Self-servingBiasFoot-in-the-doorDeindividuationAttitudeMere-exposureEffectStereotypesConformitySocialFacilitationCognitiveConsistencySituationalAttributionGroupthinkDoor-in-the-faceSocialLoafingJust-worldBeliefPrejudiceLow-ballingStrategyGroupPolarizationDispositionalAttributionDiscriminationCorrespondenceBiasAttributionsCognitiveDissonanceAggressionElaborationLikelihoodModel(ELM)Actor-observerBiasSelf-servingBiasFoot-in-the-doorDeindividuationAttitudeMere-exposureEffectStereotypesConformitySocialFacilitationCognitiveConsistencySituationalAttributionGroupthinkDoor-in-the-faceSocialLoafingJust-worldBeliefPrejudiceLow-ballingStrategyGroupPolarizationDispositionalAttributionDiscriminationCorrespondenceBiasAttributionsCognitiveDissonanceAggressionElaborationLikelihoodModel(ELM)Actor-observerBias

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self-serving Bias
  2. Foot-in-the-door
  3. Deindividuation
  4. Attitude
  5. Mere-exposure Effect
  6. Stereotypes
  7. Conformity
  8. Social Facilitation
  9. Cognitive Consistency
  10. Situational Attribution
  11. Groupthink
  12. Door-in-the-face
  13. Social Loafing
  14. Just-world Belief
  15. Prejudice
  16. Low-balling Strategy
  17. Group Polarization
  18. Dispositional Attribution
  19. Discrimination
  20. Correspondence Bias
  21. Attributions
  22. Cognitive Dissonance
  23. Aggression
  24. Elaboration Likelihood Model (ELM)
  25. Actor-observer Bias