Self-servingBiasCognitiveConsistencyAggressionStereotypesConformityElaborationLikelihoodModel(ELM)DispositionalAttributionPrejudiceSocialLoafingDiscriminationAttitudeGroupthinkLow-ballingStrategyActor-observerBiasGroupPolarizationSituationalAttributionJust-worldBeliefDeindividuationAttributionsSocialFacilitationCognitiveDissonanceCorrespondenceBiasDoor-in-the-faceMere-exposureEffectFoot-in-the-doorSelf-servingBiasCognitiveConsistencyAggressionStereotypesConformityElaborationLikelihoodModel(ELM)DispositionalAttributionPrejudiceSocialLoafingDiscriminationAttitudeGroupthinkLow-ballingStrategyActor-observerBiasGroupPolarizationSituationalAttributionJust-worldBeliefDeindividuationAttributionsSocialFacilitationCognitiveDissonanceCorrespondenceBiasDoor-in-the-faceMere-exposureEffectFoot-in-the-door

chapter 13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self-serving Bias
  2. Cognitive Consistency
  3. Aggression
  4. Stereotypes
  5. Conformity
  6. Elaboration Likelihood Model (ELM)
  7. Dispositional Attribution
  8. Prejudice
  9. Social Loafing
  10. Discrimination
  11. Attitude
  12. Groupthink
  13. Low-balling Strategy
  14. Actor-observer Bias
  15. Group Polarization
  16. Situational Attribution
  17. Just-world Belief
  18. Deindividuation
  19. Attributions
  20. Social Facilitation
  21. Cognitive Dissonance
  22. Correspondence Bias
  23. Door-in-the-face
  24. Mere-exposure Effect
  25. Foot-in-the-door