Hit an enemy for minimum damage Enemy rolls exactly enough to hit Talk big, roll small Fail an easy group check Fail with advantage and two identical rolls Fail a flavor check Roll a 1 on a hit die Fail 3 rolls in a row DM crits twice in one round Incapacitated before your first turn Be 5 ft too close Go last in combat Go from 90% to 0 in one round Fail the first roll after a rest Get healed for minimum hp Fail a proficient check by 5 or more Be on the wrong R20 map Expend your last hit die Miss a minion Lose a contested check Miss an enemy by 1 DM rolls max damage Fail a proficient save Be 5 ft too far Hit an enemy for minimum damage Enemy rolls exactly enough to hit Talk big, roll small Fail an easy group check Fail with advantage and two identical rolls Fail a flavor check Roll a 1 on a hit die Fail 3 rolls in a row DM crits twice in one round Incapacitated before your first turn Be 5 ft too close Go last in combat Go from 90% to 0 in one round Fail the first roll after a rest Get healed for minimum hp Fail a proficient check by 5 or more Be on the wrong R20 map Expend your last hit die Miss a minion Lose a contested check Miss an enemy by 1 DM rolls max damage Fail a proficient save Be 5 ft too far
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hit an enemy for minimum damage
Enemy rolls exactly enough to hit
Talk big, roll small
Fail an easy group check
Fail with advantage and two identical rolls
Fail a flavor check
Roll a 1 on a hit die
Fail 3 rolls in a row
DM crits twice in one round
Incapacitated before your first turn
Be 5 ft too close
Go last in combat
Go from 90% to 0 in one round
Fail the first roll after a rest
Get healed for minimum hp
Fail a proficient check by 5 or more
Be on the wrong R20 map
Expend your last hit die
Miss a minion
Lose a contested check
Miss an enemy by 1
DM rolls max damage
Fail a proficient save
Be 5 ft too far