CognitiveConsistencyAttitudeConformityDoor-in-the-faceAttributionsCorrespondenceBiasMere-exposureEffectGroupthinkPrejudiceDispositionalAttributionSelf-servingBiasAggressionDiscriminationDeindividuationActor-observerBiasStereotypesJust-worldBeliefFoot-in-the-doorSocialFacilitationSituationalAttributionSocialLoafingCognitiveDissonanceLow-ballingStrategyElaborationLikelihoodModel(ELM)GroupPolarizationCognitiveConsistencyAttitudeConformityDoor-in-the-faceAttributionsCorrespondenceBiasMere-exposureEffectGroupthinkPrejudiceDispositionalAttributionSelf-servingBiasAggressionDiscriminationDeindividuationActor-observerBiasStereotypesJust-worldBeliefFoot-in-the-doorSocialFacilitationSituationalAttributionSocialLoafingCognitiveDissonanceLow-ballingStrategyElaborationLikelihoodModel(ELM)GroupPolarization

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Cognitive Consistency
  2. Attitude
  3. Conformity
  4. Door-in-the-face
  5. Attributions
  6. Correspondence Bias
  7. Mere-exposure Effect
  8. Groupthink
  9. Prejudice
  10. Dispositional Attribution
  11. Self-serving Bias
  12. Aggression
  13. Discrimination
  14. Deindividuation
  15. Actor-observer Bias
  16. Stereotypes
  17. Just-world Belief
  18. Foot-in-the-door
  19. Social Facilitation
  20. Situational Attribution
  21. Social Loafing
  22. Cognitive Dissonance
  23. Low-balling Strategy
  24. Elaboration Likelihood Model (ELM)
  25. Group Polarization