CognitiveDissonanceAggressionDoor-in-the-faceConformityLow-ballingStrategyDiscriminationJust-worldBeliefElaborationLikelihoodModel(ELM)Actor-observerBiasPrejudiceDeindividuationGroupPolarizationDispositionalAttributionGroupthinkFoot-in-the-doorSelf-servingBiasStereotypesCognitiveConsistencyMere-exposureEffectAttributionsAttitudeSocialLoafingCorrespondenceBiasSocialFacilitationSituationalAttributionCognitiveDissonanceAggressionDoor-in-the-faceConformityLow-ballingStrategyDiscriminationJust-worldBeliefElaborationLikelihoodModel(ELM)Actor-observerBiasPrejudiceDeindividuationGroupPolarizationDispositionalAttributionGroupthinkFoot-in-the-doorSelf-servingBiasStereotypesCognitiveConsistencyMere-exposureEffectAttributionsAttitudeSocialLoafingCorrespondenceBiasSocialFacilitationSituationalAttribution

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive Dissonance
  2. Aggression
  3. Door-in-the-face
  4. Conformity
  5. Low-balling Strategy
  6. Discrimination
  7. Just-world Belief
  8. Elaboration Likelihood Model (ELM)
  9. Actor-observer Bias
  10. Prejudice
  11. Deindividuation
  12. Group Polarization
  13. Dispositional Attribution
  14. Groupthink
  15. Foot-in-the-door
  16. Self-serving Bias
  17. Stereotypes
  18. Cognitive Consistency
  19. Mere-exposure Effect
  20. Attributions
  21. Attitude
  22. Social Loafing
  23. Correspondence Bias
  24. Social Facilitation
  25. Situational Attribution