AttributionsAggressionCognitiveConsistencySocialFacilitationCognitiveDissonanceSocialLoafingPrejudiceAttitudeDispositionalAttributionCorrespondenceBiasElaborationLikelihoodModel(ELM)DeindividuationSituationalAttributionGroupthinkConformityMere-exposureEffectJust-worldBeliefDoor-in-the-faceActor-observerBiasSelf-servingBiasFoot-in-the-doorLow-ballingStrategyDiscriminationStereotypesGroupPolarizationAttributionsAggressionCognitiveConsistencySocialFacilitationCognitiveDissonanceSocialLoafingPrejudiceAttitudeDispositionalAttributionCorrespondenceBiasElaborationLikelihoodModel(ELM)DeindividuationSituationalAttributionGroupthinkConformityMere-exposureEffectJust-worldBeliefDoor-in-the-faceActor-observerBiasSelf-servingBiasFoot-in-the-doorLow-ballingStrategyDiscriminationStereotypesGroupPolarization

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Attributions
  2. Aggression
  3. Cognitive Consistency
  4. Social Facilitation
  5. Cognitive Dissonance
  6. Social Loafing
  7. Prejudice
  8. Attitude
  9. Dispositional Attribution
  10. Correspondence Bias
  11. Elaboration Likelihood Model (ELM)
  12. Deindividuation
  13. Situational Attribution
  14. Groupthink
  15. Conformity
  16. Mere-exposure Effect
  17. Just-world Belief
  18. Door-in-the-face
  19. Actor-observer Bias
  20. Self-serving Bias
  21. Foot-in-the-door
  22. Low-balling Strategy
  23. Discrimination
  24. Stereotypes
  25. Group Polarization