4 IAR1st 1/2to req.3 IARStuckDismounts4 IAR2nd 1/2to req.2 IAR 2nd1/2 abovereq.3 DropKips5 DropKips3 IAR2nd 1/2to req.FullRoutineabovereq.Castawaykip2 IARFullRoutines2 IAR 1st1/2 abovereq.5 IARFullRoutines3 IARFullRoutinesStuckDismountCastabovehorizontalHigh Bar5 IARStuckDismounts4 IARFullRoutines5 pull up,pulloversFullRoutine4 IARFullRoutines10 LegLifts3 IAR1st 1/2to req.4 IARStuckDismountsCastabovehorizontalLow Bar4 IAR1st 1/2to req.3 IARStuckDismounts4 IAR2nd 1/2to req.2 IAR 2nd1/2 abovereq.3 DropKips5 DropKips3 IAR2nd 1/2to req.FullRoutineabovereq.Castawaykip2 IARFullRoutines2 IAR 1st1/2 abovereq.5 IARFullRoutines3 IARFullRoutinesStuckDismountCastabovehorizontalHigh Bar5 IARStuckDismounts4 IARFullRoutines5 pull up,pulloversFullRoutine4 IARFullRoutines10 LegLifts3 IAR1st 1/2to req.4 IARStuckDismountsCastabovehorizontalLow Bar

Bars Level 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 IAR 1st 1/2 to req.
  2. 3 IAR Stuck Dismounts
  3. 4 IAR 2nd 1/2 to req.
  4. 2 IAR 2nd 1/2 above req.
  5. 3 Drop Kips
  6. 5 Drop Kips
  7. 3 IAR 2nd 1/2 to req.
  8. Full Routine above req.
  9. Cast away kip
  10. 2 IAR Full Routines
  11. 2 IAR 1st 1/2 above req.
  12. 5 IAR Full Routines
  13. 3 IAR Full Routines
  14. Stuck Dismount
  15. Cast above horizontal High Bar
  16. 5 IAR Stuck Dismounts
  17. 4 IAR Full Routines
  18. 5 pull up, pullovers
  19. Full Routine
  20. 4 IAR Full Routines
  21. 10 Leg Lifts
  22. 3 IAR 1st 1/2 to req.
  23. 4 IAR Stuck Dismounts
  24. Cast above horizontal Low Bar