DEALCOMMADNERDAMAGEPUT A COUNTERON A NONPLANESWALKERPERMANENTCASTANINSTANTSACRIFICE APERMANENTCONTROLTEN OR MOREPERMANENTSCAST APLANESWALKERTARGET ASPELL, ABILITY,ORPERMANENTAN OPPONENTCONTROLSDESTROY APERMANENTANOPPONENTCONTROLSCAST ASORCERYCAST ANARTIFACTCAST THREEOR MORESPELLS IN ASINGLETURNATTACK APLANESWALKEROR BATTLEDISCARDA CARDCAST ANENCHANTMENTGAINLIFEACTIVATEA NONMANAABILITYOWN ACARD INEXILECAST ACREATURELOSEAGAMEPAYLIFESEARCHYOURLIBRARYWIN AGAMECONTROLEIGHT ORMORELANDSREMOVEANOPPONENTFROM THEGAMEDRAW ACARDOUTSIDE OFYOURDRAW STEPCREATEATOKENHAVE TENOR MORECARDS INYOURGRAVEYARDTRIGGER ANABILITY OF APERMANENTYOUCONTROLATTACKEACHOPPONENTIN A SIGNLECOMBATANOPPONENTDESTROYS APERMANENTYOUCONTROLCAST ALEGENDARYSPELLCONTROLAMODIFIEDCREATUREDEALCOMMADNERDAMAGEPUT A COUNTERON A NONPLANESWALKERPERMANENTCASTANINSTANTSACRIFICE APERMANENTCONTROLTEN OR MOREPERMANENTSCAST APLANESWALKERTARGET ASPELL, ABILITY,ORPERMANENTAN OPPONENTCONTROLSDESTROY APERMANENTANOPPONENTCONTROLSCAST ASORCERYCAST ANARTIFACTCAST THREEOR MORESPELLS IN ASINGLETURNATTACK APLANESWALKEROR BATTLEDISCARDA CARDCAST ANENCHANTMENTGAINLIFEACTIVATEA NONMANAABILITYOWN ACARD INEXILECAST ACREATURELOSEAGAMEPAYLIFESEARCHYOURLIBRARYWIN AGAMECONTROLEIGHT ORMORELANDSREMOVEANOPPONENTFROM THEGAMEDRAW ACARDOUTSIDE OFYOURDRAW STEPCREATEATOKENHAVE TENOR MORECARDS INYOURGRAVEYARDTRIGGER ANABILITY OF APERMANENTYOUCONTROLATTACKEACHOPPONENTIN A SIGNLECOMBATANOPPONENTDESTROYS APERMANENTYOUCONTROLCAST ALEGENDARYSPELLCONTROLAMODIFIEDCREATURE

Commander Night VI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DEAL COMMADNER DAMAGE
  2. PUT A COUNTER ON A NON PLANESWALKER PERMANENT
  3. CAST AN INSTANT
  4. SACRIFICE A PERMANENT
  5. CONTROL TEN OR MORE PERMANENTS
  6. CAST A PLANESWALKER
  7. TARGET A SPELL, ABILITY, OR PERMANENT AN OPPONENT CONTROLS
  8. DESTROY A PERMANENT AN OPPONENT CONTROLS
  9. CAST A SORCERY
  10. CAST AN ARTIFACT
  11. CAST THREE OR MORE SPELLS IN A SINGLE TURN
  12. ATTACK A PLANESWALKER OR BATTLE
  13. DISCARD A CARD
  14. CAST AN ENCHANTMENT
  15. GAIN LIFE
  16. ACTIVATE A NON MANA ABILITY
  17. OWN A CARD IN EXILE
  18. CAST A CREATURE
  19. LOSE A GAME
  20. PAY LIFE
  21. SEARCH YOUR LIBRARY
  22. WIN A GAME
  23. CONTROL EIGHT OR MORE LANDS
  24. REMOVE AN OPPONENT FROM THE GAME
  25. DRAW A CARD OUTSIDE OF YOUR DRAW STEP
  26. CREATE A TOKEN
  27. HAVE TEN OR MORE CARDS IN YOUR GRAVEYARD
  28. TRIGGER AN ABILITY OF A PERMANENT YOU CONTROL
  29. ATTACK EACH OPPONENT IN A SIGNLE COMBAT
  30. AN OPPONENT DESTROYS A PERMANENT YOU CONTROL
  31. CAST A LEGENDARY SPELL
  32. CONTROL A MODIFIED CREATURE