HighTraceEvidenceRick getsemotionalBillyDigsSomeonegives ahigh-fiveSubtitlesused foranyoneAnythingsniffedTopPocketFindMi’kmaqMember oftheFellowshipgoesundergroundShockedhead-turnor stareMuonGardenShaftJackgetsexcited"AHA"MomentZena'sMapAladdin'sCaveSmith'sCoveCon-structOff-setChamberBabyBlobArchaeo-metallurgistBillysaysanythingRick orMarty adjustglasses tolook atsomethingSomethingPut in aZiploc BagHighTraceEvidenceRick getsemotionalBillyDigsSomeonegives ahigh-fiveSubtitlesused foranyoneAnythingsniffedTopPocketFindMi’kmaqMember oftheFellowshipgoesundergroundShockedhead-turnor stareMuonGardenShaftJackgetsexcited"AHA"MomentZena'sMapAladdin'sCaveSmith'sCoveCon-structOff-setChamberBabyBlobArchaeo-metallurgistBillysaysanythingRick orMarty adjustglasses tolook atsomethingSomethingPut in aZiploc Bag

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Rick gets emotional
  3. Billy Digs
  4. Someone gives a high-five
  5. Subtitles used for anyone
  6. Anything sniffed
  7. Top Pocket Find
  8. Mi’kmaq
  9. Member of the Fellowship goes underground
  10. Shocked head-turn or stare
  11. Muon
  12. Garden Shaft
  13. Jack gets excited
  14. "AHA" Moment
  15. Zena's Map
  16. Aladdin's Cave
  17. Smith's Cove
  18. Con-struct
  19. Off-set Chamber
  20. Baby Blob
  21. Archaeo-metallurgist
  22. Billy says anything
  23. Rick or Marty adjust glasses to look at something
  24. Something Put in a Ziploc Bag