JackgetsexcitedZena'sMapOff-setChamberBabyBlobBillysaysanything"AHA"MomentRick orMarty adjustglasses tolook atsomethingHighTraceEvidenceSubtitlesused foranyoneArchaeo-metallurgistCon-structSomethingPut in aZiploc BagMember oftheFellowshipgoesundergroundAladdin'sCaveBillyDigsAnythingsniffedSmith'sCoveSomeonegives ahigh-fiveMuonTopPocketFindShockedhead-turnor stareRick getsemotionalGardenShaftMi’kmaqJackgetsexcitedZena'sMapOff-setChamberBabyBlobBillysaysanything"AHA"MomentRick orMarty adjustglasses tolook atsomethingHighTraceEvidenceSubtitlesused foranyoneArchaeo-metallurgistCon-structSomethingPut in aZiploc BagMember oftheFellowshipgoesundergroundAladdin'sCaveBillyDigsAnythingsniffedSmith'sCoveSomeonegives ahigh-fiveMuonTopPocketFindShockedhead-turnor stareRick getsemotionalGardenShaftMi’kmaq

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack gets excited
  2. Zena's Map
  3. Off-set Chamber
  4. Baby Blob
  5. Billy says anything
  6. "AHA" Moment
  7. Rick or Marty adjust glasses to look at something
  8. High Trace Evidence
  9. Subtitles used for anyone
  10. Archaeo-metallurgist
  11. Con-struct
  12. Something Put in a Ziploc Bag
  13. Member of the Fellowship goes underground
  14. Aladdin's Cave
  15. Billy Digs
  16. Anything sniffed
  17. Smith's Cove
  18. Someone gives a high-five
  19. Muon
  20. Top Pocket Find
  21. Shocked head-turn or stare
  22. Rick gets emotional
  23. Garden Shaft
  24. Mi’kmaq