Hit anenemy forminimumdamageEnemy rollsexactlyenough tohitMiss anenemyby 1Fail aproficientcheck by5 or moreGethealed forminimumhpFail aflavorcheckIncapacitatedbefore yourfirst turnFail aneasygroupcheckTalkbig, rollsmallGo from90% to 0in oneroundLose acontestedcheckDM critstwice inone roundRoll a1 on ahit dieDM rollsmaxdamageExpendyour lasthit dieMiss aminionBe 5 fttoo farBe 5 fttoocloseFail 3rolls ina rowFail thefirst rollafter arestFail aproficientsaveBe on thewrongR20 mapGo lastincombatFail withadvantageand twoidentical rollsHit anenemy forminimumdamageEnemy rollsexactlyenough tohitMiss anenemyby 1Fail aproficientcheck by5 or moreGethealed forminimumhpFail aflavorcheckIncapacitatedbefore yourfirst turnFail aneasygroupcheckTalkbig, rollsmallGo from90% to 0in oneroundLose acontestedcheckDM critstwice inone roundRoll a1 on ahit dieDM rollsmaxdamageExpendyour lasthit dieMiss aminionBe 5 fttoo farBe 5 fttoocloseFail 3rolls ina rowFail thefirst rollafter arestFail aproficientsaveBe on thewrongR20 mapGo lastincombatFail withadvantageand twoidentical rolls

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hit an enemy for minimum damage
  2. Enemy rolls exactly enough to hit
  3. Miss an enemy by 1
  4. Fail a proficient check by 5 or more
  5. Get healed for minimum hp
  6. Fail a flavor check
  7. Incapacitated before your first turn
  8. Fail an easy group check
  9. Talk big, roll small
  10. Go from 90% to 0 in one round
  11. Lose a contested check
  12. DM crits twice in one round
  13. Roll a 1 on a hit die
  14. DM rolls max damage
  15. Expend your last hit die
  16. Miss a minion
  17. Be 5 ft too far
  18. Be 5 ft too close
  19. Fail 3 rolls in a row
  20. Fail the first roll after a rest
  21. Fail a proficient save
  22. Be on the wrong R20 map
  23. Go last in combat
  24. Fail with advantage and two identical rolls