Enemy rollsexactlyenough tohitMiss anenemyby 1Fail aproficientsaveRoll a1 on ahit dieDM rollsmaxdamageDM critstwice inone roundTalkbig, rollsmallBe 5 fttoo farFail aproficientcheck by5 or moreGo from90% to 0in oneroundFail aflavorcheckBe on thewrongR20 mapFail aneasygroupcheckFail withadvantageand twoidentical rollsGo lastincombatHit anenemy forminimumdamageExpendyour lasthit dieMiss aminionLose acontestedcheckBe 5 fttoocloseGethealed forminimumhpFail 3rolls ina rowIncapacitatedbefore yourfirst turnFail thefirst rollafter arestEnemy rollsexactlyenough tohitMiss anenemyby 1Fail aproficientsaveRoll a1 on ahit dieDM rollsmaxdamageDM critstwice inone roundTalkbig, rollsmallBe 5 fttoo farFail aproficientcheck by5 or moreGo from90% to 0in oneroundFail aflavorcheckBe on thewrongR20 mapFail aneasygroupcheckFail withadvantageand twoidentical rollsGo lastincombatHit anenemy forminimumdamageExpendyour lasthit dieMiss aminionLose acontestedcheckBe 5 fttoocloseGethealed forminimumhpFail 3rolls ina rowIncapacitatedbefore yourfirst turnFail thefirst rollafter arest

Netherdeep - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy rolls exactly enough to hit
  2. Miss an enemy by 1
  3. Fail a proficient save
  4. Roll a 1 on a hit die
  5. DM rolls max damage
  6. DM crits twice in one round
  7. Talk big, roll small
  8. Be 5 ft too far
  9. Fail a proficient check by 5 or more
  10. Go from 90% to 0 in one round
  11. Fail a flavor check
  12. Be on the wrong R20 map
  13. Fail an easy group check
  14. Fail with advantage and two identical rolls
  15. Go last in combat
  16. Hit an enemy for minimum damage
  17. Expend your last hit die
  18. Miss a minion
  19. Lose a contested check
  20. Be 5 ft too close
  21. Get healed for minimum hp
  22. Fail 3 rolls in a row
  23. Incapacitated before your first turn
  24. Fail the first roll after a rest