AttitudeSocialFacilitationCognitiveDissonanceGroupthinkSelf-servingBiasMere-exposureEffectCorrespondenceBiasPrejudiceCognitiveConsistencyActor-observerBiasSocialLoafingLow-ballingStrategyAttributionsDispositionalAttributionElaborationLikelihoodModel(ELM)Foot-in-the-doorAggressionGroupPolarizationDeindividuationConformityDoor-in-the-faceSituationalAttributionDiscriminationStereotypesJust-worldBeliefAttitudeSocialFacilitationCognitiveDissonanceGroupthinkSelf-servingBiasMere-exposureEffectCorrespondenceBiasPrejudiceCognitiveConsistencyActor-observerBiasSocialLoafingLow-ballingStrategyAttributionsDispositionalAttributionElaborationLikelihoodModel(ELM)Foot-in-the-doorAggressionGroupPolarizationDeindividuationConformityDoor-in-the-faceSituationalAttributionDiscriminationStereotypesJust-worldBelief

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Attitude
  2. Social Facilitation
  3. Cognitive Dissonance
  4. Groupthink
  5. Self-serving Bias
  6. Mere-exposure Effect
  7. Correspondence Bias
  8. Prejudice
  9. Cognitive Consistency
  10. Actor-observer Bias
  11. Social Loafing
  12. Low-balling Strategy
  13. Attributions
  14. Dispositional Attribution
  15. Elaboration Likelihood Model (ELM)
  16. Foot-in-the-door
  17. Aggression
  18. Group Polarization
  19. Deindividuation
  20. Conformity
  21. Door-in-the-face
  22. Situational Attribution
  23. Discrimination
  24. Stereotypes
  25. Just-world Belief