Miss an enemy by 1 Roll a 1 on a hit die Miss a minion Fail with advantage and two identical rolls Fail a proficient save Get healed for minimum hp Fail a flavor check Go last in combat Fail the first roll after a rest Incapacitated before your first turn Be on the wrong R20 map Expend your last hit die Hit an enemy for minimum damage Enemy rolls exactly enough to hit Be 5 ft too close Talk big, roll small Fail an easy group check DM crits twice in one round Fail a proficient check by 5 or more DM rolls max damage Go from 90% to 0 in one round Lose a contested check Be 5 ft too far Fail 3 rolls in a row Miss an enemy by 1 Roll a 1 on a hit die Miss a minion Fail with advantage and two identical rolls Fail a proficient save Get healed for minimum hp Fail a flavor check Go last in combat Fail the first roll after a rest Incapacitated before your first turn Be on the wrong R20 map Expend your last hit die Hit an enemy for minimum damage Enemy rolls exactly enough to hit Be 5 ft too close Talk big, roll small Fail an easy group check DM crits twice in one round Fail a proficient check by 5 or more DM rolls max damage Go from 90% to 0 in one round Lose a contested check Be 5 ft too far Fail 3 rolls in a row
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Miss an enemy by 1
Roll a 1 on a hit die
Miss a minion
Fail with advantage and two identical rolls
Fail a proficient save
Get healed for minimum hp
Fail a flavor check
Go last in combat
Fail the first roll after a rest
Incapacitated before your first turn
Be on the wrong R20 map
Expend your last hit die
Hit an enemy for minimum damage
Enemy rolls exactly enough to hit
Be 5 ft too close
Talk big, roll small
Fail an easy group check
DM crits twice in one round
Fail a proficient check by 5 or more
DM rolls max damage
Go from 90% to 0 in one round
Lose a contested check
Be 5 ft too far
Fail 3 rolls in a row