Be on thewrongR20 mapDM critstwice inone roundFail 3rolls ina rowFail aflavorcheckGethealed forminimumhpMiss anenemyby 1Miss aminionExpendyour lasthit dieBe 5 fttoocloseEnemy rollsexactlyenough tohitIncapacitatedbefore yourfirst turnFail aproficientcheck by5 or moreDM rollsmaxdamageBe 5 fttoo farFail aneasygroupcheckTalkbig, rollsmallGo lastincombatGo from90% to 0in oneroundRoll a1 on ahit dieFail withadvantageand twoidentical rollsLose acontestedcheckHit anenemy forminimumdamageFail aproficientsaveFail thefirst rollafter arestBe on thewrongR20 mapDM critstwice inone roundFail 3rolls ina rowFail aflavorcheckGethealed forminimumhpMiss anenemyby 1Miss aminionExpendyour lasthit dieBe 5 fttoocloseEnemy rollsexactlyenough tohitIncapacitatedbefore yourfirst turnFail aproficientcheck by5 or moreDM rollsmaxdamageBe 5 fttoo farFail aneasygroupcheckTalkbig, rollsmallGo lastincombatGo from90% to 0in oneroundRoll a1 on ahit dieFail withadvantageand twoidentical rollsLose acontestedcheckHit anenemy forminimumdamageFail aproficientsaveFail thefirst rollafter arest

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Be on the wrong R20 map
  2. DM crits twice in one round
  3. Fail 3 rolls in a row
  4. Fail a flavor check
  5. Get healed for minimum hp
  6. Miss an enemy by 1
  7. Miss a minion
  8. Expend your last hit die
  9. Be 5 ft too close
  10. Enemy rolls exactly enough to hit
  11. Incapacitated before your first turn
  12. Fail a proficient check by 5 or more
  13. DM rolls max damage
  14. Be 5 ft too far
  15. Fail an easy group check
  16. Talk big, roll small
  17. Go last in combat
  18. Go from 90% to 0 in one round
  19. Roll a 1 on a hit die
  20. Fail with advantage and two identical rolls
  21. Lose a contested check
  22. Hit an enemy for minimum damage
  23. Fail a proficient save
  24. Fail the first roll after a rest