CognitiveDissonanceAttributionsStereotypesSocialLoafingDoor-in-the-faceConformityAttitudeDeindividuationGroupthinkAggressionElaborationLikelihoodModel(ELM)DiscriminationJust-worldBeliefSituationalAttributionActor-observerBiasSocialFacilitationFoot-in-the-doorLow-ballingStrategyCorrespondenceBiasSelf-servingBiasGroupPolarizationPrejudiceCognitiveConsistencyDispositionalAttributionMere-exposureEffectCognitiveDissonanceAttributionsStereotypesSocialLoafingDoor-in-the-faceConformityAttitudeDeindividuationGroupthinkAggressionElaborationLikelihoodModel(ELM)DiscriminationJust-worldBeliefSituationalAttributionActor-observerBiasSocialFacilitationFoot-in-the-doorLow-ballingStrategyCorrespondenceBiasSelf-servingBiasGroupPolarizationPrejudiceCognitiveConsistencyDispositionalAttributionMere-exposureEffect

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive Dissonance
  2. Attributions
  3. Stereotypes
  4. Social Loafing
  5. Door-in-the-face
  6. Conformity
  7. Attitude
  8. Deindividuation
  9. Groupthink
  10. Aggression
  11. Elaboration Likelihood Model (ELM)
  12. Discrimination
  13. Just-world Belief
  14. Situational Attribution
  15. Actor-observer Bias
  16. Social Facilitation
  17. Foot-in-the-door
  18. Low-balling Strategy
  19. Correspondence Bias
  20. Self-serving Bias
  21. Group Polarization
  22. Prejudice
  23. Cognitive Consistency
  24. Dispositional Attribution
  25. Mere-exposure Effect