PrejudiceSocialFacilitationJust-worldBeliefGroupthinkSelf-servingBiasDiscriminationMere-exposureEffectConformityDispositionalAttributionFoot-in-the-doorDoor-in-the-faceActor-observerBiasElaborationLikelihoodModel(ELM)CognitiveConsistencyGroupPolarizationSocialLoafingAttributionsDeindividuationAggressionCognitiveDissonanceCorrespondenceBiasAttitudeLow-ballingStrategySituationalAttributionStereotypesPrejudiceSocialFacilitationJust-worldBeliefGroupthinkSelf-servingBiasDiscriminationMere-exposureEffectConformityDispositionalAttributionFoot-in-the-doorDoor-in-the-faceActor-observerBiasElaborationLikelihoodModel(ELM)CognitiveConsistencyGroupPolarizationSocialLoafingAttributionsDeindividuationAggressionCognitiveDissonanceCorrespondenceBiasAttitudeLow-ballingStrategySituationalAttributionStereotypes

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Prejudice
  2. Social Facilitation
  3. Just-world Belief
  4. Groupthink
  5. Self-serving Bias
  6. Discrimination
  7. Mere-exposure Effect
  8. Conformity
  9. Dispositional Attribution
  10. Foot-in-the-door
  11. Door-in-the-face
  12. Actor-observer Bias
  13. Elaboration Likelihood Model (ELM)
  14. Cognitive Consistency
  15. Group Polarization
  16. Social Loafing
  17. Attributions
  18. Deindividuation
  19. Aggression
  20. Cognitive Dissonance
  21. Correspondence Bias
  22. Attitude
  23. Low-balling Strategy
  24. Situational Attribution
  25. Stereotypes