AnythingsniffedHighTraceEvidenceSomethingPut in aZiploc BagAladdin'sCaveCon-structOff-setChamberBillyDigsSomeonegives ahigh-fiveShockedhead-turnor stareMuonTopPocketFindArchaeo-metallurgistSubtitlesused foranyoneZena'sMapMi’kmaqBillysaysanythingGardenShaftSmith'sCoveRick orMarty adjustglasses tolook atsomethingRick getsemotionalBabyBlob"AHA"MomentJackgetsexcitedMember oftheFellowshipgoesundergroundAnythingsniffedHighTraceEvidenceSomethingPut in aZiploc BagAladdin'sCaveCon-structOff-setChamberBillyDigsSomeonegives ahigh-fiveShockedhead-turnor stareMuonTopPocketFindArchaeo-metallurgistSubtitlesused foranyoneZena'sMapMi’kmaqBillysaysanythingGardenShaftSmith'sCoveRick orMarty adjustglasses tolook atsomethingRick getsemotionalBabyBlob"AHA"MomentJackgetsexcitedMember oftheFellowshipgoesunderground

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. High Trace Evidence
  3. Something Put in a Ziploc Bag
  4. Aladdin's Cave
  5. Con-struct
  6. Off-set Chamber
  7. Billy Digs
  8. Someone gives a high-five
  9. Shocked head-turn or stare
  10. Muon
  11. Top Pocket Find
  12. Archaeo-metallurgist
  13. Subtitles used for anyone
  14. Zena's Map
  15. Mi’kmaq
  16. Billy says anything
  17. Garden Shaft
  18. Smith's Cove
  19. Rick or Marty adjust glasses to look at something
  20. Rick gets emotional
  21. Baby Blob
  22. "AHA" Moment
  23. Jack gets excited
  24. Member of the Fellowship goes underground