Be 5 fttoocloseBe on thewrongR20 mapHit anenemy forminimumdamageGo from90% to 0in oneroundEnemy rollsexactlyenough tohitFail aflavorcheckRoll a1 on ahit dieDM critstwice inone roundFail aproficientcheck by5 or moreGo lastincombatFail thefirst rollafter arestFail aneasygroupcheckGethealed forminimumhpMiss anenemyby 1Talkbig, rollsmallDM rollsmaxdamageExpendyour lasthit dieBe 5 fttoo farIncapacitatedbefore yourfirst turnLose acontestedcheckMiss aminionFail withadvantageand twoidentical rollsFail aproficientsaveFail 3rolls ina rowBe 5 fttoocloseBe on thewrongR20 mapHit anenemy forminimumdamageGo from90% to 0in oneroundEnemy rollsexactlyenough tohitFail aflavorcheckRoll a1 on ahit dieDM critstwice inone roundFail aproficientcheck by5 or moreGo lastincombatFail thefirst rollafter arestFail aneasygroupcheckGethealed forminimumhpMiss anenemyby 1Talkbig, rollsmallDM rollsmaxdamageExpendyour lasthit dieBe 5 fttoo farIncapacitatedbefore yourfirst turnLose acontestedcheckMiss aminionFail withadvantageand twoidentical rollsFail aproficientsaveFail 3rolls ina row

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Be 5 ft too close
  2. Be on the wrong R20 map
  3. Hit an enemy for minimum damage
  4. Go from 90% to 0 in one round
  5. Enemy rolls exactly enough to hit
  6. Fail a flavor check
  7. Roll a 1 on a hit die
  8. DM crits twice in one round
  9. Fail a proficient check by 5 or more
  10. Go last in combat
  11. Fail the first roll after a rest
  12. Fail an easy group check
  13. Get healed for minimum hp
  14. Miss an enemy by 1
  15. Talk big, roll small
  16. DM rolls max damage
  17. Expend your last hit die
  18. Be 5 ft too far
  19. Incapacitated before your first turn
  20. Lose a contested check
  21. Miss a minion
  22. Fail with advantage and two identical rolls
  23. Fail a proficient save
  24. Fail 3 rolls in a row