AggressionLow-ballingStrategyJust-worldBeliefAttitudeDispositionalAttributionSelf-servingBiasCorrespondenceBiasStereotypesActor-observerBiasGroupPolarizationPrejudiceSocialLoafingDeindividuationAttributionsGroupthinkDoor-in-the-faceMere-exposureEffectSocialFacilitationCognitiveConsistencyFoot-in-the-doorSituationalAttributionDiscriminationCognitiveDissonanceElaborationLikelihoodModel(ELM)ConformityAggressionLow-ballingStrategyJust-worldBeliefAttitudeDispositionalAttributionSelf-servingBiasCorrespondenceBiasStereotypesActor-observerBiasGroupPolarizationPrejudiceSocialLoafingDeindividuationAttributionsGroupthinkDoor-in-the-faceMere-exposureEffectSocialFacilitationCognitiveConsistencyFoot-in-the-doorSituationalAttributionDiscriminationCognitiveDissonanceElaborationLikelihoodModel(ELM)Conformity

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aggression
  2. Low-balling Strategy
  3. Just-world Belief
  4. Attitude
  5. Dispositional Attribution
  6. Self-serving Bias
  7. Correspondence Bias
  8. Stereotypes
  9. Actor-observer Bias
  10. Group Polarization
  11. Prejudice
  12. Social Loafing
  13. Deindividuation
  14. Attributions
  15. Groupthink
  16. Door-in-the-face
  17. Mere-exposure Effect
  18. Social Facilitation
  19. Cognitive Consistency
  20. Foot-in-the-door
  21. Situational Attribution
  22. Discrimination
  23. Cognitive Dissonance
  24. Elaboration Likelihood Model (ELM)
  25. Conformity