Go lastincombatExpendyour lasthit dieRoll a1 on ahit dieFail withadvantageand twoidentical rollsFail 3rolls ina rowFail aproficientsaveMiss anenemyby 1Be 5 fttoocloseBe on thewrongR20 mapDM rollsmaxdamageHit anenemy forminimumdamageTalkbig, rollsmallLose acontestedcheckEnemy rollsexactlyenough tohitIncapacitatedbefore yourfirst turnFail aproficientcheck by5 or moreMiss aminionDM critstwice inone roundBe 5 fttoo farGo from90% to 0in oneroundFail aflavorcheckGethealed forminimumhpFail thefirst rollafter arestFail aneasygroupcheckGo lastincombatExpendyour lasthit dieRoll a1 on ahit dieFail withadvantageand twoidentical rollsFail 3rolls ina rowFail aproficientsaveMiss anenemyby 1Be 5 fttoocloseBe on thewrongR20 mapDM rollsmaxdamageHit anenemy forminimumdamageTalkbig, rollsmallLose acontestedcheckEnemy rollsexactlyenough tohitIncapacitatedbefore yourfirst turnFail aproficientcheck by5 or moreMiss aminionDM critstwice inone roundBe 5 fttoo farGo from90% to 0in oneroundFail aflavorcheckGethealed forminimumhpFail thefirst rollafter arestFail aneasygroupcheck

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Go last in combat
  2. Expend your last hit die
  3. Roll a 1 on a hit die
  4. Fail with advantage and two identical rolls
  5. Fail 3 rolls in a row
  6. Fail a proficient save
  7. Miss an enemy by 1
  8. Be 5 ft too close
  9. Be on the wrong R20 map
  10. DM rolls max damage
  11. Hit an enemy for minimum damage
  12. Talk big, roll small
  13. Lose a contested check
  14. Enemy rolls exactly enough to hit
  15. Incapacitated before your first turn
  16. Fail a proficient check by 5 or more
  17. Miss a minion
  18. DM crits twice in one round
  19. Be 5 ft too far
  20. Go from 90% to 0 in one round
  21. Fail a flavor check
  22. Get healed for minimum hp
  23. Fail the first roll after a rest
  24. Fail an easy group check