"AHA"MomentJackgetsexcitedTopPocketFindMuonZena'sMapAladdin'sCaveGardenShaftBillysaysanythingSomeonegives ahigh-fiveMember oftheFellowshipgoesundergroundArchaeo-metallurgistCon-structBillyDigsShockedhead-turnor stareBabyBlobSmith'sCoveSubtitlesused foranyoneAnythingsniffedMi’kmaqHighTraceEvidenceRick getsemotionalOff-setChamberSomethingPut in aZiploc BagRick orMarty adjustglasses tolook atsomething"AHA"MomentJackgetsexcitedTopPocketFindMuonZena'sMapAladdin'sCaveGardenShaftBillysaysanythingSomeonegives ahigh-fiveMember oftheFellowshipgoesundergroundArchaeo-metallurgistCon-structBillyDigsShockedhead-turnor stareBabyBlobSmith'sCoveSubtitlesused foranyoneAnythingsniffedMi’kmaqHighTraceEvidenceRick getsemotionalOff-setChamberSomethingPut in aZiploc BagRick orMarty adjustglasses tolook atsomething

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "AHA" Moment
  2. Jack gets excited
  3. Top Pocket Find
  4. Muon
  5. Zena's Map
  6. Aladdin's Cave
  7. Garden Shaft
  8. Billy says anything
  9. Someone gives a high-five
  10. Member of the Fellowship goes underground
  11. Archaeo-metallurgist
  12. Con-struct
  13. Billy Digs
  14. Shocked head-turn or stare
  15. Baby Blob
  16. Smith's Cove
  17. Subtitles used for anyone
  18. Anything sniffed
  19. Mi’kmaq
  20. High Trace Evidence
  21. Rick gets emotional
  22. Off-set Chamber
  23. Something Put in a Ziploc Bag
  24. Rick or Marty adjust glasses to look at something