ElaborationLikelihoodModel(ELM)AttributionsAttitudeMere-exposureEffectSocialLoafingSocialFacilitationDiscriminationFoot-in-the-doorSituationalAttributionDeindividuationGroupPolarizationAggressionGroupthinkCognitiveDissonanceStereotypesDoor-in-the-faceSelf-servingBiasJust-worldBeliefConformityDispositionalAttributionPrejudiceLow-ballingStrategyActor-observerBiasCorrespondenceBiasCognitiveConsistencyElaborationLikelihoodModel(ELM)AttributionsAttitudeMere-exposureEffectSocialLoafingSocialFacilitationDiscriminationFoot-in-the-doorSituationalAttributionDeindividuationGroupPolarizationAggressionGroupthinkCognitiveDissonanceStereotypesDoor-in-the-faceSelf-servingBiasJust-worldBeliefConformityDispositionalAttributionPrejudiceLow-ballingStrategyActor-observerBiasCorrespondenceBiasCognitiveConsistency

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Elaboration Likelihood Model (ELM)
  2. Attributions
  3. Attitude
  4. Mere-exposure Effect
  5. Social Loafing
  6. Social Facilitation
  7. Discrimination
  8. Foot-in-the-door
  9. Situational Attribution
  10. Deindividuation
  11. Group Polarization
  12. Aggression
  13. Groupthink
  14. Cognitive Dissonance
  15. Stereotypes
  16. Door-in-the-face
  17. Self-serving Bias
  18. Just-world Belief
  19. Conformity
  20. Dispositional Attribution
  21. Prejudice
  22. Low-balling Strategy
  23. Actor-observer Bias
  24. Correspondence Bias
  25. Cognitive Consistency