Be 5 ft too far
Talk big, roll small
Expend your last hit die
Fail a flavor check