Self-servingBiasAttributionsDiscriminationStereotypesConformitySocialFacilitationPrejudiceActor-observerBiasDispositionalAttributionCognitiveConsistencySocialLoafingDeindividuationAttitudeGroupthinkAggressionDoor-in-the-faceCorrespondenceBiasLow-ballingStrategyElaborationLikelihoodModel(ELM)Foot-in-the-doorGroupPolarizationCognitiveDissonanceJust-worldBeliefMere-exposureEffectSituationalAttributionSelf-servingBiasAttributionsDiscriminationStereotypesConformitySocialFacilitationPrejudiceActor-observerBiasDispositionalAttributionCognitiveConsistencySocialLoafingDeindividuationAttitudeGroupthinkAggressionDoor-in-the-faceCorrespondenceBiasLow-ballingStrategyElaborationLikelihoodModel(ELM)Foot-in-the-doorGroupPolarizationCognitiveDissonanceJust-worldBeliefMere-exposureEffectSituationalAttribution

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self-serving Bias
  2. Attributions
  3. Discrimination
  4. Stereotypes
  5. Conformity
  6. Social Facilitation
  7. Prejudice
  8. Actor-observer Bias
  9. Dispositional Attribution
  10. Cognitive Consistency
  11. Social Loafing
  12. Deindividuation
  13. Attitude
  14. Groupthink
  15. Aggression
  16. Door-in-the-face
  17. Correspondence Bias
  18. Low-balling Strategy
  19. Elaboration Likelihood Model (ELM)
  20. Foot-in-the-door
  21. Group Polarization
  22. Cognitive Dissonance
  23. Just-world Belief
  24. Mere-exposure Effect
  25. Situational Attribution