AttributionsJust-worldBeliefCognitiveDissonanceDiscriminationAggressionLow-ballingStrategySituationalAttributionSocialLoafingStereotypesSelf-servingBiasDoor-in-the-faceDispositionalAttributionAttitudePrejudiceConformityMere-exposureEffectFoot-in-the-doorDeindividuationGroupthinkCognitiveConsistencySocialFacilitationElaborationLikelihoodModel(ELM)Actor-observerBiasCorrespondenceBiasGroupPolarizationAttributionsJust-worldBeliefCognitiveDissonanceDiscriminationAggressionLow-ballingStrategySituationalAttributionSocialLoafingStereotypesSelf-servingBiasDoor-in-the-faceDispositionalAttributionAttitudePrejudiceConformityMere-exposureEffectFoot-in-the-doorDeindividuationGroupthinkCognitiveConsistencySocialFacilitationElaborationLikelihoodModel(ELM)Actor-observerBiasCorrespondenceBiasGroupPolarization

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Attributions
  2. Just-world Belief
  3. Cognitive Dissonance
  4. Discrimination
  5. Aggression
  6. Low-balling Strategy
  7. Situational Attribution
  8. Social Loafing
  9. Stereotypes
  10. Self-serving Bias
  11. Door-in-the-face
  12. Dispositional Attribution
  13. Attitude
  14. Prejudice
  15. Conformity
  16. Mere-exposure Effect
  17. Foot-in-the-door
  18. Deindividuation
  19. Groupthink
  20. Cognitive Consistency
  21. Social Facilitation
  22. Elaboration Likelihood Model (ELM)
  23. Actor-observer Bias
  24. Correspondence Bias
  25. Group Polarization